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As Nero Danced posted:I haven't played Skyrim in a long time and the new Special Edition thingy has brought me back in. Just to make sure I'm understanding it all correctly though, skyrim mods don't work natively? What is involved in bringing them over? I know mods that use SKSE won't work for the time being. Mostly converting old data formats to new ones, there's a new compression/header algorithm for BSAs and only dds textures work now. I've installed a lot of Oldrim mods that work just fine, you just need to check to make sure there's nothing that needs doing.
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# ? Nov 5, 2016 18:39 |
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# ? May 14, 2024 09:59 |
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So basically extract the new bsa and make sure the textures are kosher, open up the plugin in tes5edit (or the newer version I've seen floating around) and resave it? I guess after that look for other problems. I wonder how many mod authors no longer maintain their stuff- things have been pretty stable for a couple years at this point so I wouldn't be surprised if most mods are never brought over by their original creators. Add to that how big of a fit nexus nerds throw over mod piracy, permissions and crap like that and this could be a bit of a mess.
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# ? Nov 5, 2016 18:55 |
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A great deal of the mods you might consider necessary or highly important are being updated, most of the big mod and tech makers have come back, aside from a couple shitfits like the SkyUI guy. Weather, textures, characters, gameplay, most of all the big stuff is being updated. If you have some little mods that you can't live without, there is where you'll find problems getting official updates. Narcissism, highly efficient, who knew? Orv fucked around with this message at 19:03 on Nov 5, 2016 |
# ? Nov 5, 2016 19:00 |
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As Nero Danced posted:open up the plugin in tes5edit (or the newer version I've seen floating around) and resave it? Here's an overview for converting OldSkyrim mods over to SkyrimSE. Edit: Here's a quick guide on how to convert animation files. Raygereio fucked around with this message at 19:28 on Nov 5, 2016 |
# ? Nov 5, 2016 19:21 |
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Is there a way we can add categories to chests in SSE yet?
TescoBag fucked around with this message at 20:08 on Nov 5, 2016 |
# ? Nov 5, 2016 19:30 |
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Ugh quote is not edit
TescoBag fucked around with this message at 20:08 on Nov 5, 2016 |
# ? Nov 5, 2016 19:31 |
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I have my mods set up in the old version and wonder if it's worth diving into that rabbit hole with the new version. It'd be kinda refreshing starting a new character. Things I would be most concerned about: A. Did they fix item placement? Do things stay where you left them now or do you still have to set something down on the ground, leave the cell, return, and then oven-mitt swing it around until it's almost where you want it and pray no one nudges it and a ghost doesn't decide to throw it across the room? ( a mod to fix this in the base game would also be great, particularly with the display cases. B: Are the new graphics enough of an improvement that I'll be fine without diving into the weeds on that front again. I did pretty much everything you can to eek a good visual out of the previous game. C: About what percentage of mods have been converted? Is it a major ordeal or fairly simple for modders to switch?
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# ? Nov 5, 2016 20:26 |
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Eifert Posting posted:I have my mods set up in the old version and wonder if it's worth diving into that rabbit hole with the new version. It'd be kinda refreshing starting a new character. Things I would be most concerned about : Graphics aren't hugely changed, they've fixed shadows and added god rays and volumetric fog and put a shader over it. It looks nice IMO but it's not drastic.
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# ? Nov 5, 2016 20:43 |
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Eifert Posting posted:I have my mods set up in the old version and wonder if it's worth diving into that rabbit hole with the new version. It'd be kinda refreshing starting a new character. Things I would be most concerned about : A: things will stay where you place them they don't spawn 2 inches above the surface upon cell loading any more, but placing them is still painful, but that's the sacrifice you make for being able to place items in almost any location. B: YMMV, personally I think the new effects from DX11 do a great job dressing up the game, and I really don't see too much need for enhancements. The textures are nice enough, but some of the stuff still looks janky on close inspection. Really I would install it, and play for about an hour or 2 without modding the visuals before making a ruling one way or another if I were you. All I'm running is a reshade filter, but I might take that off because reshade still gives you terrible lens flare artifacts. C: there's something like 17000 mods already converted on the Nexus, most of the big hitters are already done as has been mentioned upthread, but if you had this one little weird mod that was niche as gently caress, it might not be converted and it may never be converted. Nothing would stop you from converting it yourself, and apparently it is fairly simple compared to writing a mod, but modders are entitled little shits so I wouldn't upload it to any mod sharing site if you go to the effort of porting the mod to the new engine.
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# ? Nov 5, 2016 20:50 |
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no bones about it posted:but modders are entitled little shits so I wouldn't upload it to any mod sharing site if you go to the effort of porting the mod to the new engine. This is such a shame too a bunch of mods going into purgatory because the creators don't want to update them but don't want anyone else touching their toys. Could we do a dropbox thing or something?
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# ? Nov 5, 2016 21:58 |
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As Nero Danced posted:This is such a shame too a bunch of mods going into purgatory because the creators don't want to update them but don't want anyone else touching their toys. Could we do a dropbox thing or something?
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# ? Nov 5, 2016 22:14 |
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/r/modpiracy already exists tbh
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# ? Nov 5, 2016 22:15 |
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Not a modding fanatic. Last time I played vanilla I think I only had about 3 running. Not really looking for waifus with huge boobs but I would like it if the females (especially the elves) don't look like nightmare fuel. So I go to give NMM a try and its offline because of all the traffic. Sigh.
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# ? Nov 5, 2016 22:45 |
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It looks like the best looking armor mod from Oldrim had been converted! http://www.nexusmods.com/skyrimspecialedition/mods/2290/
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# ? Nov 5, 2016 23:13 |
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Do the blocking skills in SPERG also all apply to 2H blocking? The descriptions sound like they do but I'd like confirmation.
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# ? Nov 5, 2016 23:24 |
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Wildtortilla posted:Do the blocking skills in SPERG also all apply to 2H blocking? The descriptions sound like they do but I'd like confirmation. All blocking. Anything that trains the Block skill.
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# ? Nov 6, 2016 00:22 |
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I installed vanilla Skyrim, the Mod Organizer, and a few major mods, and I'm running into issues. I can't start a new game because it gets to the splash screen and locks up. I have a saved game at the very beginning of the game that I'm trying to load, and it works - but as soon as the rebel says something like, "My ancestors smile at me, Imperial, how about you?" the game just... stops. Everyone stands around forever doing nothing. What's broken here?
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# ? Nov 6, 2016 00:54 |
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BJPaskoff posted:I installed vanilla Skyrim, the Mod Organizer, and a few major mods, and I'm running into issues. I can't start a new game because it gets to the splash screen and locks up. I have a saved game at the very beginning of the game that I'm trying to load, and it works - but as soon as the rebel says something like, "My ancestors smile at me, Imperial, how about you?" the game just... stops. Everyone stands around forever doing nothing. Obvious question, do you have SKSE installed?
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# ? Nov 6, 2016 01:29 |
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BJPaskoff posted:What's broken here? Grab community uncapper. Sperg needs it. I'd put skyUI above sperg. What did you run that it's asking for an overwrite? Right click on the red "overwrite" and create mod. Name it and activate. Or you can double click on overwrite to see what files are in it. If it's an empty folder you can just delete it.
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# ? Nov 6, 2016 01:38 |
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I seem to have solved the problem by installing Skyrim Unbound. I thought I had the Uncapper mod, but I guess not.
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# ? Nov 6, 2016 01:41 |
Is SPERG going to get updated and does it require SKSE before doing so? It's hard to play without it.
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# ? Nov 6, 2016 06:19 |
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cheesetriangles posted:Is SPERG going to get updated and does it require SKSE before doing so? It's hard to play without it. Have you tried Ordinator? I'd never used it for oldrim but trying it out for SSE it's been different in a fun way at least. I miss some things from SPERG, but I also have enjoyed a lot of the more unique perks in Ordinator.
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# ? Nov 6, 2016 06:26 |
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Ordinator definitely has some fun perks, but I'm not really liking it as much as SPERG. Adding a ton of new perks without increasing the rate at which you gain perk points forces you to specialize much more narrowly than in vanilla or SPERG. And, at least for a magic-focused character, the formerly unique skill trees are all replaced with a very monotonous "branch in three or four directions" tree with pretty much the same shape for every single discipline. SPERG at least tries to stick more closely to the original structure. I'd be tempted to take it out and go back to vanilla perk trees, except that the vanilla magic perk trees are just so loving awful.
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# ? Nov 6, 2016 06:53 |
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So I ended up uninstalling Skyrim and all the mods when I found out the Special Edition was going to come out, but after hearing about the problems SE has, and that SkyUI and the SKSE wouldn't be coming over SE anytime soon (if at all), I decided to start over with the standard game. This time, I made sure not to install Skyrim under 'Program Files,' instead installing under C:/skymod. Should I install Mod Organizer in the same folder, or in a different directory under C:/? Also, with Skyrim and all the mods installed directly under the C drive, should I be cautious about installing or uninstalling anything? I don't really plan to venture outside of the Nexus for mods, but I'm just worried about security.
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# ? Nov 6, 2016 07:01 |
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Max Wilco posted:So I ended up uninstalling Skyrim and all the mods when I found out the Special Edition was going to come out, but after hearing about the problems SE has, and that SkyUI and the SKSE wouldn't be coming over SE anytime soon (if at all), I decided to start over with the standard game. Nah you shouldnt have any problems with it as long as youre not installing in the root C:\ folder. In fact I install all my games in a custom folder in the root of my hard drive because installing them in Program Files can cause issues with Windows' security settings. As long as you know where the folders you are specifying in the install are, you can install MO however you want, because it doesnt care where it is installed, only where Skyrim is. E: also, posting from the past
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# ? Nov 6, 2016 07:05 |
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Wingnut Ninja posted:Ordinator definitely has some fun perks, but I'm not really liking it as much as SPERG. Adding a ton of new perks without increasing the rate at which you gain perk points forces you to specialize much more narrowly than in vanilla or SPERG. And, at least for a magic-focused character, the formerly unique skill trees are all replaced with a very monotonous "branch in three or four directions" tree with pretty much the same shape for every single discipline. SPERG at least tries to stick more closely to the original structure. I'd be tempted to take it out and go back to vanilla perk trees, except that the vanilla magic perk trees are just so loving awful. Most of the time I have more perks than I can spend on overly specializing, really. There are a lot more perks overall which also means there are a lot more perks that require high skill break-points and you'll be gaining plenty of levels before you hit them. That means you'll be taking skills in other trees, which tend to have a lot of synergization options, or going into other branches of the same tree. I've been using a magic character focusing on destruction/enchantment/alteration. Those trees all look fine and work well together to me, though haven't really glanced much at the others. Or do you just mean you don't like the visual structure of them?
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# ? Nov 6, 2016 09:52 |
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What are the major differences between SPERG & Ordinator, and what can be said for combining them?
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# ? Nov 6, 2016 10:08 |
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SPERG is basically automatic. Skill up, perks unlock, don't worry too much about it. Ordinator is huge trees for every skill, you might even up Legendarying skills to get more points with these huge trees.
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# ? Nov 6, 2016 10:15 |
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Oh boy, someone asked about SPERG+Ordinator! Someone combined them for Oldrim. Some else made a patch that makes SPERG + CACO work better with Ordinator. Or you can just use it for SPERG+CACO. I actually found out that when I made the patch that I was using absolutely no Ordinator perks. Again, these are for Oldrim. I am not going to update SPERG+CACO+Ordinator patch for Skyrim SE. Can't run it, not downloading 10GB to save and exit a mod. Besides the fact SKSE is required, and SPERG would need to work for SSE. IAmTheRad fucked around with this message at 11:13 on Nov 6, 2016 |
# ? Nov 6, 2016 11:10 |
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I got mods working on special edition. Thanks thread for all that you provide.
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# ? Nov 6, 2016 13:21 |
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Has anyone upgraded this absurdly simple, very early mod? Having a clock on the loading screen to remind me it's 1 am was the kind of thing I got to appreciate.
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# ? Nov 6, 2016 14:13 |
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drat. SPERG looks good. Kinda wish I'd just installed that over the base game rather than getting 10 hours into a SE run.
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# ? Nov 6, 2016 14:52 |
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I played a ton of vanilla Skyrim when it launched five years ago and liked it. I've sinced farted around about 10 hours with Skyre, Perma, Ordinator, and now I'm on Sperg. Sperg is the best overhaul I've touched so far and I'm enjoying Skyrim now like I did 5 years ago when it was brand new.
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# ? Nov 6, 2016 16:11 |
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Decus posted:I've been using a magic character focusing on destruction/enchantment/alteration. Those trees all look fine and work well together to me, though haven't really glanced much at the others. Or do you just mean you don't like the visual structure of them? Just the actual visual structure of them. They're perfectly functional, I just liked the way the old trees at least tried to follow the shape of their constellation. It gave some variety to how you progressed through various skill trees.
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# ? Nov 6, 2016 16:15 |
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I'm a level 10 orc using 2H weapons and I'm intending to also dive into alteration because that sounds like a fun combo to use with SPERG + apocalypse magic. I've bumped the difficulty of the game up to notches above the default difficulty and it's still stupidly easy, I'm chopping through everything without any issues. I'm thinking about installing ultimate combat or deadly combat. I'm using NMM because I don't have a zillion complicated mods and it's just easier for me. If I decide I don't like using UC or DC, are they mods that can be easily removed by deleting them through NMM without loving up my game save?
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# ? Nov 6, 2016 16:30 |
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So MO has not been updated for SkyrimSE right? And that's why MO "can't find the game binary and launcher"? Running SE, Windows 10
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# ? Nov 6, 2016 18:21 |
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slowm posted:So MO has not been updated for SkyrimSE right? Right It's dead for special edition . I just used the nexus one
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# ? Nov 6, 2016 18:21 |
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Any modders here know why the special edition ck crashes every time I try to link perks in the avif?
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# ? Nov 6, 2016 19:18 |
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The only texture mod I'm missing is some good stand/table wood textures. Any mod out there that covers exactly that? I'll probably have to download something like Noble HD to get it.
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# ? Nov 6, 2016 20:35 |
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# ? May 14, 2024 09:59 |
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IAmTheRad posted:Oh boy, someone asked about SPERG+ordinator! Thank you for the work you did, was pretty fun playing with both.
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# ? Nov 6, 2016 20:38 |