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Voting that Talow's nickname should be: Talow '***' Rosine.
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# ? Nov 19, 2016 08:46 |
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# ? May 23, 2024 14:07 |
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Olesh posted:Voting that Talow's nickname should be: This.
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# ? Nov 19, 2016 09:08 |
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Yep, luckily no one got killed from the unfortunate event that happened near the end.
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# ? Nov 19, 2016 09:17 |
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I still think you should have put Talow in overwatch when the Berserker Queen was closing in - since he was still in Phantom mode, it shouldn't have triggered a move from the Queen.
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# ? Nov 19, 2016 10:13 |
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Talow Flasher Rosine This run made me not want to do the AR DLC because the Rulers just show up so often. Does Jade just have that bad of luck like he does with the Avatar Project counter?
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# ? Nov 19, 2016 10:41 |
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The main reason I just don't like Kill Zone that much is that lines of sight seem to be really flakey. I've set up many a kill zone that appears to cover an area, only to have two or three enemies move through it in total safety, and it usually adds up to "1 bonus overwatch shot". Maybe I'm just bad at it?
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# ? Nov 19, 2016 10:41 |
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Akratic Method posted:The main reason I just don't like Kill Zone that much is that lines of sight seem to be really flakey. I've set up many a kill zone that appears to cover an area, only to have two or three enemies move through it in total safety, and it usually adds up to "1 bonus overwatch shot". Maybe I'm just bad at it? I think the enemies have to make more than one square of movement across the Kill Zone for it to activate. I've set up cones with a guy on the very edge of the range, his square still highlighted and everything, and they've moved immediately out of it and not gotten shot. Kill Zone is bar none the best way to open engagements if you're using a scout Ranger. Scout a pod, and have your Sniper set up Kill Zone while everyone else moves to just outside sight range and Overwatches. Enemy patrols, Kill Zone activates, pod activates, everyone gets an Overwatch shot and then it's your turn right away. Just like the old "Beaglerush Tactic".
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# ? Nov 19, 2016 13:42 |
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Olesh posted:Voting that Talow's nickname should be:
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# ? Nov 19, 2016 14:23 |
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Kill Zone can be flakey. Then again, so can LoS for FaceOff sometimes. I like them both, though the ammo limitation on Kill Zone can be fiddly to work around. Maybe KZ is much better with one of the Ruler items for positioning. Isn't KZ moves or attacks in the cone? Or is that only in LWPerkMod? That's really messed with my memory of mechanics. EDIT : I feel like there's a attitude split between people how have their snipers fire first , and those who have them fire last? Also, just as I rarely overwatch trap anymore with more than a couple of my less dangerous guys, I think Kill Zone appeals less than being able to pick shots and take them with information. Tylana fucked around with this message at 14:32 on Nov 19, 2016 |
# ? Nov 19, 2016 14:27 |
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CJacobs posted:Boy you are just getting the absolute worst luck in this run. "How can we make life harder on Jade Star?? Oh I know, let's just have the alien rulers show up in like every mission because gently caress him" You wanna talk bullshit with alien rulers? Well, let me tell you something. You know those options at the start of the game, where you can toggle DLC stuff? When I first started, I figured I didn't want to deal with the rulers and clicked that off. The tooltip kinda makes it sound like you you disable anything mission-related and just keep the initial items (like frost bomb). But, no. It does disable the missions and give you the items available to be produced at the start... but it also enables to Rulers to start showing up from the second month. So, imagine my surprise that the very FIRST time I ever saw a Viper pod, there was a big blob of HP sitting right in the middle of it. I met the Zerker Queen even before seeing the regular version! It was only by insane luck that I didn't lose any soldiers from these shenanigans, though a lot of people got big injuries. And I'll argue against your proclamation of Chain Shot being crap because Chain Shot + Bluescreen ammo is a recipe for an armorless mech with a huge chunk of missing HP. All in one move! Sure, the minus accuracy isn't the best but you can fix that with a good PCS and scope - it never bothered my gunners.
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# ? Nov 19, 2016 14:35 |
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CJacobs posted:Boy you are just getting the absolute worst luck in this run. "How can we make life harder on Jade Star?? Oh I know, let's just have the alien rulers show up in like every mission because gently caress him" This is the entire point of the Alien Rulers, though? Tylana posted:Isn't KZ moves or attacks in the cone? Or is that only in LWPerkMod? That's really messed with my memory of mechanics. I managed to get Kill Zone on a Specialist through the AWS, and he got to shoot at enemies whenever they did anything due to also having Covering Fire. Kill Zone may already have the Moves/Attacks functionality though. Green Intern fucked around with this message at 14:54 on Nov 19, 2016 |
# ? Nov 19, 2016 14:51 |
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Another vote here for Talow '***' Rosine.
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# ? Nov 19, 2016 14:54 |
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A good way to activate the berserker queen there would have been to put everyone in overwatch. Your sniper with long watch would have taken a shot once she moved from behind the tree, and she would then charge into your overwatching squad on the alien turn.
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# ? Nov 19, 2016 15:03 |
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I've always gotten Face Off, even on my snipers, because Kill Zone is just too wonky. The cone is too small and enemies don't move enough. And if you aren't killing 2/3rds+ of the enemies on your turn you are doing things wrong. So you get an overwatch that might hit two guys if things line up perfectly. But Face Off is moderate damage on everything, with a high change of success. RNG leave three enemies on 1-2 health that turn? Sniper goes last and takes them down before they become a problem. It's even better in the late game where they throw hordes of early game troops at you because your sniper can kill them all in one hit. The same thing with codex clones. Killing two 4hp clones (or more if you get multiple codexi) with a single action is more efficient. This means your rangers and gunners can focus on doing their full damage to high health targets with no wasted damage. Slaan fucked around with this message at 15:23 on Nov 19, 2016 |
# ? Nov 19, 2016 15:20 |
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Kill zone is for activating pods on the enemy turn with only your phantom scout in visual range of them. Face off is also nice, but there are multiple skills that can kill many low health enemies.
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# ? Nov 19, 2016 15:37 |
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pun pundit posted:A good way to activate the berserker queen there would have been to put everyone in overwatch. Your sniper with long watch would have taken a shot once she moved from behind the tree, and she would then charge into your overwatching squad on the alien turn. This. A Phantom scout seeing a ruler like this gives you a great opportunity to get a bunch of shots at it without having to suffer a ruler reaction for each shot. Just move near it's sight range (but not in it obviously) activate overwatch, and when it moves near you (or if you have a long watch sniper) and watch it take a near full squads worth of fire (or a full one if you use your last action to shot it with your phantom, that works too) with little recourse. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Nov 19, 2016 15:40 |
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Faceoff doesn't work through squadsight. If it did, then I'd give it much more consideration. But again what the skills do differently isn't even the big consideration, it's where you use them from. Killzone works through squadsight, Faceoff doesn't. If your sharpshooter has 3+ targets inside of squadsight range then you're using your sharpshooter wrong (My opinion). There just is rarely ever a time when I could even make use of face off based on that condition alone. Killzone I can get miles and miles of use out of with no hassle. People saying its finicky or have issues with it activating are a surprise to me.
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# ? Nov 19, 2016 16:26 |
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Face Off adds to the toolkit that a gunslinger brings to the table. It works as a great way to either start a turn by activating a pod by doing o.k. damage and applying status effects on the enemies, allowing you to start writing off enemies once they only have a couple of health, or as a solid closer by killing a bunch of enemies that are just clinging on to life. Jade star: What is your view on Fan fire?
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# ? Nov 19, 2016 16:57 |
Canuck-Errant posted:I still think you should have put Talow in overwatch when the Berserker Queen was closing in - since he was still in Phantom mode, it shouldn't have triggered a move from the Queen. I haven't finished the video yet, but unless the Queen would have revealed him, he wouldn't have shot. If you're concealed and you go on overwatch, the only reason you fire is is you're revealed. Normally this isn't a problem, as everyone gets revealed if one person is, but with Phantom there's a good chance your cloaked scout won't get revealed and so just stands there.
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# ? Nov 19, 2016 18:41 |
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Talow "<message deleted>" Rosine.
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# ? Nov 19, 2016 19:04 |
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seaborgium posted:I haven't finished the video yet, but unless the Queen would have revealed him, he wouldn't have shot. If you're concealed and you go on overwatch, the only reason you fire is is you're revealed. Normally this isn't a problem, as everyone gets revealed if one person is, but with Phantom there's a good chance your cloaked scout won't get revealed and so just stands there. The Queen moved right behind Talow to ground pound the squad, so yeah, it would have triggered. Otherwise I wouldn't have suggested it.
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# ? Nov 19, 2016 19:30 |
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Olesh posted:Voting that Talow's nickname should be: Voting this.
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# ? Nov 19, 2016 20:05 |
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Jade Star posted:If your sharpshooter has 3+ targets inside of squadsight range then you're using your sharpshooter wrong (My opinion). If your gunslinger has 3+ targets inside of gunslinger range then you're using your gunslinger correctly (My opinion). I've never said it since I wasn't sure if it was just me, but part of my view is that I too find killzone finicky. When it works, it works great, but I don't want to play RNG to see if it will cooperate with me. I'd rather just kill everything with one move that I know works as advertised every time.
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# ? Nov 19, 2016 20:41 |
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Talow 'Candle' Rosine
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# ? Nov 19, 2016 21:20 |
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I'm a little confused about Kill Zone since people have been saying that it can proc on the enemy's turn. Ever since people started talking about Beaglerush he's been posting videos again and one thing he's been failing to proc properly is killzone. Video link: https://www.youtube.com/watch?v=QAxTnBznyK4&t=326s What is he doing wrong in the video? Is it because he's using Kill Zone within squadsight and because of that it doesn't proc?
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# ? Nov 19, 2016 21:49 |
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Killzone can no longer fire from concealment.
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# ? Nov 19, 2016 22:06 |
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Olesh posted:Voting that Talow's nickname should be:
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# ? Nov 19, 2016 22:12 |
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GuavaMoment posted:If your gunslinger has 3+ targets inside of gunslinger range then you're using your gunslinger correctly (My opinion). Also faceoff is great when you have the Flying suit after all this alien leader poo poo is done with.
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# ? Nov 19, 2016 22:20 |
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Grizzwold posted:Killzone can no longer fire from concealment. That's in a version of the game where it still did. However, he's using it with a heavy weapon through an AWC perk, which makes it extra finicky. And were talking about using it from beyond visual range with a phantom scout, not from concealment of the whole squad.
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# ? Nov 19, 2016 22:28 |
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pun pundit posted:That's in a version of the game where it still did. However, he's using it with a heavy weapon through an AWC perk, which makes it extra finicky. I understand now. I know that he's playing a different version (but one that uses the non-resetable Doomsday clock) but I was unsure what had changed since then and if it was because of BR.
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# ? Nov 19, 2016 23:05 |
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Well I've got no idea then. I've personally had it work with squadsight, but the XCOM games are not the most well programmed.
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# ? Nov 19, 2016 23:05 |
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For those who don't watch Jade's streams, Talow's name is censored in the chat. I don't know why or who did that but it's just one of those quirks in life. Whoever types his name will see it but it shows up as *** to everyone else. That said, its the perfect nickname. Talow "***" Rosine
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# ? Nov 19, 2016 23:23 |
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Lunethex posted:For those who don't watch Jade's streams, Talow's name is censored in the chat. I don't know why or who did that but it's just one of those quirks in life. Whoever types his name will see it but it shows up as *** to everyone else. I'll be honest, I was kinda hoping no one explained why people are recommending that till the next update. It's still something I find funny though.
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# ? Nov 19, 2016 23:38 |
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Talow, so stealthy you can't even see his name.
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# ? Nov 19, 2016 23:45 |
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Lunethex posted:For those who don't watch Jade's streams, Talow's name is censored in the chat. I don't know why or who did that but it's just one of those quirks in life. Whoever types his name will see it but it shows up as *** to everyone else. So is this the commander saying, "Hey ...., shoot that grey in the face!" or "Hey, pants shitter! Axe that snake!"
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# ? Nov 19, 2016 23:45 |
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Killzone is great because you can leave your sniper on the other side of the map, activate it and cover an entire pod with the cone
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# ? Nov 19, 2016 23:52 |
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Rick_Hunter posted:What is he doing wrong in the video? Is it because he's using Kill Zone within squadsight and because of that it doesn't proc? He's using it from concealment while the whole squad is concealed. To my knowledge this never worked. Kill Zone is essentially an enhanced function of overwatch so he put his entire squad on overwatch, put his sniper on Kill Zone which functions like overwatch, and then never dropped concealment. Overwatch and Killzone will not fire at things if the soldier remains concealed. So Beagle is just loving up or not understanding how basic gameplay elements work, otherwise known as pulling a DSP. And then he mocks it and puts a little text card over it with funny music. You're the reason it's not working beagle. This is why I think you're poo poo. E: I just noticed his sniper is using a heavy weapon. What the gently caress? So he's running a bunch of mods and they're not all working smoothly maybe? Big shocker there. I have a better idea of what's going wrong though. If you're going to mod it like that you need to pay attention to a lot of weird interactions and Beagle needed to download another mod to allow unusual skill interactions to work with squadsight. I've managed to do that to allow things like rapid fire to work with squad sight. It's not hard. So again, it's still his fault. Jade Star fucked around with this message at 00:12 on Nov 20, 2016 |
# ? Nov 20, 2016 00:06 |
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The reason he's poo poo is because he does live-com over turn based strategy games, which is just loving riveting. The only thing that could be better is live-com over puzzle games
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# ? Nov 20, 2016 00:17 |
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Jade Star posted:He's using it from concealment while the whole squad is concealed. To my knowledge this never worked. Kill Zone is essentially an enhanced function of overwatch so he put his entire squad on overwatch, put his sniper on Kill Zone which functions like overwatch, and then never dropped concealment. Overwatch and Killzone will not fire at things if the soldier remains concealed. So Beagle is just loving up or not understanding how basic gameplay elements work, otherwise known as pulling a DSP. Uhhhh...... I hate to be a contrarian but his videos are from when he had the first build, where killzone did work like he describes (in the hands of a sniper) and I know this because when I first played XCOM2 I could use killzone like that untill it got patched out, the reason he has killzone on a gunner is because they got it through the AWC, which is a thing you yourself have talked about having the potential to be great. If you watch some of his other videos, you can see him getting killzone to work like he wants, it's just that because it's being used by someone who got it from the AWC, they can't use it at squadsight ranges. I don't mean to be an rear end in a top hat here, but I like to state facts, regardless of who is currently benefitting from them. For the record, if Beagle made fun of you, I would defend you as staunchly as I'm defending him right now. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Nov 20, 2016 00:23 |
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# ? May 23, 2024 14:07 |
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Jade Star posted:He's using it from concealment while the whole squad is concealed. To my knowledge this never worked. https://www.reddit.com/r/Xcom/comments/43rfag/so_the_beaglerush_maneuver_is_alive_and_well_with/ And the grenadier with Kill Zone is an AWC bonus ability. The Door Frame posted:The reason he's poo poo is because he does live-com over turn based strategy games, which is just loving riveting. The only thing that could be better is live-com over puzzle games So yeah, I don't get all the Beaglerush and talking hate but at the same time I do.
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# ? Nov 20, 2016 00:29 |