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Ayn Marx
Dec 21, 2012

Do we know if this game was a success for CA? I just read some posts in a French forums about how it dramatically undersold previous entries and so on. I love this TW and I want them to make more of it, please tell me that was just grognards making poo poo up!

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Tiler Kiwi
Feb 26, 2011
i heard it was very successful. you can probably find figures yourself

Avasculous
Aug 30, 2008

Ayn Marx posted:

Do we know if this game was a success for CA? I just read some posts in a French forums about how it dramatically undersold previous entries and so on. I love this TW and I want them to make more of it, please tell me that was just grognards making poo poo up!

Wikipedia doesn't have totals yet, however:

"Total War: Warhammer is also the fastest-selling Total War game, selling half a million copies in the first few days on sale.[2] "

I also remember that shortly after release, it was hovering near the top of Top Sellers through a Steam Sale without any (or very little?) discount.

queeb
Jun 10, 2004

m



Ayn Marx posted:

Do we know if this game was a success for CA? I just read some posts in a French forums about how it dramatically undersold previous entries and so on. I love this TW and I want them to make more of it, please tell me that was just grognards making poo poo up!

pretty sure its the most successful yet, it has the biggest team in CA working on it, and I guess it's had the best DLC sales of the series so far as well, from what I've read.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Comrayn posted:

I think I am going to buy this game try to learn it for a few hours then end up never opening it again. Looking forward to enjoying my wise purchase.

Total War games really aren't that hard to learn, the tutorials are all you need to play for any one of them really.
Everything else about them is pretty self explanatory.


toasterwarrior posted:

Fun fact: one of the loading screens in Total Warhammer references an in-universe grudge where a sudden avalanche in some pass caused the deaths of Dwarfs, and in return the Dwarfs swore a grudge to mine the entirety of the neighboring mountain into dust as vengeance.

This is loving amazing, are there any Warhammer Fantasy books/comics I should check out?
I love this universe.

Tiler Kiwi
Feb 26, 2011
the gotex/felix series is okay, i hear

otherwise, flee

victrix
Oct 30, 2007


Most of the WHF books I've read ranged from "kinda enjoyable genre fiction" to "aggressively awful".

Some of the 40k novels otoh are remarkably good.

I stopped reading the wfh stuff though, so maybe I missed some better series or writers.

Mordja
Apr 26, 2014

Hell Gem

Ayn Marx posted:

Do we know if this game was a success for CA? I just read some posts in a French forums about how it dramatically undersold previous entries and so on. I love this TW and I want them to make more of it, please tell me that was just grognards making poo poo up!

Steamspy (yeah, yeah) has it at about a million, which sounds pretty good considering it's a full price RTS which hasn't really been in any Steam sales yet. For reference, Atilla, which came out a little more than a year prior, lists 150k fewer owners.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

victrix posted:

Most of the WHF books I've read ranged from "kinda enjoyable genre fiction" to "aggressively awful".

Some of the 40k novels otoh are remarkably good.

I stopped reading the wfh stuff though, so maybe I missed some better series or writers.

Ironically most of the actual good writing is in the Army Books in my experience.

Nanomashoes
Aug 18, 2012

Deakul posted:

Total War games really aren't that hard to learn, the tutorials are all you need to play for any one of them really.
Everything else about them is pretty self explanatory.


This is loving amazing, are there any Warhammer Fantasy books/comics I should check out?
I love this universe.

Ravandil's Quest
https://www.youtube.com/watch?v=KjHclWPVij0
uhh, the party chatter in Vermintide.

That's about it!

The Chad Jihad
Feb 24, 2007


Tales from the Old World was pretty okay bunch of short stories

The warhammer fantasy roleplay books have lots of fun lore in them, 80% of my brettonia love comes from that

Edit: oh and yeah total warhams has been pretty hugely successful so don't let grogs get to you

The Chad Jihad fucked around with this message at 21:12 on Nov 22, 2016

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I am going to second RentACop and say that the Warhammer Fantasy Roleplay books have the best fluff on the setting. Stone and Steel from 1e is a great book on the Dwarfs, but most of the RPG material concerns stuff inside the Empire, so it is a limited focus despite its quality.

Ravenfood
Nov 4, 2011
I know I can just rename them, but it'd be nice if the Vermintide people could be entered into the naming pool for heroes, maybe with a few extra or some guaranteed traits.

Tiler Kiwi
Feb 26, 2011
i too would like to murder the elf

madmac
Jun 22, 2010

Ayn Marx posted:

Do we know if this game was a success for CA? I just read some posts in a French forums about how it dramatically undersold previous entries and so on. I love this TW and I want them to make more of it, please tell me that was just grognards making poo poo up!

It was totally grognards making poo poo up. CA isn't cranking out DLC on a near monthly basis because no one's buying it.

Verranicus
Aug 18, 2009

by VideoGames

Ayn Marx posted:

Do we know if this game was a success for CA? I just read some posts in a French forums about how it dramatically undersold previous entries and so on. I love this TW and I want them to make more of it, please tell me that was just grognards making poo poo up!

Don't trust the French.

JacksAngryBiome
Oct 23, 2014

Olive Branch posted:

So yesterday I played a couple of friendly matches with Trujillo and even after getting destroyed against Mukip during the Underdog Goonbowl I chose to run Dwarves vs his Crooked Moon (Greenskins) army despite knowing how bad the matchup has gotten for the Dwarves with the addition of Nasty Skulkers and Squigs. I lost, so we started talking about how Dwarves could possibly field an army against them but couldn't really find any answers.

So what's a Dawi to do against the greenies? The biggest question is, are Squigs considered "large" so Slayers become mandatory? Should Dwarves invest in more scouting fliers to find hidden Skulkers? Are the true secret weapons Irondrakes so the gobbos get burnt to a crisp? Should they just go range-heavy and put up a line of blasting charges miners? What do you all think?

It is very hard to win with dwarves in multiplayer now. I have been playing them almost exclusively for the past two weeks. A guy named Turin puts out a lot of good quick battle content on youtube. He came up with a dwarf comp vs greenskins that "sometimes works," which is a lot better than the "never works" alternatives. His composition relies Rune of Wrath and Ruin spam and Gyrocopters (https://www.youtube.com/watch?v=TuyUQuERmGY).

Mobility and expense are the big problems for the dwarves I think. You need to rely on ranged dps but you really don't have the mobility to protect your ranged units or keep them out of danger. A lot of Empire players pick extremely shooty armies vs dwarves now. Pretty much a smaller line of greatswords, then massed muskets, and cannons. I've pulled out some wins against this with very shooty dwarf armies, and I enjoy the matchup. Greenskins get too much mobility out of cheap squigs though, and so far I have not found a way to go shooty vs massed squigs, black orcs, and skulkers. I've been getting mileage out of two slayers to handle massed squigs, but then tend to lose the front line.

Edit: Expense wise, if dwarven units were a bit cheaper so you could squeeze an extra unit or two into your army, that might help. Right now the gold doesn't go far enough, particularly against 500 gp squigs and skulkers.

JacksAngryBiome fucked around with this message at 02:09 on Nov 23, 2016

The Chad Jihad
Feb 24, 2007


How to Hire an Ogre posted:

As every self-respecting Empire merchant knows, there is no better bodyguard than an Ogre. Large and imposing, but not too bright, they make secure company without all that tedious conversation you get with human mercenaries. However there is a trick to getting a good one.

Firstly, the size of an Ogre’s stomach is a measure of how strong it is, so make sure you pick a fat one.
Next, ask the Ogre what its name is. If its name has too many syllables then it no doubt has airs about its place in life and should be avoided.
Finally, test the Ogre’s loyalty by telling it to wait for a while and then go away, change your coat and hat with one of your servants and see if the servant can get the Ogre to follow them.

If the Ogre sees through this trick then you know you have a good one and can begin negotiating a hiring fee.

SunAndSpring
Dec 4, 2013
TRUE KING OF EIGHT PEAKS

Asmodai_00
Nov 26, 2007

SunAndSpring posted:

TRUE KING OF EIGHT PEAKS


:stare:

please tell me there's a replay

Whorelord
May 1, 2013

Jump into the well...

Deified Data posted:

CA going to pull another Grim and Grave and give us 2 vanilla-ish LL's and a broken one in the Free-LC released around the same time. Guesses?

Well we've seen Morghur and he has a unique appearance so him I guess.

Grand Prize Winner
Feb 19, 2007


OK, I'm having problems. Bought the game a little while ago and discovered that CA had finally made an Easy AI that could kick my rear end right through my teeth. I've been playing since the first Medieval, but didn't really play Rome II or Attila (didn't have a computer good enough at the time). If you're playing a faction, how many provinces should you have by... say, turn 50? How important is it to control them completely? Is Confederating ever a good idea or should I just let orcs eat my fellow dwarfs so I can rebuild their shattered holds? I've done two runs, one where I ended up with one province looking down the barrel of an entirely-united greenskin horde, and another where I got to turn 60 and managed to confederate with the northern Dwarf kingdom, the one that borders the Vampire Counts, but then Chaos appeared and all my poo poo is getting corrupted. I've never been very good about agents, but was kinda able to survive Shogun 2 in spite of that; seems like they're a lot more important this time around.



How do I dwarf?

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
There is no time limit on the campaign, other than the need to be reasonably strong by the time chaos shows up. The orcs LOVE to confederate, it's unfortunate, but fairly common to face down a massive blob of them. The campaign has a separate difficulty for battles themselves, which on the high levels gives AI units flat stat buffs; I would recommend you play on Normal battle difficulty, and whatever campaign difficulty works best.

Confederating, especially as the dwarves, is often the wrong choice; if you don't have the forces (or more commonly, the money) to defend the new provinces, you're basically giving the enemy free land. You should confederate people who are either far from danger, or are close enough to protect.

Your guys can reliably crush huge orc armies if you play carefully. Bring lots of quarrelers (they're some of the best archers in the game), and some cannons to kill monsters or heavy infantry. If they outnumber you, or have a lot of cavalry, wedging yourself into the corner of the map is a valid way to defend against flanking. While you should move on to the higher-tier units, Warriors and Quarrelers are both fantastic basic units. Also, the provine to your immediate north can make a unique mine building that makes a lot of money.

Also there are some techs in the civic tree that give you permanent anticorruption EVERYWHERE, they're surprisingly easy to get, too.

Danann
Aug 4, 2013

For Dwarfs, you want garrisons and walls in practically every settlement since Greenskins tend not to care about minor things such as mountain ranges or rivers with underway movement. In the beginning, focus on money buildings with maybe moving the barracks out into the non-capital settlement as dwarf warriors and quarrelers will just keep winning against Greenskin army compositions for quite a long time. Get a siege workshop for the bolt throwers and grudge throwers to force Greenskins to attack into your positions.

Also, always stay in underway mode and accept any ambushes because the underway map is horribly rigged for the Dwarfs.

Grumio
Sep 20, 2001

in culina est

Deified Data posted:

CA going to pull another Grim and Grave and give us 2 vanilla-ish LL's and a broken one in the Free-LC released around the same time. Guesses?

may not be LL's- next up are two new lores and heroes, so probably empire wizards for lores of Life and Shadow (which the Wood Elves are already confirmed as having)

Grand Prize Winner
Feb 19, 2007


Danann posted:

Also, always stay in underway mode and accept any ambushes because the underway map is horribly rigged for the Dwarfs.

How so? Just that it's basically a long corridor and a stack can block it off completely, making flanking attacks impossible?

pnutz
Jan 5, 2015

Grand Prize Winner posted:

How so? Just that it's basically a long corridor and a stack can block it off completely, making flanking attacks impossible?

that and most of your firepower coming from artillery that now can't be flanked

toasterwarrior
Nov 11, 2011
Underway maps are also where you see specialist squads like Irondrakes shine the most, since their tiny unit size means they can get flanking opportunities that most units can't in the squeeze.

ChickenWing
Jul 22, 2010

:v:

Turn 258 of my VC campaign and I might just win this drat thing after all. Finally purged the empire with a pretty loving baller setpiece battle in Altdorf, found out that Mousillion had purged almost the entirety of brettonia and was completely willing to lick my boots, dwarves have been dead for ages because funneling shittons of money to the greenskins is a good way to end up with dead dwarves. The only problem is that I've been razing provinces so that I have less exposed surface for the various fuckers at war with me to poke and prod, and so I finished my purge and realized I was 6 provinces short of a short victory and 14 short of a long victory. Decided to call it at that point because I am so loving done with this campaign, although I'll almost certainly pick it back up soonish because I'll cry if I don't get the VC victory cheevo.

Thanks for the recommendations in this thread - I had totally forgotten to sack enemy settlements, and I kept forgetting that raiding stance eliminates attrition. With that, I was able to recover my mangled economy and send an army on a whirlwind tour of the badlands in order to find the last couple Chaos stacks that had buggered off and were giving it to the greenskins with both barrels.

Next up, probably wood elves :sun:

Plavski
Feb 1, 2006

I could be a revolutionary
The Skarsnik campaign has probably been my favourite so far. I went up the mountain range and unleashed hordes of gobbos down onto the Bretonnians and slowly worked my way down and around to get to the badlands. Its funny how the Greenskins were so quick to confederate me once I'd made some serious bank by looting and sacking Not-France.

I really like how the different starting position changes things up; and having a pure gobbo army is a joy.

Deified Data
Nov 3, 2015


Fun Shoe
Skarsnik is definitely the highlight of that DLC. You can actually linger up there for a while and have fun with the different starting position, unlike Angrund who get punished severely for not owning KEP which forces you back to the Badlands ASAP.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Deified Data posted:

Skarsnik is definitely the highlight of that DLC. You can actually linger up there for a while and have fun with the different starting position, unlike Angrund who get punished severely for not owning KEP which forces you back to the Badlands ASAP.

Skarsnik works so well because the DLC made great strides to make goblin half of greenskins not poo poo between skulkers/squigs and with how Night Goblin Big Boss' red line works and for how piss cheap goblins are for the faction at large. It doesn't matter that a baseline t1 goblin is poo poo fodder when the commander buffs them up to what, mid 60s melee attack and ~40 charge bonus with armywide poison? At that point they'll trounce pretty much anything they face off against save for maybe t3-4 infantry and cavalry. His penalty for not holding KEP is pretty much ignorable or mitigatable just by building a second boss hut in one of the minor settlements while you do basically anything else (like for example, burn the empire and brettonia to the ground for profit).

By contrast, Wurzag start is completely pissweak. An army focused solely on savage orcs really doesn't have an answer to dwarves armor except for savage boar boys, whom get shot to pieces in any extended engagement and aren't terribly good at sticking around in a fight if they aren't charging. The cost/upkeep reduction for savage orcs only applies to Wurzag's army, but they counteract even that by giving him an absolutely poo poo baseline economy and basically no access to gems/gold until you've basically taken most of the badlands anyway. Wurzag honestly works better if you start as baseline greenskins and confederate him into your team because he still has savage orc oriented traits but he isn't hitched to lovely economic buildings.

Angrund is just kind of unfortunate. The upkeep penalty for not holding KEP is way too stiff and he doesn't really have any way to mitigate it aside from making out his army and marching over to KEP to take it by turn 20. He has his ghost dads, but nothing else about the faction really stands out like Skarsnik's gobbo bonus. He buffs rangers in his red line, but the baseline t1 rangers don't really have any appreciably improved killing power over regular crossbow dwarves. If they dropped the upkeep penalty to 25% instead of 50% that would probably give him the wiggle room he needs to flourish early game.

Deified Data
Nov 3, 2015


Fun Shoe
Yeah Skarsnik colors his own campaign more than any other LL in the game - Crooked Moon is definitely a faction unto themselves.

Is there a mod out that applies his gobbo bonuses to all gobbo units? Rock Lobbers, Doom Divers, Forest Goblins?

Davincie
Jul 7, 2008

confederate wurrzag? when i did greenskins after he came out the option simply wasnt there

Nanomashoes
Aug 18, 2012

ChickenWing posted:

Turn 258 of my VC campaign and I might just win this drat thing after all. Finally purged the empire with a pretty loving baller setpiece battle in Altdorf, found out that Mousillion had purged almost the entirety of brettonia and was completely willing to lick my boots, dwarves have been dead for ages because funneling shittons of money to the greenskins is a good way to end up with dead dwarves. The only problem is that I've been razing provinces so that I have less exposed surface for the various fuckers at war with me to poke and prod, and so I finished my purge and realized I was 6 provinces short of a short victory and 14 short of a long victory. Decided to call it at that point because I am so loving done with this campaign, although I'll almost certainly pick it back up soonish because I'll cry if I don't get the VC victory cheevo.

Thanks for the recommendations in this thread - I had totally forgotten to sack enemy settlements, and I kept forgetting that raiding stance eliminates attrition. With that, I was able to recover my mangled economy and send an army on a whirlwind tour of the badlands in order to find the last couple Chaos stacks that had buggered off and were giving it to the greenskins with both barrels.

Next up, probably wood elves :sun:

Settling a bunch of ruins should not take very long.

KazigluBey
Oct 30, 2011

boner

Wurzag enabled some of the funnest kick-the-AI-in-the-teeth multiplayer campaign co-opping, though. With me as Wuz and my buddy as Grimgore only a few turns in we were already able to join each other for battles and plan how we're going to divvy up the Badlands between us and rip the Dwarves a new one. Silver Road didn't stand a chance.

Wurzag & Grimgore, Multi-Waargh Buddies!

fnordcircle
Jul 7, 2004

PTUI

Grand Prize Winner posted:

OK, I'm having problems. Bought the game a little while ago and discovered that CA had finally made an Easy AI that could kick my rear end right through my teeth. I've been playing since the first Medieval, but didn't really play Rome II or Attila (didn't have a computer good enough at the time). If you're playing a faction, how many provinces should you have by... say, turn 50? How important is it to control them completely? Is Confederating ever a good idea or should I just let orcs eat my fellow dwarfs so I can rebuild their shattered holds? I've done two runs, one where I ended up with one province looking down the barrel of an entirely-united greenskin horde, and another where I got to turn 60 and managed to confederate with the northern Dwarf kingdom, the one that borders the Vampire Counts, but then Chaos appeared and all my poo poo is getting corrupted. I've never been very good about agents, but was kinda able to survive Shogun 2 in spite of that; seems like they're a lot more important this time around.



How do I dwarf?

It's like you're me from 4 months ago as I would have written this same post when the game came out.

I had a real hard time with dwarves to start but that's because I had no clue just how powerful a line of warriors in front of a line of quarrelers in front of a line of grudge throwers is, especially in the early game. Just sit there waiting for the enemy or move your whole army up in formation (select all, then alt + hold down one of the mouse buttons, left I think, and move the mouse around, you can also hold down control as well to swivel your entire formation) until your ranged units get in range of the enemy and then just protect your flanks, absorb the charge and shoot the baddies. I ran a warrior and quarreler heavy list deep into the end game and was still doing well. I switched out to Rangers when running Belegar. My first game I thought I needed to upgrade over the Warriors right away but they're stout and have good leadership so they're a really, really good baseline unit.

Another really important skill is Lightning Strike. It's really really important for dwarves because it allows you to take out one stack of the inevitable 'Grimgor + Waagh' stack that comes your way.

fnordcircle
Jul 7, 2004

PTUI
The winners of the promotion got their prize, one of them posted pictures in the main forums. Free DLC plus some sort of plant pod thing where you can grow a plant inside some plastic pill-shaped container thing. Looks pretty sweet, actually.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
According to reddit, the livestream just announced Harpies in a Beastman FLC (along with Morghur) coming with the DLC.

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Cardiac
Aug 28, 2012

DeathSandwich posted:

Skarsnik works so well because the DLC made great strides to make goblin half of greenskins not poo poo between skulkers/squigs and with how Night Goblin Big Boss' red line works and for how piss cheap goblins are for the faction at large. It doesn't matter that a baseline t1 goblin is poo poo fodder when the commander buffs them up to what, mid 60s melee attack and ~40 charge bonus with armywide poison? At that point they'll trounce pretty much anything they face off against save for maybe t3-4 infantry and cavalry. His penalty for not holding KEP is pretty much ignorable or mitigatable just by building a second boss hut in one of the minor settlements while you do basically anything else (like for example, burn the empire and brettonia to the ground for profit).

150 turns in my Skarsnik campaign I had killed off Dwarf factions, curbstomped Chaos and were the second-strongest faction after the Greenskins which had confederated most of the Badlands and who I was in a military alliance with.
Off course the proper gobbo way was to backstab Grimgor which led to some great battles.
Now just to finish off the remaining Greenskins and then properly stomp the Empire, Estalia and Brettonia into the ground.

Is there a mod that increases the rate with which the fractions resettle razed settlements?
Norsca and Borderlands are fast in that, but not the Empire.

KnoxZone posted:

According to reddit, the livestream just announced Harpies in a Beastman FLC (along with Morghur) coming with the DLC.



Thought the Harpies would be saved until the Dark Elves.

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