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SageAcrin posted:Be sure to bring Dispel if you go the mage route, though. And as we've seen with Mote Ifrit, equal RES means magic wins. Also note that Halting Rumba bypasses Reflect, so that's one way to reduce his RNG at the start of the fight.
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# ? Nov 11, 2016 01:46 |
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# ? May 10, 2024 21:02 |
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I started the 105-stamina Wutai Pagoda dungeon a couple hours ago, forgetting that tonight was the last of the Coliseum updates. Whoops!
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# ? Nov 11, 2016 02:32 |
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Put Ashe's BSB up as RM for Omega: akiM
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# ? Nov 11, 2016 02:36 |
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gently caress that dumb boss and his dumb gimmick The rewards weren't even any good
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# ? Nov 11, 2016 02:39 |
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G5 11x pulls are still stuck on 1/11 for me, but Auron's Atk/Def debuff katana is a pretty awesome single prize. This was the first U++ which didn't require heavy reliance on a BSB RW to win, and I actually managed full medals thanks to max mitigation and the Instant KO resists. I also picked up my first-ever 100gem SSB+ with Hope's BSB before the banner disappeared. Nice way to end a long run of junk and off-banner rainbows.
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# ? Nov 11, 2016 02:50 |
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Omega Weapon was a total joke for me. MGVIII+Stop Spam+Ashe BSB RW and he never even touched me.
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# ? Nov 11, 2016 03:05 |
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So I just killed Omega with an R3 Stop(no other Stops equipped), and having forgotten to equip Dispel/a Blind null on Faris. Full medals. Not the first try, but I think "didn't remember to Shellga because I was laughing so hard" isn't too bad of a reason. You know, I know having Dagger of Resolve for boosting lightning helps here, as does having a really built Y'shtola, and I got lucky getting a Stop lock on one character for three Stops in a row-that's less likely than not. But honestly this guy just isn't that hard if you know the KO resistance wrecks Surge Cannon. His other stuff was doing 1k after the triple mitigation, which is pretty doable with Stop messing with him in the mix. Mage team is so definitely the way to go, though. Watching Dagger deal very slightly under 9999x4 was good times. (I swapped to Rumbling Flash, the two-hit multi-target, just to secure the win at the end, in case he decided to Reflect late, since I couldn't Stop lock him well. He just never cast Reflect, though-Stop came out and that's all she wrote for a lot of the fight.) Edit: Also I'm hearing from someone else that apparently both commands go through Reflect. That's even funnier. SageAcrin fucked around with this message at 03:14 on Nov 11, 2016 |
# ? Nov 11, 2016 03:07 |
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I couldn't let another chance for Excalibur IV pass me by so... Y'shtola's Omnirod is good, and I have my first XIV synergy weapon. This is my second Red XIII weapon in three days, which is a little weird, but will be useful for future CMs. Echo's SB is pretty good I think and I guess maybe FFI synergy might help someday? It's a weird pull, I guess I'm happy with it but I dunno.
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# ? Nov 11, 2016 03:11 |
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Who needs stop?
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# ? Nov 11, 2016 03:24 |
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I also killed Omega. It was good and now I have lots of upgrade mats. So global multiplayer beta! Yehaw!
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# ? Nov 11, 2016 03:32 |
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So you can cheese Omega with Stop & Halting Rumba on two characters, Ashe BSB on two characters, and that's all she wrote? Is there any more to this strategy?
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# ? Nov 11, 2016 04:03 |
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Alxprit posted:So you can cheese Omega with Stop & Halting Rumba on two characters, Ashe BSB on two characters, and that's all she wrote? Is there any more to this strategy? Remember to bring some form of ATK debuff for medals. Bring some RES debuffs and Faith/Memento Mori to make the fight go by faster. Maybe bring Dispel. That's about it.
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# ? Nov 11, 2016 04:05 |
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And make sure the mages have lightning and non-elemental for your backup spells, if you run out of Burst commands. Because, you know, nothing else works. That's the only real downside to trying this.
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# ? Nov 11, 2016 04:10 |
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I didn't even need the attack debuff. Since he never hit me I never lost medals for that and with the lightning stuff he died fast enough.
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# ? Nov 11, 2016 04:24 |
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On the other hand, if you bring Full Break for the attack medals, it gives you an excuse to also bring a Mental break and watch the damage from your two Ashe BSBers skyrocket. Just remember to do what I didn't, and equip blind resistance if you're using actual Full Break instead of the dance. Oops. Well, it hit eventually.
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# ? Nov 11, 2016 04:46 |
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Erm, anyone got some tips for Omega on a physical team? Every single time he blinds my entire party for what is apparently forever, then puts up reflect so I can't stop him without Banishing Strike'ing him, except I can't hit him with it because everyone is blind. Wish this game was less stingy with accessories resisting stuff like this, I somehow have zero blind resist gear. Grizzled Patriarch fucked around with this message at 06:17 on Nov 11, 2016 |
# ? Nov 11, 2016 06:14 |
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Grizzled Patriarch posted:Erm, anyone got some tips for Omega on a physical team? Every single time he blinds my entire party for what is apparently forever, then puts up reflect so I can't stop him without Banishing Strike'ing him, except I can't hit him with it because everyone is blind. Off the cuff, if you RW Garnet's BSB instead of Ashe's I believe her Heal command for that also removes bad status. Not great but it's better than nothing.
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# ? Nov 11, 2016 06:22 |
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Juxta posted:Put Ashe's BSB up as RM for Omega: akiM Thanks for this! I was up to about 15 S/L with a physical team (Coral Sword and Kaiser Shield for Lightning Boosts), got close once, then I got wrecked at the last second. Used your RW along with my native Sheepsong, had Krile and Yuffie melt the poo poo out of Omega in a matter of rounds. I have vastly underestimated how good Sheepsong is, and I will not do so again. Also, this makes me more salty that I swung out on getting Ashe's BSB during the Larsa event. It's so beautiful.
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# ? Nov 11, 2016 06:24 |
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I think I could have legitimately 3-manned this fight, if I didn't care about mastery. One Stop-spammer, two mages with Ashe's BSB. I was hitting for like 9500x4 even before I applied Mental Breakdown and Full Break. In my infinite wisdom I decided to bring Fran as my 5th since I have her Imperil Lightning SSB. Completely useless, since she never got it off, and spent the entire fight hitting Omega for like 2000 with Breakdowns. Grizzled Patriarch posted:Erm, anyone got some tips for Omega on a physical team? Every single time he blinds my entire party for what is apparently forever, then puts up reflect so I can't stop him without Banishing Strike'ing him, except I can't hit him with it because everyone is blind. Honestly, physical route is going to be absolute misery with Omega's defense. Try it with your best few mages, Ashe's BSB, a good Stop-user or two, and maybe a source of hastega. Mental Break(down) + Full Break to increase damage helps too. Just don't even bother with usual heals and defensive breaks, treat it more as a puzzle boss.
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# ? Nov 11, 2016 06:42 |
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Grizzled Patriarch posted:Erm, anyone got some tips for Omega on a physical team? Every single time he blinds my entire party for what is apparently forever, then puts up reflect so I can't stop him without Banishing Strike'ing him, except I can't hit him with it because everyone is blind. There's a couple of SBs that are specifically full-party Esuna-off the top of my head, I believe Y'shtola's Medica II is one-but RWing that is obviously pretty crippling if your team is not a large pile of Thundara Swords waiting to stab the robot. Esuna works, but Esuna's slow as balls. Soul Breaks, Pound and Lifesiphon straight up always hit, but they won't hit weakness. On the upside, if you have Halting Rumba, you can stop him through the Reflect that way. (You sure you don't have Silver Specs (V)? I got it since I started, and that's a pretty short time ago, moderate blind res and an attack up. Probably got it off the last FF5 event.) But yeah, Blind's annoying as hell-I think technically it wears off but between his high as hell Mind and some ridiculous base duration, he'll more than kill you three or four times over before then. Does not help that there's pretty bad lightning options for physical RWs... actually, come to think on it, you may as well use something like an Esuna Medica or Eiko BSB if you have native Shout, because you're going to hit the softcap with that after the universal synergy and none of the RWs really help that much for physicals.
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# ? Nov 11, 2016 06:52 |
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Attestant posted:Honestly, physical route is going to be absolute misery with Omega's defense. Defense isn't really the issue, I find; it's that we're still a few events away from Lightning Dive (and Kain's BSB) and even further away from Dual Lightning Strike. Our only source of multi-hit physical Lightning-elemental burst commands is Rikku's BSB, too. Almost everything physical and lightning-based is capped at 9999, currently, except for SBs - which aren't very safe to build up for spamming. In contrast, mages have two-hit Ixion, Quetzacotl, Syldra, Chain Thundaga, to say nothing of Ashe's BSB being a four-hit shitwrecker with its first command, and Garnet's BSB being two-hit as well but having an emergency heal in the other slot.
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# ? Nov 11, 2016 07:01 |
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Omega down with mastery. Team: Sephiroth (LV80) | Adventurer's Dagger | Orichalcum Dirk+/Thunder Gloves/Cloud's Goggles | Dark Bargain R4/Lifesiphon R4 (BSB: Reunion) Tyro (LV94) | Hardened Assassin | Sentinel's Grimoire+++/Witch's Hat+++/Final Aeon Pendant | Swift Bolt R5/Halting Rumba R3 (SBs: Sentinel's Grimoire, Keeper's Tome) Vaan (LV83) | Dr. Mog's Teachings | Icebrand+++ (FFV)/Crystal Helm+++/Cloud's Goggles | Power Breakdown R4/Thief's Revenge R3 (BSB: Ark Blast) Rosa (LV65) | Ace Striker | Artemis Bow/Healer's Robe/Gigas Armlet | Curaga R5/Wrath R4 (SSB: Divine Heal) Y'sholta (LV75) | Mako Might | Judgment Staff++/Defense Veil/Friendship Ribbon | Curaja R4/Shellga R1 (SBs: Stoneskin II, Medica II) RW: Shout Literally the only vaguely dangerous things were Counter Rocket Punch and Wave Cannon, and he didn't even use the latter somehow. Omega.
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# ? Nov 11, 2016 07:11 |
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Man that was easy. Maria was running a natural 630 attack, with inaugaural parade on top dusk's decree melted Omega.
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# ? Nov 11, 2016 07:34 |
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FFXI event started up in JPN, took a dive on the banner - Shantotto's BSB gloves. They seem okay, but I was really gunning for a Prishe or Lion relic. My only familiarity with Prishe is from Dissidia, but she seemed quite cheerful and...punchy, which I enjoyed. Anyone play(ed) FFXI that could talk about her a little? She seems well regarded along with Shantotto.
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# ? Nov 11, 2016 07:41 |
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FeralWraith posted:FFXI event started up in JPN, took a dive on the banner - Shantotto's BSB gloves. They seem okay, but I was really gunning for a Prishe or Lion relic. My only familiarity with Prishe is from Dissidia, but she seemed quite cheerful and...punchy, which I enjoyed. Anyone play(ed) FFXI that could talk about her a little? She seems well regarded along with Shantotto. It's pretty awesome to look at, if nothing else. I'll be diving in myself once I dig up the extra Mythril necessary for it. In the meantime, though, finally actually tried the proper Multiplayer since they put out two new dungeons and it does actually seem a lot more fun than I was expecting. I especially like those dumb little stickers, despite my expectations. Should be a lot of fun in Global where I'll actually know what they mean.
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# ? Nov 11, 2016 07:48 |
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LornMarkus posted:... I especially like those dumb little stickers, despite my expectations. Should be a lot of fun in Global where I'll actually know what they mean. I can actually help on this front: https://www.reddit.com/r/FFRecordKeeper/comments/4z80f0/i_made_a_thing_for_jp_stamps_translation_credit/ It doesn't make it too much easier, but you can kind of sort out what people are intending.
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# ? Nov 11, 2016 07:54 |
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Fresh FF11 SBs from JP for 11/11 day: Shantotto's CSB: https://www.youtube.com/watch?v=xKfvhD3wrL4 Prishe's BSB: https://www.youtube.com/watch?v=KY1GHOAN1FU Prishe's SSB: https://www.youtube.com/watch?v=ZusVGNJwYj0 Lion's BSB: https://www.youtube.com/watch?v=28tTTNgS5oU Lion's SSB: https://www.youtube.com/watch?v=kaUeThnVKng
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# ? Nov 11, 2016 08:05 |
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Honestly if you put two Stops on someone like Aeris or Selphie you can pretty much sit on this guy assuming you have a whole shitton of hones or access to Ashe's BSB. It feels super cheesy but whatever got my Emblem I guess.
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# ? Nov 11, 2016 08:22 |
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KataraniSword posted:Defense isn't really the issue, I find; it's that we're still a few events away from Lightning Dive (and Kain's BSB) and even further away from Dual Lightning Strike. Our only source of multi-hit physical Lightning-elemental burst commands is Rikku's BSB, too. Edge has arguably the easiest time chaining to his, thanks to Lightning Veil - between everything getting synergy, it's not too hard to get him to 370 MAG, and then everything else can go into ATK. Incidentally, my Garnet was doing 7.8kx2 with Ramuh. Sheepsong + Eidolon's Bond + Dagger of Resolve is nice but I wasn't expecting it to be that good.
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# ? Nov 11, 2016 08:37 |
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Considering that I had zero pieces of +lightning gear, and Omega's RES, I'd thought that I might actually need the extra spells on my mages in case the commands from RW Dusk Decree were insufficient. Nope. Every single hit from Ashe and Papalymo dealt 9999 x4. But given the original parameters of the fight in FF5, that's almost certainly intentional. I wonder how tricky this fight is if Omega isn't being stoplocked, since it was a bear in the original due to a 100% chance of counterattacks upon damage instead of 7-10% based on certain commands. At least this time you're given a lot more hints about how to dismantle Omega, since FF5 gave zero indication of its weakness to stop in the game itself. (Nowadays the Internet and datamining serve to provide such assistance.)
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# ? Nov 11, 2016 08:39 |
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Well Omega can gently caress off. Fight was poo poo last time, who the gently caress asked for a rerun?
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# ? Nov 11, 2016 08:39 |
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And the x11 has been had and results in . . . Lion's BSB and Prishe's SSB. So a quick-first burst with various debuffs which is definitely nice and a percentage Medica with major Regen and Guts. Pretty sweet all around.
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# ? Nov 11, 2016 08:43 |
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NGDBSS posted:Considering that I had zero pieces of +lightning gear, and Omega's RES, I'd thought that I might actually need the extra spells on my mages in case the commands from RW Dusk Decree were insufficient. Nope. Every single hit from Ashe and Papalymo dealt 9999 x4. But given the original parameters of the fight in FF5, that's almost certainly intentional. quote:(Due to Counter Order, the exact chances of countering PHY-type abilities are as follows: 8.37%/10%/6.3%/75.33% chance of Mustard Bomb/Rocket Punch/Flash/Nothing in Normal Form, 9.3%/8.37%/7%/75.33% chance of Mustard Bomb/Rocket Punch/Flash/Nothing in Weak Form, and 10%/9%/5.67%/75.33% chance of Mustard Bomb/Rocket Punch/Flash/Nothing in Very Weak Form. If Omega would refuse to cast Flash, then the chances are instead: 9%/10%/81% chance of Mustard Bomb/Rocket Punch/Nothing in Normal Form and 10%/9%/81% chance of Mustard Bomb/Rocket Punch/Nothing in Weak and Very Weak Form.) And he has a 10% chance of countering WHT/BLK wit Reflect.
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# ? Nov 11, 2016 08:44 |
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It's better than dealing with Rocket Punch/Rocket Punch/Mustard Bomb + Rocket Punch/Rocket Punch/Encircle, at least!
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# ? Nov 11, 2016 08:49 |
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NGDBSS posted:I wonder how tricky this fight is if Omega isn't being stoplocked, since it was a bear in the original due to a 100% chance of counterattacks upon damage instead of 7-10% based on certain commands. At least this time you're given a lot more hints about how to dismantle Omega, since FF5 gave zero indication of its weakness to stop in the game itself. (Nowadays the Internet and datamining serve to provide such assistance.) Overall, running a physical team gives you about a 19-25% chance of eating a counter per attack when you consider that Omega's counters have a 10% chance of happening (7% for Flash) and the way multiple counters are rolled is weird. That said, if you either have a steady source of Blind curing (Blindna, Esuna, Saint Cross, etc) or auto-hit skills (hello, Lifesiphon) then he doesn't actually present the breakneck speed or overwhelming force that he had either in the FF5 take or the original match. Protectga/Shellga/Wall/Breakdowns take his damage down to respectable levels (he does ~5000 AoE with just breakdowns, so I wouldn't recommend that) so it's mostly a matter of eating the initial Flash and then getting lucky with counters not proccing/having enough hones to eat through his defense and 344k HP. Pack Instant KO resist, as usual, to laugh off Wave Cannon and Rocket Punch. Mage teams will have to deal with reflect-bounce shenanigans if they use BLK, or criminally low hones/uses if they use SUM. Either way is kind of arguable, though if you have your own Ashe/Garnet BSB then you can just pop that to do most of your DPS. Otherwise, you'd really want to have Wall and either Song of Swiftness or Sheepsong; a faithga isn't quite as necessary if your team is kitted out enough (though it helps), but you really want the Hastega attached. KataraniSword fucked around with this message at 08:55 on Nov 11, 2016 |
# ? Nov 11, 2016 08:50 |
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FeralWraith posted:FFXI event started up in JPN, took a dive on the banner - Shantotto's BSB gloves. They seem okay, but I was really gunning for a Prishe or Lion relic. My only familiarity with Prishe is from Dissidia, but she seemed quite cheerful and...punchy, which I enjoyed. Anyone play(ed) FFXI that could talk about her a little? She seems well regarded along with Shantotto. So FFXI's story is basically chapters of a book, one for each expansion. It comes over to the US a bit odd since when FFXI released in Japan, it had no expansions, but when it came to the US, the first expansion (Rise of the Zilart) was already out, and the game was sold as one package. The expansions were: -Rise of the Zilart: The obligatory FF story about an ancient civilization (the Zilart, natch) with advanced technology and how they hosed themselves over big time by messing with the Gods and such. -Chains of Promathia: The light goddess, Altana, had a counterpart, Promathia, who was chained away in the void between worlds. Naturally, someone fucks that up. Ties back to RotZ and wraps everything up nice. -Treasures of Aht Urgan: Introducing the Empire of Aht Urgan and the Near East zones, this one is about someone loving up some other ancient civilization's treasures or some such. -Wings of the Goddess: Hey, people have hosed up everything else, why not travel in time and gently caress up history itself? You get to go back to the Crystal War, where you and a fellow present-timer work to ensure your future comes to pass. -Abyssea and other Mini-Expansions: A batch of smaller expansions came out, mostly re-using old zones with new textures and such. Abyssea is an alternate world in which everything is hosed up. You go there to help defend the few small camps of people who are holding out against hordes of monsters. (This is where the old-school grind of FFXI started to change; leveling in Abyssea could be cheesed such that whole alliances could power from 30 to 75 or higher in one night with only a few people actually doing anything.) -Seekers of Adoulin: Introducing the Western Lands, this was the last major expansion for the game. In it, you delve into the wild frontiers of Ulbuka. -Rhapsodies of Vana'diel: The final major content addition, this was a free bit added to the game that served as a 'good bye' story, in which you and all your Mystery Gang buddies from the other stories go on one final adventure. Prishe was one of the main story NPCs from Chains of Promathia, which a lot of broke-brained FFXI veterans will still talk about in either bitter hatred or wistful nostalgia, depending on when you ask them. CoP was a kick to the balls in some places. I went in with about 30 goons the first day and watched us all get murdered to death in the first Promyvion zone we tried. FFXI, unlike modern MMOs (for better or worse, usually worse), did very little to tell you where to go or how to progress. So a lot of times, progression was a matter of either dying in new and hilarious ways, or else waiting for others to do it and update the wiki. I mostly remember Prishe saving my static's asses in the last boss fight of the CoP story, coming in out of nowhere with an Asuran Fists or some drat thing while I was raising our WHM, and also healing us a bit (she was a dual MNK/WHM, which was normally an ill-advised combo, but thanks to NPC bullshit she was good at both). We all loved her because she was one of the few NPCs in the game up to that point that ever got up off their asses and actually fought with you.
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# ? Nov 11, 2016 09:26 |
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KataraniSword posted:Mage teams will have to deal with reflect-bounce shenanigans if they use BLK, or criminally low hones/uses if they use SUM. Either way is kind of arguable, though if you have your own Ashe/Garnet BSB then you can just pop that to do most of your DPS. Otherwise, you'd really want to have Wall and either Song of Swiftness or Sheepsong; a faithga isn't quite as necessary if your team is kitted out enough (though it helps), but you really want the Hastega attached. Don't forget Ninjas; Veils will do about 7k+ with a +30% Ninja damage RM. Less powerful than a Summoner but you'll literally have double the uses.
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# ? Nov 11, 2016 12:36 |
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Did omega, took a lot of trying different things out and tweaking. In the end I went with: Tyro+Whm spamming stop, Tyro also had the full break dance 2 mages with Ashe BSB And the part that brought it together weirdly: Sazh I had his SSB that buffs magic, and used him for dispel which freed up everyone else to their actual job. Basically having anyone that can buff your mages and debuff omega makes a very big difference to being able to finish it off I the timespan of 2 bursts.
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# ? Nov 11, 2016 13:08 |
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NGDBSS posted:I wonder how tricky this fight is if Omega isn't being stoplocked, since it was a bear in the original due to a 100% chance of counterattacks upon damage instead of 7-10% based on certain commands. At least this time you're given a lot more hints about how to dismantle Omega, since FF5 gave zero indication of its weakness to stop in the game itself. (Nowadays the Internet and datamining serve to provide such assistance.) Honestly, I found the no stop run easier than a stop party since I wasn't relying on landing the turn 1 stop. Cloud Goggles on your support, load up on magic and swift bolt, auto-reflect RM on someone, and just plink away. His only dangerous attack is Wave Cannon.
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# ? Nov 11, 2016 13:42 |
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# ? May 10, 2024 21:02 |
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Hey, Omega! First attempt had Yuffie in place of Minwu running Lightning Veil and Halting Rumba, but got wiped out by a flamethrower before I could S/L it. Swapped in Minwu, and after a few times S/L'ing to get a Stop off as the first action, nailed him. Juxta posted:Put Ashe's BSB up as RM for Omega: akiM Thanks for this, by the way, couldn't have pulled it off without you.
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# ? Nov 11, 2016 15:26 |