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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Friend Commuter posted:

Pherd or Gularn, I don't care that those weren't options you put up for vote, we need to cut off the Bulrathi from as much expansion as possible. If neither of those have planets we can colonise/our colony ships don't have the range to get there/the Bulrathi get there first, Marindi Prime.

The Space Dragon in Pferd cuts off any colonisation in the system.

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Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

nweismuller posted:

The Space Dragon in Pferd cuts off any colonisation in the system.

Oh yeah, that's a thing, isn't it. Edited my vote to Gularn.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

my dad posted:

I'd ask for a quick refresher on habitable planet. Not much, just name, planet traits, and at the end a map with them visibly marked somehow.

As for the rest:

Toxic processor first - the less polution we make now, the longer we'll be able to drive the industry on Paradise into overdrive when the time comes.
Nay on investments to Sunrise. Encouraging the government to refocus the existing population on agriculture and urban development to help quicken population growth. (which is to say, keep both pops on "food" until a 3rd pop grows)
Wait for Paradise shipyards to become fully operational. - Our existing fleet is good enough for defensive action. For a fleet capable of more, we'll need more than half-measures.
Low-key industrial espionage throughout the Empire, and yea on countermeasures to protect Earth and Paradise after anti-pollution measures are in place. Infiltration of developing planets doesn't pose as much of a threat to the Republic.

e:

Advanced fusion and genetic mutation with intelligence augmentations. (guys? 4X games. free science boost to all our pops. this is BIG)
If we pick the gravity thingie, go with industrial applications.

This

Also, Paladius Prime as next colony.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Genetic Mutation with science focus
Toxic Processor
Yea on Sunrise investments, getting things off the ground is vital
Wait for Paradise to become the main shipyard
Paladius Prime (if we're doing names yet I'd suggest calling it something from Norse mythology. Personally, I'm rather partial to Jötunheimr)

Edit: vvv I like Niflheim even better vvv

Crazycryodude fucked around with this message at 16:37 on Nov 17, 2016

Stormgear
Feb 12, 2014
Toxic processor first - Paradise must be kept as paradise-like as possible! Where will we put our galactic beach resorts if our most beautiful world ends up a toxic wasteland?
Nay on investments to Sunrise. Focusing on agriculture until the population grows seems prudent. Also those are funds that can be better spent jump-starting New Babylon, which has nowhere near the same capacity for natural, agricultural growth. Invest instead in building some hanging gardens. That seems appropriate.
Wait for Paradise shipyards to become fully operational. - The Bulrathi seem to be friendly enough anymore. We can afford to wait a little while for proper shipbuilding to come online. This will also make sure we don't waste funds on needless upgrades by constructing technologically sub-par vessels.
Low-key industrial espionage throughout the Empire, and yea on DNA sniffers on our most developed worlds. Developing a proper demographic profile of our territory is vital for launching successful marketing campaigns, else we might advertise skin cream to a bunch of furry ultrabears!
Advanced Fusion then Genetic Mutations with a focus on intellect. Make us smarter, science. Who needs to read the thoughts of others when you already know you're smarter than everyone else in the room?
Colonize Paladius Prime and then name it Niflheim. A cold, small place rich with mineral wealth? Seems like the perfect name to me! Also, an excellent location for setting up new mining concerns.

Stormgear fucked around with this message at 16:42 on Nov 17, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The Legislatural Committee on Intelligence Oversight has submitted a white paper to the rest of the legislature- the Human Republic has no set policy whatsoever yet on what should happen if it catches foreign spies or if its own spies are caught, and it urges that a coherent policy be established to guide the executive in foreign affairs in such an event. If foreign spies are caught, it could be possible either to intern them for some years while preparing to deport them, which will disrupt their activities for a time with minimal diplomatic impact, or it could be possible to have them executed for espionage or terrorism, which doubtless will strain relations. On the diplomatic level, it could be possible to let offenses slide, demand a cessation of espionage (which is likely to strain relations somewhat), or demand cessation with real preparations for war if the demands are refused. It could also be possible to alter the severity of response based on the severity of what spies apprehended have engaged in- which could range from basic information-gathering, to cultivation of deeper sources, to theft of proprietary technological or astrographic information, to support of industrial strikes or electronic attacks against communications networks, to outright sabotage and destruction of infrastructure, to attacks that could result in mass loss of life through terrorism, famine, or armed insurrection.

If IIA agents are apprehended and the issue pressed diplomatically, on the other hand, the Republic could choose to issue apologies and stand down from active espionage against the target, issue apologies and promise to stand down while covertly continuing operations, or refuse to compromise its security and intelligence interests over the matter. Refusing to stand down spies would likely harm relations, but not as much as promising to stand down and then getting caught afterwards.

The legislature must discuss what policy directives are to be issued to guide the executive in these matters.

my dad
Oct 17, 2012

this shall be humorous
Release spies if not at war and if the nation sending them isn't responsible for major acts of terrorism.
Otherwise execute, since their presence compromizes billions of lives.

If our spies are caught, apologize and switch to counterespionage, unless at war.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


How we deal with enemy spies should be proportional to what they were getting up to. If it's minor stuff like data gathering and they responsible empire is on good terms with us, send them home with a slap on the wrist. If something more serious goes down, especially the kinds of things that can hurt or kill billions of people, string 'em up and get ready for a serious possibility of war with whatever rear end in a top hat sent them.

What to do when ours get caught really has to be decided on a case by case basis, but in general say sorry and back off for a while.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

my dad posted:

Release spies if not at war and if the nation sending them isn't responsible for major acts of terrorism.

Can I get a guideline for what the minimum threshhold of 'major acts of terrorism' is on the fuzzy edge? Revolt, contaminate, and famine operations are clearly major terrorism that cause mass death (particularly 'contaminate', also known as the 'I am a mass-murdering rear end in a top hat' op). Sabotage ops probably also are high-casualty affairs. Technology and charts theft are obnoxious but are just espionage, not terrorism. What's your call, however, on organising mass strikes and demonstrations, cyberterrorism that downs comms networks with minimal physical damage, and diplomatic subversion that doesn't necessarily cause a total breakdown of relations?

nweismuller fucked around with this message at 22:49 on Nov 17, 2016

my dad
Oct 17, 2012

this shall be humorous
Just that: Revolt, contaminate, and famine. Sabotage ops, eh, case by case basis, but unless they're like, destroying the only food source on a volcanic planet or something comparable, most likely not. The rest of it isn't really worth death penalty.

Hm... We probably shouldn't have an armed/murderous reaction to info-ops, but acts as serious as causing strikes ought to lead to one of our fleets being parked within enemy sensor range. Gunboat diplomacy, sure, but still diplomacy.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

my dad posted:

We probably shouldn't have an armed/murderous reaction to info-ops

We should absolutely have an armed/murderous reaction to tech theft, because that's the kind of thing that makes our future armed murdering harder.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!
Treat the spy like you would any other criminal doing the same thing. Deal with the originating country depending on current diplomatic status and plans.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The True Potential of Humanity




In 2482 the first Human cities were founded on the planet of New Babylon in the Segel system, nestled on the shores of its small seas in the fertile rainy basins that held the majority of the planet's life amidst the vast dusty barrens that dominate much of its surface. Major investment followed this settlement, helping ensure that New Babylon rapidly developed strong infrastructure to support its population, while mining operations to collect New Babylon's riches in gems began immediately. On the outskirts of the Segel system, the Industrious began constuction on fortifications controlling the access point from Pferd in Segel.




Within a year of the foundation of the New Babylon colony, breakthroughs in study of Bulrathi psychology promised to make continued negotiations with the Bulrathi Empire easier and more rewarding. Human xenologists specialised in Bulrathi culture and psychology could advise negotiators, helping ensure that proposals were formulated in a way best calculated to appeal to Imperial diplomats.




The 2480s also saw scattered anti-piracy operations undertaken by Space Fleet in the Warikomi system, continuing to safeguard the trade lanes against threat. Salvage from counter-piracy operations and improved security of trade had distinct payoffs for the Human Republic's economy.



In 2492, work began on a major mining operation over the gas giant Marduk in the Segel system, with a large orbital station serving as a refinery and base of operations for mining drones extracting gasses and chemicals of industrial value and preparing them for shipment across the Republic. The huge wealth of raw resources able to be harvested by this operation would eventually prove to be a major boon to the Republic's economy.
5 BC per year is definitely a non-trivial payoff for this operation- more than the raw cash income produced by a billion planetary colonists.




A year later, in 2493, major scientific breakthroughs in genetic engineering began to change the fundamental nature of humanity. Genetic therapies correcting hereditary diseases had long since become commonplace, and key genetic groupings helping allow for increased potential for development of intelligence in Humans had been identified. Parents hoping for the best for their children invested in prenatal genetic therapy, while adults gained more modest benefits by undergoing treatments that would allow for more modest restructuring of the adult brain. Average intelligence of Humanity began to steadily climb, eventually plateauing with a shift of approximately one standard deviation upwards in Human intelligence. Major programs of genetic engineering, ecological engineering, and seeding of new life forms would also allow for Humanity to begin to reshape entire planetary environments to become more hospitable and Earthlike, even if the time and cost to do so would be staggering.





Shortly after these remarkable breakthroughs, a new generation of ship drives allowing for better performance at both STL and FTL speeds was developed. Space Fleet underwent immediate upgrades, while the Industrious was upgraded after the completion of the gas mining complex over Marduk. With travel times reduced, the Human Republic began to be bound more tightly together.



By 2498, study of small matter-antimatter reactions in a laboratory environment had provided the raw data needed for a refinement of quantum theory, which helped allow for the development of improved electronics and certain staggering macroscopic applications- although the power demands were immense, this could allow for short-range FTL 'teleportation' for ships in vacuum. Improvements in electronics and launch mechanisms allowed for the development of the hydrogen fusion torpedo, an unguided warhead launched via magnetic assist from a ship in order to engage targets in fixed orbits. The lack of the massive propulsion and guidance rockets used for guided missiles would render these torpedoes small targets nearly impossible to engage with standard point defense, while the huge output of the warhead would make them devastating on impact. The lack of guidance and relatively slow speed of travel, however, would make them almost entirely useless against mobile vessels. Some wit with familiarity with 20th-century science fiction, noting that hydrogen nuclei consist of a single proton, nicknamed the fusion torpedo the 'proton torpedo'.
The displacement device is basically a 'gimmick' ship system of fairly marginal use; the proton torpedo is a specialised weapon optimised to destroy fixed fortifications.



On the eve of the 26th century, IIA agents working together with local law enforcement on Earth made a series of arrests of Bulrathi intelligence agents working on Earth, who had been attempting to steal navigational data from Space Fleet and commercial shipping databases. The Imperial agents were incarcerated, awaiting negotiations to repatriate them to Imperial territory. News of the arrests led to increased anxieties amongst many citizens of the Republic, who began to wonder just how far the Imperial government would go.

The Human Republic and Known Space as of 2500





The Human Republic is now spread across four different star systems, with border fortifications controlling access at Mihr, Tarazad, and Segel. Space Fleet is split between a task force guarding the borders at Mihr and one guarding the borders at Segel, while the Industrious has set a course to return to Earth. Increased trade volumes and the profits from gas mining in Segel have fueled growing investment income over the past two decades, while Human innovation has increased dramatically due to increases in intelligence, improved communications, and growing populations, bringing new discoveries more swiftly than ever before.





Earth stands at significantly over 12.5 billion inhabitants, the population growth slowing as it approaches 13 billion. Active management of Earth's soil chemistry makes Earth agriculture now match the agriculture of Paradise in productivity and yields, while chemical DNA sniffers that allow for Bulrathi to be tracked against the background of Human genetics were a contributor to the discovery and arrest of the Bulrathi spy ring here. The planet is heavily-developed and prosperous, while environmental quality has been slowly but steadily improving over the past two decades. There is still heavy contamination in many places, but perhaps, with time, air, water, and soil quality will return to more comfortable levels.




Paradise now has a population exceeding 15 billion, with development nearly equal to that of Earth. The slow deterioration of environmental quality here has been arrested by the establishment of major atmospherics plants, while improved communications and data processing coupled with the overall increase in Human intelligence has helped bring about a massive increase in the invention and innovation produced by the R&D community of the planet. Plants to begin production of the materials needed for active management of soil chemistry have begun to open here, although their output is still small.




The population of Sunrise now stands at nearly 5 billion, while local business methods and machinery of government have been greatly improved over the past decades. A thriving agricultural and fishing industry supports a population with a diversified economy with notable heavy industrial and R&D sectors amongst the general commercial activity of the planet. As with Sunrise, investment into what is needed for management of soil chemistry to improve agricultural yields is under way.





New Babylon has a population of a little over one billion, largely employed in agriculture, light industry, or supporting services. Heavy investment into local businesses and industries nonetheless support a small but active mining and heavy industrial sector and a small R&D sector centered in its largest cities, while gas mining operations over Marduk use New Babylon as a port of call. Mining of the gems and crystals abundant on the planet combined with exports of the gasses harvested from Marduk help cover the heavy imports needed to support the intense development on New Babylon, which outstrips the ability of the local population to support the necessary specialist industries to support.






The IIA maintains counter-intelligence operations on every world of the Republic, while slowly cultivating new sources in the Bulrathi Empire. Recent development of the technology needed to support heavy atmospherics plants has allowed Bulra to safely develop an immense heavy industrial sector, waste largely held in check by the religious zeal of Bulrathi society combined with modern waste-processing infrastructure. Researchers in the Bulrathi Empire are currently working on developing modern genetic medicine, hopefully to improve the length and quality of life of Bulrathi across the Empire.

Proposals for the People of the Republic

Research Priorities



Scientific progress in the Human Republic continues at an unprecedented pace. Study into large-scale economic trends across the whole of the Republic and the Empire could fuel development of specialised export industries and improved trade volumes as trading corporations take advantage of the information gathered thereby, while continued research into robotics and computing could lead to advanced optical computing technologies with major military and consumer applications, or the development of heavy industrial robotics that could aid industrial output. Development of effective artificial gravity could have major applications in off-planet infrastructure for shipbuilding or research, while, finally, continued study into theoretical physics, engineering, and materials science sponsored by Defense Department contracts could result in a revolution in military ship designs.
Please vote for only one of Galactic Trading, Optronics, Cybertechnics, Artificial Gravity, or the Military Research Program. If you vote for Optronics or Cybertechnics, please vote between advanced robotic guidance for missiles or advanced robotic repair drones as a side application from Robotics. If you vote for Artificial Gravity, please vote between industrial or research applications of the breakthrough. If you vote for military research, please vote between improved communications or improved sensors and fire control for cannons as a part of the program.

Diplomatic Response to the Bulrathi Empire
The capture of an espionage team working for the Empire has led to concerns amongst many in the legislature. The Republic's government could make a diplomatic incident out of the event, which might lead to the Empire backing down on espionage but which might also lead to temporary breakdown in trade relations in the future. Alternately, the negotiations for deportation could be handled quietly with minimal added strain on international relations.
Please vote between demanding a cease to espionage or letting things slide this time. Either way, the intelligence team we caught is out of service for a number of years while we detain and deport them.

Sunrise Development
Space Fleet is interested in funding the construction of a major armed station over Sunrise, while industrial concerns on the planet are planning to improve the power generation infrastructure and general industrial capacity of the planet in a series of factory upgrades. Whether appropriations for the station will be approved yet or whether civilian plans for development can go forward without interruption remains to be seen.
Please vote between a Star Base or industrial upgrades to happen first on Sunrise.

Space Fleet Disposition
The planned colonisation of Niflheim in the Paladiaus system raises questions for the optimal disposition of Space Fleet as a defensive force. At the moment, Space Fleet is split between two task groups guarding two borders, but the colonisation of Paladiaus will open a third, and the Chiefs of Staff are interested in what the legislature believes should be prioritised for defense.
Please discuss potential deployment plans for our fleet, and suggest how I might concentrate forces.

The past decades have led to great and exciting changes for Humanity, although hints of Bulrathi espionage provide the first hints of old tensions between the Human Republic and the Bulrathi Empire. Hopefully peace and prosperity will endure, but that remains to be seen.

nweismuller fucked around with this message at 10:00 on Nov 21, 2016

Prism
Dec 22, 2007

yospos
Good to see stuff running again.

I vote for Artificial Gravity, specifically the scientific research applications. The Human Republic is already at the cutting edge of science and this advantage should be pushed, both for an advantageous position in the galaxy and simply to expand the boundaries of human knowledge. To utilize our scientific achievements, we should create the industrial upgrades over on Sunrise. As for the intelligence issue, we can deal with it quietly this time, but further intelligence operations against us should be dealt with more strongly. Trading information is one thing, theft is something else entirely.

I have no particular vote on the military arrangement.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
Let the spy go. Our enemies might be more accommodating if we don't kill their spies every time.

I have no real military suggestions, save for the construction of a few scouts to see if we can find a few more planets on the frontier to our "south". We're in a stable enough position that we can spare the time to build the boats.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Art Grav Sci, let it slide once, Industrialize first.

Position the fleets at Warikomi and Tarazad, ready to jump at a moments notice as a rapid reaction force, covering every system with two jumps maximum.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Cybertechnics and repair drones, our research is pretty solid at the moment and we can always use more industry. If we go with Artificial Gravity, take the research boost, and if we go with military technology, sensors and fire control.
Let it slide, their spying is probably not worth starting trouble over.
Industrial structures first, it seems really premature to build fortifications before factories on a planet which isn't at the front line (there is definitely no risk of something coming through that red node line and trashing Sunrise, no siree).
Deploy the fleet to defend Paladiaus and Segel, if you can hold those two then the Bulrathi can't get anything to Mihr without going through Pherd (and if anyone manages to go through Pherd, you can move the Segel fleet up). Concentrating forces seems kinda infeasible unless you can take Pherd, so you might just have to hope the Bulrathi don't start anything until Paradise is fully built up and you start pumping out warships there. If they do, I guess start a crash program to build warships and hope the border guards can hold for long enough.

Actually, can you send a fleet through the Pherd system without engaging the space dragon? If so, then the same plan, except that in an emergency the Segel fleet (and maybe the Paladiaus fleet) would have to fall back to relieve Mihr.

Friend Commuter fucked around with this message at 17:19 on Nov 22, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Krumbsthumbs posted:

Let the spy go. Our enemies might be more accommodating if we don't kill their spies every time.

I have no real military suggestions, save for the construction of a few scouts to see if we can find a few more planets on the frontier to our "south". We're in a stable enough position that we can spare the time to build the boats.

We're unable to explore further spinward yet- the conduit out of Tarazad is far too dangerous to traverse. The plan is to deport the spies rather than kill them, but the question is whether to issue demands that the Empire cease further espionage against us, which is likely to be taken as fairly insulting.

Friend Commuter posted:

Actually, can you send a fleet through the Pherd system without engaging the space dragon? If so, then the same plan, except that in an emergency the Segel fleet (and maybe the Paladiaus fleet) would have to fall back to relieve Mihr.

If you stick to the perimeter of the system and keep moving, it appears you can avoid the space dragon's attention- the original Bulrathi invasion force went through Pherd. I wouldn't trust stationing a fleet there long-term, however.

nweismuller fucked around with this message at 02:56 on Nov 21, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
For reference as to the coordinate system I've been using- 'spinward', 'driftward', 'coreward', and 'rimward' are the directions I've been using to refer to relative positions of stars. Spinward refers to being further counterclockwise along a circle overlaid centered on the galactic core, driftward is further clockwise along such a circle. Rimward is farther out from the core and coreward is inward towards the center. The Human Republic is decidedly spinward and more or less rimward (although this varies) relative to the Bulrathi Empire.

ManxomeBromide
Jan 29, 2009

old school
I'll vote for broadening and empowering our industrial base, though ideally we should also try to clean up our planets a bit too.

Deal with the spies quietly once. For all we know they've seen what we got up to, ourselves, but just haven't mentioned it unless provoked. Better to have them fire back with evidence of the IIA's own actions in quiet channels rather than shouted across the hyperlanes.

Typo note: "macroscoping applications" should almost certainly be "macroscopic".

wedgekree
Feb 20, 2013

ManxomeBromide posted:

I'll vote for broadening and empowering our industrial base, though ideally we should also try to clean up our planets a bit too.

Deal with the spies quietly once. For all we know they've seen what we got up to, ourselves, but just haven't mentioned it unless provoked. Better to have them fire back with evidence of the IIA's own actions in quiet channels rather than shouted across the hyperlanes.

Typo note: "macroscoping applications" should almost certainly be "macroscopic".

Agreeing on this

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

ManxomeBromide posted:

Typo note: "macroscoping applications" should almost certainly be "macroscopic".

Thanks for the catch. Appreciated.

E: Incidentally, your 'broadening and empowering the industrial base', is that only Sunrise, or is it also a vote for Cybertechnics?

nweismuller fucked around with this message at 11:39 on Nov 21, 2016

my dad
Oct 17, 2012

this shall be humorous
If we do reasearch Artificial Gravity, take the industrial bonus. Something tells me it might have a more powerful overall effect than the science boost.

Other than that, no strong opinions.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Friend Commuter posted:

Cybertechnics and repair drones, our research is pretty solid at the moment and we can always use more industry.
Let it slide, their spying is probably not worth starting trouble over.
Industrial structures first, it seems really premature to build fortifications before factories on a planet which isn't at the front line (there is definitely no risk of something coming through that red node line and trashing Sunrise, no siree).
(Am I also allowed to say that if Artificial Gravity wins I'd prefer industrial applications or do I have to vote for it instead of Cybertechnics?)

AJ_Impy posted:

Position the fleets at Warikomi and Tarazad, ready to jump at a moments notice as a rapid reaction force, covering every system with two jumps maximum.

Crazycryodude fucked around with this message at 16:29 on Nov 21, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

my dad posted:

If we do reasearch Artificial Gravity, take the industrial bonus. Something tells me it might have a more powerful overall effect than the science boost.

Other than that, no strong opinions.

This.

Friend Commuter posted:

Cybertechnics and repair drones, our research is pretty solid at the moment and we can always use more industry.
Let it slide, their spying is probably not worth starting trouble over.
Industrial structures first, it seems really premature to build fortifications before factories on a planet which isn't at the front line (there is definitely no risk of something coming through that red node line and trashing Sunrise, no siree).

Also this.

Fleets to Warikomi and Tarazad.

Also, could we maybe make a single scout and try to sneak it to scout the galaxy or something. Wondering who else is here in addition to the Bulrathi.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Theantero posted:

Also, could we maybe make a single scout and try to sneak it to scout the galaxy or something. Wondering who else is here in addition to the Bulrathi.

Aren't the only node lines we haven't scouted yet the ones we can't travel through at our tech level?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Friend Commuter posted:

Aren't the only node lines we haven't scouted yet the ones we can't travel through at our tech level?

That's right.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Ah. Well, disregard that then :v:

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
On second thought, if people want to vote between the exclusive options for a technology they aren't directly voting for (i.e., industry or research for Artificial Gravity, missile guidance or repair drones for Robotics), that's fine, but I'm requiring that people voting for a tech with exclusive choices to vote on the different choices. Sorry for the change.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The Chiefs of Staff, reviewing new proposals by equipment suppliers, have their attention drawn to two possible contractors. The Ford Motor Company of the Great Lakes Federation has proposed a development plan for advanced armored vehicles that may prove to have improved mobility and firepower relative to anything yet fielded. Meanwhile, Adler Verbundet Industrien of the Republic of the Rheinland has proposed to start a development program for control systems and actuators allowing for viable power-assist personal armor suits. Please vote between the Ford Motors and Adler Verbundet Industrien proposals.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
Adler Verbundet. Why drive a vehicle when you can BE the vehicle? As a bonus, we might be able to fight Bears in hand to hand combat with the powered armor.

HannibalBarca
Sep 11, 2016

History shows, again and again, how nature points out the folly of man.
Power Armor is never not cool.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


We here at TYW strongly urge the Joint Chiefs to look towards Ford's proposed armored vehicles*.

Yes, we are primarily an aerospace manufacturing and design firm, but that doesn't preclude any knowledge of history. Even the amateur student of humanity's long and storied experiences with warfare can tell you that while infantry are the key to winning protracted wars, heavy armor (or its antiquated equivalent) provides an invaluable force multiplier that far exceeds any benefit of improved infantry equipment. Whether Kataphraktoi in the 5th century, Shermans in the 20th, or Kodiaks in the 22nd, it's always been the case that a properly equipped and supported heavy force is worth dozens of times their number in infantry, no matter how well equipped. Even the wildest dreams of powered armor cannot carry weapons as heavy, armor as thick, or sensors as powerful as a dedicated armored weapons platform. The current ballistic plating in use by Republic Marines provides sufficient protection, and any advantage in mobility that powered armor may provide pales in comparison to the tactical flexibility opened up by having a tank platoon to play with.

In conclusion, investments in dedicated heavy armor units will provide far more versatility for Republic ground forces and ensure that humanity is best equiped to defend itself if the need ever arises. Thank you for your time.

*Investment disclosure laws require us to inform you that Teyer Capital has recently acquired a large amount of Ford Motors stock

Xenocides
Jan 14, 2008

This world looks very scary....


Powered Armor

It can be useful for both offensive and defensive operations due to its relative compactness. Ever tried to move a battalion of tanks by starship?

In the last war there was little in the way of man-to-man combat but would you want to fight an armored bear without Power Armor?

Stormgear
Feb 12, 2014
Power armor's cool and all, but let me ask you something important. All of you citizens of this fine star federation, let me ask you one simple question.

Have you ever heard of anyone drifting in a power armor?

My vote's with Ford. A vote for Ford is a vote for sick and radical new vehicular sports.

ManxomeBromide
Jan 29, 2009

old school

Stormgear posted:

Have you ever heard of anyone drifting in a power armor?

No, because we've never had the opportunity. Powered Armor will revolutionize sports as well as construction and infantry!

Going back to my earlier vote to clarify it - I'm actually kind of in a haze about the way technology even works in this game. It seems like there are multiple menus that include techs and subtechs, and I'm unfamiliar with the game's tech tree. So I'm basically trying to reply "half-in-character."

If it doesn't invalidate the vote, my vote is an abstention on which tech to pursue, but specialize the tech we go with for industrial applications if possible. If a primary vote is required, then I have selected Artificial Gravity as the "donkey vote" - it was listed first on the ballot.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

ManxomeBromide posted:

Going back to my earlier vote to clarify it - I'm actually kind of in a haze about the way technology even works in this game. It seems like there are multiple menus that include techs and subtechs, and I'm unfamiliar with the game's tech tree. So I'm basically trying to reply "half-in-character."

Basically, every tech has its own base benefits, and a choice of secondary ones.

For example, let's say there was a tech called Super-Rockets and we research it. We'd get increased ship speed as a default bonus- but we could also choose between better missile weapons or rocket boots for the troops. If nweismuller was playing the game correctly*, he'd have customized our race to be Creative, which would have let us pick both secondary options.

*Yeah, nweismuller, you heard me :colbert:

wedgekree
Feb 20, 2013
Creative is not as broken as it was in MoO2! There is a difference!

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
OK, ManxomeBromide, here's a brief overview of how technology works in nuMoO:

Every technology in the game has one or two prerequisite technologies (except for Space Travel, the very first technology in the game), and a Research Point cost based on 'tier'. As soon as you accumulate enough RP on the technology you're working on, you discover it. Most technologies grant all the applications associated with the technology as soon as you discover the technology, but some technologies present a choice between mutually-exclusive applications. (Some technologies automatically grant you certain applications and present choices between others.) There are some identifiable 'tracks' along the research tree, which can be described roughly as 'economics and social sciences', 'physics', 'computing and robotics', 'life sciences', 'materials sciences and engineering', and 'drive and power technologies'. There is only limited pre-requisite crossover between the tracks, but nonetheless focusing heavily on one 'track' can cut you off from further development if you go far enough. If you leave off researching a technology to switch, any accumulated progress on that technology remains. Likewise, if you earn more RP than you need to research a technology in a turn, the excess is applied to the next technology you start.

Of the technologies pictured in the update: if you count Space Travel as Tier 0, almost all the technologies immediately available for research are Tier 4, which cost 400 RP each. Macro Economics has a little progress, since I used it to soak up two turns of research without clear direction from the thread, thus only would take 5 turns more to complete rather than 7. Fusion Weapons is Tier 3 and costs 200 RP, but is on the 'drives and power systems' track, which I'm making a deliberate choice to neglect more than some other tracks- we have generally acceptable drives, and the other stuff the track provides (mostly bombs and sustained beam weapons) isn't critical for us. Macro Economics is on the 'social sciences' track, while Artificial Gravity and Tachyon Physics are on different branches of the Physics track that are both needed for further progress. Robotics is obviously on 'robotics/computing', while Advanced Construction and Super Alloys are different branches of 'materials sciences/engineering'. Many of my targets I've put up for vote are Tier 5 technologies we can get in the next update, researching both them and their prerequisite- those cost 750 RP each.

As general pointers: social sciences have a lot to do with general economic development, two of the four morale boosts in the game, science boosts, spy defense, and some utility military stuff related to 'strategy and tactics'. Physics is needed for the cannon weapons that are the mainstay of our offense, shields, sensors, communications, ground combat weapons, and miscellaneous 'tricks'- it's worth noting that navigating the closed hyperspace conduits will take improved Physics technology. We're getting closer, but it's not in the immediate future. Robotics and computing is heavy on defensive structures, improved combat computers, various ship systems fairly heavy on precision targeting, and the other two morale boosts. Life sciences are heavy on food, population boosts, environmental engineering, and bioweapons, with a few miscellaneous applications. Materials science and engineering is important for new ship classes, missiles, armor, pollution control, various ship systems related to engineering, and the major industrial boosts that we'll not have gotten yet once we get Cybertechnics from the robotics/computing track. Finally, drives/power systems are mostly bombs, drives, and sustained beams, with some miscellaneous ship systems of varying value and eventual necessity for progressing further in materials science/engineering.

Does this answer your questions, ManxomeBromide? If you have further questions, please ask.

E: As a matter of personal preference, I like to lean fairly heavily on social sciences, while picking up enough from the rest of the tree to support my run- grabbing some of the stuff deeper into social sciences is very strong for strengthening your economy and I like the edge.

E again: Space Travel is 'tier 0' in my mind because you start with it automatically unless you're running a pre-warp game. As a matter of personal preference, ever since MoO2 I began to enjoy pre-warp games more than standard starts- it feels like a more 'organic' transition to interstellar travel, rather than starting you with several ships at your homeworld all at once that haven't had any sent out yet.

nweismuller fucked around with this message at 11:33 on Nov 22, 2016

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ManxomeBromide
Jan 29, 2009

old school
That helps a lot. That's enough to firm my vote to Artificial Gravity, industrial spec for now.

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