citybeatnik posted:So it's entirely too late at night and I can't sleep so... It helps that money back then was worth more than it is now in some ways, as the cost of living was far lower. The equivalent of $30,000 would get you a lot farther in 1700 than it does in 2000.
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# ? Nov 17, 2016 14:55 |
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# ? May 20, 2024 11:08 |
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I do wonder what Nate told work to go on this adventure, because he had to have said something so they don't call the house.
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# ? Nov 18, 2016 05:58 |
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bobjr posted:I do wonder what Nate told work to go on this adventure, because he had to have said something so they don't call the house. He agreed to the Malaysian Job, but keeps telling them he missed the flight or got onto the wrong plane.
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# ? Nov 18, 2016 06:20 |
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Or he just has a lot of PTO saved up.
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# ? Nov 18, 2016 06:35 |
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David D. Davidson posted:Or he just has a lot of PTO saved up. Judging from the fact that he's basically second in command and has been working there a while, probably without taking any time off since that would mean missing sweet dives in the Hudson river, this is probably the case.
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# ? Nov 18, 2016 15:06 |
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You're all gonna feel real silly when his boss shows up with tears in his eyes and the same conversation he just had with Elena happens again in a couple chapters
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# ? Nov 18, 2016 16:46 |
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CJacobs posted:You're all gonna feel real silly when his boss shows up with tears in his eyes and the same conversation he just had with Elena happens again in a couple chapters Shortly after it'll be Cutter heartbroken that Drake didn't ask him along on more wacky hijinks. Then Chloe. Then Jeff.
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# ? Nov 18, 2016 19:11 |
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I have to wonder why Cutter didn't die if he was never going to be relevant again
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# ? Nov 18, 2016 19:39 |
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Fecha posted:I have to wonder why Cutter didn't die if he was never going to be relevant again Maybe the single player DLC for this game will be a Chloe/Cutter story happening during this game.
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# ? Nov 18, 2016 19:43 |
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achillesforever6 posted:He was going to show up in this game, but that got thrown out of the window when the creative shakeups happened at ND. Chloe does offer Nate a job. Wouldn't be surprised if she went for Cutter after never hearing back from him.
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# ? Nov 18, 2016 21:41 |
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Sam and Cutter would overlap in terms of character anyway. Though honestly I think Cutter worked a little better than Sam, but that's kinda hurt by Sam kinda coming out of nowhere.
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# ? Nov 19, 2016 04:44 |
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I would totally play a DLC story-mode where Cutter overcomes his claustrophobia.
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# ? Nov 19, 2016 05:59 |
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Fecha posted:I have to wonder why Cutter didn't die if he was never going to be relevant again These characters aren't real and need people who do exist to voice them. If the people who do exist can't schedule the time to voice these characters, they have no choice but to scrap them.
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# ? Nov 19, 2016 06:13 |
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that happened in uncharted 3 but it isn't why he's not around here anyway I don't see why you need to kill someone off just because they aren't relevant anymore. that'd be like having the picture with tenzin at the beginning of this game have drake remark how he died offscreen or something
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# ? Nov 19, 2016 06:18 |
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Manatee Cannon posted:that happened in uncharted 3 but it isn't why he's not around here
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# ? Nov 19, 2016 08:51 |
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Sam's all about looking at the graphics in this level. In the words of Tony Yayo... Episode 15: Tight Graphics.....Cut Commentary.....Baldurdash
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# ? Nov 19, 2016 17:30 |
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With the amount of detail the game has demonstrated so far, i am somehow sorely disappointed that we don't see any inertia drag on Sam when Drake steers the boat around. It seems like the kind of thing this game would do.
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# ? Nov 19, 2016 18:21 |
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I bet they considered it, except it might make maneuvering in those tighter areas unfun, so it got axed.
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# ? Nov 19, 2016 18:23 |
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As much as I want to call this part really pretty, there are a couple of things which... just rub me the wrong way: 1) Drake doesn't drip water everywhere getting out of the ocean onto the boat. 2) After running on wet sand onto dry sand, the soles of his shoes don't pick up the dry stuff.
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# ? Nov 19, 2016 18:42 |
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I know it's too late at this point since this is the last game, but I kinda want a joke ending where the treasure is hidden in the most easy-to-find place and Nate's loot vacation just finishes early.Samovar posted:As much as I want to call this part really pretty, there are a couple of things which... just rub me the wrong way: 3) How dive-happy Nate is, especially near shallows.
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# ? Nov 19, 2016 18:50 |
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This is a weird game really. They've put so much attention into so many little things about it that show they do give a gently caress about nailing tiny details, a whole lot of them, but there are so many that make zero sense. Like the Russian Federation map in the intro (or whenever Kid Nate orphanage was) despite the fact it wouldn't exist at that point, or the 200 year old notes of paper that aren't at all badly aged or damaged. A cave or a bag isn't going to protect your rickety rear end old paper for 200 years on an island in the middle of Madagascar. The guide wheels C+I have pointed out on the crates a bunch where they really wouldn't be, and the fact that no human life has passed these places and disturbed things in areas that 100% would have had foot travel. There's no way on earth that this archipelago in the latest ep wouldn't have been picked clean by people. It's all well and good saying "secret treasure hunt!" and poo poo, but we have god-drat helicopters and drones. They can't hide this from a birds eye view. Then of course there's the "haha! rubble blocks the way again!" entry point. Obviously, they want to have things like notes able to be found, but I think they can do a bit more to be inventive about their actual locations, or level design as a whole. Naughty Dog have talented artists, but I'm very much unsold on the world building. The Last of Us was probably better for this, and the fact they care make the misses, which are quite frequent, sting more than they ought to. Josuke Higashikata fucked around with this message at 19:10 on Nov 19, 2016 |
# ? Nov 19, 2016 19:06 |
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The clippings about Avery in Drake's notebook are taken from the chapter on Avery in the book "A General History of the Robberies and Murders of the Most Notorious Pyrates" by Captain Charles Johnson, which is THE original book from which most of our knowledge on individual pirate captains comes from. If you haven any interest in pirate history at all, it's basically the first book you should pick-up on the subject.
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# ? Nov 19, 2016 19:38 |
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Josuke Higashikata posted:This is a weird game really. Don't apply real world logic. Drake is a 21st Century Indiana Jones. Apply pulp adventure movie logic.
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# ? Nov 19, 2016 21:18 |
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That only really excuses a handful of the things though, it's not necessarily something they're trying to push especially hard in this one too. They're giving a more realistic vibe than 1 to 3.
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# ? Nov 19, 2016 22:16 |
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Josuke Higashikata posted:They're giving a more realistic vibe than 1 to 3.
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# ? Nov 19, 2016 22:20 |
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Mostly a tone thing, really.
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# ? Nov 19, 2016 22:22 |
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I agree that the tone of this game is less The Mummy (the Brendan Fraser one) and more Indiana Jones than the previous ones. People often forget that the Indiana Jones movies, while they are relatively lighthearted, also get pretty serious when it matters. Uncharted 2 got kinda close but this one is definitely there too. And while the setting is as unrealistic as ever, from a writing standpoint this game definitely focuses way more on the human element than the others do, which does a lot to ground it in our world even though it almost definitely couldn't take place here.
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# ? Nov 19, 2016 22:57 |
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3 had a bunch of melodrama about how Drake and Elena separated, 2 had Jeff getting offed by Lazarevic in cold blood and the Tibetan village getting basically massacred, so I dunno what you mean. they've always had ridiculous and serious things combined in the same game
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# ? Nov 19, 2016 22:57 |
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morallyobjected posted:3 had a bunch of melodrama about how Drake and Elena separated, 2 had Jeff getting offed by Lazarevic in cold blood and the Tibetan village getting basically massacred, so I dunno what you mean. they've always had ridiculous and serious things combined in the same game They have, but I think the gap between serious and goofy has gotten much wider because of how realistic it tries to portray the characters and their actions. In this game it feels less like a spectrum of serious to goofy, and more that there are two states of the characters, joking or not joking. The game goes back and forth between the two tones sometimes multiple times in a setpiece and to me it feels a bit jarring. And I know that sounds silly phrased like that, but I mean it, and that's really the best way I could phrase it.
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# ? Nov 19, 2016 23:03 |
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Samovar posted:As much as I want to call this part really pretty, there are a couple of things which... just rub me the wrong way: There are wet footprints when he gets on the boat though, unless I am imagining that.
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# ? Nov 20, 2016 00:33 |
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Man, this is such a cool, chill level. Just boating around, trying to solve old pirate puzzles with your bro in an island paradise. It's gonna suck so hard when mercenaries start blowing it to hell five minutes into the next video.
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# ? Nov 20, 2016 00:41 |
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Yeah. When Nate made his "look its blocked by debris. AGAIN" snark, I immediately thought of how Shoreline would've dealt with the situation. Kaboom
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# ? Nov 20, 2016 00:46 |
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player opens journal and flip back a few pages to discover Batman style tracking bug between the pages
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# ? Nov 20, 2016 01:11 |
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A Series of Uncharted Events
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# ? Nov 20, 2016 04:57 |
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When Sam took over driving the boat when I got to that sunken ship his AI really broke and he just started driving off into the ocean.
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# ? Nov 20, 2016 05:40 |
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I love the gag of Sam disappearing and then you climbing around and seeing him pushing a really heavy crate to help you climb up.
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# ? Nov 20, 2016 05:43 |
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Sinners Sandwich posted:player opens journal and flip back a few pages to discover Batman style tracking bug between the pages Ocelot...you'll pay for that.
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# ? Nov 20, 2016 06:27 |
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achillesforever6 posted:I love the gag of Sam disappearing and then you climbing around and seeing him pushing a really heavy crate to help you climb up. Yeah, that was a great bit of visual humour, and I wish the game did more with that. Most of the comedy in the game is snappy one liners or bad puns or really low key joking around and sarcasm, basically all the comedy is being carried by the dialogue. They could do with more sight gags, or well timed sound effects. Comedy is more than just two guys trying to be the most witty about their current situation.
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# ? Nov 20, 2016 07:07 |
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DialTheDude posted:I know it's too late at this point since this is the last game, but I kinda want a joke ending where the treasure is hidden in the most easy-to-find place and Nate's loot vacation just finishes early. I think I made Nate dive onto a pier or something in at least UC3, maybe even in 4 too.
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# ? Nov 20, 2016 07:26 |
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# ? May 20, 2024 11:08 |
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Josuke Higashikata posted:The Last of Us was probably better for this, and the fact they care make the misses, which are quite frequent, sting more than they ought to. I really hated specific pieces of garbage being super loving valuable crafting materials while they had whole cars just lying everywhere and an office building full of stuff. Oh no, but this bottle and this brick are really useful for some reason.
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# ? Nov 20, 2016 07:30 |