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klockwerk posted:As the video notes, allowing custom civs would address this issue (somewhat). You can create custom ones through modding.
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# ? Nov 2, 2016 12:36 |
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# ? Jun 4, 2024 05:20 |
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Maybe its because i dont try and break the game over my knee and am very much a casual player, but ive had a blast playing this so far My only complaint is that barb camps are hard to see if they are not within field of view
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# ? Nov 2, 2016 12:39 |
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If anyone reading this thread is a filthy euro that still doesn't have the game, you can get it for 20% off at Gamesplanet through this guy. https://youtu.be/rmt09J7rHwE I've watched a few of his videos so this popped up on YouTube. Referral links in the video description.
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# ? Nov 2, 2016 12:41 |
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lalaland posted:About 8 hours of civ 6 and I really wanted to like it. I never played civ 5 at launch so I can't compare them I'm about twenty hours in, finished my marathon game as Germany, got a religious victory and then went on to finish the space race victory to see if you can win multiple victory types in a single game (you can), and while I see a number of flaws and frustrations, I'm really looking forward to the next map I play.
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# ? Nov 2, 2016 12:42 |
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Sperglord Firecock posted:Maybe its because i dont try and break the game over my knee and am very much a casual player, but ive had a blast playing this so far I have a long list of issues with the game as of current but as I refuse to abuse the exploits in the game and haven't encountered any crashes in my few dozen hours of playing I'm really enjoying the game a lot. I don't think anything is ever going to top to me the economic builder game of Civ IV in cottages/Slavery but districts to me are still very interesting and I like all the tension in the various elements of the game that is constantly making me re-evaluate the choices I made in past turns.
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# ? Nov 2, 2016 12:43 |
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Sperglord Firecock posted:Maybe its because i dont try and break the game over my knee and am very much a casual player, but ive had a blast playing this so far I wish it were a little easier to distinguish "you haven't looked at this part of the map recently" from "you've never seen this part of the map". Maybe if they used different shades of brown.
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# ? Nov 2, 2016 12:43 |
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Its funny to think that some people think that Skynet is just around the corner when we are still incapable of making an AI that's effective at a turn based strategy game
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# ? Nov 2, 2016 12:52 |
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prefect posted:I wish it were a little easier to distinguish "you haven't looked at this part of the map recently" from "you've never seen this part of the map". Maybe if they used different shades of brown. I'd really like a mod that makes the mini map easier to read. I don't really have a problem on the actual game map but seeing it on the minimap is all a mesh of confusion.
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# ? Nov 2, 2016 12:56 |
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Elias_Maluco posted:Its funny to think that some people think that Skynet is just around the corner when we are still incapable of making an AI that's effective at a turn based strategy game That just means the War Against the Machines will be really easy for us to win.
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# ? Nov 2, 2016 12:58 |
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Civ is complex. We just made a computer that can beat people that are good at Go. IBM made a computer that could beat people at chess, decades ago. IBM also made a computer that can beat people at Jeopardy. Go, Chess and Jeopardy are all less complex games than Civ. Basically about the time we can write an AI that will beat sperglords at a super spergy game as complex as Civ.. nobody would have manually driven a car for a long time. Civ is complex, not half because it's often not very stable.
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# ? Nov 2, 2016 12:59 |
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The White Dragon posted:I'm about twenty hours in, finished my marathon game as Germany, got a religious victory and then went on to finish the space race victory to see if you can win multiple victory types in a single game (you can) This is great news, I remember being disappointed the first time I tried this in Civ V.
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# ? Nov 2, 2016 12:59 |
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AlphaKretin posted:This is great news, I remember being disappointed the first time I tried this in Civ V. See, here's the thing: this feature was already in Vanilla Civ 5. It was patched out like a year or two after release. Enjoy it while you can, I guess.
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# ? Nov 2, 2016 13:05 |
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JeremoudCorbynejad posted:The barbarians start with more advanced technology than anyone else. ...Oh dear
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# ? Nov 2, 2016 13:56 |
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Sperglord Firecock posted:Maybe its because i dont try and break the game over my knee and am very much a casual player, but ive had a blast playing this so far I have found them twice as easy to see on the strategy view of the map. Combat animations are faster and the map is easier to interpret in general.
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# ? Nov 2, 2016 14:13 |
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Niwrad posted:You can create custom ones through modding. Yeah, but why isn't it the default option? I am picking RPGs as an example because they are the most mechanically complex games after 4Xs, and in most of those games, you don't select a pre-designed character from a pool. You create your own, allocate stats, pick abilities, and select their looks. This could be a thing in Civ too, select some mechanical bonuses, an ethnic theme for your units and cities, give it a name, and start playing. Why should Civilization be more similar to Street Fighter than to Fallout?
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# ? Nov 2, 2016 14:15 |
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Strategic view doesn't have the revolving beam of light of your lighthouses shining on all of your things, so it's unusable.
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# ? Nov 2, 2016 14:16 |
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Rexides posted:Yeah, but why isn't it the default option? I am picking RPGs as an example because they are the most mechanically complex games after 4Xs, and in most of those games, you don't select a pre-designed character from a pool. You create your own, allocate stats, pick abilities, and select their looks. This could be a thing in Civ too, select some mechanical bonuses, an ethnic theme for your units and cities, give it a name, and start playing. I can't imagine the part where "ethnic themes" are defined going without problem.
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# ? Nov 2, 2016 14:20 |
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They are already in the game, though, and they are given names. Just open any civ file. e: I mean, you don't even need people to select the "polynesian skin color and architecture", just let them pick a skin tone from a swatch and scroll through a few pics depicting architecture. Rexides fucked around with this message at 14:25 on Nov 2, 2016 |
# ? Nov 2, 2016 14:22 |
Tony Montana posted:Civ is complex. We just made a computer that can beat people that are good at Go. IBM made a computer that could beat people at chess, decades ago. IBM also made a computer that can beat people at Jeopardy. Go, Chess and Jeopardy are all less complex games than Civ. I don't need an AI that will be so good that it will beat the best players, I just want an AI that seems at least familiar with the rules of the game it is playing.
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# ? Nov 2, 2016 14:22 |
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John F Bennett posted:Strategic view doesn't have the revolving beam of light of your lighthouses shining on all of your things, so it's unusable. My computer is crap so the regular view is equally unusable for me in that regard.
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# ? Nov 2, 2016 14:23 |
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Taear posted:There's a thread on Civfanatics talking about how over important your starting place is. I agree! It does seem too much of a difference that in some games I can found my city and make a war-cart in 8 turns and in others it's 12. In the early game those 4 turns are huge. Interestingly 4 actually had this as well with founding a city on a Plains Hill or not, since that was (I want to say), the only resourceless tile that'd make your city tile 2/2/1 from the outset (instead of 2/1/1).
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# ? Nov 2, 2016 14:26 |
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Launching a satellite reveals the whole map but also still leaves the lovely fog of war everywhere.
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# ? Nov 2, 2016 14:40 |
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Decrepus posted:I don't need an AI that will be so good that it will beat the best players, I just want an AI that seems at least familiar with the rules of the game it is playing. yeah. And I get that iit is pretty hard to make an effective AI for a game like Civ, but godam is like they arent even trying
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# ? Nov 2, 2016 14:49 |
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Chucat posted:Interestingly 4 actually had this as well with founding a city on a Plains Hill or not, since that was (I want to say), the only resourceless tile that'd make your city tile 2/2/1 from the outset (instead of 2/1/1). That is only a hammer worth of difference though, and while that adds up, Civ6 is so much worse at starting balance in addition to still having the plains hill issue. Most tiles are 2f/1p. But some starts hand you 5 yield tiles from the get go and like most 4X games, you snowball hard. Add that some civs are just much, much stronger and you can end up in silly situations like a runaway scythia with more horsemen than all the other civs have military units. That you can now start within border range of natural wonders is just another pile of poop scooped onto the poo poo sandwich that is starting balance.
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# ? Nov 2, 2016 15:14 |
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the real start-maker for Civ 4 is wet corn
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# ? Nov 2, 2016 15:25 |
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Prav posted:the real start-maker for Civ 4 is wet corn The Civfanatics thread kind of covers that by bringing up that Civ 6 doesn't have anything like the slavery civic in Civ 4 to help with a production poor start.
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# ? Nov 2, 2016 15:32 |
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Civ6: improved by the addition of slavery?
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# ? Nov 2, 2016 15:44 |
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Elias_Maluco posted:yeah. The AI shouldn't be able to do anything that isn't thoroughly described in the documentation.
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# ? Nov 2, 2016 15:48 |
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S.T.C.A. posted:Civ6: improved by the addition of slavery? Yeah, that's a bizarre thing to say, isn't it? But I think a a way of converting food to production really would help with people's complaints about things taking too long to build.
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# ? Nov 2, 2016 15:55 |
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Tony Montana posted:Civ is complex. We just made a computer that can beat people that are good at Go. IBM made a computer that could beat people at chess, decades ago. IBM also made a computer that can beat people at Jeopardy. Go, Chess and Jeopardy are all less complex games than Civ. hmm, wrong.
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# ? Nov 2, 2016 15:56 |
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Kassad posted:Yeah, that's a bizarre thing to say, isn't it? But I think a a way of converting food to production really would help with people's complaints about things taking too long to build. Civ VI already has a mechanic for helping production-poor cities out with trade routes. They can also be used for food. With that said I'm a big fan of the Slavery mechanic from IV, an "active" form of economic management really helped to spice up filling buckets with points. It was probably a little bit overpowered though.
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# ? Nov 2, 2016 16:11 |
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I can understand them not wanting there to be a slavery mechanic in Civ nowadays, or at least one that's any more explicit than the Aztecs turning defeated units into Builders and the like. Also, since it was mentioned, an easy way to make custom civs, whether in-game or in an outside program, would be really cool, actually. Selecting bonuses and how to modify unique infrastructure and units and picking appearance options from a list and such for easy, if simple, custom empires would be fun.
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# ? Nov 2, 2016 16:23 |
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Even Master of Orion 1 had custom empires back in the day.
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# ? Nov 2, 2016 16:27 |
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But still on the AI, it is really worst than Civ 5 AI? Because Civ 5 AI is so bad, even after the expansions
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# ? Nov 2, 2016 16:45 |
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Tony Montana posted:Civ is complex. We just made a computer that can beat people that are good at Go. IBM made a computer that could beat people at chess, decades ago. IBM also made a computer that can beat people at Jeopardy. Go, Chess and Jeopardy are all less complex games than Civ. Sounds like complete bullshit Tony Montana.
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# ? Nov 2, 2016 16:46 |
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Roland Jones posted:I can understand them not wanting there to be a slavery mechanic in Civ nowadays, or at least one that's any more explicit than the Aztecs turning defeated units into Builders and the like. I always play marathon games on the biggest maps I can with all the victory conditions off because I play Civ games to play through them until I get bored and start over. I guess I play it more like a role playing game. Anyway now that we have super huge maps thanks to modders I'd kill for custom civs. Even just changing the names is enough, that we can't rename stuff from the get-go is bizarre and weird. KakerMix fucked around with this message at 16:58 on Nov 2, 2016 |
# ? Nov 2, 2016 16:53 |
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John F Bennett posted:Even Master of Orion 1 had custom empires back in the day. No it didn't.
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# ? Nov 2, 2016 16:54 |
Someone make an Empire Earth thread.
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# ? Nov 2, 2016 16:59 |
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Powercrazy posted:No it didn't. Yes, it did.
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# ? Nov 2, 2016 17:01 |
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# ? Jun 4, 2024 05:20 |
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I had an alliance with Rome and got declared on by a few AIs including Rome. Cool diplomacy.
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# ? Nov 2, 2016 17:01 |