Uncanny Valley worked pretty well for me, but the actual monsters were less threatening than anything in the dream sequences.
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# ? Nov 1, 2016 23:53 |
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# ? May 23, 2024 18:39 |
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Just finished the Last Door season one and the first two episodes worked better for me than the last two. Episode three leaned a little too heavily on the Lynchian weirdness for me to take it seriously and how did he make it to that guy's house in episode four? What was going on? So...I have questions, but okay. The point and click puzzling was excellent, I enjoy the atmosphere a great deal, and I'm game for the second season which I'll be starting tonight when it gets quieter here. Honestly, the spookiest moment was in episode one with the ravens when you distracted them, and potentially episode two when you brought back the morphine, but it kind of ruined that one with the random piece of paper on the bed with all the "he lies he lies he lies" junk - when did he even have time to write that, come on.
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# ? Nov 2, 2016 00:41 |
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dregan posted:Hey, Routine is apparently still a thing, and has a release Unfortunately, Tangiers has gone AWOL again. The guy making it said it would be coming out in the fall back in May, but he's abandoned his Twitter at the beginning of September and the Kickstarter page hasn't been touched in months. You know, the delays I can handle. I just wish someone would tell me something.
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# ? Nov 2, 2016 00:46 |
Marshal Radisic posted:Unfortunately, Tangiers has gone AWOL again.
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# ? Nov 2, 2016 15:41 |
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StrixNebulosa posted:Just finished the Last Door season one and the first two episodes worked better for me than the last two. Episode three leaned a little too heavily on the Lynchian weirdness for me to take it seriously and how did he make it to that guy's house in episode four? What was going on? If I remember right, episode 3 is a drug/dream sequence, mostly. You're actually in a hospital or something like that. You pretty much go to the guy's house in episode 4 in a fugue state, with a purpose in mind, after you've remembered the past. I think season 2 explains this more.
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# ? Nov 2, 2016 15:55 |
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Tried Survey for a bit, it has that PT like feel and it's pretty tense from the little I played. The interface is kinda clumsy though and I'm guessing some events are random so they might not happen at all.
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# ? Nov 2, 2016 16:01 |
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Morpheus posted:If I remember right, episode 3 is a drug/dream sequence, mostly. You're actually in a hospital or something like that. You pretty much go to the guy's house in episode 4 in a fugue state, with a purpose in mind, after you've remembered the past. I think season 2 explains this more. Oh. Ohhhhhhh that makes way more sense. I'll strap in for season 2 tonight.
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# ? Nov 2, 2016 16:45 |
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StrixNebulosa posted:Oh. Ohhhhhhh that makes way more sense. I'll strap in for season 2 tonight. Season 2 takes the things that they figured out how to do in season 1 and makes them better. I just finished episode 3 last night and it kicked rear end. Won't spoil it, but it's definitely my favorite setting. I'm planning on finishing it tonight, hopefully the final episode can pay off all the things they've been building to.
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# ? Nov 2, 2016 18:12 |
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Skyscraper posted:I forgot that game existed! I missed out on the kickstarter. Did the twitter make it look like he was making progress in September? There were a few new screenshots and some vague insinuations about mental health issues, but nothing conclusive. For what it's worth, Kitty Horrorshow did some writing for the game a year or two ago, but I don't think she's in the loop regarding its progress.
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# ? Nov 2, 2016 23:41 |
Marshal Radisic posted:There were a few new screenshots and some vague insinuations about mental health issues, but nothing conclusive.
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# ? Nov 2, 2016 23:44 |
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dunno if its been posted but while i was searching for VA gigs i stumbled across this https://www.youtube.com/watch?v=ffQJkf7ix00 it looks pretty interesting, but i am a sucker for lovecraftian stuff in all its forms
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# ? Nov 3, 2016 15:32 |
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Hardcore Gaming 101 is a pretty fun site for looking up obscure horror games writeups. Throuh them, I learned that one of my old favorites, Downfall, by the folks who would later make The Cat Lady, got a remake in style of Cat Lady. Which is exciting, since Cat Lady's one of the better horror games out there. http://www.hardcoregaming101.net/downfall/downfall.htm
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# ? Nov 3, 2016 16:10 |
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Was anyone else dissatisfied with the last part of Inside? By the time I was the Blob I just wanted to eat those fuckers and metastasize into something even more horrifying and go on a good old rampage, but nooo, gotta die like a beached whale for ~Art~. At least let me kill the loving dogs, you smug Danish pricks
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# ? Nov 4, 2016 04:27 |
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I do not share your murder lust, sorry.
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# ? Nov 5, 2016 21:01 |
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prahanormal posted:I do not share your murder lust, sorry. Weirdo.
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# ? Nov 5, 2016 21:05 |
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Someone posted this in the "Creepy Thread" in PYF. http://youtubedoubler.com/?video1=ErKg6U_aEiY&start1=0&video2=qWXnt2Z2D1E&start2=0&authorName=MM A dude explored his water ruined house in Japan and its synced with the music from Siren. Full screen the walkthrough video if you want to experience Siren in VR and possibly do a little sick too. edit: Holy poo poo, I never got more than like, 5 minutes into that video before being weirded out and closing it. I had no idea it was... Well, what it is. I think I'm in love. Diesel Fucker fucked around with this message at 22:38 on Nov 5, 2016 |
# ? Nov 5, 2016 22:34 |
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Lasher posted:Someone posted this in the "Creepy Thread" in PYF. Neat.
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# ? Nov 5, 2016 23:08 |
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Lasher posted:Someone posted this in the "Creepy Thread" in PYF. This is the longest hallway in my house.
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# ? Nov 5, 2016 23:26 |
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I really wish the original Siren was easier to play because it has atmosphere like no other game really, but it's such a chore to actually do anything in it. The sequel and remake are good but also not the same.
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# ? Nov 6, 2016 00:22 |
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Sakurazuka posted:I really wish the original Siren was easier to play because it has atmosphere like no other game really, but it's such a chore to actually do anything in it. The sequel and remake are good but also not the same. This raises a kind of interesting point about most horror games that I've been wondering about recently, and that's the question of "do horror games need to be difficult to maintain their effect?" I ask this because I'd really like to see/track down any horror games that are more "casual" for a lack of better terms, something you could use to get a friend who likes horror films into horror games because oddly enough it's poo poo like this that keeps a lot of horror fans from crossing over, and it's what has kept me from actually finishing the majority of horror games I've played. One might even argue that a game that makes you play the same section over and over for not getting it right completely destroys the natural pacing of the horror, yet the threat of death is what keeps me on the edge of my seat for a lot of it. Siren especially, though it's so frustrating to play I just can't get far enough to actually start to enjoy it like I do most horror flicks.
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# ? Nov 6, 2016 00:38 |
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Lasher posted:Someone posted this in the "Creepy Thread" in PYF. Ha that one kinda sneaks up on ya doesn't it. "Grandmother is here"
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# ? Nov 6, 2016 00:40 |
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Bert of the Forest posted:This raises a kind of interesting point about most horror games that I've been wondering about recently, and that's the question of "do horror games need to be difficult to maintain their effect?" I ask this because I'd really like to see/track down any horror games that are more "casual" for a lack of better terms, something you could use to get a friend who likes horror films into horror games because oddly enough it's poo poo like this that keeps a lot of horror fans from crossing over, and it's what has kept me from actually finishing the majority of horror games I've played. One might even argue that a game that makes you play the same section over and over for not getting it right completely destroys the natural pacing of the horror, yet the threat of death is what keeps me on the edge of my seat for a lot of it. Siren especially, though it's so frustrating to play I just can't get far enough to actually start to enjoy it like I do most horror flicks. Last Door is quite creepy in places and it does this without being remotely difficult. Until season 2 but then it's still a point and click adventure game so you can use a walkthrough. But its sound design and atmosphere are so thick I jumped in quite a few places. A game doesn't need to be difficult to be scary, just - effective with the atmosphere. System Shock 2 is an example I could use, and Siren works even as a subtitled LP because it's just so drat creepy. Now, I'm aware of the game design thought that clumsy/difficult controls help reinforce a player's helplessness and horror yadda yadda, but that's honestly prevented me from ever playing Siren, or Silent Hill - I don't get engaged with the atmosphere, I get engaged with "how do I do this" / "why is this puzzle so obtuse" and that's not compelling to me in the slightest. (Now - there is the element of danger that heightens some fear - if you cheat yourself into invincibility in System Shock 2 there goes a lot of the fear and frantic running. So it takes balance. And me not playing it as a kid so I didn't know what I was doing or where I was going.)
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# ? Nov 6, 2016 00:43 |
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Bert of the Forest posted:This raises a kind of interesting point about most horror games that I've been wondering about recently, and that's the question of "do horror games need to be difficult to maintain their effect?" I ask this because I'd really like to see/track down any horror games that are more "casual" for a lack of better terms, something you could use to get a friend who likes horror films into horror games because oddly enough it's poo poo like this that keeps a lot of horror fans from crossing over, and it's what has kept me from actually finishing the majority of horror games I've played. One might even argue that a game that makes you play the same section over and over for not getting it right completely destroys the natural pacing of the horror, yet the threat of death is what keeps me on the edge of my seat for a lot of it. Siren especially, though it's so frustrating to play I just can't get far enough to actually start to enjoy it like I do most horror flicks. P.T. and Anatomy barely even had gameplay and were still frightening as hell. I think excessive difficulty neuters horror games more often than not. Siren is wonderfully atmospheric, but I don't remember the atmosphere. I remember having to take out one of the unkillable enemies with a lightbulb and an EEG machine, or fighting another unkillable enemy armed with nothing but an umbrella, or the hit-scanning snipers posted every two dozen feet.
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# ? Nov 6, 2016 00:47 |
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There was a bit in Penumbra where I died a lot and that completely broke the tension. The atmosphere completely stopped working and the scene became simple trial and error broken by loading screens. Also going to second that The Last Door and System Shock 2 are really effective horror games despite being very easy as games, so definitely not something necessary.
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# ? Nov 6, 2016 01:02 |
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Huge amount of variance among people on that one. The success of walking simulators as a genre suggests that majority opinion says difficulty is completely unnecessary and probably actively detrimental, but It's hard for me personally to care about a game that isn't going to demand my attention in order to progress.
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# ? Nov 6, 2016 01:08 |
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Repeated deaths and the frustration that comes with them absolutely sucks all the tension out of horror games. Way more horror games succeed while being 'too easy' than they do while being 'too hard'
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# ? Nov 6, 2016 01:14 |
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An old game, but one that I like to think about when the subject of whether a game needs to be difficult to be scary is Shadow Man. It had a cool consistently freaky atmosphere and could be pretty drat creepy at times (the apartment building and London underground levels especially come to mind) but the protagonist is a badass voodoo demi-god. Combat isn't really difficult (although controls can be a tad awkward at times), supplies are plentiful, and if you die you just respawn. It feels like a lot of times nowadays the discussion is of survival vs. walking simulators but Shadow Man is one of those that kinda ignores that dualism altogether.
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# ? Nov 6, 2016 02:01 |
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Shadow Man is great but I could never get a control scheme working on the GoG PC version that didn't feel like rear end. Though I never bothered trying Joy2Key with it, maybe that'd work.
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# ? Nov 6, 2016 02:44 |
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Improbable Lobster posted:Repeated deaths and the frustration that comes with them absolutely sucks all the tension out of horror games. Way more horror games succeed while being 'too easy' than they do while being 'too hard' I agree but then you have something like Dark Souls (sorta horror) or Bloodborne where the threat of dying because of difficulty is constant and it really ratchets up the tension. Walking simulators can work if they have a strong enough story to make me give a poo poo about it, but the same can be said about most horror games really. I'll forgive frustrating controls if the story has me, but if you give me bad controls and a bad story I'll check out. I feel like horror games, just like horror movies and fiction work in a lot of different ways for different people and it's always frustrating to see the imitators jump on a bandwagon and run it into the ground while missing the point of what worked to create the bandwagon in the first place.
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# ? Nov 6, 2016 03:08 |
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I wouldn't really call Soulsborne games horror personally. Horror themes, sure but they aren't exactly scare-a-minute.
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# ? Nov 6, 2016 03:13 |
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Their precursors, shadow tower and king's field, are definitely horror, though. If ps1 style graphics ever become the next big retro thing, I'd like to see a new king's field-inspired game since those games could legitimately be creepy.
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# ? Nov 6, 2016 03:38 |
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FirstAidKite posted:Their precursors, shadow tower and king's field, are definitely horror, though. If ps1 style graphics ever become the next big retro thing, I'd like to see a new king's field-inspired game since those games could legitimately be creepy. Retro PS1/N64 3d is starting to pop up but it's all been SH and RE knockoffs so far. And Devil Daggers.
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# ? Nov 6, 2016 03:43 |
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Improbable Lobster posted:Retro PS1/N64 3d is starting to pop up but it's all been SH and RE knockoffs so far. And Devil Daggers. I need some motherfuckin king's field-inspired poo poo, dammit. The closest I can think of is Eldritch and that's really just due to the aesthetics being pretty minimal, it otherwise isn't very similar to king's field or shadow tower in terms of being a first person adventure in a maze-like open world that wants to murder you
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# ? Nov 6, 2016 03:45 |
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FirstAidKite posted:I need some motherfuckin king's field-inspired poo poo, dammit. The closest I can think of is Eldritch and that's really just due to the aesthetics being pretty minimal, it otherwise isn't very similar to king's field or shadow tower in terms of being a first person adventure in a maze-like open world that wants to murder you I guess there's Grimrock
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# ? Nov 6, 2016 03:51 |
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StrixNebulosa posted:Last Door is quite creepy in places and it does this without being remotely difficult. Until season 2 but then it's still a point and click adventure game so you can use a walkthrough. But its sound design and atmosphere are so thick I jumped in quite a few places. I picked up both seasons during thd Halloween sale, and I've finished the first. No difficulty and pixel graphics, but the story, atmosphere, and sound design carry it. The Last Nightmary is in the same boat, although you can technically die in that one. (If you're terrible at clicking mouse buttons.) Creepy atmosphere and good design make it feel like the monster could jump out at you at any moment, even though it never does. It appears directly in front of you and walks at you.
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# ? Nov 6, 2016 04:04 |
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Dead End Road is pretty good for three bucks. Not the most meaty or in depth game but it has a neat gimmick and surprisingly good atmosphere.
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# ? Nov 6, 2016 04:12 |
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FirstAidKite posted:I need some motherfuckin king's field-inspired poo poo, dammit. The closest I can think of is Eldritch and that's really just due to the aesthetics being pretty minimal, it otherwise isn't very similar to king's field or shadow tower in terms of being a first person adventure in a maze-like open world that wants to murder you gently caress yeah King's Field. Play it in the dark with the sound up and a decent system and you WILL get creeped the gently caress out, even with the dated as poo poo PS1 graphics. More true of the first one though, the second if I remember had a lot more brighter outdoor sections.
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# ? Nov 6, 2016 04:25 |
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Safari Disco Lion posted:gently caress yeah King's Field. Play it in the dark with the sound up and a decent system and you WILL get creeped the gently caress out, even with the dated as poo poo PS1 graphics. That's only true in maybe one or two areas. There are definitely more outdoor areas, but you're on an island so said areas are dangerous and generally surrounded by the dangerous sea. Unless you mean US second one, which is really the third one, which did have more open areas but even then it wasn't really bright. It was mostly dark, no daylight at all, and had you going through a bunch of different caves and dead towns and ruined castles and stuff. For their time, they would have been creepy, and the graphics have DEFINITELY aged, but I feel like the aged graphics have managed to add to the atmosphere over time.
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# ? Nov 6, 2016 05:18 |
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The original Shadow Tower was definitely creepy, since it had no music whatsoever and only background ambiance. Plus I remember when unpausing the game, you sometimes get weird creepy laughter or some other weird noise and it spooked me out. The sequel, Shadow Tower Abyss is a much better game but it kind of loses the horror aesthetic I feel. King's Field 4: The Ancient City was plenty scary too and it didn't help that the soundtrack sounded something that Trent Reznor would compose. I also wouldn't exactly dismiss Demon's Souls or Bloodborne as not being horror. Demon's Souls scared me the first time I played it, especially the Tower of Latria which still gets to me even on replays and Valley of Defilement (mostly for how disgusting it was and I think out of all the swamp levels in the Soulsborne games, Valley of Defilement was the most effective) levels and Bloodborne starts off like a homage to classic horror movies before suddenly changing into Lovecraftian cosmic horror where everything, even the places you've traversed now suddenly look twisted and wrong.
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# ? Nov 6, 2016 11:25 |
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# ? May 23, 2024 18:39 |
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Theres certain experiences and emotions you wont ever get if the game doesnt threaten and challenge you. My favorite moment in a horror game i whe you are running through the spider caves in penumbra, and then the rolling rock happened and I actually survived it! It was an incredible rush of fear and adrenaline and excitement and awesomeness. If I had died though like I did in other parts of the game it would have lost all of that and probably would have ended up annoying though.
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# ? Nov 6, 2016 13:30 |