- Adbot
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ADBOT LOVES YOU
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Jun 13, 2024 05:44
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- orcinus
- Feb 25, 2016
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Fun Shoe
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I think this game might be a bit poo poo.
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Nov 6, 2016 13:32
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- orcinus
- Feb 25, 2016
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Fun Shoe
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I'm not a German auditor, but I do audit Germans.
But who germinates the audits?
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Nov 6, 2016 13:33
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- Malachite_Dragon
- Mar 31, 2010
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Weaving Merry Christmas magic
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I see my decision to skip 2,000 pages (every time I nearly caught up, something new dropped and oh look 200 more pages overnight) has landed me just in time to catch the newest shill desperately pedal for CiG like a shriner on one of those tiny unicycles. I'm okay with this.
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Nov 6, 2016 13:58
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- ewe2
- Jul 1, 2009
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To borrow from @wint
"im not owned! im not owned!!", Lazrin continues to insist as he slowly shrinks and transforms into a corn cob
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Nov 6, 2016 14:09
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- AP
- Jul 12, 2004
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One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
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Grimey Drawer
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I enjoy the hell out of Wiz's posts. The informed and knowledgeable input from a legitimate game developer in this thread is refreshing and illuminating.
TheAgent is also awesome for continuing to post rumors about the inner turmoil at CIG.
I really didn't want to draw attention at the time to what Wiz did to Lazrin as I was winced every time I thought about it.
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Nov 6, 2016 14:11
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- TheLightPurges
- Sep 24, 2016
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by exmarx
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That dude has to be a troll. No one can be that much of a pussy and manage to turn the power on to their computer (they might get electrocuted by the people at the power company).
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Nov 6, 2016 14:11
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- Mr Fronts
- Jan 31, 2016
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Yo! The Mafia supports you. But don't tell no one. Spread the word.
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That dude has to be a troll. No one can be that much of a pussy and manage to turn the power on to their computer (they might get electrocuted by the people at the power company).
Or be controlled by satellites.
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Nov 6, 2016 14:16
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- TheLightPurges
- Sep 24, 2016
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by exmarx
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I'm like 99% sure you cannot legally deny the use of gift cards for purchases. Can a legal goon fill me in? I think with the "melted stuff" they can do whatever slimy thing they want but they lump melted in with gift cards and treat it the same on their site. You cant pick and choose what the customer can spend gift cards on.
Edit: I'm googling around and I can't find a precedent because no company appears to be stupid or arrogant enough to think they can get away with it by their customers regardless of the legality. Good thing CIG people aren't customers, they're a cult.
Only information that shows up is that giftcards can't expire and they may be worthless if the company goes bankrupt (RSI or CIG).
TheLightPurges fucked around with this message at 14:31 on Nov 6, 2016
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Nov 6, 2016 14:20
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- Wrecked Angle
- May 12, 2012
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"JURASSIC PARK!"
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it seems to be pretty much on schedule based on other, similarly scoped game projects in the industry wether they stay on schedule or nor, remains to be seen.
...
Lazrin, answer me this.
If I tell you I'm going to build a flying car and then proceed to build a chassis, seats, doors, lights and airbags.
How close am I to building that flying car?
How much progress towards my goal have I made?
Is the fact that I've built all the above any indication at all that I can do what I said I would?
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Nov 6, 2016 14:27
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- TheLightPurges
- Sep 24, 2016
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by exmarx
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a full year since i first posted in this thread, how many shitposters have come and gone since then still waiting for the dream of a persistent universe to be made real
some idiot named assrapistdude420 kept leaking pics of his genitals.
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Nov 6, 2016 14:54
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- Beer4TheBeerGod
- Aug 23, 2004
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Exciting Lemon
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it seems to be pretty much on schedule based on other, similarly scoped game projects in the industry wether they stay on schedule or nor, remains to be seen.
This is something I've heard plenty of times and it's completely wrong. Star Citizen does not have a scope, it has a budget. This premise was established when the game was first established through the stretch goal system.
"The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at at time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations, and cinematic sequences." - Cloud Imperium Games, November 2012
At the $19M point Chris explained CIG's plans for moving forward once the game was fully funded. This would establish the foundation that would guide CIG for years to come, and by all appearances continues to guide them.
"Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later." - Chris Roberts, Letter from the Chairman, 2013-09-17
Even now Star Citizen is in the "pre-launch" phase. As funding continued to expand CIG was forced to offer more and more features and content. For the most part these expansions seemed benign relative to the amount of funding coming in. New ships, new weapons, more information on systems, a space plant, but what wasn't fully explained was that the scope of the game was still expanding beyond these seemingly innocuous additions. This was revealed in June of 2014, around the time Arena Commander was finally being played by backers after a six month delay.
"The additional funding continues to expand the scope of the game and make what we’re doing possible… but it’s becoming more and more difficult to quantify that with more stretch goals (and to explain that to the rest of the world, which likes to focus only on how much money we’ve made.)" - Chris Roberts, Letter from the Chairman, 2014-06-14
In December the stretch goals stopped. Many backers assumed that when the stretch goals stopped that it also meant that the scope would also stabilize. To my knowledge CIG has never said that they would stop expanding scope; it was merely implied. At the $65M mark Roberts explained that instead of offering new features or rewards at milestones, they would instead explain features.
"Of course, $65 million isn’t the only milestone we need to discuss in this letter. Starting with $66 million, I want to start focusing everyone on the level of detail and immersion that everyone’s support is enabling. So instead of always having a feature or a reward I want to share a deeper view into an element of the design that has been enabled by your continuing support.
This doesn’t mean we won’t still occasionally reward backers with in-game content (flair, UEC, ship upgrades and more types to come!) or propose new ship types to celebrate major milestones but I would like the focus to be more about the amazing game that you are all enabling rather than the amounts we have raised. The real story is that with a community and the team sharing such a passion for making something special, with all of your continued support we have an opportunity to make history." - Chris Roberts, Letter from the Chairman, 2014-12-06
This dovetails perfectly with Robert's problem of quantifying scope through new stretch goals. Instead of promising more he would simply talk about what they were thinking. December of 2014 is notable because at this point the original scope and schedule of Star Citizen had the game being delivered by now. Instead CIG would release "Arena Commander 1.0". The other major elements, such as FPS or socialization, were still missing. This in spite of CIG still maintaining that the additional funding is there to expand the scope but still meet the schedule. Backers were largely comfortable with this because the original TOS gave CIG a twelve month grace period before refunds would be offered. It will take nearly another year for CIG to finally change this, and they did so in July of 2015. Around this time backers were complaining because both Star Marine and the social module were well behind schedule and CIG had failed to provide a reasonable explanation. After all the game was less than six months from release, right?
"You all know that already; you’ve lived that. You’ve seen Star Citizen evolve and start to come together. You’ve watched our atoms form molecules, our modules form a real, playable game (that you can boot up and play today!). There are people out there who are going to tell you that this is all a BAD THING. That it’s ‘feature creep’ and we should make a smaller, less impressive game for the sake of having it out more quickly or in order to meet artificial deadlines. Now I’ll answer those claims in one word: Bullshit!
Star Citizen matters BECAUSE it is big, because it is a bold dream. It is something everyone else is scared to try. You didn’t back Star Citizen because you want what you’ve seen before. You’re here and reading this because we are willing to go big, to do the things that terrify publishers. You’ve trusted us with your money so we can build a game, not line our pockets. And we sure as hell didn’t run this campaign so we could put that money in the bank, guarantee ourselves a profit and turn out some flimsy replica of a game I’ve made before. You went all in supporting us and we’ve gone all in making the game. Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely. Is that a bad thing? Absolutely not: it’s the whole drat point.
Will it take longer to deliver all this? Of course! When the scope changes, the amount of time it will take to deliver all the features naturally increases. This is something we are acutely aware of. How do we balance the mutually conflicting wants of the community; to have this hugely ambitious game, but not wait forever for it?" - Chris Roberts, Letter from the Chairman, 2015-07-20
This represents a significant shift in attitude. Instead of funding being used to expand the game in the original schedule, it's now expanding both scope AND schedule. The expansion is, in the words of Chris Roberts, "the whole drat point." This is reinforced in the infamous letter that Chris Roberts sent to The Escapist.
"When reaching for the stars there are bound to be a few bumps and delays on the road. You’ve covered games for a long time. You know that games, especially big complicated ones always have hiccups and are frequently subject to unforeseen delays. We aren’t even at the three year mark of full development (we didn’t open up the first development office in Austin with 15 people until February 2013). Projects of half our scope frequently take four to five years." - Chris Roberts, Chairman's Response to The Escapist, 2015-10-4
Notably Roberts argues for leniency based on the pace of development, which stands in stark contrast to the original discussion about how CIG was moving forward that Roberts provided in an interview with The Mittani.
"We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale." - Chris Roberts, Exclusive Interview: Star Citizen's Chris Roberts, TheMittani.com, 2012-10-19
Star Citizen is not "pretty much on schedule". There are no "similarly scoped game projects". There is no schedule. There is no scope. And so long as Chris Roberts continues to see his efforts validated by more money there never will be.
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Nov 6, 2016 15:07
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- AP
- Jul 12, 2004
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One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
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Grimey Drawer
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The Church of Scientology was formed in 1954 and hasn't produced a good pc game either. Makes you think.
https://www.youtube.com/watch?v=GqE89qKsYSg
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Nov 6, 2016 15:10
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- Wise Learned Man
- Apr 22, 2008
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by Jeffrey of YOSPOS
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Lipstick Apathy
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BOOM
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#
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Nov 6, 2016 15:13
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- D1E
- Nov 25, 2001
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This is something I've heard plenty of times and it's completely wrong. Star Citizen does not have a scope, it has a budget. This premise was established when the game was first established through the stretch goal system.
"The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at at time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations, and cinematic sequences." - Cloud Imperium Games, November 2012
At the $19M point Chris explained CIG's plans for moving forward once the game was fully funded. This would establish the foundation that would guide CIG for years to come, and by all appearances continues to guide them.
"Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later." - Chris Roberts, Letter from the Chairman, 2013-09-17
Even now Star Citizen is in the "pre-launch" phase. As funding continued to expand CIG was forced to offer more and more features and content. For the most part these expansions seemed benign relative to the amount of funding coming in. New ships, new weapons, more information on systems, a space plant, but what wasn't fully explained was that the scope of the game was still expanding beyond these seemingly innocuous additions. This was revealed in June of 2014, around the time Arena Commander was finally being played by backers after a six month delay.
"The additional funding continues to expand the scope of the game and make what we’re doing possible… but it’s becoming more and more difficult to quantify that with more stretch goals (and to explain that to the rest of the world, which likes to focus only on how much money we’ve made.)" - Chris Roberts, Letter from the Chairman, 2014-06-14
In December the stretch goals stopped. Many backers assumed that when the stretch goals stopped that it also meant that the scope would also stabilize. To my knowledge CIG has never said that they would stop expanding scope; it was merely implied. At the $65M mark Roberts explained that instead of offering new features or rewards at milestones, they would instead explain features.
"Of course, $65 million isn’t the only milestone we need to discuss in this letter. Starting with $66 million, I want to start focusing everyone on the level of detail and immersion that everyone’s support is enabling. So instead of always having a feature or a reward I want to share a deeper view into an element of the design that has been enabled by your continuing support.
This doesn’t mean we won’t still occasionally reward backers with in-game content (flair, UEC, ship upgrades and more types to come!) or propose new ship types to celebrate major milestones but I would like the focus to be more about the amazing game that you are all enabling rather than the amounts we have raised. The real story is that with a community and the team sharing such a passion for making something special, with all of your continued support we have an opportunity to make history." - Chris Roberts, Letter from the Chairman, 2014-12-06
This dovetails perfectly with Robert's problem of quantifying scope through new stretch goals. Instead of promising more he would simply talk about what they were thinking. December of 2014 is notable because at this point the original scope and schedule of Star Citizen had the game being delivered by now. Instead CIG would release "Arena Commander 1.0". The other major elements, such as FPS or socialization, were still missing. This in spite of CIG still maintaining that the additional funding is there to expand the scope but still meet the schedule. Backers were largely comfortable with this because the original TOS gave CIG a twelve month grace period before refunds would be offered. It will take nearly another year for CIG to finally change this, and they did so in July of 2015. Around this time backers were complaining because both Star Marine and the social module were well behind schedule and CIG had failed to provide a reasonable explanation. After all the game was less than six months from release, right?
"You all know that already; you’ve lived that. You’ve seen Star Citizen evolve and start to come together. You’ve watched our atoms form molecules, our modules form a real, playable game (that you can boot up and play today!). There are people out there who are going to tell you that this is all a BAD THING. That it’s ‘feature creep’ and we should make a smaller, less impressive game for the sake of having it out more quickly or in order to meet artificial deadlines. Now I’ll answer those claims in one word: Bullshit!
Star Citizen matters BECAUSE it is big, because it is a bold dream. It is something everyone else is scared to try. You didn’t back Star Citizen because you want what you’ve seen before. You’re here and reading this because we are willing to go big, to do the things that terrify publishers. You’ve trusted us with your money so we can build a game, not line our pockets. And we sure as hell didn’t run this campaign so we could put that money in the bank, guarantee ourselves a profit and turn out some flimsy replica of a game I’ve made before. You went all in supporting us and we’ve gone all in making the game. Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely. Is that a bad thing? Absolutely not: it’s the whole drat point.
Will it take longer to deliver all this? Of course! When the scope changes, the amount of time it will take to deliver all the features naturally increases. This is something we are acutely aware of. How do we balance the mutually conflicting wants of the community; to have this hugely ambitious game, but not wait forever for it?" - Chris Roberts, Letter from the Chairman, 2015-07-20
This represents a significant shift in attitude. Instead of funding being used to expand the game in the original schedule, it's now expanding both scope AND schedule. The expansion is, in the words of Chris Roberts, "the whole drat point." This is reinforced in the infamous letter that Chris Roberts sent to The Escapist.
"When reaching for the stars there are bound to be a few bumps and delays on the road. You’ve covered games for a long time. You know that games, especially big complicated ones always have hiccups and are frequently subject to unforeseen delays. We aren’t even at the three year mark of full development (we didn’t open up the first development office in Austin with 15 people until February 2013). Projects of half our scope frequently take four to five years." - Chris Roberts, Chairman's Response to The Escapist, 2015-10-4
Notably Roberts argues for leniency based on the pace of development, which stands in stark contrast to the original discussion about how CIG was moving forward that Roberts provided in an interview with The Mittani.
"We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale." - Chris Roberts, Exclusive Interview: Star Citizen's Chris Roberts, TheMittani.com, 2012-10-19
Star Citizen is not "pretty much on schedule". There are no "similarly scoped game projects". There is no schedule. There is no scope. And so long as Chris Roberts continues to see his efforts validated by more money there never will be.
Lazrin: is it your fetish to be owned on the internet?
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Nov 6, 2016 15:16
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- Conspiratiorist
- Nov 12, 2015
-
17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
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This is something I've heard plenty of times and it's completely wrong. Star Citizen does not have a scope, it has a budget. This premise was established when the game was first established through the stretch goal system.
"The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at at time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations, and cinematic sequences." - Cloud Imperium Games, November 2012
At the $19M point Chris explained CIG's plans for moving forward once the game was fully funded. This would establish the foundation that would guide CIG for years to come, and by all appearances continues to guide them.
"Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later." - Chris Roberts, Letter from the Chairman, 2013-09-17
Even now Star Citizen is in the "pre-launch" phase. As funding continued to expand CIG was forced to offer more and more features and content. For the most part these expansions seemed benign relative to the amount of funding coming in. New ships, new weapons, more information on systems, a space plant, but what wasn't fully explained was that the scope of the game was still expanding beyond these seemingly innocuous additions. This was revealed in June of 2014, around the time Arena Commander was finally being played by backers after a six month delay.
"The additional funding continues to expand the scope of the game and make what we’re doing possible… but it’s becoming more and more difficult to quantify that with more stretch goals (and to explain that to the rest of the world, which likes to focus only on how much money we’ve made.)" - Chris Roberts, Letter from the Chairman, 2014-06-14
In December the stretch goals stopped. Many backers assumed that when the stretch goals stopped that it also meant that the scope would also stabilize. To my knowledge CIG has never said that they would stop expanding scope; it was merely implied. At the $65M mark Roberts explained that instead of offering new features or rewards at milestones, they would instead explain features.
"Of course, $65 million isn’t the only milestone we need to discuss in this letter. Starting with $66 million, I want to start focusing everyone on the level of detail and immersion that everyone’s support is enabling. So instead of always having a feature or a reward I want to share a deeper view into an element of the design that has been enabled by your continuing support.
This doesn’t mean we won’t still occasionally reward backers with in-game content (flair, UEC, ship upgrades and more types to come!) or propose new ship types to celebrate major milestones but I would like the focus to be more about the amazing game that you are all enabling rather than the amounts we have raised. The real story is that with a community and the team sharing such a passion for making something special, with all of your continued support we have an opportunity to make history." - Chris Roberts, Letter from the Chairman, 2014-12-06
This dovetails perfectly with Robert's problem of quantifying scope through new stretch goals. Instead of promising more he would simply talk about what they were thinking. December of 2014 is notable because at this point the original scope and schedule of Star Citizen had the game being delivered by now. Instead CIG would release "Arena Commander 1.0". The other major elements, such as FPS or socialization, were still missing. This in spite of CIG still maintaining that the additional funding is there to expand the scope but still meet the schedule. Backers were largely comfortable with this because the original TOS gave CIG a twelve month grace period before refunds would be offered. It will take nearly another year for CIG to finally change this, and they did so in July of 2015. Around this time backers were complaining because both Star Marine and the social module were well behind schedule and CIG had failed to provide a reasonable explanation. After all the game was less than six months from release, right?
"You all know that already; you’ve lived that. You’ve seen Star Citizen evolve and start to come together. You’ve watched our atoms form molecules, our modules form a real, playable game (that you can boot up and play today!). There are people out there who are going to tell you that this is all a BAD THING. That it’s ‘feature creep’ and we should make a smaller, less impressive game for the sake of having it out more quickly or in order to meet artificial deadlines. Now I’ll answer those claims in one word: Bullshit!
Star Citizen matters BECAUSE it is big, because it is a bold dream. It is something everyone else is scared to try. You didn’t back Star Citizen because you want what you’ve seen before. You’re here and reading this because we are willing to go big, to do the things that terrify publishers. You’ve trusted us with your money so we can build a game, not line our pockets. And we sure as hell didn’t run this campaign so we could put that money in the bank, guarantee ourselves a profit and turn out some flimsy replica of a game I’ve made before. You went all in supporting us and we’ve gone all in making the game. Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely. Is that a bad thing? Absolutely not: it’s the whole drat point.
Will it take longer to deliver all this? Of course! When the scope changes, the amount of time it will take to deliver all the features naturally increases. This is something we are acutely aware of. How do we balance the mutually conflicting wants of the community; to have this hugely ambitious game, but not wait forever for it?" - Chris Roberts, Letter from the Chairman, 2015-07-20
This represents a significant shift in attitude. Instead of funding being used to expand the game in the original schedule, it's now expanding both scope AND schedule. The expansion is, in the words of Chris Roberts, "the whole drat point." This is reinforced in the infamous letter that Chris Roberts sent to The Escapist.
"When reaching for the stars there are bound to be a few bumps and delays on the road. You’ve covered games for a long time. You know that games, especially big complicated ones always have hiccups and are frequently subject to unforeseen delays. We aren’t even at the three year mark of full development (we didn’t open up the first development office in Austin with 15 people until February 2013). Projects of half our scope frequently take four to five years." - Chris Roberts, Chairman's Response to The Escapist, 2015-10-4
Notably Roberts argues for leniency based on the pace of development, which stands in stark contrast to the original discussion about how CIG was moving forward that Roberts provided in an interview with The Mittani.
"We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale." - Chris Roberts, Exclusive Interview: Star Citizen's Chris Roberts, TheMittani.com, 2012-10-19
Star Citizen is not "pretty much on schedule". There are no "similarly scoped game projects". There is no schedule. There is no scope. And so long as Chris Roberts continues to see his efforts validated by more money there never will be.
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#
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Nov 6, 2016 15:18
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- orcinus
- Feb 25, 2016
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Fun Shoe
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WTF, what's all that hideous bloom poo poo?
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#
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Nov 6, 2016 15:18
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- orcinus
- Feb 25, 2016
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Fun Shoe
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Looks like someone smeared vaseline over my eyeballs.
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#
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Nov 6, 2016 15:18
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- Dante80
- Mar 23, 2015
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This is something I've heard plenty of times and it's completely wrong. Star Citizen does not have a scope, it has a budget. This premise was established when the game was first established through the stretch goal system.
"The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described at GDC Online regardless, but without additional funding we are going to have to do it one piece at at time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations, and cinematic sequences." - Cloud Imperium Games, November 2012
At the $19M point Chris explained CIG's plans for moving forward once the game was fully funded. This would establish the foundation that would guide CIG for years to come, and by all appearances continues to guide them.
"Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later." - Chris Roberts, Letter from the Chairman, 2013-09-17
Even now Star Citizen is in the "pre-launch" phase. As funding continued to expand CIG was forced to offer more and more features and content. For the most part these expansions seemed benign relative to the amount of funding coming in. New ships, new weapons, more information on systems, a space plant, but what wasn't fully explained was that the scope of the game was still expanding beyond these seemingly innocuous additions. This was revealed in June of 2014, around the time Arena Commander was finally being played by backers after a six month delay.
"The additional funding continues to expand the scope of the game and make what we’re doing possible… but it’s becoming more and more difficult to quantify that with more stretch goals (and to explain that to the rest of the world, which likes to focus only on how much money we’ve made.)" - Chris Roberts, Letter from the Chairman, 2014-06-14
In December the stretch goals stopped. Many backers assumed that when the stretch goals stopped that it also meant that the scope would also stabilize. To my knowledge CIG has never said that they would stop expanding scope; it was merely implied. At the $65M mark Roberts explained that instead of offering new features or rewards at milestones, they would instead explain features.
"Of course, $65 million isn’t the only milestone we need to discuss in this letter. Starting with $66 million, I want to start focusing everyone on the level of detail and immersion that everyone’s support is enabling. So instead of always having a feature or a reward I want to share a deeper view into an element of the design that has been enabled by your continuing support.
This doesn’t mean we won’t still occasionally reward backers with in-game content (flair, UEC, ship upgrades and more types to come!) or propose new ship types to celebrate major milestones but I would like the focus to be more about the amazing game that you are all enabling rather than the amounts we have raised. The real story is that with a community and the team sharing such a passion for making something special, with all of your continued support we have an opportunity to make history." - Chris Roberts, Letter from the Chairman, 2014-12-06
This dovetails perfectly with Robert's problem of quantifying scope through new stretch goals. Instead of promising more he would simply talk about what they were thinking. December of 2014 is notable because at this point the original scope and schedule of Star Citizen had the game being delivered by now. Instead CIG would release "Arena Commander 1.0". The other major elements, such as FPS or socialization, were still missing. This in spite of CIG still maintaining that the additional funding is there to expand the scope but still meet the schedule. Backers were largely comfortable with this because the original TOS gave CIG a twelve month grace period before refunds would be offered. It will take nearly another year for CIG to finally change this, and they did so in July of 2015. Around this time backers were complaining because both Star Marine and the social module were well behind schedule and CIG had failed to provide a reasonable explanation. After all the game was less than six months from release, right?
"You all know that already; you’ve lived that. You’ve seen Star Citizen evolve and start to come together. You’ve watched our atoms form molecules, our modules form a real, playable game (that you can boot up and play today!). There are people out there who are going to tell you that this is all a BAD THING. That it’s ‘feature creep’ and we should make a smaller, less impressive game for the sake of having it out more quickly or in order to meet artificial deadlines. Now I’ll answer those claims in one word: Bullshit!
Star Citizen matters BECAUSE it is big, because it is a bold dream. It is something everyone else is scared to try. You didn’t back Star Citizen because you want what you’ve seen before. You’re here and reading this because we are willing to go big, to do the things that terrify publishers. You’ve trusted us with your money so we can build a game, not line our pockets. And we sure as hell didn’t run this campaign so we could put that money in the bank, guarantee ourselves a profit and turn out some flimsy replica of a game I’ve made before. You went all in supporting us and we’ve gone all in making the game. Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely. Is that a bad thing? Absolutely not: it’s the whole drat point.
Will it take longer to deliver all this? Of course! When the scope changes, the amount of time it will take to deliver all the features naturally increases. This is something we are acutely aware of. How do we balance the mutually conflicting wants of the community; to have this hugely ambitious game, but not wait forever for it?" - Chris Roberts, Letter from the Chairman, 2015-07-20
This represents a significant shift in attitude. Instead of funding being used to expand the game in the original schedule, it's now expanding both scope AND schedule. The expansion is, in the words of Chris Roberts, "the whole drat point." This is reinforced in the infamous letter that Chris Roberts sent to The Escapist.
"When reaching for the stars there are bound to be a few bumps and delays on the road. You’ve covered games for a long time. You know that games, especially big complicated ones always have hiccups and are frequently subject to unforeseen delays. We aren’t even at the three year mark of full development (we didn’t open up the first development office in Austin with 15 people until February 2013). Projects of half our scope frequently take four to five years." - Chris Roberts, Chairman's Response to The Escapist, 2015-10-4
Notably Roberts argues for leniency based on the pace of development, which stands in stark contrast to the original discussion about how CIG was moving forward that Roberts provided in an interview with The Mittani.
"We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale." - Chris Roberts, Exclusive Interview: Star Citizen's Chris Roberts, TheMittani.com, 2012-10-19
Star Citizen is not "pretty much on schedule". There are no "similarly scoped game projects". There is no schedule. There is no scope. And so long as Chris Roberts continues to see his efforts validated by more money there never will be.
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