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LegoMan posted:So one thing you can do to test how bad amenities can get. Do like I did and start a war with Ghandi to kill off his apostle swarm (like literally 14 or 15 of them) forgetting about the war mongering penalty. He refused to end the war for over 1000 years while I wheeled and sealed to get border access to finally kill him. By the time I was done war weariness was so bad I had -9 in my biggest cities and every turn a big city DIDN'T have rebels outside it they would spawn. Hmm, I didn't realize war weariness gave a penalty to amenities. Are you sure about that? In all the games I played I was always at war with at least one opponent, and my amenities never dropped below -2.
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# ? Nov 20, 2016 18:47 |
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# ? Jun 4, 2024 17:40 |
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Chucat posted:Wasn't the four city thing because your tech rate just got loving kneecapped whenever you put down a city and 4 was just the best number due to the policy bonuses? Global happiness wasn't the actual brake on expansion based on what I've read. No, global happiness really was the big brake on expansion. It eased once you got Ideologies (at which point you basically had infinite happiness) but the cost of building a city up from 1 population and no buildings to the point where it was actually worthwhile was so high that it wasn't worth settling new cities at that point. Tech and social policy rate stuff was a far distant second to that - it was pretty easy to get a city to the point where it paid for itself scientifically and culturally. Civ 6 is much better regarding empire size than 5 is, maybe it's worth running the numbers to see if settler cost increase needs to be higher, but I think empires with more territory should generally be better than ones with less - more territory means more places for your armies to guard, more neighbours who want your stuff, and you have the increasing opportunity cost on building settlers instead of units and buildings. I definitely never want to go back to global happiness, it made absolutely no sense that winning wars and taking territory caused your core empire to collapse.
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# ? Nov 20, 2016 18:48 |
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enraged_camel posted:Hmm, I didn't realize war weariness gave a penalty to amenities. Are you sure about that? In all the games I played I was always at war with at least one opponent, and my amenities never dropped below -2. Yeah, I was constantly at war and got down to -8. A bunch of rebel helicopters popped up in a city and caused a ruckus.
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# ? Nov 20, 2016 18:57 |
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Niwrad posted:Yeah, I was constantly at war and got down to -8. A bunch of rebel helicopters popped up in a city and caused a ruckus. Could you describe the ruckus, sir?
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# ? Nov 20, 2016 18:59 |
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enraged_camel posted:Hmm, I didn't realize war weariness gave a penalty to amenities. Are you sure about that? In all the games I played I was always at war with at least one opponent, and my amenities never dropped below -2.
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# ? Nov 20, 2016 19:13 |
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Hey folks, I've been playing this game a lot since the update, trying to get into it, but I still find myself going back to Civ5+expansions+mods the same way a lot of people went back to Civ4 after vanilla Civ5 was a shitshow. Pros of Civ6: the soundtrack, teddy goddamn roosevelt Cons of Civ6: the entire UI/visual aesthetic, and the way cities work now. The whole idea of unstacking cities and arranging them into districts seemed neat, until I bought and played the game. They're actually a pain, and if you or another player mismanage their placement you can't change or remove them. At all. Same goes for Wonders, which now hog a tile I could be growing food on or something. "Amenities" can suck it too. As for the UI, is it just me or is it a fugly mess compared to 5? Civ5 is clean and sharp with its gorgeous Art Deco inspired interface. Civ6 going from that to this Age of Exploration aesthetic is (literally!) a step backwards. Strategic view also seems messier-looking than 5, and the parchment replacing the fog of war is a change for the worse. Even the leaders look goofy and cartoony (plus Peter and Fatass make me miss Catherine and Wu ) I guess the purpose of all this whining is to find out 1) am I in the grumpy minority here and need to get over it or do a lot of people agree? and 2) If so, is there any chance of mods fixing some of this in the future? I know the visuals can't be changed significantly, but what about the new city system? At the very least I would kill to be able to remove/replace districts. Capturing a city feels a lot less appealing when there's no way to fix the other player's goddamned dumb placement of things. Oh and one last thing, why does the AI seem so inclined to engage in religion spam? Even when I have religious victory turned off? It seems like I'm always having to send apostles to throw lightning down on some fools just to keep my religion from being overrun. obligatory
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# ? Nov 20, 2016 19:21 |
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LegoMan posted:Ghandi has a war weariness penalty. It's brutal. Oh dang, yeah, totally forgot about that.
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# ? Nov 20, 2016 19:25 |
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Feranon posted:Hey folks, I've been playing this game a lot since the update, trying to get into it, but I still find myself going back to Civ5+expansions+mods the same way a lot of people went back to Civ4 after vanilla Civ5 was a shitshow. Many people share some of your concerns (all of them have been mentioned, you are not alone) but since you have ALL of those concerns you're in "grumpy minority." Tile placement bonuses are nice but not huge and the inability to alter placement is not crippling. Amenities are an improvement over Civ V. The inability to build literally every structure the game would ever let one civ build in one single city is the selling point of VI, since it means you don't just. . . do that . . . in every game. Religion spam is valuable for the same reason it was valuable in V: you get bonuses for people following your religion elsewhere in varying ways.
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# ? Nov 20, 2016 19:29 |
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After reading this thread I think I must be the only goon who doesn't reroll it's start. I won my last immortal game with Egypt without a river and I'm currently on a Japan game where I started on Tundra. Where's the challenge otherwise!
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# ? Nov 20, 2016 19:35 |
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I think I'm the only one who loves theological combat. There's just something about watching my inquisitors shout it out with a bunch of apostles. It's much more fun than converting folks in Civ 5. It helps that the AI is just as bad at it as they are at regular combat, so you can generally win an even "fight" with no casualties. The "heal to full" option should really appear when you're near a holy site, though. This game's UI is so bad.
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# ? Nov 20, 2016 19:45 |
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Ice Fist posted:You need to get open borders and trade routes with everybody. Also having the same religion also helps. All of those things give a massive tourism bonus when paired with proper policy. Ah, open borders definitely something I've been ignoring. Basically I've dismissed the diplomacy AI and that's prob a huge factor
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# ? Nov 20, 2016 19:47 |
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homullus posted:Many people share some of your concerns (all of them have been mentioned, you are not alone) but since you have ALL of those concerns you're in "grumpy minority." Yeah, that's fair homullus posted:The inability to build literally every structure the game would ever let one civ build in one single city is the selling point of VI, since it means you don't just. . . do that . . . in every game. But it's fuuuuuuuun! I enjoyed having a hunger games dystopia where the opulent capital has everything and all the outlying cities are just expendable unit-factories. I understand it's ultimately better this way, mainly I just wish you could change or remove district tiles. Especially that first playthrough when you start unlocking new district types and realize "aw poo poo, I should have saved that tile for this district" And yeah, I forgot about all the bonuses that can come with converting other countries to your religion. Civ5 at least had a dialogue option where you could ask other leaders to knock it off with the missionaries, and sometimes they'd even comply! No such luck this time around, so dudes in robes casting Bolt it is.
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# ? Nov 20, 2016 20:00 |
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Feranon posted:Yeah, that's fair If you're having district regret now, just wait until you discover the multiple ways you can screw up otherwise perfect National Park locations! Also, to add a tiny complaint of my own to the list, you've reminded me that I would love some variation in the religious combat animation because right now it is just lightning bolt over and over for every single religious unit from the ancient era to the endgame. Even if you don't go religion yourself, you still see it when the AI slugs it out over your cities so it really would be nice if there was a set of animations to play at random instead. There's a lot of possibilities, it doesn't just have to be lightning! How about the loser gets hit with a swarm of beasts, or a divine tornado, or the Earth cracking open so demons can drag the opposition to hell or heck even the foot from Monty Python? Appease me Firaxis, or I will summon tentacles to drag you to a watery grave...
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# ? Nov 20, 2016 20:24 |
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Gort posted:Civ 6 is much better regarding empire size than 5 is, maybe it's worth running the numbers to see if settler cost increase needs to be higher, but I think empires with more territory should generally be better than ones with less - more territory means more places for your armies to guard, more neighbours who want your stuff, and you have the increasing opportunity cost on building settlers instead of units and buildings. I prefer small empires and I don't want the game to encourage otherwise. I guess when it comes to size Civ4 probably suited me best. Cities got huge borders and it was easy to have big and good cities.
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# ? Nov 20, 2016 21:10 |
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Taear posted:I prefer small empires and I don't want the game to encourage otherwise. I guess when it comes to size Civ4 probably suited me best. Cities got huge borders and it was easy to have big and good cities. Civ 4 doesn't encourage small empires. It encourages you to have say four or five cities at first, and then as the corruption barrier gets lifted piece by piece you can have larger and larger empires, eventually ending up with a world-spanning communist mega-empire of as many cities as you want. I'd say the advice for a player who likes small empires in Civ 6 is the same as it was in Civ 4 - play on small maps.
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# ? Nov 20, 2016 21:41 |
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Poil posted:I tried a standard sized continents map with two less AI's and low water level to get a little more space. Naturally I immediately met Spain who started crying about my armies and cities being close and then Russia settled a city right next to my capital. The game doesn't even attempt to spread out players, right? All in one big blob and maybe one who gets an entire landmass to themselves. Alt+f4. I think these lines from GlobalParameters.xml are involved: code:
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# ? Nov 20, 2016 21:41 |
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Does anyone else find that AIs really hate building close to city states? They seem pretty happy building cities nestled on the borders of other AIs or the human player, but they always seem to leave lots of space around city states.
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# ? Nov 20, 2016 21:54 |
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Gort posted:Civ 4 doesn't encourage small empires. It encourages you to have say four or five cities at first, and then as the corruption barrier gets lifted piece by piece you can have larger and larger empires, eventually ending up with a world-spanning communist mega-empire of as many cities as you want. In Civ 4 you need at least 6 cities to win consistently (for Oxford) on high difficulty levels.
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# ? Nov 20, 2016 22:26 |
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a
emTme3 fucked around with this message at 03:15 on Mar 31, 2022 |
# ? Nov 20, 2016 22:42 |
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Well you kind of need culture for the civics tree
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# ? Nov 20, 2016 22:54 |
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Powercrazy posted:In Civ4 you'd just open up the world builder on turn 1 and do a quick scan to make sure the map was ok. Alas, that technology has been lost however. My friend I have a solution for what ails you. \Documents\My Games\Sid Meier's Civilization VI\AppOptions Change EnableDebugMenu 1 ` Reveal All protip: Move your starting warrior and go to the next turn to spawn barbarians/get credit for "a second continent" foreign trade eureka, otherwise you won't be able to discover a new continent because everything already revealed. wait one turn and then reveal, and you'll discover a "second continent". There are mods to enable an ingame menu restart map option too, but it seems to discolour city states to random instead of appropriate colours. edit: Also autosaves, you can reload back to turn 1 to the same map before the reveal if you need to play that way. I figure the AI cheats anyhow. Eyochigan fucked around with this message at 23:04 on Nov 20, 2016 |
# ? Nov 20, 2016 22:55 |
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Do holy cities work the same way they did in the last game, i.e. do they eventually reassert their original religion, even if you take it over? Trying for a proper religious victory this time. Since my next-door neighbor was Kongo this was an easy way to make friends!
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# ? Nov 20, 2016 22:59 |
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Speedball posted:Do holy cities work the same way they did in the last game, i.e. do they eventually reassert their original religion, even if you take it over? Noooooooope.
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# ? Nov 20, 2016 23:00 |
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I don't know how anyone can dislike the art style, it's cartoony style looks way better than the boring realistic style of 5. I guess different strokes. Something I am finding is that playing on a map with smaller land masses (not as in a small map, but with more water less land) ads a bunch of challenges. You really have to think about what kind of districts you build in each city. You can easily get a harbour in every city, but you cannot just slap down a campus, encampment and entertainment district, then realize you have to sacrifice a luxury or bonus resource to build a spaceport, or even secure more food if you don't have enough ocean squares with food on them.
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# ? Nov 20, 2016 23:06 |
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ThisIsNoZaku posted:Noooooooope. Excellent. Time to overwhelm the world in the faith of Asskicking!
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# ? Nov 20, 2016 23:17 |
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twistedmentat posted:I don't know how anyone can dislike the art style, it's cartoony style looks way better than the boring realistic style of 5. I guess different strokes. I find elements of it don't visually read very well, particularly hills and certain improvements. I feel like the game doesn't use color very well, and the sepia cloth map fog of war is manageable, but I prefer traditional fog of war. A lot of these problems become worse with day/night cycles turned on.
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# ? Nov 20, 2016 23:21 |
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Eyochigan posted:My friend I have a solution for what ails you. Whoa. Extremely my poo poo. Thanks. e: Not as good as the world builder, but definitely an improvement. ate shit on live tv fucked around with this message at 23:49 on Nov 20, 2016 |
# ? Nov 20, 2016 23:30 |
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I am so, so, so sick of "Scarborough Fair".
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# ? Nov 21, 2016 00:04 |
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prefect posted:I am so, so, so sick of "Scarborough Fair". I turned off music. Periodiko posted:I find elements of it don't visually read very well, particularly hills and certain improvements. I feel like the game doesn't use color very well, and the sepia cloth map fog of war is manageable, but I prefer traditional fog of war. A lot of these problems become worse with day/night cycles turned on. I don't really have a problem with it, even with the d/n cycles on. I actually love the olde timey map fog of war way more than the just boring black/grey haze of most games. So Wonders, a lot of the time I end up building them because i have tundra or desert I can't do anything with so I stick a wonder there, but some wonders I really try to get, mostly the ones that give bonus civic slots. Also a big fan of the Pyramids for the extra building actions. I didn't see a modern wonder that did the same thing though.
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# ? Nov 21, 2016 00:12 |
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Speedball posted:Excellent. Time to overwhelm the world in the faith of Asskicking!
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# ? Nov 21, 2016 00:19 |
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Wonders are kind of underwhelming in this version. I know they add some later on in the expansions but there are only a couple I look to build each game. Considering how much goes into building them and the fact they take up a tile, they should provide more value.
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# ? Nov 21, 2016 00:34 |
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The patch is great but the AI is still annoyingly broken. Just had another game where I met a civilization and the very next screen after the introductions is them declaring war on me and then (assumedly) their buddy declaring war on me. All before they could even do anything to me since they just have galleys and can't embark yet. I don't think this is ever going to get fixed but it would be nice if they could chill the gently caress out for once.
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# ? Nov 21, 2016 00:35 |
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prefect posted:I am so, so, so sick of "Scarborough Fair". Who has that?
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# ? Nov 21, 2016 00:37 |
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Jastiger posted:Who has that? England.
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# ? Nov 21, 2016 00:49 |
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Jastiger posted:Who has that? England. And Victoria is (as you might expect) incredibly snobby and I do not like her attitude. "We are Victoria..."
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# ? Nov 21, 2016 00:50 |
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Victoria's also in like every game for some reason. When you meet Phillip, you can hear him start with "nos somos Felipe" so it's not like Victoria's the only rear end in a top hat using the plural personal.
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# ? Nov 21, 2016 00:54 |
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Lmao if you don't groove to the rhythm of the Brazilian theme. Clap if possible.
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# ? Nov 21, 2016 00:55 |
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Gimnbo posted:Victoria's also in like every game for some reason. I wonder about the foreign languages. I was taught in school that you introduce yourself with "je m'appelle $name", and Catherine says "je suis Catherine".
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# ? Nov 21, 2016 01:04 |
prefect posted:I wonder about the foreign languages. I was taught in school that you introduce yourself with "je m'appelle $name", and Catherine says "je suis Catherine". Maybe it's not saying "My name is" and instead saying "I am the institution known as".
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# ? Nov 21, 2016 01:09 |
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# ? Jun 4, 2024 17:40 |
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silvergoose posted:Maybe it's not saying "My name is" and instead saying "I am the institution known as". Could be. I'm not a real French person, so it could be a-okay grammatically. Also, Philip is just a huge rear end in a top hat at all times. Victoria's a snot ("thank you for the gifts; rest assured we will treat them with the respect they deserve"), but Philip calls your delegates heretics and wants to inquisition them for having wrong thoughts. Never not an rear end in a top hat.
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# ? Nov 21, 2016 01:12 |