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Smirr
Jun 28, 2012

I just had a barbarian camp spawn literally right next to a unit, on a tile on which a city state should also have had vision. Great game

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Ham Sandwiches
Jul 7, 2000

Peas and Rice posted:

Yeah the Creative Director in me asks "how the hell did this pass an accessibility test?"

I hate playing in strategic view although I may try it for Civ 6 to see if it's any better. Seriously, I'd just settle for color rather than monochrome FOW.

It looked awful in the pre-release streams and I was hoping that there would be a toggle in the finished game. Nope, enjoy your sea of brown.

Fajita Queen
Jun 21, 2012

I just got three free scouts from Tribals in the first ten turns of a game as Peter. :shepface:

EDIT: And a 4th on turn 19.

EDIT2: All are dead to offscreen barbarian horsemen by turn 50. The RNG giveth, the RNG taketh away.

Fajita Queen fucked around with this message at 21:25 on Nov 3, 2016

Speedball
Apr 15, 2008

I wasn't expecting Russia to be the religious bruiser this time around, but for preCommunist Russia it works. Nice that we finally have a Civ that can work tundra tiles too.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Has Adolf Hitler mod been released yet? Asking for a friend.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
I haven't got it yet; how does the music in this game work? I see there's a short song for each era for each civ, does it mix that into a more general soundtrack too?

DEO3
Oct 25, 2005
Each Civ has a theme that starts out very simple with only a couple of instruments, and then as you progress through eras they become more and more complex. Once you meet other civilizations, their theme will then begin playing in your game as well.

Hogama
Sep 3, 2011

Koramei posted:

I haven't got it yet; how does the music in this game work? I see there's a short song for each era for each civ, does it mix that into a more general soundtrack too?

Each civ in the game that you've met adds their tracks to the pool. The more modern variants unlock every other era, but that doesn't seem to prevent previous eras from playing. In addition to each civ's main themes, they've got a selection of accompanying ambient tracks (that don't have age variants afaik). It doesn't matter if a civ gets knocked out of the game after you meet them, their music stays in the loop.

I'd definitely like to mod a broader pool in; the ambient additions are nice but still fairly limited.

Some examples of the ambient tracks:

America - The Arkansas Traveler
China - 渔歌晚唱 (Fisherman's song at dusk)
England - High Germany
Germany - Spinn Spinn meine liebe Tochter
Japan - Kojo no Tsuki (Moon Over the Ruined Castle)

(Also, correcting an earlier claim, Sumeria's theme is NOT based on the Hymn to Nikkal; Geoff Knorr said that Sumeria and Scythia are original melodies based on research and musical traditions of the areas. Roland Rizzo composed the Aztec theme, and whether it's based on an explicit source or not, Geoff says it is also grounded in knowledge and tradition.)

Gort
Aug 18, 2003

Good day what ho cup of tea

Smirr posted:

I just had a barbarian camp spawn literally right next to a unit, on a tile on which a city state should also have had vision. Great game

Is it actually a rule that barbarian camps can only spawn in areas you can't see? I know it was in Civ 4 and Civ 5, but that doesn't necessarily mean it still is.

Gimnbo
Feb 13, 2012

e m b r a c e
t r a n q u i l i t y



So my first game on King difficulty involved me getting bum-rushed by 4 Sumerian War-Carts.

That didn't end well.

I'm thinking immunity to spears might be a little overdoing things on the power front.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Gimnbo posted:

So my first game on King difficulty involved me getting bum-rushed by 4 Sumerian War-Carts.

That didn't end well.

I'm thinking immunity to spears might be a little overdoing things on the power front.

Biting the bullet and getting early units (archers) and walls is the price of playing on higher difficulty. Fight them off and sue for a favorable peace (lol) and beat them in Simcity later on.

At least that is how it seems to me.

Gimnbo
Feb 13, 2012

e m b r a c e
t r a n q u i l i t y



I'm used to beelining archers and playing sling-the-scout. I can definitely see what you mean about walls, though. I honestly think I could have fought them off if they weren't Sumeria, but I guess I can't leave these things to chance.

Prav
Oct 29, 2011

Decrepus posted:

Fight them off and sue for a favorable peace (lol)

personally i build three archers and take all their poo poo

Antares
Jan 13, 2006

without looking at the files i'm going to bet the AI just adds up the strength on the unit cards and if he has 4x24-strength units it thinks it's good because your one mech infantry only has 85 or whatever. they're incredibly manic in their appraisals of your army; i had my neighbor ring me up to say i'm weak, then two turns later I finish building one knight and he pops up again to say i'm terrifying.

Jastiger
Oct 11, 2008

by FactsAreUseless
Aztecs have been in literally every game ive played. Jesus. Have yet to meet Trajan , Gorgo, Cleopatra, Hojo, Qin Shi and ive played on standard or larger like 6 times

Normal Adult Human
Feb 12, 2012

by FactsAreUseless

Gimnbo posted:

So my first game on King difficulty involved me getting bum-rushed by 4 Sumerian War-Carts.

That didn't end well.

I'm thinking immunity to spears might be a little overdoing things on the power front.

the bonus spears get against cavalry is poo poo anyways

Prav
Oct 29, 2011

Jastiger posted:

Aztecs have been in literally every game ive played. Jesus. Have yet to meet Trajan , Gorgo, Cleopatra, Hojo, Qin Shi and ive played on standard or larger like 6 times

i like monty. he's good company.

Gort
Aug 18, 2003

Good day what ho cup of tea
Man, the mechanics of this game are so obfuscated and nonsensical, and lead to bizarre play:

* District cost scales with the number of technologies and civics you discover - start building districts the moment you found a city to freeze their cost in place!

* Luxuries only benefit the four unhappiest cities in your empire. No, I don't care that your empire is eight cities and you have two copies of Citrus, that second one does nothing. NOTHING.

* "Housing" mechanics actually seem to have a great deal to do with food and water availability instead, and you start taking penalties for not having enough housing when your population reaches one below the housing number. Why not just call it "ideal city size" and have you take penalties when your population exceeds it?

* Factories, power plants, zoos and stadiums affect all cities within 6 tiles of them, and stack endlessly, so ideally you want cities circling an industrial hell-whirlpool full of baseball fields

Not to mention all the things that are basically exploits, like:

* Chop forests on the other side of the world for big production

* Disband your workers when they've used all but one of their charges for big cash

* Scythia

-----

I generally like the game, but it goes out of its way to be hard to learn and I'm afraid being good at it is more about encyclopaedic knowledge of its weird quirks rather than much actual strategic thought.

Prav
Oct 29, 2011

Gort posted:

* Disband your workers when they've used all but one of their charges for big cash

wait, their sale price doesn't scale in proportion to their remaining charge?

... no, of course it doesn't

The Human Crouton
Sep 20, 2002

Prav posted:

wait, their sale price doesn't scale in proportion to their remaining charge?

... no, of course it doesn't

This might be the only game where I've actually discovered exploits on my own. I usually don't seek exploits out because they ruin the fun for me, but Civ 6 throws an unavoidable number of exploits at you. You cannot get away from them.

Khanstant
Apr 5, 2007
Is there a way to make maps yet?

ded
Oct 27, 2005

Kooler than Jesus

Gort posted:

Man, the mechanics of this game are so obfuscated and nonsensical, and lead to bizarre play:

* District cost scales with the number of technologies and civics you discover - start building districts the moment you found a city to freeze their cost in place!

* Luxuries only benefit the four unhappiest cities in your empire. No, I don't care that your empire is eight cities and you have two copies of Citrus, that second one does nothing. NOTHING.

* Chop forests on the other side of the world for big production

* Disband your workers when they've used all but one of their charges for big cash


Oh for fucks sake. Now to go use this knowledge.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Has anyone else read the historical sections of the Civilopedia and realized that whoever wrote it is an rear end in a top hat?

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
"Let's put that beige fog of war on the mini-map".

ate shit on live tv
Feb 15, 2004

by Azathoth
So if you want to completely break the game over your knee, check out this legendary start:
https://www.reddit.com/r/civ/comments/5ao52z/great_5_sugar_now_lets_just_explore_the_coas_oh/

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Powercrazy posted:

So if you want to completely break the game over your knee, check out this legendary start:
https://www.reddit.com/r/civ/comments/5ao52z/great_5_sugar_now_lets_just_explore_the_coas_oh/
Inland seas are completely broken with sea resources. I deleted the photo I took but it was literally a coastal river start with every sea tile within reach, and I mean EVERY tile, containing fish, crabs, or oysters.

Fajita Queen
Jun 21, 2012

Powercrazy posted:

So if you want to completely break the game over your knee, check out this legendary start:
https://www.reddit.com/r/civ/comments/5ao52z/great_5_sugar_now_lets_just_explore_the_coas_oh/

How depressing is it that that's actually a whole bunch of lovely land? No hills = no buy.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Olive Branch posted:

Inland seas are completely broken with sea resources. I deleted the photo I took but it was literally a coastal river start with every sea tile within reach, and I mean EVERY tile, containing fish, crabs, or oysters.

I'm guessing it's because the mapgen sea resource distribution doesn't take in account that Inland Sea has vastly fewer coastline hexes compared to every other map type.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Krazyface posted:

I'm playing on a huge Inland Sea map:



Oh hey, that's pretty cool, I wonder what...



That scout died trying to see the eastern edge. BTW, this map also got the Great Barrier Reef, on the other side of the ocean.

I've tried a few more inland sea maps and this honestly seems pretty common.

Medieval Medic
Sep 8, 2011
This has started to really piss me off.

After 3 successful full playthroughs with no issues, now I have lost 2 very promising games due to crashes with no error shown.

flashman
Dec 16, 2003

I've been restarting all night and keep getting put like at the bottom of the map or the top, in massive tundra, and it's almost impossible for me to climb out of the hole it creates (at my skill). Only chance I had was when America surpise attacked me and i slaughtered him with archers and took a few cities but his were half in the poo poo tundra too so I bogged down mid game. It's extremely frustrating.

Fajita Queen
Jun 21, 2012

flashman posted:

I've been restarting all night and keep getting put like at the bottom of the map or the top, in massive tundra, and it's almost impossible for me to climb out of the hole it creates (at my skill). Only chance I had was when America surpise attacked me and i slaughtered him with archers and took a few cities but his were half in the poo poo tundra too so I bogged down mid game. It's extremely frustrating.

Are you playing as Peter, because he has a weighted start towards tundra. Those cities are really hard to get off the ground population-wise.

Glidergun
Mar 4, 2007

Olive Branch posted:

Inland seas are completely broken with sea resources. I deleted the photo I took but it was literally a coastal river start with every sea tile within reach, and I mean EVERY tile, containing fish, crabs, or oysters.

Let's be honest, you're never going to work a coast tile without a resource anyway, and the ones with aren't really that good. 1f/1g tiles are utter trash, and 3f/2g is reasonable but not something to lose your mind over. Even the 3f/1p/2g you can get from the fishing boats pantheon is inferior to some rainforest/forest resources.

Away all Goats
Jul 5, 2005

Goose's rebellion

LordSloth posted:

Fun thought excercise: what would be the amazing Sean Bean quotes for Slavery?
https://www.youtube.com/watch?v=UVTXFsHYLKA

ate shit on live tv
Feb 15, 2004

by Azathoth

Medieval Medic posted:

This has started to really piss me off.

After 3 successful full playthroughs with no issues, now I have lost 2 very promising games due to crashes with no error shown.

Load an Autosave.

Morzhovyye
Mar 2, 2013

Russia is sort of a gamble, you can get put deep in tundra and if that has a lot of snow underneath or above it you'll be dealing with barbarians spawning there forever. Thankfully in that case the scores of great people you get with nowhere to put them act as excellent sentries. If you start on plains that's just sort of near the tundra is your best hope, you can drop a lavra on the outskirts near the tundra and have not as lovely food/production as you would deeper in.

uPen
Jan 25, 2010

Zu Rodina!

flashman posted:

I've been restarting all night and keep getting put like at the bottom of the map or the top, in massive tundra, and it's almost impossible for me to climb out of the hole it creates (at my skill). Only chance I had was when America surpise attacked me and i slaughtered him with archers and took a few cities but his were half in the poo poo tundra too so I bogged down mid game. It's extremely frustrating.

If your start is lovely build 4+ archers and 2+ warriors, take over the nearest city state(s) and then start working on your neighbor civs to take their nicer starts. There's no penalty for taking a city vs settling a city beyond diplomatic ones and diplomacy is useless anyways.

e: Unless you start next to the city-state that gives you fresh water on all your citys then protect them like the jewel they are and ics that poo poo.

Tony Montana
Aug 6, 2005

by FactsAreUseless

Powercrazy posted:

Load an Autosave.

Yeah, like what the hell. The default autosave settings were really good, as in what I'd normally manually set them to.

It's saves every turn and keeps the last 10 turns. Any stupid mechanic or bug or anything that makes you think 'well that just sucks and is unfair' I just save-scumm a little bit and tell the game to go gently caress itself. In that way I pretty quickly learn the pitfalls and stop doing them, often all in a long, drawn out starting game where I save-scumm to learn. Then sure, in later games I don't do that and enjoy knowing enough about the game to have a good time and not get stuck on stupid poo poo.

But initially, gently caress your gaming honor or whatever. Just play in a way you can work out how to make it the most fun.

Madcosby
Mar 4, 2003

by FactsAreUseless

The first time I heard this I hated it and thought it was the most annoying sound ever produced.

Now I love it and almost wish it played endlessly

edit: Whoops, it turns out the one I like is the Valley Forge one
https://www.youtube.com/watch?v=jxPAVXVak_U

This is really cool for reasons I cant explain

Madcosby fucked around with this message at 04:14 on Nov 4, 2016

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Medieval Medic
Sep 8, 2011

Powercrazy posted:

Load an Autosave.

Crashes on the same turn every time, no choice but to start anew, which is really bothersome and might just make me end up giving up until the next patch.

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