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Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Critting an Avatar to death isn't the problem, it's the hail-mary crit from the dude that needs a 2 to hit your specialist as it completes a last objective.

e: Maybe no crits in a 'bad' banding?

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Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
I'm totally not agreeing with the idea that crits affect TAGs or HI more.

It isn't the high ARM on these units that make them resilient, as ARM is pretty much the least valuable stat in the game. It is that often times HI will abuse the fact that they literally can't be killed by an ARO from a normal weapon no matter how badly the dice hate you on any given roll without special rules getting involved.

Medium infantry like Intruders are the things crits are the biggest problem for. They've often got a bunch of cool rules to help them stay alive, but their single wound means they simply can not soak a crit and that makes them very dangerous to rely on when deciding how you hope to spend your orders.

Difference between someone luck sacking you once and luck sacking you twice or more can be a pretty big gap.

Of course, if you leave your HI or TAG exposed so a linked HMG throwing massive quantities of crit fishing dakka at it, then yea... your poo poo is going to get wrecked.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
It presents an interesting challenge with TR drones. I can usually stack the odds to get them down to a -9, but there's still a 1 in 5 chance that my ambush unit eats poo poo and dies. Gotta account for that, I guess. :shrug:

Ilor
Feb 2, 2008

That's a crit.

Clawtopsy posted:

It presents an interesting challenge with TR drones. I can usually stack the odds to get them down to a -9, but there's still a 1 in 5 chance that my ambush unit eats poo poo and dies. Gotta account for that, I guess. :shrug:
It's actually less, because there's a chance you could crit as well. If you're shooting with an HMG, for instance, your chances of your ambush eating poo poo and dying drop to 16%. But your point remains.

Not a viking
Aug 2, 2008

Feels like I just got laid

Clawtopsy posted:

It presents an interesting challenge with TR drones. I can usually stack the odds to get them down to a -9, but there's still a 1 in 5 chance that my ambush unit eats poo poo and dies. Gotta account for that, I guess. :shrug:

I'm not sure where you get 1/5 from. This is inside 8" range, but without -3 for surprise shot:

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

Not a viking posted:

I'm not sure where you get 1/5 from. This is inside 8" range, but without -3 for surprise shot:



Oooh, what tool is this?

Sir Teabag
Oct 26, 2007

Cyclomatic posted:

I'm totally not agreeing with the idea that crits affect TAGs or HI more.

It isn't the high ARM on these units that make them resilient, as ARM is pretty much the least valuable stat in the game. It is that often times HI will abuse the fact that they literally can't be killed by an ARO from a normal weapon no matter how badly the dice hate you on any given roll without special rules getting involved.

Medium infantry like Intruders are the things crits are the biggest problem for. They've often got a bunch of cool rules to help them stay alive, but their single wound means they simply can not soak a crit and that makes them very dangerous to rely on when deciding how you hope to spend your orders.

Difference between someone luck sacking you once and luck sacking you twice or more can be a pretty big gap.

Of course, if you leave your HI or TAG exposed so a linked HMG throwing massive quantities of crit fishing dakka at it, then yea... your poo poo is going to get wrecked.

This is my experience too.

When I play my Ariadna every single ARO makes me pause and consider what is going to happen to my expensive one wound attacking pieces. When I play my JSA I walk up the middle of the board tanking poo poo with my armour 3 and two wound HI; feeling invincible the whole time. The fact they have cubes also means it's very likely I can just pick them back up if I need to. Where as with one wound (let's say shock immune for the fun of it) Ariadna elites I've got to run my jabroni doctor up to them (a feat in itself) and then heal them with one roll.

So not only are HI less immune to crits, they are more able to be picked up if need be.

Honestly, it's a completely different game when you have some reliable HI in your faction. It's one of the things I love about this game, lots of diversity for effective play styles.

Not a viking
Aug 2, 2008

Feels like I just got laid

glitchkrieg posted:

Oooh, what tool is this?

Just google infinity dice calculator

Genghis Cohen
Jun 29, 2013
I can see how crits are a threat to anything, but I honestly don't have a problem with it. It's a wild card that makes games volatile. If crits were less punchy, it would be fun, the game would still work. If you took them out altogether, I think you're losing a very cool element.

Not a viking
Aug 2, 2008

Feels like I just got laid

Sir Teabag posted:

This is my experience too.

When I play my Ariadna every single ARO makes me pause and consider what is going to happen to my expensive one wound attacking pieces. When I play my JSA I walk up the middle of the board tanking poo poo with my armour 3 and two wound HI; feeling invincible the whole time. The fact they have cubes also means it's very likely I can just pick them back up if I need to. Where as with one wound (let's say shock immune for the fun of it) Ariadna elites I've got to run my jabroni doctor up to them (a feat in itself) and then heal them with one roll.

So not only are HI less immune to crits, they are more able to be picked up if need be.

Honestly, it's a completely different game when you have some reliable HI in your faction. It's one of the things I love about this game, lots of diversity for effective play styles.

I agree.

If I have two or more wounds on a model, I can basically ignore your ARO for that order if I need to, crits or no (except against DA, explosive, plasma, viral and so on). And that's a really powerful tool in Infinity.

MJ12
Apr 8, 2009

Not a viking posted:

I'm not sure where you get 1/5 from. This is inside 8" range, but without -3 for surprise shot:



The calculation here is a little messed up because it doesn't seem to be factoring in Total Reaction. It thinks the Dronbot has only one return shot.

Sir Teabag posted:

This is my experience too.

When I play my Ariadna every single ARO makes me pause and consider what is going to happen to my expensive one wound attacking pieces. When I play my JSA I walk up the middle of the board tanking poo poo with my armour 3 and two wound HI; feeling invincible the whole time. The fact they have cubes also means it's very likely I can just pick them back up if I need to. Where as with one wound (let's say shock immune for the fun of it) Ariadna elites I've got to run my jabroni doctor up to them (a feat in itself) and then heal them with one roll.

So not only are HI less immune to crits, they are more able to be picked up if need be.

Honestly, it's a completely different game when you have some reliable HI in your faction. It's one of the things I love about this game, lots of diversity for effective play styles.

I think it depends on the kind of HI. Yu Jing's Terracottas for example are pretty crit-resistant because they're super cheap HI. Fireteams of HI are even more crit-resistant because even two crits in a row isn't a horrible thing, you now just have a slightly smaller fireteam (unless it's like, a shotgun template crit). But you have like, really expensive pieces with relatively few wounds for their cost which have the same vulnerability, just a little less.

Genghis Cohen
Jun 29, 2013

MJ12 posted:

The calculation here is a little messed up because it doesn't seem to be factoring in Total Reaction. It thinks the Dronbot has only one return shot.


I think it depends on the kind of HI. Yu Jing's Terracottas for example are pretty crit-resistant because they're super cheap HI. Fireteams of HI are even more crit-resistant because even two crits in a row isn't a horrible thing, you now just have a slightly smaller fireteam (unless it's like, a shotgun template crit). But you have like, really expensive pieces with relatively few wounds for their cost which have the same vulnerability, just a little less.

I used the term earlier that HI/TAGs etc are just slightly less efficient to crits in the long term (as it makes ARM and more elite units less valuable), while single wound models are far more vulnerable to crits. And in all cases the more expensive a model is, the more getting critted hurts - but that can be said of any single FtF roll which goes poorly.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

MJ12 posted:

The calculation here is a little messed up because it doesn't seem to be factoring in Total Reaction. It thinks the Dronbot has only one return shot.

The burst value needs to be manually changed to 4 when using that site with total reaction units.

It is still pretty terrible odds for the Dronbot. 16% chance the Dronbot does damage at 8-16", cover for both sides, and the CA model making a surprise shot. 55% for the shrouded to do 1+ damage.

But we already knew ARO units don't last long to dedicated counters.

admanb
Jun 18, 2014

MJ12 posted:

The calculation here is a little messed up because it doesn't seem to be factoring in Total Reaction. It thinks the Dronbot has only one return shot.


I think it depends on the kind of HI. Yu Jing's Terracottas for example are pretty crit-resistant because they're super cheap HI. Fireteams of HI are even more crit-resistant because even two crits in a row isn't a horrible thing, you now just have a slightly smaller fireteam (unless it's like, a shotgun template crit). But you have like, really expensive pieces with relatively few wounds for their cost which have the same vulnerability, just a little less.

The basic math is that as special equipment goes up, points go up and crit vulnerability increases. As wounds go up, crit vulnerability decreases. So you're gonna see models across all unit types that are more or less affected by crits.

10-20 pt LI/MI/SK are cheap enough that their one-wound doesn't matter, but get into the 30-40 point range and it becomes a problem. This is particularly notable to Nomad players, who between Intruders and Reverends have a LOT of one-wound MI in that range.

HI in the 30-40 point range are very efficient, but at 50-60 they're gonna feel bad about crits -- even if they don't drop. PanO has both ends of this, but MO definitely see the vulnerability of costly HI.

3-wound HI (2-wound + NWI) and cheap TAGs that fall in the 70-80 point range are the last level of this, followed by everything else.

Corbeau
Sep 13, 2010

Jack of All Trades
Friendly reminder that CB playtests and balances the game without crits. They might have changed this policy since N3 (I'd hope), but were pretty open about this in the past. Crits are/were considered a mechanic to shake up predictability, not alter balance, and they didn't want playtest games abruptly ending (and thus giving limited data) due to low-probability crits.

Which is a mistake, because crits very obviously do affect game balance.

Also, this guy gets it:

quote:

The basic math is that as special equipment goes up, points go up and crit vulnerability increases. As wounds go up, crit vulnerability decreases. So you're gonna see models across all unit types that are more or less affected by crits.

Infinity is a game of positional risk management, with orders as it's currency. 1W models are very risky to funnel orders into because your investment vanishes after one piece of bad luck.

Corbeau fucked around with this message at 00:54 on Nov 12, 2016

Khisanth Magus
Mar 31, 2011

Vae Victus
That was a fun game. First escalation league game, against pano military orders. Highlights if the game were my intruder shrugging off a panzerfaust to the face and his doctor refusing to die to all the bullets my mobile brigada pumped into him all game, taking my final order on round 3 to die.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Ilor posted:

It's actually less, because there's a chance you could crit as well. If you're shooting with an HMG, for instance, your chances of your ambush eating poo poo and dying drop to 16%. But your point remains.

A countercrit is a good result, but losing the surprise shot on following attacks is pretty killer.

Not a viking posted:

I'm not sure where you get 1/5 from. This is inside 8" range, but without -3 for surprise shot:



If my opponent lets me get a camo marker within 8" of their TR drone they deserve to lose it. You're better off moving into CC at that point, anyway.

The 1/5 is a rough stab at 4 dice each having a chance to crit. It's probably a little less than that, but still a pretty significant chance. '4%' seems way too low.

Here's the actual math on it, with:

Chasseur:
in cover.
with Surprise Shot
with Camo
in good range
(Ideal situation)

TR drone:
Out of cover
in +0 banding
(Average situation)


It's a frequent-enough occurrence that it seems like a frustrating feature.

Clawtopsy fucked around with this message at 10:49 on Nov 12, 2016

tokenbrownguy
Apr 1, 2010

Totally. In my meta, if I'm shooting with a Chassy's rifle I've already lost. They're 100% for mines, objectives, and flamethrower-ing TR bots, Atlantas, and anything else that thinks its fly in ARO. drat that 15%, ''cause I'd rather play the template shell game than BS11 vs whatever any day.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Chasseur was just the first Camo/Infiltraitor I picked with 'normal' stats. I'd also say it's more your opponent's failing if they leave an open path right to their TR drone, too, as that's usually one of the first things you want to kill.

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
The thing with TR bots is that you do sort of need a plan for them when making your list. Four dice are four dice, and that can really trip up your traditional attacking pieces.

Unless you've got something reliable like an Intruder preventing it from rolling at all, or something like a pitcher, usually the most reliable means of dealing with them is deploying such that you can use a coordinated order on a set of models that you can afford to lose any one of. 3x normal roles often gets the job done.

Ilor
Feb 2, 2008

That's a crit.
Most times, a simple CH:Camo sniper will do the trick. Set up so as to engage from beyond 32" (-3 range band for the TR HMG, yet +3 for the Sniper), having camo (-3), attacking from a marker state (-3 MOD for Surprise Shot), and being in cover (another -3 MOD) brings you to -12. No TR bot can hit at -12, and will be forced to Dodge (which it does at -3 for being a Remote and -3 more for Surprise Shot). Chances are very good you'll at least get a hit on it.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Cyclomatic posted:

The thing with TR bots is that you do sort of need a plan for them when making your list. Four dice are four dice, and that can really trip up your traditional attacking pieces.

Unless you've got something reliable like an Intruder preventing it from rolling at all, or something like a pitcher, usually the most reliable means of dealing with them is deploying such that you can use a coordinated order on a set of models that you can afford to lose any one of. 3x normal roles often gets the job done.

This election. :allears:

Pierzak
Oct 30, 2010


Pierzak fucked around with this message at 06:18 on Nov 13, 2016

BattleMaster
Aug 14, 2000

I'm down with more styles Moderators and Order Sergeants.

BlackIronHeart
Aug 2, 2004

The Oath Breaker's about to hit warphead nine Kaptain!
So the Tech Bees just don't wear pants, huh?

admanb
Jun 18, 2014

BlackIronHeart posted:

So the Tech Bees just don't wear pants, huh?

pants are for closers

Not a viking
Aug 2, 2008

Feels like I just got laid
Oh wtf CB. At least put loving pants on your cheesecake!

Genghis Cohen
Jun 29, 2013
Ugh, it really irks me having the same hobby as people who look at a mini/concept like that and think 'ooh, something I should have!'. Then you're at an event or playing a pick-up game and it becomes apparent your opponent is using those models and thinks they're great, and you just have to avoid eye contact and it completely poisons your opinion of him.

Flipswitch
Mar 30, 2010


I'm the high heels on the Order Sergeants.

Stupid sexy crusaders.

Pierzak
Oct 30, 2010
The new Tohaa dossier is confirmed to be a Gorgos pilot, this is the actual Sukeul:



Also I like the cheesecake, if it kills your opinion of me please put me on ignore now tia

Pierzak fucked around with this message at 15:29 on Nov 13, 2016

Pierzak
Oct 30, 2010
Gecko pilot and the other proxy poses:





Pierzak fucked around with this message at 18:12 on Nov 13, 2016

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
That tech-bee and Gujia pilot are rather bad.

Only real complaint about the order sergeants is the high heels. I really wish they would just stop with the non-sensible footwear. Poses are action/power poses and not weak knees poses. I file boob armor under the same category as the pec, shoulder, and bicep armor on the male order sergeant, which is to say that I'm fine with armor on male models looking hyper-male and armor on female models looking hyper-female, so long as their posing is appropriate. High heels are just not an inherent part of the female form, so I'm disinclined to view them as an expression of form in the same way I'll make allowances for pec armor.

BattleMaster
Aug 14, 2000

Oh drat I didn't notice the heels in that first picture. Yeah I don't really want my special ops soldiers running around in heels.

Sir Teabag
Oct 26, 2007
But they have martial arts, so they don't make a click-clack sound as they sneak through the hall ways of that Yu Jing black site.

Quick tournament report.

Played in a six player tournament this weekend. I brought out my JSA for the second time as the missions were all 20x20 and thus I could run wild with my Haramaki and still have a good chance at getting objectives.

First mission was a challenge! I had played the local Steel Phalanx player at the last tournament and was caught off guard by how loving nasty Thrasemadyes was. So I wanted a rematch and challenged him to the first game of the tournament. It was the mission occupy buildings with the secondary collect dog tags. He went first and the rolls were in his favour from the get go. First turn he manages to kill my ARO pieces (the first time I've ever lost a missle launcher Haramaki!), and a Blitzen Haramaki. Not a bad go all things considered. He pushed his Myrmidon team with Phoenix up to the centre, ready to kick the doors off some buildings and earn some points. My first turn, Yojimbo guns his engine and is ready to take some heads. Needing a 17 to throw smoke and avoid hot death from a TR bot I roll an.... 18... and eat poo poo.

Then we had a bit of a rules quandary as I moved a TO camo marker through one of the central buildings. Does my TO reveal when he opens a door? My thoughts are no, as it is a short move skill; his thoughts are yes. So we call the Tournament Organizer over. It doesn't reveal, so I sneak over to the door nearest the Phoenix team. I open the door and he delays. So I burn the rest of that order and then at the start of a new order to round the corner and end in base to base with Phoenix. This reveals Saito Togan! Now the next 30 minutes were spent while he tried to understand his ARO.... he engaged with a myrmidon (kicking the myrmidon out of the link), and his chain rifle Myrmidons couldn't hit me before I got to combat without hitting each other. Phoenix was in a four-man link so he has SSL2, except one of them engaged and Phoenix is using CC. So he is actually in a three man link and gets hit with my surprise attack mod, as link bonus are removed as soon as a link breaks or is reduced. So I declare I'll use MA lvl 4 to have burst two, hitting against the engaging guy that moved into b2b and one against phoenix. But I can't do that, because he isn't in base to base yet. So the myrmidon makes an unopposed dodge roll to get into B2B. We have to call the TO over, because does Phoenix now get +1 to burst for out numbering? And at this point my opponent gets it in his head that he has a CC attack with the myrmidon that engaged too (even though engage was his ARO). It took like 5 minutes to explain, no you don't get an unopposed dodge roll into CC and an unopposed CC attack that same turn. IN the end, I hack down Phoenix and then his buddy that jumped in to help. No one could shoot back because they had -12 to hit! Saito eventually died to a chain rifle hit as he hid in a building. And I had a ninja occupying another building. I end up losing 8-2 becasue my opponent had occupied two buildings and my suicide run across the table to get to the centre building.

Game two was against Military Orders. My usual opponent, and he brought his Joan and De Fersen list.
The game was investigate alien artifact. I had turn one, and started out with Yojimbo once more. He drove his speedy self all the way up the flank, smoking as needed and dropped off some crazy koalas to paralyze some sniper ARO pieces. Then I thought I would try and rambo through some cheerleaders, but was stopped short by a crit on during the first ftf roll. To add insult to injury, poor Yojimbo was set on fire and burned through his NWI. No biggie though, as I moved my Haramaki team into defensive positions and my ninja de-cloaked and successfully investigated the artifact before returning to cover to re-cloak. His first move was to open up on my Haramaki missle launcher with his burst 5 Hospitaler HMG. I end up getting diced and going down. Which sucks, because as I write this up now I realize I misplayed how impact tempaltes work and his team should have been blasted away as they were all bunched up. No matter, because as the knight tried to slice the pie and pick off another Haramaki I hit him with a crit from my blitzen: isolating and immobilizing the crusader. He then moved around with De Fersen and tried to take out my Rui Shu, but my ninja decloaked for an unopposed Redrum. I put a wound on him, but he took down my remote with his spitfite. Then he promptly killed my Ninja Hacker with Trinity, AND immobilized one of my Haramaki.

MY Haramaki go ballistic and run impeutously towards him, kicking up all kinds of poo poo. But the game ground to a creaming halt when the Domaru threw an E/M grenade at the bunched up knights. This time, I remembered how templates worked, but had to explain it to my opponent. And then have the TO come over and re-explain it. So we're all set to go, I need to roll a 17 to hit and I....roll an 18. gently caress... this happened before! The Domaru dies and I'm in LoL. Not that it matters because we now have 20 minutes left, and I know we're not going to get to my turn three. My opponent run forward and grabs some points from the alien artefact, and being the sporting fellow that I am, I point out that he can get the secondary using his last order and get the win (as we won't be playing round three anyway). I lose 7-2 (would have been 4-2).

Up next is my JSA vesus Bakunin (aka the Morlock Horde) in coding sequence.
A good game that I won't recount too much of. It was very satisfying but I lost 3-2 and only got to play two turns again. It ended with me faiing four straight Wip 10 rolls that would have tied the game. I only had 15 minutes for my turn two, which was going to be the last turn so I had to make a hail mary play rather than being cautious. If I had had three turns I'm sure it would have turned out differently. My Rui Shui was the MVP for that game, followed by Yojimbo.

In my first turn, I used an order to cancel his extremely impetuous order because I didn't want hm driving into chain rifle range of two morlocks. Instead, my Haramaki blew them away and then Yojibmo drove up the flank and circled around into his deployment zone. Yojimbo only paused to place two crazy koalas at the flanks of his moderator link team before hunkering down for turn two. And this was awesome because now all his surviving morlocks were running back into his deployment (he started with.... I want to say 8 to 10, plus some pupnicks and a chimera). This mean that my Rui Shui and Missle Launcher Haramaki were shooting the morlocks in their back as they ran. They couldn't pop smoke because that wouldn't oppose the Rui Shui with it's MSV2, and that meant they were dodging against my BS 19 Haramaki missle boy.

It was a great game but I'm still salty that I lost because I didn't get a third turn. I had 10 out of 13 orders remaining to start turn two and would have played it very differently. But, what can you do? At least my opponent is one of my favorite people to play. He was very organized and very practiced. He had a token dispenser that he built for all his meta-chemistry rolls, and had all the impeutous/irregular tokens he needed on the table beside his models so we could tell who had and hadn't moved. That said, the SALT!

It was a good outing, but I'm not sure I actually played three rounds in any game. Which is a stark contrast with my Ariadna that I always finish games with. I really don't know what was up, other than bizarre template interactions and the whole Saito Togan CC showdown/slowdown. I'm probably going to switch back to Ariadna for tournaments, until I get more practice with my JSA and am rock solid on how all the CC interactions can play out.

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.
Apparently it takes a WIP check to put on pants in the Infinity universe.

Genghis Cohen
Jun 29, 2013

Sir Teabag posted:


Quick tournament report.


Sounds like some fun CC shenanigans, and like you were right about the surprise attack on the Phoenix/Myrmidon link. Also sounds as if you haven't had much luck! Pretty hard-hitting armies to play against, all high-value links, including yours. Would be interested to see how 20x20 missions affect peoples' lists. All tournaments I've ever done are ITS, and while I like it I can see the missions dictate play-style nearly as much as the core rules. Would also like to try Limited Insertion ITS.

JSA don't really appeal to me as an army aesthetically, but I like to play against them, tactically they seem like they play the way I want to play. Flair and aggression.

Sir Teabag
Oct 26, 2007

stabbington posted:

Apparently it takes a WIP check to put on pants in the Infinity universe.

And they are PanO so...

Corbeau
Sep 13, 2010

Jack of All Trades
Okay, I gotta be honest: I do like a lot of Infinity female minis for the sex appeal. Thing is, I have trouble finding the sex appeal in most of their cheesecake minis, including that tech-bee. Female ninja, spec-ops operative, or shotgun-toting highlander? Badass and hot... when their gear and bearing reflect power and capability. When their equipment is blatantly hamstrung by classic distortion for a perceived male gaze, it just feels gross. I bought into Haqq because I liked the female Halqa and Ghulam sculpts, which are/were some of the most reasonable in the game (and, IMO, most attractive).

When I think about it this way though, my motives are almost as bad as those of the cheesecake audience. Just operating with different (albeit hopefully less harmful) norms of "attractive." :smith:

Sir Teabag
Oct 26, 2007

Genghis Cohen posted:

Sounds like some fun CC shenanigans, and like you were right about the surprise attack on the Phoenix/Myrmidon link. Also sounds as if you haven't had much luck! Pretty hard-hitting armies to play against, all high-value links, including yours. Would be interested to see how 20x20 missions affect peoples' lists. All tournaments I've ever done are ITS, and while I like it I can see the missions dictate play-style nearly as much as the core rules. Would also like to try Limited Insertion ITS.

JSA don't really appeal to me as an army aesthetically, but I like to play against them, tactically they seem like they play the way I want to play. Flair and aggression.

I was in it for the fun CC shenanigans and Saito delivered! I'd say our meta is fairly evenly split between LI and HI proponents, so I don;t actually think 20 x 20 instead of ITS changed peoples lists all that much. Two of the missions selected gave a bonus to hackers and engineers, and many people bring hackers to the table regardless of the mission. The third didn't require any specialists, but I still packed an engineer, doctor, and hacker for it anyway. I had a bit of poor luck, but rolled a handful of meaningful crits too, so it wasn't all bad! Still miffed about failing four straight wip 10 rolls though! I'm sending the Haramaki back to school. I'm all about the JSA aesthetic; even all the spindly little scabbards that break off whenever I transport them to a tournament. It just grabs me! TO CC experts are a real game changer that play to my preferred style (high risk/ high reward).

The fact that many people weren't actually finishing their games has started a discussion about Limited Insertion ITS as the next event, and as the main Ariadna player they were kind of feeling me out if I thought it was possible to do with that faction. I'd say yes for USARF and Vanilla, probably not for MRRF. So my decision to go back to Ariadna for tournaments until I'm more familiar with JSA means I'll probably be playing a Kazakh heavy limited insertion list soon. I'll be sure to post a report from that too!

...of course maybe I could just run 10 ninjas..... :ninja:

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Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
If we are being real, men and women are attractive to each other. You just don't go down to the gym and happen to see a woman that works out and say to yourself: that isn't hot. Nor should anyone be under any delusions that women down at the gym are not thinking the exact same thing when they see a man that is working out. Even during the non-meat market hours where everyone in the place is legit focused on trying to get their their sets in and leave.

The dividing line between being creepy or not is if someone hits that thought and their entire thought process then derailed into fixation on that one aspect. Standing there and staring while attempting to undress them with your eyes is rude and creepy, because you've skipped right past respectful and fleeting appreciation into some pretty invasive assumptions. If you just think to yourself: they look good, and then move on to your next thought, just about every person would simply be flattered if they could read your thoughts.

Which is my problem with pure cheesecake, and also my problem with puritanical logic. There isn't anything interesting in that Tech-Bee sculpt that isn't 100% focused on being T&A in a suggestive pose targeted at the creeper that wants to sit there and stare in a fixated manner. However, I've got an equal problem with puritanical thinking that makes a big deal about things like the Bagh Mari sniper having a nice butt, because guess what: it looks like a nice butt because it looks like a female butt. Freaking out about every instance of recognizable T&A, is more or less literally a call for a burka analog that makes sure to hide everything last bit of the female form from sight, which is problematic. Special care also needs to be taken to avoid the really insidious suggestion that female miniatures shouldn't look female and be indistinguishable from the male miniatures which is, when you really think about it, dangerously close to a suggestion that a woman can't be taken seriously as a capable combatant unless they look like a man (especially when the male models often have equipment giving them exaggerated male traits).

One trait among the many that make you appreciate the collective whole: normal, and most likely entirely unavoidable. Only trait of note and is there for you to stare and fixate on it: creepy. A forbidden trait that must be totally hidden away: repressive.

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