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Kazvall posted:https://archive.org/details/Diablo_1996_Blizzard Is there anything you need to do in particular to get the game set up on Windows 7? I found an HD mod here, but I don't know if you need some other patch to get the game running. Also, are there any quality-of-life mods that improve the interface or add any conveniences? I also thought about checking out the Hellfire expansion. Do you need to do anything special to get it working?
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# ? Sep 2, 2016 05:00 |
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# ? May 13, 2024 06:43 |
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Max Wilco posted:Is there anything you need to do in particular to get the game set up on Windows 7? I found an HD mod here, but I don't know if you need some other patch to get the game running. Also, are there any quality-of-life mods that improve the interface or add any conveniences? That mod you're linking already has a bunch of quality-of-life improvements, notably increased movement speed while in town and ALT-highlighting of items.
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# ? Sep 2, 2016 05:03 |
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gradenko_2000 posted:That mod you're linking already has a bunch of quality-of-life improvements, notably increased movement speed while in town and ALT-highlighting of items. Will that mod work with Hellfire too? There's a link to another mod for Hellfire called 'The Awakening', and there's a page saying you need to download a registry entry to get the game running properly on Win7. Can I run the game with the HD mod alone, or do I need to download the registry entry.
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# ? Sep 2, 2016 05:39 |
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Belzebub is singleplayer. Tchernobog is multiplayer. It's the only mod that adds resolution support at this time. It's also not being worked on anymore. If you don't want to have to mount the .iso, you can copy the diabdat.mpq from the .iso to the Diablo folder. Hellfire works kind of like a mod for Diablo in that it contains the diabdat.mpq already and runs off that. You can simply move the mod files over to the Hellfire folder and run them. The Dark or The Hell are pretty good. I'm waiting for The Hell 2 before I start playing another mod.
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# ? Sep 3, 2016 22:35 |
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Well, I got the game installed with no problem. It even started immediately and I was able to play it with no issues, save for a brief visual snag on the load screens (Although that didn't last after I installed the 1.09 patch.) I installed Belzebub, and it seems to be working fine. Right off the bat, I like how the are options to adjust how fast you walk in town, that townsfolk have quest icons, and that now there's no dithering in the dungeons is reduced. I know this sounds like an odd thing to ask, but do you 'miss' anything by not playing through unmodded version? I like the quality of life changes, but I don't really know how the new content from Belzebub is integrated, and what it changes or adds to the vanilla game.
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# ? Sep 4, 2016 05:01 |
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I don't miss anything. The extra res and QOL changes honesty make it feel better than a lot of Indy RPG releases. It still had stuff like Gear With Negative Stats and doesn't hold your hand to find things, and bosses are really frigging hard.
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# ? Sep 4, 2016 07:34 |
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Belzebub adds a poo poo load of quests, I believe, including the ones that were originally cut from Diablo. A lot of the quest/event stuff has been moved into another instance, like you have to open a TP in the butchers room, to get to his chamber. I'm playing Multiplayer, though, and that client has no quests for multi but it's been tweaked to provide a better experience without them.
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# ? Sep 4, 2016 21:19 |
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Kazvall posted:Hellfire works kind of like a mod for Diablo in that it contains the diabdat.mpq already and runs off that. You can simply move the mod files over to the Hellfire folder and run them. The Dark or The Hell are pretty good. I'm waiting for The Hell 2 before I start playing another mod. I just installed Hellfire in a separate directory. Can I merge the .mpq files into the main Diablo directory, or do I have to keep Hellfire separate, and extract the mod files over. I ask because I started a game without Hellfire installed, and I'm wondering if I add the Hellfire content in without having to start a new game.
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# ? Sep 5, 2016 07:40 |
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Kazvall posted:Belzebub adds a poo poo load of quests, I believe, including the ones that were originally cut from Diablo. A lot of the quest/event stuff has been moved into another instance, like you have to open a TP in the butchers room, to get to his chamber. It blew my mind, when you were able to enter one of the houses, and clear out its cellar for Hellfire worm monsters. I had read about it before, and it was great to see it in the game, although we'll never know how it would've really been with Blizzard behind it. The "worms in the cellar" had always intrigued me, ever since I saw it in a design document.
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# ? Sep 5, 2016 09:01 |
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Max Wilco posted:I just installed Hellfire in a separate directory. Can I merge the .mpq files into the main Diablo directory, or do I have to keep Hellfire separate, and extract the mod files over. I ask because I started a game without Hellfire installed, and I'm wondering if I add the Hellfire content in without having to start a new game. If it's a hellfire mod it needs hellfire. Hellfire has the .mpq file already, regular Diablo needs you to copy it from the .ISO. BTW the worm cellar is not a hellfire addition, it's a missing d1 quest. There's a lot of quests they never finished and some mods add them in. Hellfire dungeons are on the right side of the map, or near the catacombs entrance
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# ? Sep 5, 2016 21:59 |
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Kazvall posted:If it's a hellfire mod it needs hellfire. Hellfire has the .mpq file already, regular Diablo needs you to copy it from the .ISO. Sorry, what I meant was the Belzebub mod. I copied the diablodat.mpq file over from the Diablo .ISO, so it doesn't have to load it from the disc when I run Belzebub now. The Hellfire .ISO has four.mpq files (hellfire.mpq, hfmonk.mpq, hfmusic.mpq, hfvoice.mpq). When I started the Hellfire .exe, it asked for the Diablo CD. When I tried copying the Belzebub files into the Hellfire directory, and ran the mod with the Diablo .ISO mounted, it didn't seem to recognize the Hellfire files, as the Monk class didn't show up. I also tried copying the Hellfire files into the main Diablo directory, with the the diablodat.mpq, but it still didn't seem to work. Sorry if I'm being real dense about this.
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# ? Sep 5, 2016 22:46 |
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Kazvall posted:BTW the worm cellar is not a hellfire addition, it's a missing d1 quest. There's a lot of quests they never finished and some mods add them in. Hellfire dungeons are on the right side of the map, or near the catacombs entrance I thought you were pretty clear on that. While I've never been a fan of having a final boss -after- Diablo, the two new dungeons introduced in Hellfire were alright with me, the Alien-like Hive especially. It also featured one of my favourite things in Diablo 1, namely changing the town map. There's just something about morphing old tiles and sprites into something else that fascinates me, which 3D graphics never did. It doesn't feel like you're supposed to change static pictures, almost like you're breaking the game, while fully rendered 3D stuff is more ephemeral to me.
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# ? Sep 6, 2016 07:37 |
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Yeah belzebub will not work with Hellfire at all. It's based on vanilla. Hellfire and diablo are not compatible for mods.
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# ? Sep 6, 2016 18:24 |
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I don't suppose anyone would know why in my ES install I have pretty much everything except a fully-equipable merc? It shows all the spots, but when I over over anything with gear that's not the standard stuff it just shows red and doesn't let me drop it in.
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# ? Sep 17, 2016 02:43 |
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Target Practice posted:I don't suppose anyone would know why in my ES install I have pretty much everything except a fully-equipable merc? It shows all the spots, but when I over over anything with gear that's not the standard stuff it just shows red and doesn't let me drop it in. You need plugy for the equipable merc
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# ? Sep 17, 2016 02:50 |
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dis astranagant posted:You need plugy for the equipable merc Well I mean I have the shared stash and other PlugY stuff, and two extra pages on my character info sheet (but it doesn't look like the way I remember it looking when I played on Eastern Goons). Target Practice fucked around with this message at 03:24 on Sep 17, 2016 |
# ? Sep 17, 2016 03:20 |
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Now that I think about it, ES doesn't support full merc equipment by default because of mac compatibility (there's no plugy for mac, or wasn't back when ES was relevant). Pretty sure all you have to do is add a line for it to your plugy.ini.
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# ? Sep 17, 2016 05:53 |
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dis astranagant posted:Now that I think about it, ES doesn't support full merc equipment by default because of mac compatibility (there's no plugy for mac, or wasn't back when ES was relevant). Pretty sure all you have to do is add a line for it to your plugy.ini. This is pretty much exactly what you need to do, but for mercmod.ini. (found in your ES directory) Find the commented out lines for the allowed equipment and remove the semicolon. Sometimes switching between patches messes with the ini file so make sure your mercs all have the correct allowances. To be able to equip ring/amulet/gloves/boots/belts the allow line should include the numbers 47,56,10,12,50 after the standard equips. Make sure to add this to each merc though. (merc2 merc3 merc4 merc5) Hope this solves your problem duder.
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# ? Sep 17, 2016 23:06 |
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Okay I found that and tired it, which didn't work. I think I was loving something up because I was trying to use the stuff on Mad Brahmin's site along with everything else. I think I just don't know enough to try and reconcile Mad Brahmin's d2loader and es launcher with the PlugY stuff. I guess It might be a case of choosing between the PlugY changes or the D2HackIt plugins?
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# ? Sep 18, 2016 03:16 |
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Target Practice posted:Okay I found that and tired it, which didn't work. I think I was loving something up because I was trying to use the stuff on Mad Brahmin's site along with everything else. I think I just don't know enough to try and reconcile Mad Brahmin's d2loader and es launcher with the PlugY stuff. I guess It might be a case of choosing between the PlugY changes or the D2HackIt plugins? Pretty sure the d2hackit stuff requires a realm.
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# ? Sep 18, 2016 03:28 |
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dis astranagant posted:Pretty sure the d2hackit stuff requires a realm. Nah, it works in SP when you use his SP instructions, but it requires a D2 loader and modified ES launcher. Using those everything with ES works, but I couldn't get the merc stuff to work. Now I see how you're supposed to uncomment the mercmod.ini. You also lose the greatly expanded inventory that straight PlugY gives you, but that's not a dealbreaker.
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# ? Sep 18, 2016 03:35 |
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Okay, started the process over again. Installed ES using the VM on the front page of the ES wiki. Installed the stuff from Mad Brahmin's site as per the instructions under "For Singleplayer Users". This is what my current mercmod.ini looks like. I'm not sure if I'm editing this correctly, or if i am, if it's even being loaded into the game, since I'm using MB's D2loader. I just tried the first one, thinking that would have to be the Rogue, and it's currently not working. Edit: How do you find what these loving numbers mean, like the class and item codes, I guess? code:
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# ? Sep 18, 2016 06:51 |
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You uncommented the wrong line. It's the allow line under each merc that needs to be uncommented. After that, add the numbers from the line that you accidentally uncommented to each merc allow line in addition to the numbers that are already there. Make sure to recomment that first line you removed the semicolons from just in case that messes with stuff.
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# ? Sep 18, 2016 17:41 |
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Get tunngle and hang in the Diablo - HD Mod channel if you want to multiplayer some Tchernobog. It's under RPG on the left side network explorer, in app.
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# ? Sep 18, 2016 19:05 |
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Well I made the changes that I think I needed to make, based off the last post. Still not working. I really think the reason is that I'm using MB's stuff and it will only load stuff with D2HackIt.dll, and the custom launcher is reflective of that. D2HackIt only loads .d2h files, and renaming the .dll files to .d2h obviously doesn't work. I mean I'd rather have the autostocker stuff, pick, ammoguard, etc. than a fully kitted-out merc and the larger inventory space I guess but it's still kind of a bummer.
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# ? Sep 18, 2016 19:22 |
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Target Practice posted:Well I made the changes that I think I needed to make, based off the last post. Still not working. I really think the reason is that I'm using MB's stuff and it will only load stuff with D2HackIt.dll, and the custom launcher is reflective of that. D2HackIt only loads .d2h files, and renaming the .dll files to .d2h obviously doesn't work. gently caress it, I have at least one more try in me. Does your current mercmod file look like this? code:
Fake Edit: Isn't madbrahmin's d2hackit included in the download of es300r? It would be really weird if it conflicted with mercmod after being included with eastern sun by default.
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# ? Sep 19, 2016 00:22 |
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Welp, fired up the ES VM and the dumb charged bolt bugs in act 2 crash the game every time they take a hit.
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# ? Sep 30, 2016 10:04 |
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If anyone's interested, I've got Goontopia running again from Garfu's files he sent me(and got the game running on Windows 10), I'm going to bed now so there's no guarantee that it will still be up by the time I get back on the computer, but here's a guide on how to connect: http://d2es.urcraft.com/viewtopic.php?id=2
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# ? Nov 13, 2016 09:30 |
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deathrat posted:If anyone's interested, I've got Goontopia running again from Garfu's files he sent me(and got the game running on Windows 10), I'm going to bed now so there's no guarantee that it will still be up by the time I get back on the computer, but here's a guide on how to connect: http://d2es.urcraft.com/viewtopic.php?id=2 #d2es on synirc if anyone wants to chat, it's only me and downtime right now and downtime doesn't talk. Or discord later on if we get players. 360 ping from eu, dang Jusupov fucked around with this message at 11:12 on Nov 13, 2016 |
# ? Nov 13, 2016 10:48 |
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Discord https://discord.gg/aMus7Rx Garfu fucked around with this message at 18:01 on Nov 13, 2016 |
# ? Nov 13, 2016 17:25 |
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# ? Nov 13, 2016 19:16 |
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?!?!
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# ? Nov 13, 2016 19:19 |
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Sweet merciful Jesus I am so there
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# ? Nov 14, 2016 00:10 |
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I just want to play regular old LoD
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# ? Nov 14, 2016 00:16 |
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So I'm still working my way through Diablo 1 via the Belzebub mod. I was looking at the list of quests for Belzebub, and I noticed that they restored the Map of the Stars quest. Is there a way to avoid starting the quest? I've read that you can restart the game and reset the timer, but with Belzebub, does that just mean restarting back in town, or do you need to start the game from scratch?
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# ? Nov 14, 2016 23:23 |
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Star Man posted:I just want to play regular old LoD
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# ? Nov 14, 2016 23:46 |
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Now is not a good time. I get to spend my week of Thanksgiving at home working on my senior capstone portfolio.
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# ? Nov 14, 2016 23:49 |
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Max Wilco posted:So I'm still working my way through Diablo 1 via the Belzebub mod. I was looking at the list of quests for Belzebub, and I noticed that they restored the Map of the Stars quest. Is there a way to avoid starting the quest? I've read that you can restart the game and reset the timer, but with Belzebub, does that just mean restarting back in town, or do you need to start the game from scratch? Do a new game and select your character rather than loading a game? Stuntman posted:Wanna team to rush our first chars on the new ladder? Reset is on the 22nd and I'd be playing HC east. Sweet baby jesus I might join you. The only d2 I play is hc us-east.
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# ? Nov 15, 2016 00:00 |
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Or you could always try out this while you wait... http://forums.somethingawful.com/showthread.php?threadid=3797978 Realized we never actually pasted the thread link in here
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# ? Nov 15, 2016 00:02 |
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# ? May 13, 2024 06:43 |
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Garfu posted:Or you could always try out this while you wait... gently caress my life.
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# ? Nov 15, 2016 03:27 |