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koolkal posted:The main thing about Sirius that seems broken is his M1 - R - M1 combo with the T2 battlerite for the weapon charge on R which makes this a 60 damage <1 second total cast + animation length 25% energy burst combo. That's a lot of burst in a short amount of time. He has to catch you with all defensive abilities on cool down to land that though. He's a slow character at baseline, and his R has a dash before the attack hits, so there's plenty of time to get out of town. Even if you have slow reflexes and get hit with the R, you know there is a follow up charged attack coming that you should definitely should be able to dodge. If you get caught with all your defensive skills on cooldown than you deserve it, and there are other characters who could put out even more damage in that same situation.
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# ? Nov 4, 2016 05:45 |
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# ? Jun 7, 2024 03:43 |
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SirSamVimes posted:Is it just me or is Lucille's M1x broken? It seems to just poo poo out insane amounts of damage in an AoE, has almost no cooldown, is incredibly easy to hit with almost no windup and even slows for good measure.
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# ? Nov 4, 2016 06:22 |
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Megasabin posted:He has to catch you with all defensive abilities on cool down to land that though. He's a slow character at baseline, and his R has a dash before the attack hits, so there's plenty of time to get out of town. Even if you have slow reflexes and get hit with the R, you know there is a follow up charged attack coming that you should definitely should be able to dodge. I don't think there's really that much time to respond unless you're just blowing cooldowns every time a Sirius is in melee range (which isn't necessarily a bad idea considering his lack of poke or initiation tools). His R has a special trick where if it collides with something, it shortens the time before the swing comes out. So the combo ends up looking like this: Maybe that's reasonable but I think it's a bit weird for a support character. And I don't really know of any other character who can output that much burst that fast from a standstill.
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# ? Nov 4, 2016 11:03 |
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Heres a pro tip for fighting Sirius: Dont try and fight him when he just weakened you
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# ? Nov 4, 2016 15:44 |
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Is it me, or is Rook loving insane now?
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# ? Nov 5, 2016 07:00 |
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koolkal posted:I don't think there's really that much time to respond unless you're just blowing cooldowns every time a Sirius is in melee range (which isn't necessarily a bad idea considering his lack of poke or initiation tools). That whole combo is from literally point blank range. The question would be is why are you letting Sirius do that to you. He is a slow character so the only way he's getting that close to you is to teleport right on top of you. Even if you weren't considering that combo and were just worried about eating the regular charged strike, you shouldn't let Sirius be right on top of you anyway. If you see the teleport coming, which is slow in the air, you should be moving or using a skill to anticipate him. Sirius was not in a good place before this patch. This patch has made him much more useable, but I don't think it makes him overpowered.
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# ? Nov 5, 2016 09:45 |
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Seems like we're getting a new champ and patch tomorrow. http://steamcommunity.com/games/504370/announcements/detail/338162230920434614
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# ? Nov 9, 2016 20:06 |
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New hero looks cool, I'm surprised they're releasing him so soon after the last 2, it's a good sign.
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# ? Nov 10, 2016 00:49 |
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A lot of tweaks in a positive direction, happy about where 1.0 might be going edit: vv They posted a teaser book on twitter a couple days ago, but that was it. ThatBasqueGuy fucked around with this message at 03:31 on Nov 10, 2016 |
# ? Nov 10, 2016 00:59 |
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Pyswagoras posted:Seems like we're getting a new champ and patch tomorrow. Man, they're really bad about building hype, just dropping a hero out of nowhere is weird. Definitely a fan of all the changes though.
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# ? Nov 10, 2016 00:59 |
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muon posted:Man, they're really bad about building hype, just dropping a hero out of nowhere is weird. Definitely a fan of all the changes though.
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# ? Nov 10, 2016 03:13 |
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On the one hand I'll have to learn to not just mash Rook's M2, but on the other hand I won't have to learn to not trance into Rook's M2.
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# ? Nov 10, 2016 03:44 |
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Ragg posted:On the one hand I'll have to learn to not just mash Rook's M2, but on the other hand I won't have to learn to not trance into Rook's M2.
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# ? Nov 10, 2016 09:31 |
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Pyswagoras posted:Seems like we're getting a new champ and patch tomorrow. Nice.
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# ? Nov 10, 2016 11:22 |
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The new hero is really lame. He's an amalgamation of pre-existing skills, and just feels like a rehash. There's less than 30 heroes in the game. We should be seeing unique mechanics.
Megasabin fucked around with this message at 07:40 on Nov 11, 2016 |
# ? Nov 11, 2016 07:37 |
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Megasabin posted:The new hero is really lame. He's an amalgamation of pre-existing skills, and just feels like a rehash. There's less than 30 heroes in the game. We should be seeing unique mechanics. I get the critique that his abilities are rehashes, but they are implemented in a different enough way that no character plays really similar to him. Khorne fucked around with this message at 09:10 on Nov 11, 2016 |
# ? Nov 11, 2016 08:43 |
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Khorne posted:He plays pretty unique and is one of my favorite characters already. I'm glad you like him, and I'm sure putting together pre-existing skills in a different way can lead to a different play experience, but it doesn't stop me from feeling like it's very lazy creative work from the devs. I mean we now have Oldur's exact shield skill in a different color for the 3rd time. It's uninspiring stuff to see this early in the development cycle.
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# ? Nov 11, 2016 13:35 |
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Megasabin posted:I'm glad you like him, and I'm sure putting together pre-existing skills in a different way can lead to a different play experience, but it doesn't stop me from feeling like it's very lazy creative work from the devs. I mean we now have Oldur's exact shield skill in a different color for the 3rd time. It's uninspiring stuff to see this early in the development cycle. This, especially when you consider the fact they have more unique already existing heroes they can port over. Reaver pls.
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# ? Nov 11, 2016 19:13 |
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Kaldaris posted:This, especially when you consider the fact they have more unique already existing heroes they can port over. Reaver pls. I'd expect more unique stuff from heroes that take longer to create.
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# ? Nov 11, 2016 19:23 |
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Khorne posted:It took them what? A week and a half? To release this guy after releasing two other heroes. I imagine they've worked on him and all the other heroes in the game for way, way longer than a few weeks. I bet there's a backlog of more or less finished hero concepts that they have been and are currently working on
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# ? Nov 11, 2016 19:28 |
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Ezmo's role as a mid-range gunner is unique and he feels great to play, but it's hard to ignore that he is a Frankenstein minifig constructed from the discarded lego parts of other heroes. I wish I could evaluate him in a vacuum but I can't, especially when the roster is still so small. I'm coming from Smite and one of the reasons I soured on it was the uninspired, go-to-the-landfill-of-discarded-parts kit design. Really hope this isn't a sign of things to come. I'm encouraged by the fact that they still have a pool of BLC champs to draw from who were all very distinct and lovely. What I'm trying to say is bring back Metal Warden.
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# ? Nov 11, 2016 19:42 |
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Kaldaris posted:This, especially when you consider the fact they have more unique already existing heroes they can port over. Reaver pls. Reaver isn't any more unique than Ezmo (I think both are fine) - He has a pseudo hook, a leap, a trance, a melee incap, and a "hit them a lot" ult. Ezmo is really cool though and plays completely different from any other hero. He does obscene damage and his SMG-style M1 actually leads to some funny interactions.
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# ? Nov 11, 2016 19:58 |
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Countblanc posted:Reaver isn't any more unique than Ezmo (I think both are fine) - He has a pseudo hook, a leap, a trance, a melee incap, and a "hit them a lot" ult. Ezmo is really cool though and plays completely different from any other hero. He does obscene damage and his SMG-style M1 actually leads to some funny interactions. I haven't gotten a chance to really try Ezmo just yet. But Reaver's big thing was the amount of CC he put out.. Not really his damage. Plus, thematically, he was adorable. A skinny drunk gently caress with a big sword.
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# ? Nov 11, 2016 21:11 |
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if you want Peak Ezmo play Ezmo/Oldur in 2s. that comp is really hard to pin down and does insane damage. pretty squishy if you gently caress up your outs or go 1v2 due to hard CC but that's 2s i guess
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# ? Nov 11, 2016 21:13 |
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Apparently reddit is whining that freya is overpowered. It seems entirely baseless given the leaderboard and recent tournaments. Also, my rank climbs steadily. The grind is real. Oh yeah, is ranked and unranked reversed on masterbattlerite for anyone else?
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# ? Nov 16, 2016 04:25 |
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^^at least croak got buffed Khorne posted:Apparently reddit is whining that freya is overpowered. It seems entirely baseless given the leaderboard and recent tournaments. She's got a crazy skill cap. I've played against some good Freyas, and the mind games when you start the match are intense. She can create huge advantage with her incaps and snowball the match, or fall flat on her face and lose half her hp. Been trying to pick her up myself and I usually end up flailing my maces around in the air for 20s before eating pavement. Also, this discord (https://discord.gg/X5gsjwH) has a good collection of champion guides in the #find_a_coach_or_guide
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# ? Nov 16, 2016 04:44 |
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# ? Nov 16, 2016 05:17 |
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Up to Grade Ten. Getting to that point where it's more important what you counter than just countering for the hell of it. Blocking a snipe or charged weapon is a bigger deal than just a regular left click.
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# ? Nov 16, 2016 05:42 |
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So how about that player retention? Hope they have plans, right now there isn't much reason to play after stabilizing in mmr. Quests actively harm my desire to just focus on my main. Upping gold gains, giving half on loss, better cosmetics to worm toward, basically more poo poo to trigger the lizard brain dopamine triggers.
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# ? Nov 17, 2016 15:28 |
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They're working on a season system, so that will help drive a desire to keep playing ranked.
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# ? Nov 17, 2016 19:56 |
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The main reason I don't play as much now is because it's just too hard getting good matches. Half my games have a 2 grade spread which is just too much, especially after several minutes of queuing
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# ? Nov 17, 2016 21:53 |
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It's not worth it for me to play anything but standard at the moment. There's a very low probability of getting to play anyone that will actually help improve my game instead of making me turn my brain off for three rounds . Doesn't help that most the higher grade players are either burnt out, in standard or can just be hit up for a scrimmage/in house.
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# ? Nov 18, 2016 00:36 |
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My rating has stabilized to such a degree that every win/loss is a difference of 2-5 rating. Standard is fine but then you're dealing with drops and wild grade differentials. Love the game and I don't mind slowrolling this early access period. When they roll in the new rating system they've been talking about I'm getting right back in.
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# ? Nov 18, 2016 03:13 |
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I'll be playing a lot more after offical launch when the FTP pricepoint hopefully brings in more people around my (middling) mechanical skill level.
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# ? Nov 18, 2016 03:51 |
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I'm off it until the ranking system is sorted. Right now losses for me are huge hits and because of the small player pool right now I get very little for wins (usually about 5), but any loss results in a 15 to 20 point loss. Kinda crap and due to a small losing streak I went from grade 13 to struggling to keep grade 12. Most matches are really imbalanced and most of my teammates who I play with have stopped playing for the same reasons, so in a bit of a lose lose situation with it. Looking forward to seeing how they improve ranked, I enjoy ladder progression but this current system feels awful.
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# ? Nov 18, 2016 04:03 |
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Ok I'm not being funny or anything but why can't people just play the game? Why does the rating matter so much? The point of the rating is just for matchmaking, you are how good you are regardless, it's all mental. I played BLC from beta and don't even remember my rating but loved the poo poo out of it. Does anything body think it's really something in the game itself not enticing you to play and you put it on the rating?
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# ? Nov 18, 2016 09:41 |
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Because we are all hooked on the illusion of progression and addicted to meaningless rewards that come with it? Makes u think.
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# ? Nov 18, 2016 12:47 |
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RBX posted:Ok I'm not being funny or anything but why can't people just play the game? Why does the rating matter so much? The point of the rating is just for matchmaking, you are how good you are regardless, it's all mental. I played BLC from beta and don't even remember my rating but loved the poo poo out of it. Does anything body think it's really something in the game itself not enticing you to play and you put it on the rating? I just play. I figured until the game is opened up F2P rank really doesn't mater that much unless you want the satisfaction of seeing your numbers slowly creep up.
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# ? Nov 18, 2016 16:21 |
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Rating matters because it matters to others and torpedos my chances of finding timely games
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# ? Nov 18, 2016 16:32 |
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# ? Jun 7, 2024 03:43 |
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RBX posted:Ok I'm not being funny or anything but why can't people just play the game? Why does the rating matter so much? The point of the rating is just for matchmaking, you are how good you are regardless, it's all mental. I played BLC from beta and don't even remember my rating but loved the poo poo out of it. Does anything body think it's really something in the game itself not enticing you to play and you put it on the rating? League of Legends went from their Ranked system displaying your MMR to a tiered division system, because they found people were far more likely to play ranked if it felt like they were making constant, visible progress. Your MMR going up 5 points didn't feel very rewarding. Winning a promotion series and moving up from Silver 3 to Silver 2, or Gold 1 to Platinum 5, etc, felt like a more rewarding progression even if MMR is still the system in the background that dictates who you fight and how much LP you gain or lose per game. If your goal is to get people to play your game, you usually need to trigger something in their brain that makes it feel like it is at least a little more than a mindless number treadmill.
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# ? Nov 18, 2016 21:52 |