Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
A. Beaverhausen
Nov 11, 2008

by R. Guyovich
Even with the extra tenseness of the wii u controller missing, I felt like Zombi did the atmosphere really well. I'm actually pretty fond of it.

Adbot
ADBOT LOVES YOU

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



Is Zombiu still a good experience on the PC? I remember it looked pretty good on the WiiU.

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

Carebearz posted:

ZombiU was a great launch game that perfectly used everything the Wii U could do. I might hook my WiiU back up and play it again, I never really got very far, once my badass british guard dude got killed and I lost my shotgun I was pretty mad.

Do note that if you do this, the online still might be completely screwed.

I bought a copy for WiiU in autumn last year when it was very cheap ($10CAD) and the game simply didn't work. It would freeze on the main menu without fail.
Turns out after much trial and error, it was because it was trying to contact the servers and was failing, so it soft locked. Finally got to play the game when I disabled my network settings. I don't know if they ever bothered to correct the WiiU servers.

I had an alright time with the game, but got frustrated when they started introducing special zombies without explaining how they fit into gameplay at all. I managed to keep my very first survivor alive for the entire game up until the first exploder zombie, and then surprise! Instant game over because you didn't know not to hit it with your cricket bat. Why would that even cause an explosion?!

Definitely soured the experience for me some.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.

Poulpe posted:

Definitely soured the experience for me some.

loving a and then some. Exploding zombies are the dumbest dang thing and so overdone it's laughable. I lost like, two survivors in a row when playing ZombiU because up until that point it was kinda grounded and then suddenly zombies with rockets on their backs show up...

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Poulpe posted:

Do note that if you do this, the online still might be completely screwed.

I bought a copy for WiiU in autumn last year when it was very cheap ($10CAD) and the game simply didn't work. It would freeze on the main menu without fail.
Turns out after much trial and error, it was because it was trying to contact the servers and was failing, so it soft locked. Finally got to play the game when I disabled my network settings. I don't know if they ever bothered to correct the WiiU servers.

I had an alright time with the game, but got frustrated when they started introducing special zombies without explaining how they fit into gameplay at all. I managed to keep my very first survivor alive for the entire game up until the first exploder zombie, and then surprise! Instant game over because you didn't know not to hit it with your cricket bat. Why would that even cause an explosion?!

Definitely soured the experience for me some.

I just played it on my WiiU a couple months ago so that's probably fixed.

sigher
Apr 22, 2008

My guiding Moonlight...



Skyscraper posted:

Is Zombiu still a good experience on the PC? I remember it looked pretty good on the WiiU.

It's basically the same, but it's a mediocre game and it's death mechanic is truly loving awful.

frank.club
Jan 15, 2011

by Jeffrey of YOSPOS

Lasher posted:

I jumped when it revealed Grandfather in the bath.

And yeah, the girl who made it IS a loving nutter with the patience of a saint. Check out her profile, she did this massive art piece with fineliner pen that took half a year to do and then she burnt it.

Finally, a true horror auteur

Captain Yossarian
Feb 24, 2011

All new" Rings of Fire"

s.i.r.e. posted:

It's basically the same, but it's a mediocre game and it's death mechanic is truly loving awful.

I like the death mechanic. Seemed novel for a FPS or a survival horror game. Care to elaborate?

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



s.i.r.e. posted:

It's basically the same, but it's a mediocre game and it's death mechanic is truly loving awful.

Ah, thanks. I don't play MMOs so I haven't yet had an assful of corpse runs.

sigher
Apr 22, 2008

My guiding Moonlight...



Captain Yossarian posted:

I like the death mechanic. Seemed novel for a FPS or a survival horror game. Care to elaborate?

It's the reason I gave up on the game twice, once on the WiiU and the second time on the PC release:

Basically what happens is that when your character dies you wake up as a new survivor in the safe house, but everything your old survivor had is dropped wherever they died and you have the chance to retrieve it. Sounds good, but if you second survivor dies all of that first survivor's stuff is lost, permanently. On the Wii U I lost everything towards the beginning of the game (2 hours in) because you have to hold out against a lot of zombies that you could easily not be prepaired to deal with. Also, at that point you don't have the syringe to stab the zombies in the face with so if they grab you that's a one-hit kill. So I died and I went back (because that's where I needed to be to progress through the game) and low and behold, there's around 15 zombie or so waiting for my new survivor who only has a cricket bat without gently caress-all else to defend himself with and I again just get grabbed and OHKO. All of that beginning stuff is lost and I quit.

With the PC release I make It all the way to the end because the game's a lot easier on a keyboard and mouse but towards the end I'm running low on ammo and have to resort to melee attacks to make it through a clusterfuck of an escape sequence with alarms and whatnot going on. I'm pretty sure I was 20 minutes max away from the end of the game. As I'm making my way through all of the non-sense I accidently hit an "explosive" zombie with my melee weapon and it explodes in my face killing me. My new survivor has literally nothing and I can't even make it back to my old corpse because at this point the game world is a maze (it's not open world, think more Resident Evil with linear sections) and the fast travel system is in accessible for some reason. Oh and zombies became horribly abundant. I literally couldn't beat the game.

It's an interesting concept but once it happens to you it's frustrating.

HaroldofTheRock
Jun 3, 2003

Pillbug

Len posted:

It also handles bag searching in a neat way. If I'm remembering right the camera points directly towards whatever you're searching and then you have to look away to the tablet to actually see what's in the thing you're searching.

Yep, so you're constantly checking the TV screen as you fiddle with your inventory. Another thing I didn't mention is the game handles sound really well. Your ears can help keep you alive, and of course if you hear something before seeing it, the tension goes up.

As for the exploding zombies, the first one you see is at the dock area (forget the map's name), when you are given the sniper rifle. The first exploding zombie is off in the distance and easily visible, so you are obviously meant to snipe him, see him blow up, and learn he's dangerous. It's not communicated well though, I know when I did that and blew the guy up I didn't know wtf happened, then met the next one in the underground section and got blown up. Yeah I was pissed off...but now that I know how they work, I appreciate the OH poo poo feeling you get when one rounds a corner right in your face. BTW I think they're wearing some kind of oxygen tank, not a rocket lol. Anyway you can still shove them away to make enough distance to shoot them safely.

s.i.r.e. posted:

It's the reason I gave up on the game twice, once on the WiiU and the second time on the PC release:

With the PC release I make It all the way to the end because the game's a lot easier on a keyboard and mouse but towards the end I'm running low on ammo and have to resort to melee attacks to make it through a clusterfuck of an escape sequence with alarms and whatnot going on. I'm pretty sure I was 20 minutes max away from the end of the game. As I'm making my way through all of the non-sense I accidently hit an "explosive" zombie with my melee weapon and it explodes in my face killing me. My new survivor has literally nothing and I can't even make it back to my old corpse because at this point the game world is a maze (it's not open world, think more Resident Evil with linear sections) and the fast travel system is in accessible for some reason. Oh and zombies became horribly abundant. I literally couldn't beat the game.

It's an interesting concept but once it happens to you it's frustrating.

So I can't really speak to this part since I haven't gotten there yet, but don't you have a storage bin at the safe house full of stuff? Can't you just grab like 4 or 5 flares and some weapons you weren't using and make do? My bin is overflowing with molotovs, flares, first aids, guns I don't use, etc.

sigher
Apr 22, 2008

My guiding Moonlight...



I don't recall it being full of useful things for me, and at that point the game didn't allow me to use the fast-travel tunnels so the trek back to my previous corpse was way too hazardous to get through, and my second survivor died anyway so I lost all of my primaries. I quickly uninstalled the game.

It has some nice atmosphere but the gameplay itself isn't that great.

Grapplejack
Nov 27, 2007

Lasher posted:

I jumped when it revealed Grandfather in the bath.

And yeah, the girl who made it IS a loving nutter with the patience of a saint. Check out her profile, she did this massive art piece with fineliner pen that took half a year to do and then she burnt it.

I'm pretty sure they own that dilapidated house, it shows up in a couple of her other videos.

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



There's a new horror game (free) out done by a Malaysian team of developers and I feel obligated to plug it.

Sara is Missing
https://monsoonlab.itch.io/sim

https://www.youtube.com/watch?v=Ahli0Cnk3bI

It's available on Windows, OS X and Android. The last is probably the best experience. Basically like the Mr Robot game, you pick up a lost phone and then make a bunch of choices while doing voyeuristic stuff reading the original owners messages, photos and email.

Personally I thought it was well done but maybe could be more original and not really use creepy pasta and marble hornets images, really now... . It's not bad for a free one hour thing though so it's worth the download

The Saddest Rhino fucked around with this message at 15:07 on Nov 16, 2016

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

s.i.r.e. posted:

It's the reason I gave up on the game twice, once on the WiiU and the second time on the PC release:

Basically what happens is that when your character dies you wake up as a new survivor in the safe house, but everything your old survivor had is dropped wherever they died and you have the chance to retrieve it. Sounds good, but if you second survivor dies all of that first survivor's stuff is lost, permanently. On the Wii U I lost everything towards the beginning of the game (2 hours in) because you have to hold out against a lot of zombies that you could easily not be prepaired to deal with. Also, at that point you don't have the syringe to stab the zombies in the face with so if they grab you that's a one-hit kill. So I died and I went back (because that's where I needed to be to progress through the game) and low and behold, there's around 15 zombie or so waiting for my new survivor who only has a cricket bat without gently caress-all else to defend himself with and I again just get grabbed and OHKO. All of that beginning stuff is lost and I quit.

With the PC release I make It all the way to the end because the game's a lot easier on a keyboard and mouse but towards the end I'm running low on ammo and have to resort to melee attacks to make it through a clusterfuck of an escape sequence with alarms and whatnot going on. I'm pretty sure I was 20 minutes max away from the end of the game. As I'm making my way through all of the non-sense I accidently hit an "explosive" zombie with my melee weapon and it explodes in my face killing me. My new survivor has literally nothing and I can't even make it back to my old corpse because at this point the game world is a maze (it's not open world, think more Resident Evil with linear sections) and the fast travel system is in accessible for some reason. Oh and zombies became horribly abundant. I literally couldn't beat the game.

It's an interesting concept but once it happens to you it's frustrating.

So, I also take it you don't like Dark Souls because that the same thing they do with your souls when you die. The death mechanic in ZombiU was amazing and the only people who disliked it are crybabies.

Sakurazuka
Jan 24, 2004

NANI?

I mean not really, it'd be more like if in Souls all your equipment vanished if you died before getting back to it.
So more like Diablo 2.

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

Sakurazuka posted:

I mean not really, it'd be more like if in Souls all your equipment vanished if you died before getting back to it.
So more like Diablo 2.

not so much, because you still get your gear back in D2 if you log off and log back in, you just don't get your xp back if I remember correctly.

Sakurazuka
Jan 24, 2004

NANI?

Honestly it's been that long I couldn't really remember what happened if you died during a corpse run in D2

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:

Sakurazuka posted:

Honestly it's been that long I couldn't really remember what happened if you died during a corpse run in D2

your gear stays on your body, and you lose a chunk of XP, when you get back to your body, you get all your gear back and get the xp back. if you log off then log back in, when you spawn in the camp area, your body is at your feet, but you lose the lost xp for good

sigher
Apr 22, 2008

My guiding Moonlight...



Carebearz posted:

So, I also take it you don't like Dark Souls because that the same thing they do with your souls when you die. The death mechanic in ZombiU was amazing and the only people who disliked it are crybabies.

If Dark Souls made you lose all your gear, close up any shortcuts you found to the last boss and force you to slog through the whole game rear end naked while the world is filled with even more enemies than before, then yeah.

Dark Souls is a game with great mechanics that controls well and rewards the player for mastering said controls and learning the enemies. Zombi isn't, it's basic shooter with survival elements tacked on and a death mechanic that turns the game into a tedious slog. Zombi isn't Dark Souls and you'd be an idiot for thinking it's even in the same class. Zombi is a war of attrition where you survive by having enough ammo to deal with the situations you're put in, where quick thinking and learning your enemy's movements isn't a thing. This game isn't about finesse.

This is coming from someone who doesn't play Dark Souls because he's terrible at them.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
Have none of you played a roguelike/roguelite before?

Bogart
Apr 12, 2010

by VideoGames
Some people like thing...that I don't like????????

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



Improbable Lobster posted:

Have none of you played a roguelike/roguelite before?

I've heard that there are people who don't play those. I can't imagine them either.

sigher
Apr 22, 2008

My guiding Moonlight...



Improbable Lobster posted:

Have none of you played a roguelike/roguelite before?

Zombi is a linear, 6+ hour singleplayer adventure with as little RNG as you can get and the game plays out exactly the same for everyone that played it. It's hardly a roguelike.

I too think it's surprising that there's people who don't like games where the whole mechanic is permadeath and resetting all the progress you made just so you can toil away at it again. Most people do enjoy games to relax and unwind so they say.

Mindblast
Jun 28, 2006

Moving at the speed of death.


Carebearz posted:

your gear stays on your body, and you lose a chunk of XP, when you get back to your body, you get all your gear back and get the xp back. if you log off then log back in, when you spawn in the camp area, your body is at your feet, but you lose the lost xp for good

Point is, that's still not how the Souls series works in any of its game. You don't lose any gear, ever. Just xp/currency.

Bogart
Apr 12, 2010

by VideoGames
This is more horrifying than ANATOMY, a great indie horror game by Kitty Horrorshow!

DrSnakeLaser
Sep 6, 2011


I found the beginning of ZombiU difficult to get over because my brightness settings were hosed so I had my first death in the very first running sequence. Next survivor wakes up with a horde coming and absolutely no supplies. I repeated that same horde over and over until someone managed to survive (somehow) and the game felt a lot easier afterwards.

The sound design is amazing, I particularly liked the block of flats. I should pick it back up to finish off if I can fix the brightness because it's almost impossibly dark otherwise.

woodenchicken
Aug 19, 2007

Nap Ghost
Anyone playing Pathologic: The Marble Nest, the Early Access mini-campaign that went up for backers today?

Couldn't progress too much today cause it's shockingly broken, but some things I saw were pretty neat. The inventory is now Tetris-style, and consists of several areas that correspond to your pockets. You can jump, despite IPLs promises to the contrary. Solid writing. Solid character design. Such a weird feeling when you see new NPCs done in the same style - the old cast was strictly limited after all. It's like they're introducing new characters on a show you've watched to death.

This old gal is instantly recognizable though, even if slightly kevin-baconized:



E: Got into a fight, and it was basically a sissy slapfight, meticulously animated. Amazing.

woodenchicken fucked around with this message at 22:23 on Dec 2, 2016

Bogart
Apr 12, 2010

by VideoGames
I never managed to scrounge up the cash to back it but gently caress I want to :negative:

poptart_fairy
Apr 8, 2009

by R. Guyovich
Markiplier video, but the custom night for FNAF Sister Location is out. Fair props to Scott, that looks like a surprising amount of content.

Pyrolocutus
Feb 5, 2005
Shape of Flame



With respect to the ZombieU chat, I think the game could have been a lot better if every dead survivor persisted so that you didn't lose everything if you died on the "runback". Also if the exploders were better telegraphed, but that's a general complaint I have with most of these games (Dying Light, Dead Island) that love throwing exploders at you in close quarters. I'm sure some people can execute them perfectly, but I imagine for everyone else, the gameplay experience is "die suddenly out of nowhere, wait for the load screen, creep slowly back through the area until you can peg it on an inch of leg poking around a corner." The games' overworlds are perfect for them, but inside buildings? Pretty poo poo.

hanales
Nov 3, 2013

poptart_fairy posted:

Markiplier video, but the custom night for FNAF Sister Location is out. Fair props to Scott, that looks like a surprising amount of content.

Man I tried to watch it but holy poo poo the screaming. I know everyone says markiplier is a nice guy but just wow.

Also he swears a lot more than I thought he would.

boy are my arms tired
May 10, 2012

Ham Wrangler

hanales posted:

Man I tried to watch it but holy poo poo the screaming. I know everyone says markiplier is a nice guy but just wow.

Also he swears a lot more than I thought he would.

there was a period of time where he was trying to cut out the swearing so he'd resort to frick or gibberish or w/e, but that was a while ago

guess he gave up, huh

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

hanales posted:

Man I tried to watch it but holy poo poo the screaming. I know everyone says markiplier is a nice guy but just wow.

Also he swears a lot more than I thought he would.

It's really not that hard to make terrible videos if you're a good person

SUPERMAN'S GAL PAL
Feb 21, 2006

Holy Moly! DARKSEID IS!

If anyone is looking for non-swearing content but still aimed at the younger LP crowd Cory Kenshin plays a ton of horror games and is a far better editor.

I watched all the cutscenes (unless Scott buried additional stuff in the DLC) and the way the security guard "dies" is disturbing as hell and raises as many questions as it answers. I admire how Scott keeps turning the screw on his story, as simple as it all seems.

Carebearz
May 6, 2008

CARE BEAR STARE

:regd10:
I know it was mentioned in an earlier post, but for ZombiiU I though someone posted that the game doesn't work anymore, is that the case? I never finished the game and want to find a reason to plug my WiiU back in (other than Mario Kart)

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Carebearz posted:

I know it was mentioned in an earlier post, but for ZombiiU I though someone posted that the game doesn't work anymore, is that the case? I never finished the game and want to find a reason to plug my WiiU back in (other than Mario Kart)

It worked for me around May

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

SUPERMAN'S GAL PAL posted:

If anyone is looking for non-swearing content but still aimed at the younger LP crowd Cory Kenshin plays a ton of horror games and is a far better editor.

I watched all the cutscenes (unless Scott buried additional stuff in the DLC) and the way the security guard "dies" is disturbing as hell and raises as many questions as it answers. I admire how Scott keeps turning the screw on his story, as simple as it all seems.

There is indeed new stuff in the DLC. Completing each custom challenge on Very Hard earns you a sprite-based cutscene showing the natural outcome of Ennard's plan... and then the not-so natural outcome.

Completing the final challenge on very hard, however, earns you a voiced cutscene that turns the entire loving story on its head.

Shadowlyger fucked around with this message at 20:39 on Dec 9, 2016

Bogart
Apr 12, 2010

by VideoGames
I'm never going to play these games. Just tell me what the crazy endings are.

Adbot
ADBOT LOVES YOU

Stormgale
Feb 27, 2010

Bogart posted:

I'm never going to play these games. Just tell me what the crazy endings are.

Every challenge except last Ennard is walking about in the skin suit, having a fun time, everyone loves him... and then things start rotting and people are less and less happy as he grows purple, more scared even. Then he breaks down... but he can't die

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply