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peer
Jan 17, 2004

this is not what I wanted
Wow that's a good trailer

edit: this is a useless post at the top of the page but whatever!! Orion looks great, treemen look great

edit: the gameplay video also confirms Morghur for beastmen I guess

peer fucked around with this message at 16:15 on Nov 17, 2016

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Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
:circlefap:

Davincie
Jul 7, 2008

haha wood elves can cap everything

Vlex
Aug 4, 2006
I'd rather be a climbing ape than a big titty angel.



John Charity Spring posted:

I'd like this approach. Especially if there's a "Sometimes All Three" outcome too.

And if it isn't in, someone will mod it.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
Finally I can conquer norsca

Seems like a really weird feature for the wood elves though, what do they want with some frozen tundra or a dwarven hold? I guess we'll know more soon.

Jamwad Hilder
Apr 18, 2007

surfin usa
sounds like they can capture everything but not necessarily build stuff there

their mechanics sound cool. capturing regions gets you amber, which can be spent to improve your armies or upgrade some magic tree in your home province, and to win the game you have to completely upgrade the tree.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow

Jamwad Hilder posted:

sounds like they can capture everything but not necessarily build stuff there

their mechanics sound cool. capturing regions gets you amber, which can be spent to improve your armies or upgrade some magic tree in your home province, and to win the game you have to completely upgrade the tree.

That actually sounds cool and genuinely different, good job ca.

toasterwarrior
Nov 11, 2011
I liked the horde/settlement hybrid we were discussing a while back, but TBH WElves being able to "conquer" everything works too. Now they're a threat to everyone per their xenophobic lore, and also capture the feel of "nature reclaiming her own".

Living Image
Apr 24, 2010

HORSE'S ASS

Yeah it seems like instead of building a massive empire you'll be trying to maintain as many tiny poo poo little settlements as possible to send amber back home. The individual things you hold don't matter too much because you can't really invest in them, it's just about colonising the world to build your tree asap.

Vlex
Aug 4, 2006
I'd rather be a climbing ape than a big titty angel.



toasterwarrior posted:

I liked the horde/settlement hybrid we were discussing a while back, but TBH WElves being able to "conquer" everything works too. Now they're a threat to everyone per their xenophobic lore, and also capture the feel of "nature reclaiming her own".

Howether,

toasterwarrior
Nov 11, 2011
Jesus gently caress, WElf archers can shoot while moving. gently caress. gently caress.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






They are going to be the most annoying race to play against, and Yukitsu will love them.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow

toasterwarrior posted:

Jesus gently caress, WElf archers can shoot while moving. gently caress. gently caress.

Yes. YES :getin:

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Corrode posted:

Yeah it seems like instead of building a massive empire you'll be trying to maintain as many tiny poo poo little settlements as possible to send amber back home. The individual things you hold don't matter too much because you can't really invest in them, it's just about colonising the world to build your tree asap.

Yeah, it sounds like your home province is the only one that has the unit recruitment buildings, but you can global recruit for your armies based on which legendary lord you take. Orion lets you global recruit all elf units instantly, but tree people units require a special resource generated by your conquered lands. With the treeman LL it's the opposite, tree people instantly, but elves require the special resource.

^^^^ They also have a ranged unit hero that can fire while hidden. Also mounted flying archers. Also shotgun arrows that hit multiple units.

Edit: Fighting against wood elf AI is going to be so loving terrible. Picture an army of chaos horse marauders that can be swapped to poison or fire attacks and also are flying, forever.

DeathSandwich fucked around with this message at 16:47 on Nov 17, 2016

Jamwad Hilder
Apr 18, 2007

surfin usa

toasterwarrior posted:

Jesus gently caress, WElf archers can shoot while moving. gently caress. gently caress.

you can also equip them with different types of ammunition. poison arrows, extra long range arrows, arrows that hit multiple targets, flying archers, etc. they are going to be so annoying.

there are units that can stay hidden and shoot, and apparently one of the heroes has a 360 degree firing range

queeb
Jun 10, 2004

m



gently caress this game is great.

i will buy every piece of dlc that comes out.

Lt. Lizard
Apr 28, 2013
To summarize the trailer for anyone too lazy to watch iter and/or for those who couldn't pay much attention to it:

- Wood elves can conquer anywhere, but they apparently cant do build much in conquered territories

- Wood elves have unique resource called "amber" which they can get by conquering territories, amber can be used to upgrade special "god building" Oak of Ages in your starting territory, you win the game by fully upgrading it

-Wood elves army will be broadly divided into two parts: actual elves who are fast, ranged and squishy and treemen who are slow, melee and sturdy.

- Tied to the above are the two starting LLs: Orion the Wild King, who can recruit elves anywhere, but has to pay amber to recruit treemen (and is possibly limited to certain locations to recruit them) and Durthu the oldest treeman who can recruit treemen everywhere but has to pay amber for elves

- The elven archers will be total bullshit: They have archers who can fire on move, archer who have 360 degree firing "cone", stealth archers, archers who can fire while in stealth (although that is apparently only a hero), special ammunition...

- They have a forest dragon, which actually was only a choice for WE lord mount in TT and not a fully independent unit like here. But it look badass so whatever

- The trailer was from a quest battle against Morghur, so he should appear in some capacity in the DLC and will possibly be a new LL for Beastmen.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
Looking forward to what kind of dickish bullshit the dark and high elves are going to get now.

e; steam page is up now btw: http://store.steampowered.com/app/534331/

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Also there's a new mini campaign a la beastmen

John Charity Spring
Nov 4, 2009

SCREEEEE

quote:

The Wood Elves campaign offers a uniquely different campaign experience to the other playable races of Total War: WARHAMMER. Their major infrastructure is housed in the Wood Elf settlements of Athel Loren, though they are capable of expanding outwards, capturing settlements and building limited outposts, known as Asrai Lookouts, in their stead. The heart of the campaign is The Great Oak, a unique 5-tier building related to the new Wonder victory condition.

In battle, the Wood Elves are swift and deadly, fielding many ‘glass cannon’ style units. While less physically robust than most other races, and with smaller unit sizes, they make up for this with excellent melee and ranged capabilities. They field some of the best archers in the game, many of whom can move and fire, and may later be upgraded with a range of specialised ammunition. They are often accompanied in battle by the woodland kin of Athel Loren, such as Dryads, Eagles and Treemen. Their spellcasters wield the Lores of Life, Beasts and Shadows.

New Story Campaign: The Season of Revelation
Set across a beautiful and highly-detailed campaign map of Athel Loren and the surrounding Duchies of Breton, The Season of Revelation is playable as either Durthu or Orion, the Wood Elves’ two Legendary Lords. This campaign tasks the player with uniting Athel Loren in the face of Bretonnian incursions and, later, from a series of fearsome, climactic attacks by the Beastman warlord Morghur, and his corrupted bray-herds.

quote:

In the Grand Campaign, The Oak of Ages is a unique 5-tier Wonder building sited in Athel Loren which the player must grow over the course of the campaign. As the Wood Elf player advances it to each new tier, they will receive increasing bonuses to their campaign.

Growing The Oak to tier 5 initiates The Battle of The Great Oak, a climactic multi-stage assault on Athel Loren’s spiritual centre by the combined and massed hordes of the Beastmen and Chaos Warriors. Victory (or survival!) marks the completion of the Wood Elves’ key campaign objective.

New additional currency: Amber
Alongside Gold, the Wood Elves require Amber to recruit certain elite units, to unlock certain technologies, and to expand the Oak of Ages. This is a finite resource in the world however, and can only be gained by capturing settlements and setting up Asrai Lookouts.

As Amber is limited, this presents the player with a constant choice over whether it should be spent on faction development, military might or achieving their key victory condition.

This all sounds great. Gonna pre-order this ASAP for the slight discount.

edit:

quote:

The Wood Elves have unique tech trees and buildings, and as a highly developed and somewhat aristocratic race, the Wood Elf Council presides over matters social and military.

This Council has a number of Offices to which characters may be appointed, and is subtly connected to the Wood Elves’ infrastructure. Certain buildings unlock Offices for example: if the Wild Heath building is unlocked in the tech tree, it can be built in a settlement, thereby unlocking the Herald Of The Hunt office. If one of the player’s Lords is appointed to this role, he will periodically call a Wild Hunt. This gives the Herald and his army a series of very significant bonuses for the turns in which the Wild Hunt event is active, heightening their marshal prowess and encouraging aggressive actions. Players are advised to explore these interconnections in order to get the most out of their Wood Elf campaigns.

The two Wood Elves legendary Lords, Orion and Durthu, both have Offices to which only they can be appointed, providing them with further campaign bonuses.

gently caress this sounds amazing.

John Charity Spring fucked around with this message at 17:03 on Nov 17, 2016

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow

quote:

Settlements in Athel Loren have 10 building slots, providing space to explore the Wood Elves’ extensive building trees.

quote:

Orion has two combat skill trees, two battle skill trees, and a campaign skill tree. This great range of skills, many of which are unique, allows him to specialise as he levels up. In particular, he can bring numerous improvements to the many bow units in the Wood Elves roster.

:catstare:

John Charity Spring
Nov 4, 2009

SCREEEEE
It sounds a little like they might have both male and female Glade Lords available, which would be neat.

quote:

The Highborn lords and ladies of Athel Loren have ruled the Wood Elves for millennia, and when the race goes to war, it is these nobles that direct their forces. Powerful warriors and excellent archers, they have two personal combat skill trees, each of which brings improvements to their archery and melee abilities. Likewise, their Battle trees augment their armies along two different paths – mell and ranged. They may also unlock three mount options as they level up: the Elven Steed, Great Eagle, and Forest Dragon.

quote:

SPELLSINGERS (MAGE FOCUS)

Wood Elf mages have a unique relationship with Athel Loren. Connected to the deeper intelligence of the forest, they are highly attuned beings, sharing a bond with their surroundings in much the same way the Dryads, sprites and Treemen do. Spellsingers may be recruited to wield the Lores of Life, Shadow and Beasts.

Confirmation that we're getting two new Lores with this update (and presumably wizards for the Empire).

queeb
Jun 10, 2004

m



John Charity Spring posted:

This all sounds great. Gonna pre-order this ASAP for the slight discount.

edit:


gently caress this sounds amazing.

holy gently caress, this is awesome. Really going to be a different experience than the other campaigns. This makes me really excited for the future of this game.

Whorelord
May 1, 2013

Jump into the well...

Beefeater1980 posted:

They are going to be the most annoying race to play against, and Yukitsu will love them.

hopefully someone gives legendoftotalwar an aneurysm

Sjonnar
Oct 22, 2011

DeathSandwich posted:

Yeah, it sounds like your home province is the only one that has the unit recruitment buildings, but you can global recruit for your armies based on which legendary lord you take. Orion lets you global recruit all elf units instantly, but tree people units require a special resource generated by your conquered lands. With the treeman LL it's the opposite, tree people instantly, but elves require the special resource.

^^^^ They also have a ranged unit hero that can fire while hidden. Also mounted flying archers. Also shotgun arrows that hit multiple units.

Edit: Fighting against wood elf AI is going to be so loving terrible. Picture an army of chaos horse marauders that can be swapped to poison or fire attacks and also are flying, forever.

You know, I've been Eeyoring about the warhawk riders for a couple months now, but it looks like CA have figured out a way to make them not completely cancer. They appear to be a sort of flying "chariot" unit with the low model count that implies, so at least they shouldn't be able to completely decimate enemy armies from complete safety.

Then they decided there wasn't enough cancer, so they made it so Welf archers can fire while moving. With shotgun arrows :v:

FutonForensic
Nov 11, 2012

Jesus Christ I still gotta finish my Belegar campaign :f5:

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Finally, a good DLC to buy.

Randarkman
Jul 18, 2011

I really like that they captured the sinister aspect of the Wood Elves with that trailer.

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer
God drat this looks beautiful. I wouldn't be surprised if the Wood Elves turn into my new favorite army over Dwarfs.

Mordja
Apr 26, 2014

Hell Gem
Cool, looks like there aren't really any missing units from the Welf roster. :toot:

Jamwad Hilder
Apr 18, 2007

surfin usa
I love the rate at which they put out quality DLC. I haven't touched the game in a few weeks but I'm excited for it all over again, both to play as Wood Elf and as the other factions, since throwing a new one into the mix will surely change the dynamics for everybody.

ZoninSilver
May 30, 2011
I'm incredibly impressed at how they seem to manage to introduce new mechanics with each major DLC and this one sounds super ambitious. Consider me hyped about a race I honestly knew extremely little about beforehand!

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Considering how fleshed out the Wood Elves DLC sounds (Eagles, treemonsters, treemen, green dragon...), it really stresses how much the Beastmen need their Harpies, Jabberslythes and Ghorgons.

Megasabin
Sep 9, 2003

I get half!!

Hammerstein posted:

Considering how fleshed out the Wood Elves DLC sounds (Eagles, treemonsters, treemen, green dragon...), it really stresses how much the Beastmen need their Harpies, Jabberslythes and Ghorgons.

I would imagine that when the "sequel" comes out they will be giving every existing faction some new units. They are still following the plan in terms of releasing 2 more full priced games, each coming with 3 more factions and expansion of the map, right?

fnordcircle
Jul 7, 2004

PTUI

Deakul posted:

Finally, a good DLC to buy.

They've all been good unless you hate fun or think $20 is a bad price for a DLC but a good price for a pizza.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
Yeah, I expect we'll start hearing about game two (with elves/lizards) early next year.

Randarkman
Jul 18, 2011

Megasabin posted:

I would imagine that when the "sequel" comes out they will be giving every existing faction some new units. They are still following the plan in terms of releasing 2 more full priced games, each coming with 3 more factions and expansion of the map, right?

According to the datamined stuff the first expansion is new world + ulthuan with high elves, dark elves and lizardmen as playables. Tomb Kings as dlc 8 and Skaven as dlc 10 will likely come before that.

I'm really excited to see how they do Skaven. Maybe a bit like the Wood Elves with special settlements (Skavenblight) and unique resource (Warpstone, maybe get more from highly corrupted regions) as well as special mechanics to move around quickly and unseen.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Exploding gun line skaven

Cardiac
Aug 28, 2012

fnordcircle posted:

They've all been good unless you hate fun or think $20 is a bad price for a DLC but a good price for a pizza.

Considering it is less than one premium tier 6 tank in WoT I am not complaining.
Ain't it going to be fun when WG takes over arena?

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Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

fnordcircle posted:

They've all been good unless you hate fun or think $20 is a bad price for a DLC but a good price for a pizza.

Don't care for the Beastmen's gameplay and don't care about the extra heroes with what are probably reskinned extra units. :shrug:

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