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Brightman
Feb 24, 2005

I've seen fun you people wouldn't believe.
Tiki torches on fire off the summit of Kilauea.
I watched disco balls glitter in the dark near the Brandenburg Gate.
All those moments will be lost in time, like crowds in rain.

Time to sleep.

Ciaphas posted:

Anyone got anything for the current HITMAN? Just bought in while it's on sale.

-A surprising amount of assassinations can be pulled off with patience and choking/neck breaking at the right time. This is often boring but sometimes the opportunity will fall into your lap.

-Patience is a virtue, if you're going for a high score at least

-Experimentation is good, doing levels over again and completing more challenges unlocks more tools, weapons, starting points, etc

-Contracts mode is user created stuff, it can be pretty fun, you can also make your own fairly easily

-Escalation is just the same short mission over and over with it upping the ante each time like with additional targets, conditions (no non-target kills, hide bodies within a time limit, etc), or obstacles.

-There's a mode called the Sarajevo Six that's basically an additional target in each level, the game recommends doing them after playing through and in order but I'm not sure if that's really necessary.

-Elusive Targets are mildly bullshit since sometimes you can get screwed for dumb reasons and you only have one shot at it once one target is dead, you can restart before that though I think. A decent challenge though.

-There's a gadget that's a phone bomb, you drop it, someone picks it up, you dial it, and when they answer it explodes, has a small range but can take out like anyone standing next to the person with the phone, but the important part is you have to take into account that it takes like 3~5 seconds for them to answer the phone once you trigger it...yes this hosed me over on an Elusive target once, why do you ask?

-If you have instinct mode on there will be a dot over people's heads that will see through your disguise...actually this is in the tutorial, the tutorial is fairly decent come to think of it, it even suggests doing the mission a few different ways

-The game autosaves frequently and that can be a life saver but as was mentioned it's a good idea to make a manual save before you try something that seems risky.

-Steal every tool, knife, can, soda, fruit, etc that you can, not only are they helpful but it's sorta funny to imagine Agent 47 killing a bunch of people then leaving the area with a dozen fresh apricots in his coat.

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Mystic Stylez
Dec 19, 2009

.

Mystic Stylez fucked around with this message at 01:05 on Dec 15, 2016

Zushio
May 8, 2008

Mystic Stylez posted:

What patches, fixes, etc., should I get for playing Thief 1 and 2 nowadays?

I would also like to know this as I rencently pulled them both down having had them on my Steam list for years. Think I got most of the way through Cragscleft in Thief 1 last attempt.

Draile
May 6, 2004

forlorn llama

Cervixalot posted:

Recently unlocked the job system in Dragon Quest VII for 3DS. Any tips on some fun or interesting vocations to target? Not necessarily looking to break the game (in fact, I'd prefer the game be tougher).

The initial human vocations and all monster vocations teach you abilities permanently. The skills for the advanced human vocations are tied to those vocations. So there's no need to master, say, luminary if you intend to have a champion/hero character. Speaking of, mastering champion (warrior, martial artist, priest, gladiator, paladin, champion) is the fastest way to unlock the hero class.

Drake slime hearts give you useful breath attacks that hit all enemies for no mp cost. The best of them is about 60 damage to all enemies which is pretty good even far into the game and is never game breaking. You can farm hearts with a tablet that has only drake slime enemies.

The healslime heart you get shortly after unlocking vocations permanently teaches multiheal upon mastery. Give it to the hero or Ruff.

You'll get monster hearts throughout the game as placed treasures and may come across others as drops or casino prizes. If you're not lucky enough to get the non-guaranteed hearts you can unlock advanced monster vocations by mastering lower-tier monster vocations. If you want to do this use a guide to see the nonsensical progression tree and know in advance that the time it'll take to do this is immense.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Mystic Stylez posted:

What patches, fixes, etc., should I get for playing Thief 1 and 2 nowadays?

They honestly work pretty much out of the box (at least the GoG versions) but there's TFix for the first game.

Nohman
Sep 19, 2007
Never been worse.
Anything for Koudelka?

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
"Koudelka," a 1999 "survival horror/tactical RPG hybrid" developed by "Sacnoth."

Nice try, Nohman; I know you just made up that entire absurd Wikipedia article to pretend to be into a game nobody has heard of.

PJOmega
May 5, 2009

Nohman posted:

Anything for Koudelka?

Gasundheit. I suggest an alternating compress of hot and cold along with some vitamin C and a Midol for the cramps.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
Anything for Trillion: God of Destruction?

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Dr. Quarex posted:

"Koudelka," a 1999 "survival horror/tactical RPG hybrid" developed by "Sacnoth."

Nice try, Nohman; I know you just made up that entire absurd Wikipedia article to pretend to be into a game nobody has heard of.

Eh, Koudelka is relatively well-known amongst people who know their JRPGs, largely because it led to (and shares the world and characters with) the Shadow Hearts series which a lot of people like. It's pretty janky but also has a cool soundtrack and strangely enough, legitimately great voice acting even by modern standards.

That said I unfortunately don't have any tips to offer for it.

Bedurndurn
Dec 4, 2008

Brightman posted:

There's a mode called the Sarajevo Six that's basically an additional target in each level, the game recommends doing them after playing through and in order but I'm not sure if that's really necessary.

Just FYI The Sarajevo Six are exclusive to PS4.

In general 'good' Hitman play is all about making the people who will have a problem with what you're doing not be there anymore. If you're doing some murder, well then you'll need to clear out everybody or get them looking elsewhere. If you're just walking around normally, then you'll need to deal with the dudes with white dots over their heads (or the bright white dots on the minimap). Those dudes are called 'enforcers' and they will spot you if you're in their field of vision (either because they see through your disguise or because they know that people of your disguise class are trespassers in your current location).

Getting spotted. If somebody sees you attack somebody, you get a state called 'compromised'. A compromised NPC (they're orange when you're in Hitman vision) sees through your current disguise even if they couldn't do that already. They can also spread that compromised status to other NPCs if they get a chance to talk to them (who can then spread it further). Typically that's a civilian unit running up to some guards and telling them how they just saw you choke a dude.

Compromised is specific to the person and to your current outfit type. If you kill (or store in a body box) everyone who you're compromised by, you're not compromised anymore. If you switch outfits, you won't be spotted by the person you're compromised by in that new outfit, but if you switch back to the one they saw you in, they will remember you.



Bedurndurn fucked around with this message at 13:04 on Nov 20, 2016

Foxhound
Sep 5, 2007
Didn't see anything for the last few pages so I figured I'd drop some stuff on World of Final Fantasy, I haven't finished it yet but this is stuff that I've noticed. It's a very fun and cute game btw.

- Read the tips when they pop up. They are usually short and to the point.

- You want to always have a mirage with stroll and one with flutter with you. Smash is very useful too.

- When you enter a dungeon you might come across a field ability icon, if you don't have a mirage with that skill with you you want to go get one (or catch one in the dungeon) because it will probably be used more in that dungeon. But stroll, flutter and smash are universal.

- Every dungeon has a (more or less) secret area. Sometimes they are simple to find, like activate a switch or field ability. Sometimes they are more obscure. The more obscure ones are usually hinted at in a magazine that you can find at some point before the dungeon. The secret area usually has enemies that are higher level than the rest of the dungeon or a special mirage to catch. If it just kicks your rear end - come back later.

- If you see a chest that is out of reach vertically, try changing forms.

- You will fight in the form that you are in when you enter the fight or sequence before the fight. For example if there is a short video before a fight, you will fight in the form that you were in when you triggered the video, not the form that the characters are in in the actual video. Always walk around in the form that you want to fight in.

- Unless you have a reliable way of getting more of a battle item, don't use it except to save a tough fight or in a pinch. There is a chance it will be used for a sidequest.

- Most bosses are resistant or immune to two elements, but also weak to one or two. Try to form your party so that you have at least 3 elements covered and you should be able to deal with most situations. With that said a bit of preparation will make the ride smoother, like if you're going into a volcano water will probably be pretty useful and fire less so.

- Always have Libra with you, either as a mirajewel or on a mirage. You will get the mirajewel early so it shouldn't be an issue.

- Unlike a lot of other JRPGs, status ailments are somewhat useful in this game without trivializing it. Use Libra to find out what can hit the enemy and what they're resistant to.

- Take a trip back to towns you're "finished" with every now and then - sometimes sidequests pops up that you might have missed.

- Make a pass through Plaza 99 every time you're in Nine Wood Hills and grab whatever's on Serafie's head.

- Tama is a decent starting mirage, but is eclipsed by others pretty early on. There is no story benefit to having her in your party.

- You can change the battle theme in the config menu when you unlock new champions.


On catching and finding mirages:

- You want to always keep items that inflict status ailments or do elemental damage on hand. Some mirages require that they be hit with a certain status effect or element to become imprismable.

- If you want to catch a mirage that is in a stack you can try to topple it. But unless you are grossly underleveled you will probably kill the stack before it topples. Don't sweat it, most mirages come in unstacked formations in the same dungeon or zone.

- Using sleep on an imprismable mirage will prevent it from countering failed imprism attempts, and also stop it from attacking you so you won't counterattack and accidentally kill it.

- If you fail or is unable (due to not being able to produce the imprism conditions) to catch a rare or unique mirage, you will get its memento afterwards and can make your own later on. The Mirage Manual (in the twins' room in Nine Wood Hills) can give you a hint as to which mirage you will need to transfigure.

- You can catch mirages in most coliseum fights and some intervention fights.

- Once you have "finished" all intervention fights for a set of characters, it could be worth it to go to the area where the interventions took place and have a look around.

Foxhound fucked around with this message at 15:40 on Nov 20, 2016

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy
Those are great tips!

Foxhound posted:

- If you want to catch a mirage that is in a stack you can try to topple it. But unless you are grossly underleveled you will probably kill the stack before it topples. Don't sweat it, most mirages come in unstacked formations in the same dungeon or zone.

Regarding this, you can also heal the enemy stack by switching over to classic mode. This way you can topple it without fear of killing it.


Here's a few more:

- The shimmer around a mirage that is ready to be captured will denote your chances of capturing it. You can increase your odds by repeating the requirement.

- If a mirages can be captured just by a vanilla "inflict a status effect" requirement, any debuff will work (defense-down, slow, etc).

- Some mirages require a large single heal to be captured. I like to just throw Mega/X-Potions at those.

- Mirages with a ☆ in front of their name means they are unique and have an altered grid.


Also I need someone to confirm this, I might just be crazy --
There are story battles you cannot win. Don't worry if you accidently used items as these are refunded to you. Same if you die during a non-boss fight.

Mayor McCheese fucked around with this message at 22:41 on Nov 20, 2016

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

SweetBro posted:

Anything for Trillion: God of Destruction?

As I learned the hard way:

- The point game is to sacrifice your anime waifus to a Soviet Style meat-grinder, and watch heart breaking cut-scenes of them thinking of their hopes and dreams in their final moments before they get brutally murdered because you told them too. It is not intended for you to loudly declare "No cute anime girls die on my watch", and proceed to clear the game on your first Overlord, as you miss about half the mechanics, 90% of the story, and the game doesn't acknowledge that you did it (there's an achievement for clearing it with the first 3 Overlords).
- Speed is god. Even though it's rogue-style game speed affects how long it takes a telegraphed attack to connect, giving you time to slap a bitch and get out of the way.
- Passives are insanely powerful if used correctly, and are often better value than higher levels than straight up leveling a stat.
- Reaction is a bottle neck EXP as all stats but 1 use it, also primary stat for Speed.
- Final sprint is incredibly powerful, but makes your character incredibly vulnerable during non-Trillion fights, I recommend popping a Speed boost at the start so you can survive until your stats catch up.
- HP > Def/Res > Mana. While none of these should be neglected HP should be considered in breakpoints of "which attacks can I survive to heal-myself" mostly because, I high enough Def/Res will mean any attacks modified by them deal like no damage to you unless they're a big hit which normally 20-30bil damage. None of that matters however, because the most important stat Mana allows you to spam movement skills which lets you avoid getting hit in the first place and therefore not ever having to worry about those stats except in the case of Miasma.
- There is a rune that let's your weapon pierce two tile ahead of you. It is by far the most powerful rune in the game. The reason is that it lets you attack Trillion from just enough of a distance that you ALWAYS use a 3 space movement ability to get to safety AND it completely bypasses Trillion's wall.
- Do not stand in front of Trillion when it charges.
- So the game controls are super janky. On an Xbox 360 controller: A is to attack. B is not important. Y brings up the menu which lets you access items. Left on the Left Joystick brings up the skills list. D-pad moves your Overlord. Now here's the important parts: The bumpers rotate the camera. If your camera is rotated diagonally you can move/attack diagonally/use skill diagonally. Tapping X selects a new melee target. Holding X allows you to see which direction you are facing. Holding X and pressing the bumpers allows you to zoom out (I recommend 1 level of zoom out).


That's all I got for now. My playthrough took me roughly 9 hours, though about 3 and a half of those hours were me retrying to stage 3 battle.

rednecked_crake
Mar 17, 2012

srsly who wants to play this lamer?

Mystic Stylez posted:

What patches, fixes, etc., should I get for playing Thief 1 and 2 nowadays?

Zushio posted:

I would also like to know this as I rencently pulled them both down having had them on my Steam list for years. Think I got most of the way through Cragscleft in Thief 1 last attempt.

I finished Thief 2 last week, I recommend just using tafferpatcher.

https://steamcommunity.com/sharedfiles/filedetails/?id=113169312

Foxhound
Sep 5, 2007

Mayor McCheese posted:

Those are great tips!


Regarding this, you can also heal the enemy stack by switching over to classic mode. This way you can topple it without fear of killing it.


Here's a few more:

- The shimmer around a mirage that is ready to be captured will denote your chances of capturing it. You can increase your odds by repeating the requirement.

- If a mirages can be captured just by a vanilla "inflict a status effect" requirement, any debuff will work (defense-down, slow, etc).

- Some mirages require a large single heal to be captured. I like to just throw Mega/X-Potions at those.

- Mirages with a ☆ in front of their name means they are unique and have an altered grid.


Also I need someone to confirm this, I might just be crazy --
There are story battles you cannot win. Don't worry if you accidently used items as these are refunded to you. Same if you die during a non-boss fight.

Yeah those are good points too. I have tried to do the wobble-heal thing a few times but generally found it was too much of a hassle compared to just finding a different formation instead. YMMV of course.

I don't know regarding the "getting items back if used in unwinnable matches," I generally just try to lose fast once I figure out it's a battle I'm supposed to lose.

I'm throwing up this list on the wiki.

Edit: nvm someone already did that. I'll see if I can amend the list with your tips though.

Morpheus
Apr 18, 2008

My favourite little monsters

Foxhound posted:


- You can change the battle theme in the config menu when you unlock new champions.


As someone who platinumed the game....what?

Also, anytime you lose a fight, whether it's due to the story or not, I'm fairly certain that you get any items used back.

Grinnblade
Sep 24, 2007

Nohman posted:

Anything for Koudelka?

Pump up Edward's physical stats, Koudelka's magical stats (but also occasionally vitality and agility) and lean more towards magic with James as well. Use James as your buff bot, have Koudelka slinging spells, and Ed up front tanking hits and smacking things.

Speaking of buffs the buff spells debuff when cast on enemies.

If a character is ko'd then moved past they cannot be revived. Be careful.

Weapons can break so keep spares around.

Everything levels up with use on a per-character basis. More weapon levels give you the chance to hit twice or even three times in the same attack. More magic levels give you more damage and the ability to hit adjacent enemies for more MP.

There will be a point where you are alone as Koudelka later on in the game. After solving a puzzle to drain water, make sure you've found her pendant before continuing.

Previa_fun
Nov 10, 2004

I've decided to pick Skyrim back up after losing interest shortly after it came out. Turns out my first character I didn't know what to do with, and he became sort of directionless and useless all around.

Currently I'm playing a sneak/archery based build, which is a lot of fun, but I can already see how it could get a little easy. I have been putting points into one-handed weapons (maces) and destruction magic in case it gets into a melee ranged fight, but that has been happening less and less with better bows, archery buffs, and potions.

Basically how can I improve what I'm doing so far or should I just keep along this path? I started off with the idea of being a badass assassin/archer but it sort of feels like a babby build now. I'm still having fun enjoying the story though.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Previa_fun posted:

I've decided to pick Skyrim back up after losing interest shortly after it came out. Turns out my first character I didn't know what to do with, and he became sort of directionless and useless all around.

Currently I'm playing a sneak/archery based build, which is a lot of fun, but I can already see how it could get a little easy. I have been putting points into one-handed weapons (maces) and destruction magic in case it gets into a melee ranged fight, but that has been happening less and less with better bows, archery buffs, and potions.

Basically how can I improve what I'm doing so far or should I just keep along this path? I started off with the idea of being a badass assassin/archer but it sort of feels like a babby build now. I'm still having fun enjoying the story though.
Sneak archer is the best build in vanilla Skyrim, and with the crafting skills leveled up with it you can make comically overpowered bows that oneshot everything. If you want to mix it up with melee you can, but magic has some incredibly terrible scaling issues - you'd need a perk overhaul and maybe a spell pack or two to make that worthwhile.

I cannot recommend SPERG highly enough - it's a lightweight perk overhaul by Seorin here and it makes everything way more interesting and worthwhile, rather than having lots of perks just be "number get bigger". Vanilla Skyrim was fun for a while, but SPERG should pretty much be mandatory for anything after a first playthrough. (Unless of course you are playing on console, in which case, :rip:)

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Previa_fun posted:

I've decided to pick Skyrim back up after losing interest shortly after it came out. Turns out my first character I didn't know what to do with, and he became sort of directionless and useless all around.

Currently I'm playing a sneak/archery based build, which is a lot of fun, but I can already see how it could get a little easy. I have been putting points into one-handed weapons (maces) and destruction magic in case it gets into a melee ranged fight, but that has been happening less and less with better bows, archery buffs, and potions.

Basically how can I improve what I'm doing so far or should I just keep along this path? I started off with the idea of being a badass assassin/archer but it sort of feels like a babby build now. I'm still having fun enjoying the story though.

The Stealth Archer has been almost universally accepted as the inevitable "class" that a Skyrim character becomes. I personally play a sword-and-spell character, but that's largely due to a mod I use that scales magic far better (e: Which happens to be SPERG, again, recommended). You'll likely be well off going down your current path, though you're always free to train up anything else and keep the Sneaky Archer option as backup.


e: gently caress it, I'm not embedding that dumb image about sneaky archers; In addition to some latent racism, it refers to TES as "the Skyrim games," which is unforgivable. If you really want to see it anyway, it's here.

Zomborgon fucked around with this message at 07:10 on Nov 22, 2016

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
I got through with a dual-axe berserker who occasionally popped resto, but I also admit that I did this on the back of the sorta-broken crafting system and a fuckton of shouting.

(Fire Breath is really good at shoring up your lack of ranged damage, and Slow Time roughly translates as 'bullet-time axe massacre')

girl dick energy fucked around with this message at 07:51 on Nov 22, 2016

Foxhound
Sep 5, 2007

Morpheus posted:

As someone who platinumed the game....what?

Yeah it's a pretty great feature because you can mix it up and not listen to the same tune for 500 times.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


theshim posted:

Sneak archer is the best build in vanilla Skyrim, and with the crafting skills leveled up with it you can make comically overpowered bows that oneshot everything. If you want to mix it up with melee you can, but magic has some incredibly terrible scaling issues - you'd need a perk overhaul and maybe a spell pack or two to make that worthwhile.

I cannot recommend SPERG highly enough - it's a lightweight perk overhaul by Seorin here and it makes everything way more interesting and worthwhile, rather than having lots of perks just be "number get bigger". Vanilla Skyrim was fun for a while, but SPERG should pretty much be mandatory for anything after a first playthrough. (Unless of course you are playing on console, in which case, :rip:)

I also second the recommendation for using SPERG.

Here's a handy link to the Skyrim modding thread too: http://forums.somethingawful.com/showthread.php?threadid=3787350. If you end up playing Skyrim for awhile, that thread will be very useful. :v:

SnipeShow
Nov 7, 2009

That dance wasn't as safe as they said it was.

I know it's pretty new but does anyone have starting tips for the new Pokemon games? I'll be grabbing one this weekend.

They are pretty self explanatory to play but there's always some early patch of grass I should have hosed around in for a Pikachu or something like that.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Previa_fun posted:

I've decided to pick Skyrim back up after losing interest shortly after it came out. Turns out my first character I didn't know what to do with, and he became sort of directionless and useless all around.

The best "classes" seems to be: sneaky archer, sword 'n' board fighter, sneaky stabber, and nuker mage, in roughly that order. Like ^^^ said, magic rocks at low to moderate levels but scales poorly. In particular, don't even bother doing the quest to get the epic Destruction spells, they suck anus.

My personal favorite mod is Apocalypse Magic, which you can get from the Workshop. Over a hundred spells that kick rear end but aren't game-breaking.

P.S. Every character ever should have Alchemy as a sideline. Always.

revdrkevind
Dec 15, 2013
ASK:lol: ME:lol: ABOUT:lol: MY :lol:TINY :lol:DICK

also my opinion on :females:
:haw::flaccid: :haw: :flaccid: :haw: :flaccid::haw:

SnipeShow posted:

I know it's pretty new but does anyone have starting tips for the new Pokemon games? I'll be grabbing one this weekend.

They are pretty self explanatory to play but there's always some early patch of grass I should have hosed around in for a Pikachu or something like that.

How new? Like Sun and Moon? I don't think anybody knows yet. X and Y really shove pokemon down your throat though so I imagine Sun and Moon are even easier. They even tell you how effective your moves will be on the menu.

Here's general tips that apply to Poke Man Game:

-The new games throw varied Pokemon at you, so just catch a varied team. There's usually a rare Pikachu in the first forest if you care to wade around for it.

-Get an HM slave. X/Y literally hand you a Lapras the first time you need to Surf. Lapras can learn 4 HMs (if you count Rock Smash). Really frees up the rest of your party.

-It really is easier to have one Pokemon level ahead of the rest. X/Y's new EXP Share means you turn it on once then never worry about leveling anything ever again. The difficulty in easy to hard goes: Raise one early pokemon to insane levels and who cares about the rest > Raise the first six pokemon you catch to equal levels > Keep taking on cool new pokemon as you see them and have to grind them up to match the rest.

-You can breed anything with a Ditto at the Daycare. Make all the babies. Catch Em All. Most useful if you catch a great late-game pokemon and want to re-raise it because wild levels are weaker than trainer levels. So mate it with a Ditto, and re-raise it for better stats.

...you don't need to know anything else. Have fun, and if you get lost look up a guide.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

HMs are no longer a thing in SuMo. You have Poke-rides which don't count against your team.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

revdrkevind posted:

How new? Like Sun and Moon? I don't think anybody knows yet. X and Y really shove pokemon down your throat though so I imagine Sun and Moon are even easier. They even tell you how effective your moves will be on the menu.

Here's general tips that apply to Poke Man Game:

-The new games throw varied Pokemon at you, so just catch a varied team. There's usually a rare Pikachu in the first forest if you care to wade around for it.

-Get an HM slave. X/Y literally hand you a Lapras the first time you need to Surf. Lapras can learn 4 HMs (if you count Rock Smash). Really frees up the rest of your party.

-It really is easier to have one Pokemon level ahead of the rest. X/Y's new EXP Share means you turn it on once then never worry about leveling anything ever again. The difficulty in easy to hard goes: Raise one early pokemon to insane levels and who cares about the rest > Raise the first six pokemon you catch to equal levels > Keep taking on cool new pokemon as you see them and have to grind them up to match the rest.

-You can breed anything with a Ditto at the Daycare. Make all the babies. Catch Em All. Most useful if you catch a great late-game pokemon and want to re-raise it because wild levels are weaker than trainer levels. So mate it with a Ditto, and re-raise it for better stats.

...you don't need to know anything else. Have fun, and if you get lost look up a guide.

There are no HMs in Sun/Moon :v:


e;fb

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

SnipeShow posted:

I know it's pretty new but does anyone have starting tips for the new Pokemon games? I'll be grabbing one this weekend.

They are pretty self explanatory to play but there's always some early patch of grass I should have hosed around in for a Pikachu or something like that.

The new 7th gen 'mons are almost all universally slow. Only 4 of the nonlegendary ones have base speeds over 100. 7 others lose speed on evolving.

There are enough old 'mons with decent speed around that you aren't doomed to molasses, and the new guys have advantages in other areas that make up for it. Just, expect to go second a lot if you load up on the newest things.

Lunchmeat Larry
Nov 3, 2012

if you actually want a Pikachu and that wasn't just a random example you can get Pichus on Route 1. I got mine in the patch of grass just left of the little village you go to at the start

double nine
Aug 8, 2013

I played Age of Wonders 2 way back when, anything to keep in mind when playing Age of Wonders 3 main campaign?

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

double nine posted:

I played Age of Wonders 2 way back when, anything to keep in mind when playing Age of Wonders 3 main campaign?

For the campaigns specifically

- Being aggressive tends to work better than turtling as the enemy usually starts with more cities and will out-produce you in the long run if you don't even the odds in time.

- Don't immediately reload if an essential hero dies in battle, all of your heroes have Resurgence in the campaigns, meaning they'll auto-revive at low health after every battle for as long as you win.

- Artifacts and levels carry over so getting as many as possible before finishing a map is a good idea. There's a level cap on each map, mind.

- Try to get flying mounts such as wyverns for as many of your heroes as you can, having a squad of flying heroes speeds things up immensely. Keep an eye out for a spell that allows you to summon random mount eggs as it's the most reliable source for them.

- Your leader hero often changes between scenarios which also resets all the skill points on both heroes affected, remember to reassign them.

- You'll eventually hit a story branch which affects how the story, ending and last couple of maps will play out, it's on the fourth map in both of the original campaigns. It's pretty obvious when it happens, so make a separate save there if you want to see both versions.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
This is the first time I have learned that archery became viable in Elder Scrolls games. I never tried again after failing in Morrowind repeatedly and then in Oblivion being killed so hard when I tried to go hunting with a bow that my installation became corrupted.

I am surprised anything is better than "two-handed melee with weapons that trap the soul of and drain all the life from everything in one or two hits" though.

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.

Dr. Quarex posted:

This is the first time I have learned that archery became viable in Elder Scrolls games. I never tried again after failing in Morrowind repeatedly and then in Oblivion being killed so hard when I tried to go hunting with a bow that my installation became corrupted.

I am surprised anything is better than "two-handed melee with weapons that trap the soul of and drain all the life from everything in one or two hits" though.
Master archers can stagger most opponents 50% of the time (per charged shot), and paralyze targets for a few seconds 15% of shots, without magic. The latter even works on flying dragons (forcing them into landing animations first). Combined with sneak attack, archers are rad (and easy) as gently caress in Skyrim.

Sneak archers who can craft/enchant/alchemize, well... yeah. IIRC bows enchant up just fine.

im cute
Sep 21, 2009

SnipeShow posted:

I know it's pretty new but does anyone have starting tips for the new Pokemon games? I'll be grabbing one this weekend.

They are pretty self explanatory to play but there's always some early patch of grass I should have hosed around in for a Pikachu or something like that.

The beginning of Sun/Moon throw a lot of new and old pokemon at you very quickly. Of note: Pichu, Grubbin, and Alolan Rattata on Route 1; Slowpoke on the Beachfront; Magnemite, Abra, Alolan Grimer, and Alolan Meowth in the first proper town. There are even more along Route 2 and in the Cemetery, allowing you to build up a solid party very, very early. There are only like, three different mons in the first trial area (something Cavern) and two of them are garbage, so there's no need to hang around after catching Alolan Diglett.

Some other stuff:

Z-crystals are unlimited use and you can attach them to as many dudes as you like. However, while all moves of the crystal's type are affected, not all of the moves get cool new animations, and not all of the cool new animated moves are created equal. You'll have to experiment with each one to find out whether it is useful to you or not.

There's a woman in the Pokecenter near the first trial site that will trade you a Machop in return for a Spearow. If you somehow haven't been overleveling all your dudes, I'd take that trade. Spearow are super common, and the first trial has an excess of annoying Normal types that could stand a few karate chops.

For the people requesting you catch a certain mon and show them, just catching it and having its Dex entry is enough. No need to swap out.

Streetpass, Local Wireless, and Mystery Gift will work as soon as you get the Rotom Pokedex. Festival Plaza replaces a good chunk of the old Online features.

As a time-sensitive side note: the Munchlax you can get between now and January 11th from Mystery Gift knows two extremely useful moves: Hold Back, which will leave enemies with 1 HP and ripe to capture, and Happy Hour, which just doubles your prize money. Worth taking along just for those, and he also gets his own Z-crystal that he can use eventually.

im cute fucked around with this message at 05:30 on Nov 23, 2016

juliuspringle
Jul 7, 2007

Regulation Size posted:

The beginning of Sun/Moon throw a lot of new and old pokemon at you very quickly. Of note: Pichu, Grubbin, and Alolan Rattata on Route 1; Slowpoke on the Beachfront; Magnemite, Abra, Alolan Grimer, and Alolan Meowth in the first proper town. There are even more along Route 2 and in the Cemetery, allowing you to build up a solid party very, very early. There are only like, three different mons in the first trial area (something Cavern) and two of them are garbage, so there's no need to hang around after catching Alolan Diglett.

Some other stuff:

Z-crystals are unlimited use and you can attach them to as many dudes as you like. However, while all moves of the crystal's type are affected, not all of the moves get cool new animations, and not all of the cool new animated moves are created equal. You'll have to experiment with each one to find out whether it is useful to you or not.

There's a woman in the Pokecenter near the first trial site that will trade you a Machop in return for a Spearow. If you somehow haven't been overleveling all your dudes, I'd take that trade. Spearow are super common, and the first trial has an excess of annoying Normal types that could stand a few karate chops.

For the people requesting you catch a certain mon and show them, just catching it and having its Dex entry is enough. No need to swap out.

Streetpass, Local Wireless, and Mystery Gift will work as soon as you get the Rotom Pokedex. Fully online stuff doesn't come until later.

As a time-sensitive side note: the Munchlax you can get between now and January 11th from Mystery Gift knows two extremely useful moves: Hold Back, which will leave enemies with 1 HP and ripe to capture, and Happy Hour, which just doubles your prize money. Worth taking along just for those, and he also gets his own Z-crystal that he can use eventually.

I just saw an article about this so here.

Only the female Salandit evolves.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

juliuspringle posted:

I just saw an article about this so here.

Only the female Salandit evolves.

And if you really want one, you should probably capture a male Eevee and evolve it into Sylveon. Sylveon's ability is Cute Charm and if it is the lead Pokemon in your party it has an increased chance to encounter Pokemon of the opposite gender.

If you are patient you could always wait until you get a Ditto and have it breed with a male Salandit. It'll take several eggs but you'll get a female eventually.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Kenny Logins posted:

Sneak archers who can craft/enchant/alchemize, well... yeah. IIRC bows enchant up just fine.

Wrecking Skyrim with a bow is even easier than that, the Bound Bow buffed by the Mystic Binding perk is the most powerful bow in the game DPS-wise and its only requirement is 50 Conjuration and the mana to cast it. Comes with infinite arrows and a free Soul Trap effect with Soul Stealer too.

Really though, that game falls apart in front of stealth no matter which weapon you use.

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Shibawanko
Feb 13, 2013

I remember I hated that in Skyrim there were no body hitzones so it didn't matter if you made a headshot with an arrow or if you just skewered their big toe or something. You could sneak and shoot someone in their left asscheek and still get more damage than if you straight up rammed an axe into their skull. Skyrim would be cool if it just had the combat system of Chivalry.

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