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Related video: https://www.youtube.com/watch?v=j-lO3icB2WM synthetik posted:The most ridiculous patch notes from 10 years of Dwarf Fortress Golden list, though.
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# ? Nov 15, 2016 16:33 |
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# ? May 25, 2024 19:34 |
I love this video.
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# ? Nov 15, 2016 17:00 |
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Doc Hawkins posted:That one was eventually explained. Cats lick themselves clean, and thus were counted as "consuming" puddles of whatever they had stepped in. They missed the geese making GBS threads iron thrones. And frankly, while that list is pretty good, it's nowhere near as long as it needs to be to cover the breadth of all the bugs and "features" that amazing game has wrought.
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# ? Nov 17, 2016 03:23 |
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Which version had goblin raiding parties sometimes spawn with a bear as a sergeant?
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# ? Nov 17, 2016 03:37 |
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It also misses the time he discovered that for the past several years dwarves had been only a few inches tall.
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# ? Nov 17, 2016 03:39 |
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Was it a bug or working as intended when severed body parts could become citizens of a civilization after they'd been brought to life by a necromancer?' Seriously, that list doesn't even scratch the surface. Edit: Also, there was a time where if you trapped a humanoid creature (say, a goblin) in a cage, forcibly stripped them, then threw their clothes into magma, the creature itself would spontaneously combust. This could be used to make a pressure-plate trap that dropped clothes into a volcano, which set a caged goblin on fire, causing nearby alcohol barrels to ignite and explode. Maximum Tomfoolery has a new favorite as of 04:00 on Nov 17, 2016 |
# ? Nov 17, 2016 03:44 |
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haveblue posted:It also misses the time he discovered that for the past several years dwarves had been only a few inches tall. Seems legit to me.
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# ? Nov 17, 2016 03:58 |
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I don't know why it cuts off but e: e2: Dwarf Fortress Patch Notes posted:(*) Fixed world generation freeze caused by error in poetry refrains Maximum Tomfoolery has a new favorite as of 04:11 on Nov 17, 2016 |
# ? Nov 17, 2016 04:08 |
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And that's terrible.
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# ? Nov 17, 2016 04:13 |
Maximum Tomfoolery posted:Which version had goblin raiding parties sometimes spawn with a bear as a sergeant? It had better be the current version
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# ? Nov 17, 2016 04:18 |
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https://www.youtube.com/watch?v=p4M0YQQNZg0 WWE 2K17 is working as intended
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# ? Nov 17, 2016 09:10 |
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There was a pretty funny glitch when I was doing a practice run on Dog's Life that unfortunately I wan't able to replicate for the LP, where the mailman in Clarksville Village Houses got back into his mailvan - however the mailvan itself has since despawned so he just climbed into and sat on thin air. Also in the Wallace and Gromit: Curse of the Were-Rabbit game if you break down a particular door in the church for a collectible behind it, you can then wall jump up the alcove , which is outside. If you go as far as you can, Gromit then grabs onto the top of the invisible wall and you can walk on top of it, exploring the Church from like 20 feet in the air. BioEnchanted has a new favorite as of 09:23 on Nov 17, 2016 |
# ? Nov 17, 2016 09:19 |
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Maximum Tomfoolery posted:Which version had goblin raiding parties sometimes spawn with a bear as a sergeant? One of the versions had an entirely legit, non-bug scenario where one of the human kingdoms' primary diplomats was an ancient, immortal, invincible pink gelatinous horror from beyond the beyond. This happened because it was intelligent enough to speak and had been adopted by the human civilisation. It was their trader, and it sat in the dwarven trade area for multiple months swapping stone mugs for logs and intriguing foreign alcohols before peacefully departing.
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# ? Nov 17, 2016 09:31 |
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Somfin posted:One of the versions had an entirely legit, non-bug scenario where one of the human kingdoms' primary diplomats was an ancient, immortal, invincible pink gelatinous horror from beyond the beyond. This happened because it was intelligent enough to speak and had been adopted by the human civilisation. It was their trader, and it sat in the dwarven trade area for multiple months swapping stone mugs for logs and intriguing foreign alcohols before peacefully departing. Any intelligent character can join a civilization, there are so many stories of demons and poo poo being in human caravans on the bay12 forums.
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# ? Nov 17, 2016 09:40 |
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Somfin posted:One of the versions had an entirely legit, non-bug scenario where one of the human kingdoms' primary diplomats was an ancient, immortal, invincible pink gelatinous horror from beyond the beyond. This happened because it was intelligent enough to speak and had been adopted by the human civilisation. It was their trader, and it sat in the dwarven trade area for multiple months swapping stone mugs for logs and intriguing foreign alcohols before peacefully departing. Originally their "building destroyer" tag meant that their diplomat AI was constantly overridden by their lust for destruction of every door and workshop. quote:Fort was going fairly normally; no previous problems with diplomats. Fort population 77-78. Suddenly, I was greeted by this message: Kennel has a new favorite as of 09:57 on Nov 17, 2016 |
# ? Nov 17, 2016 09:54 |
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Makes sense that being a demon wouldn't necessarily bar you from nobility and/or ambassadorship, but mmmmmaybe the psychopathic need to destroy all signs of civilization should at least lower your chances.
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# ? Nov 17, 2016 10:03 |
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Doc Hawkins posted:Makes sense that being a demon wouldn't necessarily bar you from nobility and/or ambassadorship, but mmmmmaybe the psychopathic need to destroy all signs of civilization should at least lower your chances. I'd buy it if he were a diplomat from an Elven kingdom
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# ? Nov 17, 2016 10:08 |
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Maximum Tomfoolery posted:I don't know why it cuts off but
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# ? Nov 17, 2016 12:08 |
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Maximum Tomfoolery posted:I don't know why it cuts off but I dunno, she doesn't sound like a trustworthy source, I don't believe her
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# ? Nov 17, 2016 12:43 |
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I hadn't noticed until now: demon of lies? Now that is an embarrassing bug.
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# ? Nov 17, 2016 12:50 |
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Doc Hawkins posted:I hadn't noticed until now: demon of lies? Now that is an embarrassing bug. Technically she's lying. She says that a demon plots to kill the king after he's already dead. In truth a demon planned to king and succeeded, not is planning to kill the king.
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# ? Nov 17, 2016 14:24 |
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Huh, technically she (?) says that "they say" a demon is so plotting. I guess we don't have enough information to determine if that's a lie or not.
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# ? Nov 17, 2016 15:24 |
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Doc Hawkins posted:Huh, technically she (?) says that "they say" a demon is so plotting. I guess we don't have enough information to determine if that's a lie or not. Considering that the actual King apparently believed that she (well, her mortal guise) was trustworthy enough to marry and keep on hand in his court, we may extrapolate that nobody was actually spreading rumours about her. She lied about that so as to draw the King's attention, causing him to lean closer to listen so she could assassinate him. Grain of truth to make the lie more believable and all that. This demon is really good at lies.
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# ? Nov 17, 2016 16:15 |
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horse pushups? https://www.youtube.com/watch?v=eSyvjKbwLeI
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# ? Nov 17, 2016 17:03 |
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Dwarf Fortress is a never-ending font of the most incredible bugs, glitches, and exploits, and has probably had its own thread for that at some point. Dwarves climbing into trees for fruit and then starving because they forgot to climb back down has been all but normalized into the game experience. Amateur necromancers being suspected of necromancy by their own creations and fleeing. Various things exploding because they start on Embark at thousands of degrees (barrels of alcohol, pets, DWARVES...). Giant rampaging megabeasts spontaneously becoming semi-tame and (mostly) peacefully coexisting with dwarven civs. Entire layers of the parts of bodies being made of random materials, like skin made of chalk that melted in the rain. Mining the impossible unobtanium bedrock of the world, as dense as a neutron star, and painstakingly carrying boulders of it up to the fort over the course of months. Diplomats that also had kidnapper, thief, building-destroyer, or other less-than-optimal-diplomacy tags. Inept vampires trying to blame babies for their crimes (though this is more of a feature). Infinite power through water-pump loops. Dropping a tile of aquifer in a cave-in so that you have an infinite fresh-water source anywhere below that point that you want. Entire machines that create obsidian boulders that immediately cave in onto anything below as a defense mechanism. Launching loaded mine-carts through arrow-slits as projectiles, and then later only slightly more sensibly using minecarts and arrow-slits to launch boulder-shot at invaders. Invaders who were at one point in time stoppable by telling them they weren't allowed to path into the fort. Ridiculous mega-artifacts created over the course of years using thousands of units of materials by a dwarf who never in the entire process stops to eat, sleep, or drink. The list is almost literally endless.
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# ? Nov 17, 2016 17:52 |
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My favorite is by FAR the Quantum Stockpile. You create a single square sized garbage dump, preferably in the middle of where your workshops will be, and then mark all your stone and your logs to be dumped there. The dwarves will happily begin shoving more and more items into the exact same tiny space, entire forests worth of logs and whole mountains of excavated stone. Then you simply (R)eclaim the goods, and they will have no troubles pulling out whatever rock they need to carve out some kitschy garbage to pawn off onto idiot caravans in exchange for useful goods. It keeps the Fort tidy and most importantly if put in the right spot can really increase the efficiency of workers since they aren't spending time looking for that one piece of random basalt three z-levels down. Of course you can do it with any items, but I stick to just logs and stone because it doesn't feel like cheating as much; it's just insane dorf-physics! I like to imagine it as a giant vibrating blur of objects, like if you place a bunch of physics objects inside one another and they start bouncing around and wiggling a bunch, except times a million. Then there's also the Danger Room, made by filling a room with training spear traps all connected to the same lever. You make sure you have your militia armored with the highest quality full plate, shields, and weapons you can make or buy and then lock them inside, and order someone to constantly pull the lever to activate the spears. The militadorfs will try and block (for shield exp), and/or parry (for weapon exp), and or dodge (for... dodging exp) and if they fail the spears will hopefully clatter harmlessly off their platemail (for armor-user exp). And since you can place TEN spears per trap, and they react to each individually, that's ten times as much potential XP. Every other time the lever is pulled. And dorfs can pull levers FAST. So in a little under twenty minutes real time, or a few days, maybe a week in game, you will have legendary, godlike warriors who will still probably die to an arrow to the eye, but are much more likely to take a lot of enemies down with them. However, do not allow any mothers be in the militia, because they will opt to hold their infant children in their arms over a weapon or shield, and the first time that little bearded baby takes ten wooden spears to the soft spot on its head it will be turned into a fine mist of former baby. The same goes for any pets or civilians that wander in before you start training.
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# ? Nov 17, 2016 19:05 |
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I'm still convinced that Dwarf Fortress isn't a game so much as a prank that has been going on for a decade at this point.
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# ? Nov 17, 2016 19:10 |
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You know the long, incomprehensible, and often somehow recursive artifacts that insane dwarves make out of random mixes of precious materials and garbage? That's Dwarf Fortress, and Toady is the insane dwarf. It menaces with spikes of impossicode and skin-layer physics.
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# ? Nov 17, 2016 19:24 |
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# ? Nov 17, 2016 19:31 |
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Dwarf Fortress is a bug that occasionally produces a game under unusual circumstances.
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# ? Nov 17, 2016 19:38 |
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Angry Diplomat posted:Crosspostin' from the Dungeonmans thread, of all places: In Which Hassan Chops Binky's Midnight Meat Carnival Of Pubbie Tears
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# ? Nov 17, 2016 19:54 |
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Then you have a legendary warrior in plate armor gone absolutely batshit insane and will proceed to kill the butchers cat, which causes them to go ratfuck mad, and that causes them to not do their job and then one dwarf goes mentally invalid because of a lack of good meat and then they pull the emergency kill everything lever.
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# ? Nov 17, 2016 20:36 |
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Testekill posted:https://www.youtube.com/watch?v=p4M0YQQNZg0 From the same stream: https://youtu.be/ST0rj55uq3s?t=53s
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# ? Nov 18, 2016 07:22 |
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I know they're not real glitches but I can't stop watching 'car boys' on YouTube. My girlfriend got mad at me because I was laughing too much.
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# ? Nov 18, 2016 09:00 |
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cubicle gangster posted:I know they're not real glitches but I can't stop watching 'car boys' on YouTube. My girlfriend got mad at me because I was laughing too much. They're real glitches. Well, maybe not the ARG
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# ? Nov 18, 2016 09:27 |
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Petit Gregory posted:From the same stream: I'm the guy holding the sign saying "WHAT?"
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# ? Nov 18, 2016 10:27 |
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cubicle gangster posted:My girlfriend got mad at me because I was laughing too much. she sounds lovely
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# ? Nov 18, 2016 12:03 |
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Fallout tactics In multiplayer, you buy a squad of characters, their skills and weapons for points. Dogs are an after-thought, and pretty much just included as variety, and are rendered useless by being restricted to carrying one item, otherwise becoming immobile. except; if you only buy enough ammo for a weapon, that it can all be loaded inside the weapon, the ammo inside a weapon is no longer counted as a separate item. this means you can have a really cheap (points wise) dog, with super high level, sneak & unarmed skills, sprinting around attacking with a power-fist. F*R*I*E*N*D*S - True Friends This Point & Click FMV games was ahead of its time, being one of the first (alongside Ultima, i think?) where you had save-compability that let you carry choices over from different story lines. Basically there were story lines focused on individual friendships, like Chander/Joey, Ross/Rachel, Monica/Chandler, and most allowed for at least a good and a bad ending, with the good ending basically being the friends managing to retain their friendship, and the bad ending meaning they split up over differences, misunderstandings, or just drift apart. Some are pretty sad and heavy, rather than fun, really. For instance, the "bad" Chandler/Joey line has Chandler growing up, raising a family, and Joey is just stuck in an unfulfilling rut and they drift apart. Anyway, the game has a host of bugs that will mess your save game and the endings up. In the "Joey doesn't share" scene, you're meant to give Joey fries, but presenting him with other items from your inventory (you'll do this just to hear lines, usually) and he will "eat" those items too, like he would the fries, without any notification even if it is an essential quest item. this act of gluttony from Joey, means that all of the Joey lines; Joey/Chandler, Joey/Monica, Joey/Ross/Rachel, will all resolve badly. Phoebe has a similar problem, because she is virtually indistinguishable from Ursula throughout the game, and you'll end up giving Ursula essential Phoebe items. As dumb as that is, anyone who followed to show will probably find it pretty appropriate, that Joey and Phoebe eventually gets shunned from the rest of the group and ends up in bleak, fulfilling bachelor and spinster existences. edited: actually not sure if considered shareware at this point and i'd rather not get banned for warez. Grandmother of Five has a new favorite as of 13:28 on Nov 18, 2016 |
# ? Nov 18, 2016 13:23 |
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The stupid Friends fanfiction people write about a non-existent game is real dumb.
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# ? Nov 18, 2016 13:29 |
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# ? May 25, 2024 19:34 |
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In Overwatch, Roadhog (fat guy) has a big hook he can launch out to hook peeps and drag em in and wave hi or shoot them point blank in the face or whatever. Sombra (the player character in this video) can set up a teleport beacon and teleport back to that location. What happens when both of these abilities occur at once? https://www.youtube.com/watch?v=DMZTGY6X2A0 GenericOverusedName has a new favorite as of 14:39 on Nov 18, 2016 |
# ? Nov 18, 2016 14:01 |