frankenfreak posted:Sore Losers, an aptly named game.
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# ? Nov 14, 2016 23:15 |
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# ? May 12, 2024 10:21 |
MF_James posted:but please, tell me how you would be winning right now http://forums.somethingawful.com/showthread.php?threadid=3734584&userid=0&perpage=40&pagenumber=21#post457958507 The trick is to have 2 of the people 3v1ing you back off, then have the 3rd have a kid irl and go AI then eat him.
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# ? Nov 15, 2016 01:28 |
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Ramc posted:http://forums.somethingawful.com/showthread.php?threadid=3734584&userid=0&perpage=40&pagenumber=21#post457958507 Well, the 2 did go gently caress off, but the game leader(?) is still pressing hte attack, although vietnam is in full effect.
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# ? Nov 15, 2016 01:29 |
MF_James posted:Well, the 2 did go gently caress off, but the game leader(?) is still pressing hte attack, although vietnam is in full effect. When is his wife due?
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# ? Nov 15, 2016 01:47 |
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uguu posted:Put up two vanilla games, find em here ma and ea. I'll put 'em up on the server when I get back tonight.
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# ? Nov 16, 2016 06:46 |
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Games are open for pretenders.
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# ? Nov 16, 2016 20:21 |
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Are scales builds still a thing? I find them mentioned a lot in older guides, but I understand there was a scales nerf at some point?
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# ? Nov 17, 2016 03:34 |
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Hey quick question I'm in a EA game playing marverni with the magic enhanced mode. There's a spell that summons the large ghost that buffs the other pigs and makes them larger. I was wondering if that worked with the ones from the iron pig spell ?
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# ? Nov 17, 2016 04:39 |
tankfish posted:Hey quick question I'm in a EA game playing marverni with the magic enhanced mode. There's a spell that summons the large ghost that buffs the other pigs and makes them larger. I was wondering if that worked with the ones from the iron pig spell ? I don't know anything about the mod but I would just Contact Great Boars and use their infinite sacred boars instead of spending gems making ones with extra prot.
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# ? Nov 17, 2016 04:56 |
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Decrepus posted:I don't know anything about the mod but I would just Contact Great Boars and use their infinite sacred boars instead of spending gems making ones with extra prot. Makes more sense still I might have to do some science just for fun.
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# ? Nov 17, 2016 05:03 |
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uguu posted:Just came back to this game too and I still had the appdata on my pc. Time to get back into this bad game.
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# ? Nov 17, 2016 07:50 |
Lead out in cuffs posted:Are scales builds still a thing? I find them mentioned a lot in older guides, but I understand there was a scales nerf at some point?
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# ? Nov 17, 2016 12:57 |
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Lead out in cuffs posted:Are scales builds still a thing? I find them mentioned a lot in older guides, but I understand there was a scales nerf at some point? now you just take a snake and get an awake expander + good scales
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# ? Nov 17, 2016 22:55 |
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Samog posted:now you just take a snake and get an awake expander + good scales Even if I want to go with a bless expansion strat?
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# ? Nov 17, 2016 23:10 |
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Lead out in cuffs posted:Even if I want to go with a bless expansion strat? Nah if you have good sacreds you grab a decent chassis for whatever bless you want and then make it dormant/imprisoned (imprisoned can be a trap, you get extra points but you also don't get your god for like 2.5-4 years depending on your luck). It would be helpful to know what nation you're talking about and I, or someone could give you a decent suggestion/jumping off point. Like for Pangaea or whatever they are, white centards are amazing, so I picked the Volla of whatever (water/nature pretender) Gave her W9/N5, Turmoil3, Sloth 2, Growth 3, Luck 3 and Magic 3, dormant (so I get her after a year or so), but this isn't something you do with every nation.
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# ? Nov 17, 2016 23:43 |
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MF_James posted:Nah if you have good sacreds you grab a decent chassis for whatever bless you want and then make it dormant/imprisoned (imprisoned can be a trap, you get extra points but you also don't get your god for like 2.5-4 years depending on your luck). EA Sauromatia. I'm currently going with an imprisoned Irminsul with N9, and something like Order 1, Prod 1, Growth 1, Luck 2, Magic 3 I've played single player games with something very similar to that Volla, with less turmoil obviously. That said the Sauromatia (non-sacred) cataphracts seem pretty good. I haven't tested them for expansion yet, but have heard they can compete with the sacreds (meaning not needing to go bless). E: I'm pretty sure we're both playing in this particular game, actually.
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# ? Nov 18, 2016 06:20 |
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Lead out in cuffs posted:EA Sauromatia. I would recommend against a major bless for sauromatia. The sacreds are pretty marginal and the immortal hydra is a level 9 spell. All scales are really useful for sauromatia since you need tons of gold, can recruit bad-rear end resource heavy troops, need growth for blood-hunting, and have super cheap researchers for magic. An awake expanding god is also nice in addition to the scales.
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# ? Nov 18, 2016 06:33 |
Cuffs, I was in a game as Sauromatia I partly recorded and did pretty well in, being definitely in the top 3 factions when the server crashed. Your scales are about what I went with, although I didn't go for a sacred-heavy build, instead going for a heavier focus on blood magic - the way I see it, Sauromatia has REALLY bad value-for-money national priests, and you can't necessarily rely on getting indie priests right by you in EA, which sorta relegates them to being on a prophet's army only. However, you might find a way to make it work and more power to you. I'd maybe up the growth to 3 and give the nation sloth 1 - your troops are mainly very resource-efficient, and growth is the #1 absolutely best income scale in the game, so long as you take it to 3 (otherwise probably don't bother), plus you want more pop in your provinces for later in the game when you're blood hunting to summon vampire lords and the like. (I disagree with Atlanton that you need tons of gold as Sauromatia - you can build a good research infrastructure with very few labs due to Soothsayers having a 90% shot at S1, which not only reduces their cost to 35 gold, but means you don't need to lab your provinces - 500 gold saved right there in at least some of your palisades)
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# ? Nov 18, 2016 11:30 |
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OK, next problem. Something about this game makes my laptop fan (macbook air) go absolutely crazy, I've never heard it churn that fast. It's not even hot, the fan just spins out of control. Have any of you experienced this or have any advice?
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# ? Nov 18, 2016 19:22 |
Degrease the bearings so it slows down.
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# ? Nov 18, 2016 19:26 |
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immolationsex posted:OK, next problem. Something about this game makes my laptop fan (macbook air) go absolutely crazy, I've never heard it churn that fast. It's not even hot, the fan just spins out of control. Have any of you experienced this or have any advice? Dominions is actually kinda harsh on graphics hardware. It's nothing to worry about, though (assuming nothing is blocking the air flow trough your laptop). If the fan noise bothers you, you can try setting the frame rate limiter lower in the preferences menu. It's not like it's a game that requires a crisp 60 FPS to enjoy.
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# ? Nov 18, 2016 20:23 |
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jBrereton posted:Cuffs, I was in a game as Sauromatia I partly recorded and did pretty well in, being definitely in the top 3 factions when the server crashed. Thanks! Yeah, a blood economy is the next thing I need to learn in this game. And I've been playing around with an erf snek in test games -- expansion gets pretty ridiculous, especially if you can pick up a shambler province in the ocean. And yep, I'm aware of the soothsayer economy (and that they make good communion slaves for witch kings / chaff against mind hunt + magic duel). I'll try out high growth. I think I was taking heat as a dump scale, but I guess that would work against it? What did you use for expansion parties (besides an awake expander)? I've read about people using cataphracts, but they seem to be a little slow to get going with the high prod cost.
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# ? Nov 18, 2016 20:59 |
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Nuclearmonkee posted:3) is actually "lose everything you have in a single battle as Rlyeh spams water elementals and casts shark attack at you. Also your commanders are all dead to star kids toting water bottles and all of your S coverage died to magic duel so on the off chance there are any survivors they are being mind hunted." Haha, yeah at least some of this is happening. I'm MA Tien, though, so astral cover isn't really a problem, and now that I've learned how magic duel works (the hard way, lol) I'm pretty sure I can deal with it. Also I have troops and commanders with patrol bonuses, in case the star kids start becoming a problem. I've also been pleasantly surprised at just how great hordes of shamblers are. They got within 10hp of killing their aboleth hero-thug thing before it managed to retreat. One of the shambler commanders also had an assassination attempt from a star kid and just walked up and beat the crap out of it.
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# ? Nov 18, 2016 21:12 |
Lead out in cuffs posted:What did you use for expansion parties (besides an awake expander)? I've read about people using cataphracts, but they seem to be a little slow to get going with the high prod cost. Blood is pretty quick to get going once it's going on Sauro, but it's the waiting while you get a dozen N1W1 warrior sorcs instead of the 2 N1B1 ones you actually want that's the frustrating bit, which is why I took a Man Eater as my pretender.
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# ? Nov 18, 2016 23:21 |
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jBrereton posted:Degrease the bearings so it slows down. StoryTime posted:Dominions is actually kinda harsh on graphics hardware. It's nothing to worry about, though (assuming nothing is blocking the air flow trough your laptop). If the fan noise bothers you, you can try setting the frame rate limiter lower in the preferences menu. It's not like it's a game that requires a crisp 60 FPS to enjoy.
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# ? Nov 19, 2016 09:45 |
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New video LP-part is ready! Mo Money Mo Problems II, Part 36
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# ? Nov 19, 2016 13:13 |
immolationsex posted:Thanks, appreciated. Will give it a shot.
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# ? Nov 19, 2016 13:15 |
Ever wanted vamps to not be immortal? This is the mod, which does that (except for the Vamp Queen who is a terrible pretender and is allowed to be immortal) Link
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# ? Nov 19, 2016 22:51 |
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jBrereton posted:Ever wanted vamps to not be immortal? This is the mod, which does that (except for the Vamp Queen who is a terrible pretender and is allowed to be immortal)
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# ? Nov 20, 2016 11:37 |
Listen my allegedly steak ruining friend if you have ever been in a lategame dominions four type scenario you will know that it often descends into a vampire arms race, because there are very few better units for holding your own ground and raiding enemy PD than flying, stealthy, immortal ones that don't cost money, always trigger gem usage, can cast some of the most scalable and damaging battlemagic in the game, and Will Not Die to at least most mundane weapons. Your other immortal summons are not really on the same level in terms of how mobile they are without additional gem spend, or how affordable they are. You can make vamp lords with not that much map control and no globals up if you are willing to blood hunt the capitals you will definitely own if you're in mid-lategame dominions. And a lot of nations with blood and death magic are also blood saccers and/or have good stealthy priests, so their immortality is even more powerful than it would look at first glance. They're real good, and they still are without immortality, this just works to minimize the "for gently caress's sakes why didn't I bring 4 enslavement casters with +4 pen argh" aspect of dominions four late game.
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# ? Nov 20, 2016 13:51 |
Imagine four Dominions 4 games entering late-game. Say a direct copy of the game nearest the endgame just hit blood7, and takes the place of the first game. The formerly first game becomes the second, the second becomes the third, and the fourth game is taken down. Vampires work the same way. Decrepus fucked around with this message at 14:11 on Nov 20, 2016 |
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# ? Nov 20, 2016 14:09 |
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Decrepus posted:Imagine four Dominions 4 games entering late-game. Say a direct copy of the game nearest the endgame just hit blood7, and takes the place of the first game. The formerly first game becomes the second, the second becomes the third, and the fourth game is taken down. I am currently teaching a Masterclass on Vampire Snowballing, and removing immortality would go a very long way towards balancing them (and Blood in general).
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# ? Nov 20, 2016 14:36 |
There is a reason this is the mod banner
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# ? Nov 20, 2016 14:47 |
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If you have two late game powers, one who has blood/astral mages and spams horrors everywhere, and one who has blood/death and spams vampires, who will have the advantage? Vampires are a bit like gem gens, once you make them they give you a constant advantage for the rest of the game that grows as you make more of them. Being invunerable/flying/stealthy/life draining makes them strong units that will at least kill some of your strong units in a fight. however when they die they cause no economic damage to your opponent who is busily making an even bigger vampire ball, meanwhile you will suffer economic losses from your strong troops dieing.
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# ? Nov 20, 2016 15:22 |
Applebee123 posted:If you have two late game powers, one who has blood/astral mages and spams horrors everywhere, and one who has blood/death and spams vampires, who will have the advantage?
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# ? Nov 20, 2016 15:53 |
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Applebee123 posted:If you have two late game powers, one who has blood/astral mages and spams horrors everywhere, and one who has blood/death and spams vampires, who will have the advantage? Immortality would work better if it's more like mummify -that thing which makes most of your Nazcan mages come back from death a second time- Let's say immortality doesn't turn your flying vampire into a non-flying mummy and that's the difference to mummify. Now you still have your super-undead coming back after death, but only once.
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# ? Nov 20, 2016 16:10 |
Applebee123 posted:If you have two late game powers, one who has blood/astral mages and spams horrors everywhere, and one who has blood/death and spams vampires, who will have the advantage? The unresitible thug killing spells spells Leech and Life for a Life (both blood) work on horrors and can easily destroy them. If you don't have a fort on the prov your vampire can even bloodhunt and defend the prov in the same turn, losing no time. As long as there's some blockers (hosed up tiny patrollers) to guard the vamp until he blows up the horror so he doesn't get horror marked by the flying ones I guess.
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# ? Nov 20, 2016 16:13 |
Applebee123 posted:If you have two late game powers, one who has blood/astral mages and spams horrors everywhere, and one who has blood/death and spams vampires, who will have the advantage? Whichever one has blood sac. If they both do then vampire guy wins and horror guy is an idiot cause he should have had vampires too.
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# ? Nov 20, 2016 16:31 |
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Well just had my EA game end with string of bad luck events . Then through other events became king of the goats which now I know causes dragon attacks. Said dragon kills my pretender and torches my cap. Rest in piece Billy the Gruff Snake king of goats.
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# ? Nov 20, 2016 16:47 |
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# ? May 12, 2024 10:21 |
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jBrereton posted:[vampires are actually totally insane and broken] Libluini posted:Immortality would work better if it's more like mummify -that thing which makes most of your Nazcan mages come back from death a second time- I can already smell the delicious micromanagement as blood players have to trail their field hospital brigade after the main army, scrabbling for corpses. Alternatively, do the same thing but have popkill as the condition for recovering max hp, and make the price something to take seriously -- say, e: ok on closer thought, 50 is totally unreasonable. 10 would probably be more in line with reality. immolationsex fucked around with this message at 07:26 on Nov 21, 2016 |
# ? Nov 21, 2016 07:22 |