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There is already fan art of every variety of the Kett.
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# ? Nov 15, 2016 20:50 |
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# ? May 15, 2024 03:21 |
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euphronius posted:She is annoying. She stays on the Normandy. Meh. At worst she's boring.
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# ? Nov 15, 2016 20:51 |
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there's a lot to do shepid. maybe some other time
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# ? Nov 15, 2016 20:52 |
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Femshep samara tali was my matriarch squad. Loved them all.
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# ? Nov 15, 2016 20:53 |
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marshmallow creep posted:Something about their faces reminds me of Thane...with bone cancer. They made a human with bonehats
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# ? Nov 15, 2016 21:10 |
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Dan Didio posted:Soap! Your knife has overheated! Now, remember; switching to a reloading mechanic is always more fun than a cooldown mechanic. *Runs or of ammo in a universe where they have unlimited-round magazines* Seriously, they couldn't even be bothered to come up with a 'quality' in-universe reason for the switch. A blended mechanic where you have over-heating but can use cooling-magazines to instantly reset your heat would have made more sense.
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# ? Nov 15, 2016 21:19 |
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Thor-Stryker posted:
Especially since cores are spread so thick you can't really run out of ammo anyways. It would also make heavier weapons, like the Heavy Pistol, more viable as a primary weapon.
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# ? Nov 15, 2016 21:23 |
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i look forward to romancing one of the boneguys
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# ? Nov 15, 2016 21:26 |
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Zzulu posted:i look forward to romancing one of the boneguys It's time to enter the bonezone
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# ? Nov 15, 2016 21:27 |
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Romancing the Bone
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# ? Nov 15, 2016 21:28 |
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I wish Bioware wasn't so stingy with in game skeletons. It's what limits them to humanoid aliens. Blizzard has a unique skeleton for each character in Overwatch which is crazy.
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# ? Nov 15, 2016 21:36 |
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Trast posted:I wish Bioware wasn't so stingy with in game skeletons. It's what limits them to humanoid aliens. Blizzard has a unique skeleton for each character in Overwatch which is crazy. But they're all humanoid too...
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# ? Nov 15, 2016 21:48 |
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Mymla posted:I brought miranda on pretty much every single mission because she had warp and overload, so she countered every enemy in the game. Trast posted:She also had a passive bonus to party damage. These are weird ways to spell "dat rear end."
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# ? Nov 15, 2016 21:50 |
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SgtSteel91 posted:But they're all humanoid too... Yes but they're different heights, weights, widths, body types, etc.
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# ? Nov 15, 2016 21:53 |
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If BioWare makes new skeletons they won't be able to dip into their animation library that they've been using since, I dunno, jade empire? wonder who's gonna be the first person to do the air-quotes this time
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# ? Nov 15, 2016 21:56 |
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Kurieg posted:Yes but they're different heights, weights, widths, body types, etc. This. I'm guessing if Blizzard had a need for a four legged model they would make it. Bioware seems to not want to invest the time in that kind of skeleton even though if could lead to some cool looking aliens.
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# ? Nov 15, 2016 21:56 |
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Trast posted:I wish Bioware wasn't so stingy with in game skeletons. It's what limits them to humanoid aliens. Blizzard has a unique skeleton for each character in Overwatch which is crazy. I suspect that this has a lot to do with how they do cut scenes. A lot of in mission cut scenes include your current party in the background, I suspect that with one universal skeleton they can apply one sequence of animations to any character that might be there. If they do multiple skeletons they would potentially have to create multiple versions of each cut scene to account for whatever combination of skeletons might be present.
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# ? Nov 15, 2016 21:57 |
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Pattonesque posted:wonder who's gonna be the first person to do the air-quotes this time It'd better be a turian, is all I'm saying
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# ? Nov 15, 2016 22:08 |
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tayvaan posted:I suspect that this has a lot to do with how they do cut scenes. A lot of in mission cut scenes include your current party in the background, I suspect that with one universal skeleton they can apply one sequence of animations to any character that might be there. If they do multiple skeletons they would potentially have to create multiple versions of each cut scene to account for whatever combination of skeletons might be present. Reasonable assumption. That being said having an elcor do more than just sit stationary would be a nice bonus.
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# ? Nov 15, 2016 22:37 |
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Trast posted:Reasonable assumption. That being said having an elcor do more than just sit stationary would be a nice bonus. wasn't there a spot on the citadel in... 2? I think? where you could see an elcor in the background walking around? I'd say let's see a hanar move but it'd just float slowly and boringly
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# ? Nov 15, 2016 23:21 |
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Mazerunner posted:wasn't there a spot on the citadel in... 2? I think? where you could see an elcor in the background walking around? Part of a cutscene in 3 had an Elcor ambling along behind you. It actually looked pretty cool.
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# ? Nov 15, 2016 23:32 |
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Mazerunner posted:wasn't there a spot on the citadel in... 2? I think? where you could see an elcor in the background walking around? I think when you first go talk to Anderson you can see an elcor walking on a bridge in the background.
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# ? Nov 15, 2016 23:50 |
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I dropped nearly $200 AUD on the Bioware store sale last night
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# ? Nov 15, 2016 23:59 |
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new screenshot -- looks like you probably get DadRyder's armor at some point
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# ? Nov 16, 2016 00:52 |
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The Kett companion needs to be their version of Captain Kirk. Just slutting it up with space aliens. Making peace through the art of love. Captain Kett.
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# ? Nov 16, 2016 00:52 |
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Pattonesque posted:new screenshot -- looks like you probably get DadRyder's armor at some point The hair looks better And I'm not the only one who sees Cullen when I look at Scott Ryder, am I?
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# ? Nov 16, 2016 00:57 |
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tayvaan posted:I suspect that this has a lot to do with how they do cut scenes. A lot of in mission cut scenes include your current party in the background, I suspect that with one universal skeleton they can apply one sequence of animations to any character that might be there. If they do multiple skeletons they would potentially have to create multiple versions of each cut scene to account for whatever combination of skeletons might be present. On the other hand it's not like there isn't a way for Bioware, a subsidiary of one of the largest video game companies in the world, to find the money and time to make their all their aliens not share the same animations as their humans.
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# ? Nov 16, 2016 01:10 |
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Dapper_Swindler posted:ehh. my guess is they only had one or 2. also i can also totaly believe that Cerberus is a secret cobra that was able to hide its power level from the alliance and the council, i can also believe they probaly had swell of recruitment and lickspittles after it was proven the reapers are indeed real and coming. *concepts dozens of unique and appropriately alien looking heads, while maintaining readability for human emotions* "That's cool and all but how about we instead we do like a pretty basic human face with idk spooky white eyes or something and maybe some bone bits sticking out??? drat, looks great! We fuckin' nailed this whole design processes thing."
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# ? Nov 16, 2016 01:19 |
OtherworldlyInvader posted:*concepts dozens of unique and appropriately alien looking heads, while maintaining readability for human emotions* My exact thought. "We wanted to make some really unique aliens, like nothing you could see in the other galaxy." Then that.
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# ? Nov 16, 2016 01:21 |
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Eej posted:On the other hand it's not like there isn't a way for Bioware, a subsidiary of one of the largest video game companies in the world, to find the money and time to make their all their aliens not share the same animations as their humans. They got to the point where they had to remove holstering a gun from the game because their shambling zombie of an engine was choking, moving to all kinds of different character model animations probably wouldn't have gone nicely
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# ? Nov 16, 2016 01:35 |
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Seemlar posted:They got to the point where they had to remove holstering a gun from the game because their shambling zombie of an engine was choking, moving to all kinds of different character model animations probably wouldn't have gone nicely
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# ? Nov 16, 2016 01:38 |
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I'm assuming some concept artist busted their rear end producing some pretty unique looking and workable alien designs. At some point a higher up from outside the art department saw them and flipped out about how they were too unrelatable for this weird and frankly embarrassing-at-times video game series where you can romance a metallic dinosaur bird guy. Then a pissed off artist busted out a few iterations of a normal-ish looking guy with a few star trek prosthetics glued on and everyone agreed it was good and moved on.
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# ? Nov 16, 2016 01:49 |
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So basically we're up against gray humans in bone suits with spooky eyes? I'm pretty underwhelmed even for the obvious "soon-to-be-ally" race.
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# ? Nov 16, 2016 02:40 |
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Milky Moor posted:My exact thought. First then like they're not even as weird as Salarians.
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# ? Nov 16, 2016 02:43 |
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Literally any of those would've been better than what we got but I guess they wouldn't be able to ~reuse years worth of already made animations~ because Bioware is a poor indie dev who can't afford otherwise
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# ? Nov 16, 2016 02:59 |
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Also we can't make it too weird or else people would really have to freak out theorizing the taste of their sweat. I mean, come on guys. We know our terrible audience. We make it too out there and we'll invite only more horrible fan theories!
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# ? Nov 16, 2016 03:21 |
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Fan theories on just how rough Kett osseous tissue is against my naked, trembling skin please
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# ? Nov 16, 2016 03:25 |
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Hedrigall posted:Fan theories on just how rough Kett osseous tissue is against my naked, trembling skin please YOU SEE? ITS ALREADY STARTING!
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# ? Nov 16, 2016 03:27 |
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Any time someone talks about how they just can't get people to relate to weird alien faces/bodies I think about Thomas Was Alone and how by the end of that game I was completely invested in the fate of a bunch of rectangles. Team Jump
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# ? Nov 16, 2016 03:29 |
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# ? May 15, 2024 03:21 |
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Thor-Stryker posted:
I don't care about any of that, dude.
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# ? Nov 16, 2016 03:40 |