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sebmojo posted:ikr. I installed a sound overhaul and now holy poo poo my footsteps are deafening.
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# ? Oct 30, 2016 04:02 |
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# ? May 21, 2024 19:30 |
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dwarf74 posted:It's the back button. (Insert "mod makers are fat" joke here.) Other than that, go to your audio settings ingame. Footsteps have their own slider.
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# ? Oct 30, 2016 04:12 |
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Agents are GO! posted:(Insert "mod makers are fat" joke here.) Whoa thank you. Mind blown. Only played like 900 hours and never saw that
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# ? Oct 30, 2016 04:27 |
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Was enjoying myself quite a bit until I got to ustengrav and ran into some nasty texture/shadow flickering glitch that made the area unplayable. I tried some ini edits and updated my gfx drivers but it's still hosed. Game definitely looks better than the original vanilla game, but not so much against a fully modded setup. I also have to run my fov higher to get the same feel as og skyrim... Same as for fo4. Sperg and uncapper settings are the only things I really need to have. I ran with ordinator and did have fun with it though. Looking forward to the future for this... just have to wait a year or three for skseSe.
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# ? Oct 30, 2016 04:45 |
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1200 hours. If its the SSE version of Immersive Sounds, let me know how well that works. Its my go-to sound mod on Oldrim, so I'd like to know.
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# ? Oct 30, 2016 04:46 |
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Agents are GO! posted:1200 hours.
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# ? Oct 30, 2016 05:07 |
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Also it's weird to play Skyrim without any crashes. Missing mods or no, this is my go-to now. It also looks better while running more smoothly despite my gfx card technically being worse than the minimum. And that's even after pushing settings higher than recommended.
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# ? Oct 30, 2016 05:11 |
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Ugh, I think I have to make room on the SSD to reinstall this on that drive. There's a bunch of stuttering going on as the game streams data from my HDD, which also sounds like it's about to kick the bucket any day now. edit: The female cultist armor mesh included in Realistic Female Armor Overhaul appears to be slightly bugged. The other armors I put on my character looked as they should with the mod, but the effect on the cultist armor was the exact opposite and made her look like she had been modeled by the average Nexus user. I deleted the mesh and everything seems to work fine now. DMorbid fucked around with this message at 07:49 on Oct 30, 2016 |
# ? Oct 30, 2016 05:40 |
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SKSE team posted earlier today that they're working on an updated version of Skyrim Script Extender for the Special Edition. No timeframe, but they're doing it!
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# ? Oct 30, 2016 08:55 |
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So mods from original Skyrim won't work with the Special Edition, is that what I've been reading? We're going to have to wait for every mod to get "ported" over? The modding community has been split? I swear, I read interviews that claimed the opposite.
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# ? Oct 30, 2016 09:35 |
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Is img-timeline still probatable? Because the last few page have me wanting to post img-timeline. Edit: because seriously folks, this isn't USPol or some other thread that gets like 100 pages in a day. Read the last couple pages before posting.
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# ? Oct 30, 2016 10:01 |
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Node posted:So mods from original Skyrim won't work with the Special Edition, is that what I've been reading? We're going to have to wait for every mod to get "ported" over? The modding community has been split? I swear, I read interviews that claimed the opposite. Some mods just need to be opened in the new Creation Kit or whatever it's called and resaved so they should be available almost immediately (and many are already). Others, specifically anything depending on SKSE will take some time since SKSE needs to be rebuilt from the ground up. (According to a post or two back, the team is working on it, but there's no estimated time. Probably best to think in terms of months, though). Oh and Arthmoor has decided that this is the right time to poo poo Oblivion Gates all over everything again, apparently.
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# ? Oct 30, 2016 10:04 |
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Node posted:So mods from original Skyrim won't work with the Special Edition, is that what I've been reading? We're going to have to wait for every mod to get "ported" over? The modding community has been split? I swear, I read interviews that claimed the opposite. Todd Howard lied, modding died.
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# ? Oct 30, 2016 10:16 |
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Agents are GO! posted:Todd Howard lied, modding died. Alternatively, modders understand Bethesda's engine more than Bethesda themselves do. Because they're bugfuck (and gently caress bug obsessed), batshit insane.
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# ? Oct 30, 2016 10:24 |
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I like it. I've just been chucking mods on from the 30 or so they have at the moment, and it's pleasantly seamless not even having to go to Steam. You click on a few squares and then you're in a vastly different game. They've also done a p decent job of mod curation. Particuarly the open cities, frostfall, camping combo. I've only played one of the content mods, but luckily it's the lost city mod, which is amazing (though they're wordy motherfuckers to be sure). oh and they've fixed shadows, which I struggled with on the original version.
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# ? Oct 30, 2016 10:42 |
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I assume there's not a whole lot of point in jumping onto the Skyrim Special Edition wagon yet, and its better to let qa few weeks go past and let everyone patch out the bugs?
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# ? Oct 30, 2016 12:24 |
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Tindahbawx posted:I assume there's not a whole lot of point in jumping onto the Skyrim Special Edition wagon yet, and its better to let qa few weeks go past and let everyone patch out the bugs? Why do we even have an OP.
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# ? Oct 30, 2016 15:11 |
Is there any benefit to using the Bethesda Mod Manager, or should I just keep downloading from Nexus and using Mod Organizer?
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# ? Oct 30, 2016 15:29 |
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Devorum posted:Is there any benefit to using the Bethesda Mod Manager, or should I just keep downloading from Nexus and using Mod Organizer? Mod Organizer doesn't work with SE, does it?
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# ? Oct 30, 2016 15:56 |
No, it doesn't. I just assumed it had ported already, and was very wrong. I think I'll just wait for mod support to get sorted out and play vanilla until then.
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# ? Oct 30, 2016 15:59 |
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It doesn't. NMM got updated to work for the SE, but neither mod manager is going to be updated anymore. The MO creator is now on Nexus's staff, and they're all working on a new mod manager that will have features from both, with better coding under the hood.
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# ? Oct 30, 2016 16:02 |
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Really, as long as something doesn't add new scripts that haven't been compiled in the new ck or require skse it could potentially work. I've installed a few things from my non se install that seem to be working as expected... Skyrim realistic archery Cloaks of skyrim with HD cloaks Any personal spells I've made and added to vendor lists.
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# ? Oct 30, 2016 16:45 |
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Yeah Ive slowly been testing out retextures, and they all look very nice in the new rendering engine. One advantage of the new engine: Self-shadowing! Most noticable in loading screens. GunnerJ posted:Why do we even have an OP. Certainly not for reading. Agents are GO! fucked around with this message at 16:59 on Oct 30, 2016 |
# ? Oct 30, 2016 16:57 |
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Agents are GO! posted:One advantage of the new engine: Self-shadowing! Most noticable in loading screens. What's this now.
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# ? Oct 30, 2016 16:58 |
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Objects can cast shadows on themselves, which I don't belive the Oldrim engine can do. It's easiest to notice on the loading screens, like on the glass mace or the Dark Brotherhood assassin.
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# ? Oct 30, 2016 17:02 |
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Self-shadows is a vanilla Skyrim option. It just looked really bad in vanilla Skyrim because the shadow rendering in general wasn't the best.
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# ? Oct 30, 2016 18:05 |
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I'm so happy they detached Shadow quality from Shadow distance, I always hated having to have shadows disappear 10 feet in front of my character in order to have them not look like jaggy blurry crap. I'm also happy they apparently made arrows shoot wherever your 3rd person cross hair is now, I put it so it's centered and above my head and poo poo is still spot on, I remember wasting so much time trying to get this right.
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# ? Oct 30, 2016 18:27 |
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Tindahbawx posted:I assume there's not a whole lot of point in jumping onto the Skyrim Special Edition wagon yet, and its better to let qa few weeks go past and let everyone patch out the bugs? Open Cities runs without a performance hit, too. I find that a bit hard to believe, but it's true.
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# ? Oct 30, 2016 18:34 |
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Yeah the new engine is awesome. Spawned 200 NPCs without a crash.
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# ? Oct 30, 2016 19:55 |
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Does Live Another Life introduce any weird Sperguson stuff?
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# ? Oct 30, 2016 20:04 |
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Basic Chunnel posted:Does Live Another Life introduce any weird Sperguson stuff? iirc the only stuff like that could be in whatever some of these starts use to replace the opening quest, which are usually nbd, just "go here, then here."
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# ? Oct 30, 2016 20:14 |
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Great, thanks! Given Arthmoor's rep I wasn't sure if he'd take liberties.
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# ? Oct 30, 2016 20:15 |
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IIRC he started loving with it at one point and the outcry was large enough because it's one of the essentials that he stopped.
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# ? Oct 30, 2016 20:17 |
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There aren't any mods out that allow jumping from sprint, are there?
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# ? Oct 30, 2016 21:02 |
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Basic Chunnel posted:There aren't any mods out that allow jumping from sprint, are there? For the regular game, better jumping is a simple skse plugin that does this
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# ? Oct 30, 2016 21:05 |
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Basic Chunnel posted:There aren't any mods out that allow jumping from sprint, are there? The only mod I know about that lets you do that is Better Jumping, which is an SKSE plugin, so we probably won't see it in SE any time soon. e: Beaten like a FILTHY WORM ThaumPenguin fucked around with this message at 21:21 on Oct 30, 2016 |
# ? Oct 30, 2016 21:07 |
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Is there a ps4 skyrim thread? I'm on mobile and can't find it
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# ? Oct 30, 2016 21:08 |
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Basic Chunnel posted:There aren't any mods out that allow jumping from sprint, are there? OldSkyrim has Beter Jumping. There's no such mod for SkyrimSE, though I think meh321 planning on working to bring his mods over. Edit: Beaten as well.
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# ? Oct 30, 2016 21:08 |
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Schubalts posted:Self-shadows is a vanilla Skyrim option. It just looked really bad in vanilla Skyrim because the shadow rendering in general wasn't the best. Pretty sure that was from ENB.
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# ? Oct 30, 2016 21:10 |
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# ? May 21, 2024 19:30 |
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Hamburger Test posted:Pretty sure that was from ENB. No, it was certainly a vanilla feature, and like Schubalts said, it looked loving awful. Which is probably why you associate with with ENB; that is the only way to ever make them look not terrible.
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# ? Oct 30, 2016 22:36 |