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Ryzic
Feb 28, 2009

No, actually. I would hate to have a cookie, you vapid waste of inedible flesh!
Grimey Drawer
A because Demon Hawks.

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Podima
Nov 4, 2009

by Fluffdaddy
Voting A in support of an awesome group of mercenaries.

Mezzanon
Sep 16, 2003

Pillbug
Voting A because I want B to win, but I want the A team to do well!

Corponation
Apr 21, 2007

Fantastic.
B Because I haven't seen much of the Goliath scorpions and want them to have their time to shine.

Back Hack
Jan 17, 2010


Voting C, what better way to throw a wrench into everyone's plan than to see space Texas become a major threat...plus the short vacation from clan stuff is nice.

Gwaihir
Dec 8, 2009
Hair Elf
I almost think we'd be better off if PTN hadn't tossed off that line about how he used votes to influence offscreen actions heh.

Goons gotta powergame!!

Vote B! Be decisive! Vote for trolling!

Alchenar
Apr 9, 2008

Voting A. I like the Demon Hawks and just as the Death Commandos arc I think it would be best if we followed their story through to a suitable conclusion.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Gwaihir posted:

how he used votes to influence offscreen actions heh.

Sometimes.

PBJ
Oct 10, 2012

Grimey Drawer
Voting B for that sweet Elemental action.

It's time to get our Starship Troopers on - on the bounce!

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I'm surprised no one's done a breakdown of the available Elementals yet.

It always seems more significant if it's not coming from me.

SIGSEGV
Nov 4, 2010


I really really want all three options but we're given a chance to throw a massive spanner in the works with C. But I really want to see the others as well.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
I'll bite.

Salamanders: :flame:

Ironholds: Heavily armored, heavily armed. Do you want the jumpy ones with two AP gauss rifles, or the area denial ones with four? Each? In a 5-elemental point? Airdropping these guys is just mean.

Elementals: Original and arguably best, they can swarm, jump, and have a potent weapon selection. Plus, a twist.

Wraiths: Elementals which trade the missiles for not being able to see them coming.

Sylphs: We've seen these. flying battle armor which can also do bombing runs.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

AJ_Impy posted:

Ironholds: Heavily armored, heavily armed. Do you want the jumpy ones with two AP gauss rifles, or the area denial ones with four? Each?

They explicitly can't bring the ones without jump jets since they'd die jumping out of jets.

Also the 4 AP Gauss version comes with fire resistant armor which is why they're so hated. They can't be hard-countered by infernos or plasma cannons.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

PoptartsNinja posted:

They explicitly can't bring the ones without jump jets since they'd die jumping out of jets.

Pity, love those ones. You still have a horrifying amount of weapon throw weight for their size and cost in a surprisingly large radius with the jumpy ones.

Gwaihir
Dec 8, 2009
Hair Elf
Jesus three points of Ironholds throws 90 damage around in a 9 hex radius, and they have jets. And they cost the same BV as a Fire Moth.

:stonk:

Talow
Dec 26, 2012


A. Personally want to see B win, but I want the ex-clanners in the demonhawks to do well more.

Telamon
Apr 8, 2005

Father of Ajax!
C

These combat theater votes are always tough.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
B because while C is so, so tempting, I wanna see elementals ruining things. Especially the most insane elementals ever, apparently.

Rebel Blob
Mar 1, 2008

Extinction for our time

A, for the newly hatched Demon Hawk company.

Freakazoid_
Jul 5, 2013


Buglord
Voting A to make sure the new company isn't totally boned. All three look good to me.

Picard Day
Dec 18, 2004

AJ_Impy posted:


Ironholds: Heavily armored, heavily armed. Do you want the jumpy ones with two AP gauss rifles, or the area denial ones with four? Each? In a 5-elemental point? Airdropping these guys is just mean.

There is also the new variant with BA LBX AC's. Ever want to see a point of BA acting as a stand in for two LBX 20 AC's?

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

Psion posted:

B because while C is so, so tempting, I wanna see elementals ruining things. Especially the most insane elementals ever, apparently.

I'm all for elemental madness! Go team B. Go Brutaltrupp!

Gwaihir
Dec 8, 2009
Hair Elf
Elementals have been the thread's eternal terrorists since the dawn of time, with that Comstar mission. It's time to put the OH GOD! factor to use on the player's side!

Runa
Feb 13, 2011

Alright that sold me.

B

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Current tally:

A: 22
B: 38
C: 26

terrenblade
Oct 29, 2012
B that fluff piece was worth a vote. Even if I won't get to run around in an Adder.

fake edit: Oh, we get choice! Dibs on the Adder. prime configuration please

http://www.sarna.net/wiki/Adder_(Puma)

MJ12
Apr 8, 2009

PoptartsNinja posted:

I'm surprised no one's done a breakdown of the available Elementals yet.

It always seems more significant if it's not coming from me.

Clan Battle Armor And You: A Brief Overview

The Clans have a variety of Battle Armor suits, from ~400kg Power Armor (Lights) to 2000kg Assault Battle Armors.

Clan Battle Armor tends to be no-poo poo better than Inner Sphere equipment. They have HarJel so they're resistant to breaches, they have better onboard medical systems, they can jump while carrying a missile pack, and most importantly, their armor weighs a lot less. IS battle armor requires 50 kilograms per point of armor. Clan battle armor requires a mere 25. This is why almost no IS battle armors have maxed-out armor while most Clan BAs have max or near-max.

An interesting quirk of Battle Armor is that its weapons always do full damage to infantry. A small laser on a mech kills 1 dude per shot, a small laser on an Elemental kills 3.

The basic Clan BA is the Elemental, which is the do-everything-fairly-ok design. The Elemental is equipped with a modular weapons mount, a SRM-2 with 2 shots, and an antipersonnel weapons mount, as well as a battle claw. It has 10 points of armor, so it can survive a direct hit from a PPC and still stay functional (although the trooper inside will probably be very, very pissed). It can walk at 10 km/h or jump 90 meters-letting it keep up with a walking assault mech. It can hitch rides on Omnimechs too, and swarm/leg enemy mechs.

The modular weapons mount typically carries a machine gun, small laser, or flamer. However, it can also carry an AP Gauss (3 damage to 9 hexes) or a Micro Pulse Laser (same range as a small laser but -2 to hit, antipersonnel bonuses from burst-fire). A lot of times, people ignore the APWM, which is unfortunate because under Advanced Rules it's a nasty bonus. A Clan Mauser IIC does ~1.25 damage per soldier in a 9-hex range, so a Mauser IIC in the APWM adds another 6 damage or so per Elemental Point, to 9 hexes.

The Elemental is the first and by far the most common form of Clan BA because it's the gold standard. Even as the Clans try to improve on it they generally create units which trade off overall effectiveness for specialist ability. You, in fact, don't see any new BA until years later in the timeline. The most 'common' ones are the Light Sylph, the Medium Salamander and Undine, the Heavy Gnome, and the Assault Golem.

The Sylph is a Cloud Cobra design. Its gimmick is that it flies-it's got the ability to fly at 50 km/h, the speed of an assault mech. It has 5 points of armor and a Micro Pulse Laser as well as a Bomb Rack, which lets it poo poo some cluster bombs onto a target in the same hex. It's not very good, but the flight gimmick makes it hard to hit unless you're running AAA, at which point they basically evaporate. An upgraded version has a heavy machine gun and a regular machine gun, which greatly improves its damage output but sacrifices some accuracy at range.

The Salamander is a Fire Mandrill medium design. It sacrifices armor for firepower-and I do mean firepower. The Salamander has only 7 points of armor-it dies to an IS large laser-but all of that armor is fire resistant, which means that unlike other battle armor it's immune to Infernos and can sit in a forest fire indefinitely without dying. It only mounts a single-shot SRM-1, so it has 1/4th the missile firepower of an Elemental. Typically this is an Inferno missile for Reasons.

What does it get in exchange for this loss of armor and weapons? The Salamander's main weapon is a paired set of flamers. It eats infantry like nothing else, and 2 flamers per Salamander can let it force a mech to either fire its weapons sparingly or risk ammo explosions and shutdowns. Also, the Salamander has magnetic battle claws-it can swarm a Mech much more easily. It's much better at ambush or murdering infantry than the Elemental but worse otherwise.

The Undine is a Goliath Scorpion amphibious medium BA. Because it uses UMUs, it can only move at the speed of regular infantry on land, and it has 8 points of armor to the Elemental's 10. It also can't do leg or swarm attacks unless the target is submerged. Its armament, however, is worth noting. It mounts an ER Micro Laser (which is bad, since it does 2 damage up to 4 hexes), but it also mounts a one-shot LRM-5 which can fire dual purpose missile-torpedoes. That's right, one point of Undines can rain 25 points of damage onto a target. Notable is the Undine Upgrade, which replaces the UMUs with jumpjets (so it no longer sucks out of water) and mounts a LRM-3 with 4 shots instead, and therefore can provide long-range fire support to Elementals.

The Gnome is a Hell's Horses Heavy Design. Being a Heavy BA, the Gnome can only jump 60 meters instead of 90, and can no longer swarm enemy mechs. What do you get for those tradeoffs, one might ask? The Gnome has 15 points of armor. Yes, 15. A Gnome can survive a direct ER PPC and keep going. It also gets much better armaments. They might look familiar to most Elementals-a small laser and a SRM-2 with 2 shots, but both of them are improved over the Elemental version. The Gnome's Small Laser is a Clan ER Small Laser, which means it's doing 5 damage and has nearly twice the range. Its SRM-2 is an Advanced SRM-2, which is similar to a Streak SRM-2 but for Battle Armor (although I think it can miss, rather than merely failing to lock on).

And finally there's the Golem which is basically a Ghost Bear Battle Armor specialized to gently caress up other Battle Armor. It's Assault Weight so it can't even hitch a ride on friendly Omnimechs (and needs dedicated transport). It has no jumpjets, and therefore has to depend on ground movement-although it can run at 20 km/h. But it mounts 18 points of Fire Resistant Armor-18 points. The only thing which can instantly kill a Golem in one shot is an AC/20 or heavy gauss rifle. It shrugs off Infernos and Flamers like it had no fucks to give.

Its armament is dedicated for anti-infantry use, as well. 2 Bearhunter Superheavy Autocannons give it okay damage against other targets (3 damage/autocannon) but the range profile is 0/1/2 so they're very short range. The benefit is that they have very good anti-infantry characteristics, and they deal extra damage to Battle Armor, a lot of it. As a secondary weapon a Golem carries an Advanced SRM-5 (i.e. pseudo-Streak) with 1 reload, so a single Point can alpha-strike an enemy mech for 30 damage from its twin Bearhunters and another 50 from its SRMs.

The Hell's Horses have two variants. First is the Rock Golem, which is slower but much greater-ranged, mounting twin heavy recoilless rifles and a regular SRM-5. This literally triples the range, but it can only move at 10 km/h unless it dumps the recoilless rifles. Second is the Fast Assault Golem, which is all sorts of lols. The Fast Assault Golem uses a jump booster and jumpjets to jump 90 meters, the same as the Elemental, and still has 18 points of armor (although it's no longer fire resistant). Unfortunately this required a significant weapons downgrade, so it mounts a single Machine Gun, an AP Weapons Mount, and a regular SRM-5 with 2 shots.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


I can't view Sarna at work, is it the Puma or the Panther that is the Clan light that doesn't get jump jets but runs around with a pair of cERPPCs?

I loved that thing in MW4.

Gwaihir
Dec 8, 2009
Hair Elf

AJ_Impy posted:

I'll bite.

Salamanders: :flame:

Ironholds: Heavily armored, heavily armed. Do you want the jumpy ones with two AP gauss rifles, or the area denial ones with four? Each? In a 5-elemental point? Airdropping these guys is just mean.

Elementals: Original and arguably best, they can swarm, jump, and have a potent weapon selection. Plus, a twist.

Wraiths: Elementals which trade the missiles for not being able to see them coming.

Sylphs: We've seen these. flying battle armor which can also do bombing runs.

More :words: about the specific models:

Salamanders were show off during the Death Commandos campaign- They pack dual flamers, a one shot inferno SRM, and fire resistant armor. This means they're essentially the ultimate gently caress you to infantry, while also being immune to the most deadly anti-infantry weapons (Flamers/Plasma). They also pack battle claws and magnet feet, to have an easier time making attacks against 'Mechs.

Elementals we've seen plenty of, they have a wide range of weapons to choose from and are great generalists.

Wraiths have the invis thing going for them (Only Bloodhound probes can sniff them out), and they also pack dual machine guns and vibro-claws for weapons, so they're really death to other infantry squads like Salamanders. They keep the typical 3 hex jump range of clan BA, and the stealth armor also gives things shooting them penalties to hit at medium and long range.

Sylphs, also one we've seen before. Huge 5 hex jump radius, light armor and weapons.

Ironholds are slow but pack an amazing amount of long range firepower, 10 AP gauss rifles per point. Remember the Komodo from the airfield raid? It's that, except hiding in a tree waiting to crit you to death from relatively long range.

e: Dang beaten by a way better post rofl.

Gwaihir fucked around with this message at 21:04 on Nov 17, 2016

Gwaihir
Dec 8, 2009
Hair Elf

Zaodai posted:

I can't view Sarna at work, is it the Puma or the Panther that is the Clan light that doesn't get jump jets but runs around with a pair of cERPPCs?

I loved that thing in MW4.

Puma/Adder is the overheat monster twin ERPPC light. With built in nose flamer!!

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Zaodai posted:

I can't view Sarna at work, is it the Puma or the Panther that is the Clan light that doesn't get jump jets but runs around with a pair of cERPPCs?

I loved that thing in MW4.

It's the Puma and yes, it was hilarious in MW4.

Xarn
Jun 26, 2015
I vote for scenario A.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

terrenblade posted:

fake edit: Oh, we get choice! Dibs on the Adder. prime configuration please

Not on your `Mech, on your Star. Although knowing you want an Adder I can probably arrange that since one of the `Mechs in play is a sniper Kit Fox.

terrenblade
Oct 29, 2012

Zaodai posted:

I can't view Sarna at work, is it the Puma or the Panther that is the Clan light that doesn't get jump jets but runs around with a pair of cERPPCs?

I loved that thing in MW4.

yes, yes, and so do I.


edit:

PoptartsNinja posted:

I can probably arrange that


it's happening! :swoon:

terrenblade fucked around with this message at 22:07 on Nov 17, 2016

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

MJ12 posted:

The basic Clan BA is the Elemental, which is the do-everything-fairly-ok design

Slight issue with this explanation: the standard Elemental is actually so good that none of the other medium-weight Clan designs can match it. The few that can beat it do so only in very specific circumstances, some of which have to be manufactured. Outside of those circumstances you're always better off bringing an Elemental, it's the best generalist Battle Armor ever designed.

People ignore the Elemental's anti-personnel weapon mount because it exists in fluff but is not actually statted (because APWMs didn't exist when the Elemental was designed)


Gwaihir posted:

Wraiths have the invis thing going for them (Only Bloodhound probes can sniff them out), and they also pack dual machine guns and vibro-claws for weapons, so they're really death to other infantry squads like Salamanders. They keep the typical 3 hex jump range of clan BA, and the stealth armor also gives things shooting them penalties to hit at medium and long range.

The Wraith is also tougher and better at swarming than the Salamander, its direct competition. Wraiths trade the Sally's magnetic claws for heavy vibro claws, which means a full point of Wraiths does 22 damage on a swarm attack. That's enough to force their target to take a knockdown test--assuming they don't just punch through the back armor and kill it outright. They also do bonus damage on leg attacks, which means instead of just stripping all the armor off a Fire Moth they can score a double-crit to the leg instead.

Unfortunately, they also lack Battle Armor ECM, which means they're not as invisible as they seem at a glance (normal Active probes can detect them).

Bloody Pom
Jun 5, 2011



AP Gauss Rifles are disgustingly good, they're probably one of the most min-maxy weapons in Battletech. Can't wait to play with them. :getin:

thiswayliesmadness
Dec 3, 2009

I hope to see you next time, and take care all
I quite enjoyed the mechs, writing, and combat theaters we saw with the Hawks so voting A

MJ12
Apr 8, 2009

PoptartsNinja posted:

Slight issue with this explanation: the standard Elemental is actually so good that none of the other medium-weight Clan designs can match it. The few that can beat it do so only in very specific circumstances, some of which have to be manufactured. Outside of those circumstances you're always better off bringing an Elemental, it's the best generalist Battle Armor ever designed.

I should rephrase. It's basically so common because it's way too good. The Timber Wolf of Battle Armro.

quote:

People ignore the Elemental's anti-personnel weapon mount because it exists in fluff but is not actually statted (because APWMs didn't exist when the Elemental was designed)

It actually is AFAIK after the Battle Armor construction rules came out. Unless you put an APWM on it I think all but the AP Gauss Elemental come out more than 5 kg underweight, exactly the weight of an APWM. Under basic rules that's just an infantry auto rifle (so 0.5 damage a man with a 3-hex max range) but that's still an extra chunk of damage.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Ah, yeah, you're right. I'm used to that not existing. Something else they must've tweaked for Total War.

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The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
I mean, it wasn't statted in Battletech for well over a decade, so I think you're entirely correct.

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