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I just had a barbarian camp spawn literally right next to a unit, on a tile on which a city state should also have had vision. Great game
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# ? Nov 3, 2016 20:19 |
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# ? May 29, 2024 00:26 |
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Peas and Rice posted:Yeah the Creative Director in me asks "how the hell did this pass an accessibility test?" It looked awful in the pre-release streams and I was hoping that there would be a toggle in the finished game. Nope, enjoy your sea of brown.
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# ? Nov 3, 2016 20:19 |
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I just got three free scouts from Tribals in the first ten turns of a game as Peter. EDIT: And a 4th on turn 19. EDIT2: All are dead to offscreen barbarian horsemen by turn 50. The RNG giveth, the RNG taketh away. Fajita Queen fucked around with this message at 21:25 on Nov 3, 2016 |
# ? Nov 3, 2016 20:28 |
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I wasn't expecting Russia to be the religious bruiser this time around, but for preCommunist Russia it works. Nice that we finally have a Civ that can work tundra tiles too.
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# ? Nov 3, 2016 21:09 |
Has Adolf Hitler mod been released yet? Asking for a friend.
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# ? Nov 3, 2016 21:27 |
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I haven't got it yet; how does the music in this game work? I see there's a short song for each era for each civ, does it mix that into a more general soundtrack too?
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# ? Nov 3, 2016 21:33 |
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Each Civ has a theme that starts out very simple with only a couple of instruments, and then as you progress through eras they become more and more complex. Once you meet other civilizations, their theme will then begin playing in your game as well.
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# ? Nov 3, 2016 21:59 |
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Koramei posted:I haven't got it yet; how does the music in this game work? I see there's a short song for each era for each civ, does it mix that into a more general soundtrack too? Each civ in the game that you've met adds their tracks to the pool. The more modern variants unlock every other era, but that doesn't seem to prevent previous eras from playing. In addition to each civ's main themes, they've got a selection of accompanying ambient tracks (that don't have age variants afaik). It doesn't matter if a civ gets knocked out of the game after you meet them, their music stays in the loop. I'd definitely like to mod a broader pool in; the ambient additions are nice but still fairly limited. Some examples of the ambient tracks: America - The Arkansas Traveler China - 渔歌晚唱 (Fisherman's song at dusk) England - High Germany Germany - Spinn Spinn meine liebe Tochter Japan - Kojo no Tsuki (Moon Over the Ruined Castle) (Also, correcting an earlier claim, Sumeria's theme is NOT based on the Hymn to Nikkal; Geoff Knorr said that Sumeria and Scythia are original melodies based on research and musical traditions of the areas. Roland Rizzo composed the Aztec theme, and whether it's based on an explicit source or not, Geoff says it is also grounded in knowledge and tradition.)
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# ? Nov 3, 2016 22:10 |
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Smirr posted:I just had a barbarian camp spawn literally right next to a unit, on a tile on which a city state should also have had vision. Great game Is it actually a rule that barbarian camps can only spawn in areas you can't see? I know it was in Civ 4 and Civ 5, but that doesn't necessarily mean it still is.
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# ? Nov 3, 2016 22:55 |
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So my first game on King difficulty involved me getting bum-rushed by 4 Sumerian War-Carts. That didn't end well. I'm thinking immunity to spears might be a little overdoing things on the power front.
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# ? Nov 3, 2016 23:01 |
Gimnbo posted:So my first game on King difficulty involved me getting bum-rushed by 4 Sumerian War-Carts. Biting the bullet and getting early units (archers) and walls is the price of playing on higher difficulty. Fight them off and sue for a favorable peace (lol) and beat them in Simcity later on. At least that is how it seems to me.
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# ? Nov 3, 2016 23:04 |
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I'm used to beelining archers and playing sling-the-scout. I can definitely see what you mean about walls, though. I honestly think I could have fought them off if they weren't Sumeria, but I guess I can't leave these things to chance.
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# ? Nov 3, 2016 23:12 |
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Decrepus posted:Fight them off and sue for a favorable peace (lol) personally i build three archers and take all their poo poo
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# ? Nov 3, 2016 23:12 |
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without looking at the files i'm going to bet the AI just adds up the strength on the unit cards and if he has 4x24-strength units it thinks it's good because your one mech infantry only has 85 or whatever. they're incredibly manic in their appraisals of your army; i had my neighbor ring me up to say i'm weak, then two turns later I finish building one knight and he pops up again to say i'm terrifying.
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# ? Nov 3, 2016 23:40 |
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Aztecs have been in literally every game ive played. Jesus. Have yet to meet Trajan , Gorgo, Cleopatra, Hojo, Qin Shi and ive played on standard or larger like 6 times
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# ? Nov 3, 2016 23:52 |
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Gimnbo posted:So my first game on King difficulty involved me getting bum-rushed by 4 Sumerian War-Carts. the bonus spears get against cavalry is poo poo anyways
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# ? Nov 4, 2016 00:06 |
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Jastiger posted:Aztecs have been in literally every game ive played. Jesus. Have yet to meet Trajan , Gorgo, Cleopatra, Hojo, Qin Shi and ive played on standard or larger like 6 times i like monty. he's good company.
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# ? Nov 4, 2016 00:06 |
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Man, the mechanics of this game are so obfuscated and nonsensical, and lead to bizarre play: * District cost scales with the number of technologies and civics you discover - start building districts the moment you found a city to freeze their cost in place! * Luxuries only benefit the four unhappiest cities in your empire. No, I don't care that your empire is eight cities and you have two copies of Citrus, that second one does nothing. NOTHING. * "Housing" mechanics actually seem to have a great deal to do with food and water availability instead, and you start taking penalties for not having enough housing when your population reaches one below the housing number. Why not just call it "ideal city size" and have you take penalties when your population exceeds it? * Factories, power plants, zoos and stadiums affect all cities within 6 tiles of them, and stack endlessly, so ideally you want cities circling an industrial hell-whirlpool full of baseball fields Not to mention all the things that are basically exploits, like: * Chop forests on the other side of the world for big production * Disband your workers when they've used all but one of their charges for big cash * Scythia ----- I generally like the game, but it goes out of its way to be hard to learn and I'm afraid being good at it is more about encyclopaedic knowledge of its weird quirks rather than much actual strategic thought.
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# ? Nov 4, 2016 00:29 |
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Gort posted:* Disband your workers when they've used all but one of their charges for big cash wait, their sale price doesn't scale in proportion to their remaining charge? ... no, of course it doesn't
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# ? Nov 4, 2016 00:37 |
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Prav posted:wait, their sale price doesn't scale in proportion to their remaining charge? This might be the only game where I've actually discovered exploits on my own. I usually don't seek exploits out because they ruin the fun for me, but Civ 6 throws an unavoidable number of exploits at you. You cannot get away from them.
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# ? Nov 4, 2016 00:46 |
Is there a way to make maps yet?
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# ? Nov 4, 2016 00:54 |
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Gort posted:Man, the mechanics of this game are so obfuscated and nonsensical, and lead to bizarre play: Oh for fucks sake. Now to go use this knowledge.
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# ? Nov 4, 2016 01:13 |
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Has anyone else read the historical sections of the Civilopedia and realized that whoever wrote it is an rear end in a top hat?
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# ? Nov 4, 2016 01:36 |
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"Let's put that beige fog of war on the mini-map".
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# ? Nov 4, 2016 01:42 |
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So if you want to completely break the game over your knee, check out this legendary start: https://www.reddit.com/r/civ/comments/5ao52z/great_5_sugar_now_lets_just_explore_the_coas_oh/
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# ? Nov 4, 2016 02:37 |
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Powercrazy posted:So if you want to completely break the game over your knee, check out this legendary start:
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# ? Nov 4, 2016 02:53 |
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Powercrazy posted:So if you want to completely break the game over your knee, check out this legendary start: How depressing is it that that's actually a whole bunch of lovely land? No hills = no buy.
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# ? Nov 4, 2016 02:54 |
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Olive Branch posted:Inland seas are completely broken with sea resources. I deleted the photo I took but it was literally a coastal river start with every sea tile within reach, and I mean EVERY tile, containing fish, crabs, or oysters. I'm guessing it's because the mapgen sea resource distribution doesn't take in account that Inland Sea has vastly fewer coastline hexes compared to every other map type.
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# ? Nov 4, 2016 03:00 |
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Krazyface posted:I'm playing on a huge Inland Sea map: I've tried a few more inland sea maps and this honestly seems pretty common.
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# ? Nov 4, 2016 03:13 |
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This has started to really piss me off. After 3 successful full playthroughs with no issues, now I have lost 2 very promising games due to crashes with no error shown.
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# ? Nov 4, 2016 03:35 |
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I've been restarting all night and keep getting put like at the bottom of the map or the top, in massive tundra, and it's almost impossible for me to climb out of the hole it creates (at my skill). Only chance I had was when America surpise attacked me and i slaughtered him with archers and took a few cities but his were half in the poo poo tundra too so I bogged down mid game. It's extremely frustrating.
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# ? Nov 4, 2016 03:42 |
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flashman posted:I've been restarting all night and keep getting put like at the bottom of the map or the top, in massive tundra, and it's almost impossible for me to climb out of the hole it creates (at my skill). Only chance I had was when America surpise attacked me and i slaughtered him with archers and took a few cities but his were half in the poo poo tundra too so I bogged down mid game. It's extremely frustrating. Are you playing as Peter, because he has a weighted start towards tundra. Those cities are really hard to get off the ground population-wise.
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# ? Nov 4, 2016 03:46 |
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Olive Branch posted:Inland seas are completely broken with sea resources. I deleted the photo I took but it was literally a coastal river start with every sea tile within reach, and I mean EVERY tile, containing fish, crabs, or oysters. Let's be honest, you're never going to work a coast tile without a resource anyway, and the ones with aren't really that good. 1f/1g tiles are utter trash, and 3f/2g is reasonable but not something to lose your mind over. Even the 3f/1p/2g you can get from the fishing boats pantheon is inferior to some rainforest/forest resources.
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# ? Nov 4, 2016 03:47 |
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LordSloth posted:Fun thought excercise: what would be the amazing Sean Bean quotes for Slavery?
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# ? Nov 4, 2016 03:50 |
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Medieval Medic posted:This has started to really piss me off. Load an Autosave.
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# ? Nov 4, 2016 03:51 |
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Russia is sort of a gamble, you can get put deep in tundra and if that has a lot of snow underneath or above it you'll be dealing with barbarians spawning there forever. Thankfully in that case the scores of great people you get with nowhere to put them act as excellent sentries. If you start on plains that's just sort of near the tundra is your best hope, you can drop a lavra on the outskirts near the tundra and have not as lovely food/production as you would deeper in.
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# ? Nov 4, 2016 03:53 |
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flashman posted:I've been restarting all night and keep getting put like at the bottom of the map or the top, in massive tundra, and it's almost impossible for me to climb out of the hole it creates (at my skill). Only chance I had was when America surpise attacked me and i slaughtered him with archers and took a few cities but his were half in the poo poo tundra too so I bogged down mid game. It's extremely frustrating. If your start is lovely build 4+ archers and 2+ warriors, take over the nearest city state(s) and then start working on your neighbor civs to take their nicer starts. There's no penalty for taking a city vs settling a city beyond diplomatic ones and diplomacy is useless anyways. e: Unless you start next to the city-state that gives you fresh water on all your citys then protect them like the jewel they are and ics that poo poo.
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# ? Nov 4, 2016 03:55 |
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Powercrazy posted:Load an Autosave. Yeah, like what the hell. The default autosave settings were really good, as in what I'd normally manually set them to. It's saves every turn and keeps the last 10 turns. Any stupid mechanic or bug or anything that makes you think 'well that just sucks and is unfair' I just save-scumm a little bit and tell the game to go gently caress itself. In that way I pretty quickly learn the pitfalls and stop doing them, often all in a long, drawn out starting game where I save-scumm to learn. Then sure, in later games I don't do that and enjoy knowing enough about the game to have a good time and not get stuck on stupid poo poo. But initially, gently caress your gaming honor or whatever. Just play in a way you can work out how to make it the most fun.
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# ? Nov 4, 2016 04:03 |
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The first time I heard this I hated it and thought it was the most annoying sound ever produced. Now I love it and almost wish it played endlessly edit: Whoops, it turns out the one I like is the Valley Forge one https://www.youtube.com/watch?v=jxPAVXVak_U This is really cool for reasons I cant explain Madcosby fucked around with this message at 04:14 on Nov 4, 2016 |
# ? Nov 4, 2016 04:06 |
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# ? May 29, 2024 00:26 |
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Powercrazy posted:Load an Autosave. Crashes on the same turn every time, no choice but to start anew, which is really bothersome and might just make me end up giving up until the next patch.
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# ? Nov 4, 2016 04:10 |