|
Id love to play more 2vs2 but not in a structured tourney
|
# ? Nov 9, 2016 02:36 |
|
|
# ? May 15, 2024 10:39 |
|
here's my steam. http://steamcommunity.com/id/ssmagus Also linking the discord in that post should be done.
|
# ? Nov 9, 2016 03:10 |
|
I'll sign up as a random 2v2.
|
# ? Nov 9, 2016 04:57 |
|
Are you seriously telling me that they still haven't released Wood Elves? Sure glad I haven't spent any more money on this dying old game.
|
# ? Nov 9, 2016 11:43 |
|
Smiling Knight posted:Okay, I'm thinking this is a bug: The 'missile damage' stat displayed there is not a per-shot measure but instead a damage per second kind of value. If you hover the mouse over it you'll get the breakdown - with those buffs active the biggest thing is the reload speed increase.
|
# ? Nov 9, 2016 12:05 |
|
I'd like to sign up for 1v1. Also why are dwarves rangers not core?
|
# ? Nov 9, 2016 13:37 |
|
JacksAngryBiome posted:I'd like to sign up for 1v1. Dwarf Army Book. Straight from the GW.
|
# ? Nov 9, 2016 13:49 |
toasterwarrior posted:Dwarf Army Book. Straight from the GW. I'd suggest moving both Rangers to the Special slot instead of the Rare slot. In the tabletop you had Rangers with both crossbows AND throwing axes, so considering the split in TW it shouldn't be as problematic to mass them.
|
|
# ? Nov 9, 2016 15:51 |
Signing up for 1v1, gotta dip my toes into multi somehow and getting stomped on by goons seems like an appropriate start.
|
|
# ? Nov 9, 2016 15:52 |
|
I'll sign up for 1v1 and maybe 2v2 depending on how much time I have. E: Steam http://steamcommunity.com/id/Sammvt/ Trujillo fucked around with this message at 17:36 on Nov 9, 2016 |
# ? Nov 9, 2016 17:33 |
I'll sign up for both and my steamcommunity is GreyPowerVan I think
|
|
# ? Nov 9, 2016 17:35 |
|
Best way to debug which updated mod is loving up my poo poo and preventing the game from starting let alone continuing my Beastmen campaign which was about to be the first campaign I've completed in a bajillion hours of play time? Cause right now that means enabling them one at a time and trying to start the game and I'm too upset about politics.
|
# ? Nov 9, 2016 20:47 |
|
fnordcircle posted:Best way to debug which updated mod is loving up my poo poo and preventing the game from starting let alone continuing my Beastmen campaign which was about to be the first campaign I've completed in a bajillion hours of play time? Look at your subscribed mods and sort by last updated? Assuming you know the date when it last worked fine.
|
# ? Nov 9, 2016 22:06 |
|
Dezztroy posted:Look at your subscribed mods and sort by last updated? I'm apparently too dumb to figure out where that is. So I just enabled one at a time until I found the mod at fault.
|
# ? Nov 9, 2016 23:49 |
|
drat, the friendly AI is trash in battles. I found myself as The White Dwarf facing down the final 4+ Chaos armies, but i had a lot of AI allies nearby so i planted my rear end and waited for them to attack us, what followed was the biggest battle I've had in this game yet. I planted my cannon/thunderer core army on top of a convenient mountain to receive the hell out of Chaos. I figured when my allies would join the battle they would engage the enemy in the middle of the map where i could lay into them with my ranged firepower, but nope. They put themselves behind my formation and sat there the entire battle. "Oh well, at least they will protect my rear from cavalry", but they somehow always managed to let those through also. Great battle tho, Heroic Victory, but drat i would love some basic AI orders to dole out like "defend", "attack", "pls go away". I made them chase down the Hellcannons across the map alone at the end tho, hehe.
|
# ? Nov 10, 2016 01:04 |
|
fnordcircle posted:I'm apparently too dumb to figure out where that is. So I just enabled one at a time until I found the mod at fault. Go to the TW workshop, Browse > Subscribed Items, then on the right changed "Date Subscribed" to "Date Updated"
|
# ? Nov 10, 2016 03:29 |
|
Ready to job the 1v1 tournament, throw me in coach.
|
# ? Nov 10, 2016 07:22 |
|
Took Karak Eight Peaks in a Clan Angrund campaign where I never conquered anything and basically just stayed in Karak Izor building up, killing some Crooked Moon armies while helping Karak Norn and striking out grudges to earn gold and experience for Belegar. I didn't really choose to go that way, but it turned out kind of interesting, Karak Hirn grabbed the rest of the Vaults, and though they were my allies they were as unpredictable as ever and have had their poo poo burned by the Border Princes, Tilea and the Empire, which has also got me some grudges where I had to send Belegar away to burn some poo poo to teach those humans a lesson. Anyway I got the point, around turn 60, where it just seemed to me that my army was strong enough to take Eight Peaks. I had a level 3 barracks, the brewery and trinket maker and was riding the line between positive and negative income (but I had lots of gold due to to sacks and grudges), I had also built and razed a ranger station early on to increase their number to 4 in my army as they are very good combined with Belegar's bonuses. Anyway my army which was all 4 ghosts, the Gob Lobba, ROR warriors, 3 regular warriors, 2 longbeards, ROR miners and 4 rangers were sufficient to beat the forces stationed in Eight Peaks and now I've essentially migrated my faction and am looking at continuing to play a game where I have a very limited realm allied to the Dwarfs, though currently I am surrounded by Greenskins on all sides. e: Would love to play some battles in the tournament, 1v1 I guess, schedule permitting. http://steamcommunity.com/profiles/76561197972214248 e2: Wouldn't be opposed to 2v2 as well, but I think my skills out of singleplayer are still kind of lacking. Randarkman fucked around with this message at 13:29 on Nov 10, 2016 |
# ? Nov 10, 2016 08:56 |
|
ZearothK posted:Are music mods impossible like model imports for Total Warhammer? they were possible in rome 2 (Rome Total War music mod ) so i'm sure it's doable here.
|
# ? Nov 10, 2016 12:25 |
|
Mans posted:they were possible in rome 2 (Rome Total War music mod ) so i'm sure it's doable here. Rome 1 music mod for Total Warhammer was exactly what I was hoping to find when I browsed the workshop and found exactly no music mods.
|
# ? Nov 10, 2016 13:01 |
|
I've been finding I really enjoy listening to the old Age of Wonders soundtrack while playing this. https://www.youtube.com/watch?v=9o-7rPnZhXo
|
# ? Nov 10, 2016 13:24 |
|
Skarsnik's campaign has really clicked with me. Can't be understated how refreshing it is to be able to fight Dwarfs, Empire, Brettonia, and other Greenskins from square one in a Greenskin campaign instead of playing Total War: Badlands. I never used Goblins before either so it really feels like an entirely different race.
|
# ? Nov 10, 2016 15:59 |
|
The stat bonuses that you get via Redskills from Skarsnik and the Night Goblin Warboss (also the poison) makes gobbo units better than normal greenskin units, same thing sorta happens with Wurrzag's redskills and Savage Orcs but theres sadly no Savage Orc Warboss so you can't get the same effect replicated across all your armies. Kinda wanna make a Savage Orc Warboss anyways but ive never done anything like that so..
|
# ? Nov 10, 2016 16:46 |
|
Do you guys still use normal Goblins and Goblin archers in your armies as Skarsnik?
|
# ? Nov 10, 2016 16:49 |
|
Deified Data posted:Do you guys still use normal Goblins and Goblin archers in your armies as Skarsnik? Yup. They are Night Goblins that can't Vanguard Deploy, but have higher armor and are significantly cheaper. Unless you plan on making a full Vanguard Deploy army, basic Goblins are in my mind better then Night Goblins. I never use Greenskin archers in any capacity. In the early game they lack armor piercing while you are facing Dwarfs, so they are 100% useless and a waste of a slot. In the mid/late game the Greenskin army transitions to being a fast moving high calv/high monster/charge focused race, which doesn't really support archers either. If I'm facing nonDwarfs, I might have 2-3 units of Spider Archers so they can get around quickly, but usually eh.
|
# ? Nov 10, 2016 16:52 |
|
They become atleast viable, especially the goblin archers i'd say. Cheap and with poison they are just as good at dispensing the debuff as night goblin archers are. They may even be a bit better since they have more armour, don't they?
|
# ? Nov 10, 2016 16:53 |
|
Ya but Night Goblins are cooler.
|
# ? Nov 10, 2016 17:15 |
|
Yeah sure lets do this, sign me up for 1v1 and 2v2 pool http://steamcommunity.com/id/customblingbling/
|
# ? Nov 10, 2016 17:30 |
|
Having at least one missile unit in your army is a huge help simply because of the morale penalty from being under missile fire. Even if you're not inflicting much physical damage, you're still dropping their leadership.
|
# ? Nov 10, 2016 17:35 |
|
Regular goblins are nice and all but they don't deal much damage. I use melee gobs to tank and archer gobs for DPS
|
# ? Nov 10, 2016 18:14 |
|
Are goblins small enough that you shoot into melees pretty effectively against enemies like humans and orcs? In which case goblin archers should be pretty good, particularly the night goblins with poison arrows to constantly apply debuffs to enemies.
|
# ? Nov 10, 2016 18:18 |
|
Dezztroy posted:Having at least one missile unit in your army is a huge help simply because of the morale penalty from being under missile fire. Even if you're not inflicting much physical damage, you're still dropping their leadership. Its also the absolute best counter to mounted ranged, normal ranged will obliterate any mounted ranged in a 1v1 fight quite damned easily.
|
# ? Nov 10, 2016 18:18 |
|
Yeah I would definitely bring ranged infantry vs norsca and other greenskins.
|
# ? Nov 10, 2016 18:26 |
|
I might reformat some of my Skulker and Night Goblin-heavy armies to make room for some of their lesser brethren to bring down upkeep a bit. I went in hard on Skarsnik's Gobbo-buffing abilities.
|
# ? Nov 10, 2016 18:50 |
|
Modding the unit size of armies isn't possible, is it? Even say, changing armies to 10 units max?
|
# ? Nov 10, 2016 19:28 |
|
Deified Data posted:Skarsnik's campaign has really clicked with me. Can't be understated how refreshing it is to be able to fight Dwarfs, Empire, Brettonia, and other Greenskins from square one in a Greenskin campaign instead of playing Total War: Badlands. I never used Goblins before either so it really feels like an entirely different race. Gejnor posted:The stat bonuses that you get via Redskills from Skarsnik and the Night Goblin Warboss (also the poison) makes gobbo units better than normal greenskin units, same thing sorta happens with Wurrzag's redskills and Savage Orcs but theres sadly no Savage Orc Warboss so you can't get the same effect replicated across all your armies. the fact that you can have two thousand goblins routing all over the place and having secondary battles where they regroup and meet other routing and regrouped goblins is hilarious, it's also funny to me to throw countless gobbos at a dwarven line until it breaks just because there's more gobbos
|
# ? Nov 10, 2016 19:46 |
|
Gejnor posted:The stat bonuses that you get via Redskills from Skarsnik and the Night Goblin Warboss (also the poison) makes gobbo units better than normal greenskin units, same thing sorta happens with Wurrzag's redskills and Savage Orcs but theres sadly no Savage Orc Warboss so you can't get the same effect replicated across all your armies. Wurrzags settlements give replenishment to all savage orc units though, so they at least get crazy massive reinforcement.
|
# ? Nov 10, 2016 20:30 |
|
The second they change waghs to have the otjee army autofollow is when ill play orks. Hate losing tempo! Love orks!
|
# ? Nov 10, 2016 21:28 |
Auto resolution seems to favor the player a ton
|
|
# ? Nov 10, 2016 22:05 |
|
|
# ? May 15, 2024 10:39 |
|
SSJ_naruto_2003 posted:Auto resolution seems to favor the player a ton In previous games there was a difficulty modifier in the calculations but in warhammer it's all the same regardless of difficulty. Essentially, you are getting the auto-resolve calculations that they balanced for players wanting to go through easy mode regardless of the mode you are actually playing. If the bars being madly wrong bug you there are mods to add back in some static modifiers to boost AI's autoresolve chances.
|
# ? Nov 10, 2016 22:16 |