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Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Edited my vote to have secondary techs if we go for artificial gravity (science) or military applications (sensors and fire control).

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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The update has been played through, although I'll worry about organising the images and writing things up later.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Submitted by the Chiefs of Staff to the Legislatural Military Oversight Committee, October 2516:

Top Secret: War Plan Red

Under current astropolitical conditions the collapse of the current system of open relations between the Human Republic and Bulrathi Empire seems entirely possible. The stonewalling of our ambassadors on Bulra and the recent execution of Bulrathi intelligence agents on Paradise leaves matters highly uncertain. As such, the Defense Department has compiled a series of recommendations and a plan for open warfare against the Bulrathi Empire either on an offensive or defensive posture.

I. PRELIMINARY CONSIDERATIONS

Space Fleet's current mobile combat strength is, in the considered assessment of the Defense Department, insufficient to prosecute a successful war without reliance on fire support from fixed fortifications. We therefore recommend approval of appropriations both of funds for a major research effort by Defense Department contractors into new weapons technologies and developments in space vessel architecture over a period of fifteen years. In parallel, we recommend approval of appropriations for a shipbuilding program of a third space control cruiser and accompanying escort vessel, decommissioning of old deep space fortifications behind the borders of the Republic, approval of orbital fortifications over Sunrise and New Babylon, and a recruitment effort to assemble between 120 million to 200 million surface military personnel for a mobile expeditionary force.

On completion of the research program it is recommended that all three combat line cruiser/escort task elements assemble at the border fortifications in Segel and undergo a thorough modernisation and refit program to standards set by a public-bid design contest administered by the Defense Department, then redeploy to the Ellq system, there to gather current intelligence and await the outbreak of hostilities or resumption of more peaceable relations.

II. PRIMARY OBJECTIVES

The primary objective of Space Fleet shall be to locate, engage, and destroy the mobile forces of the Bulrathi Empire wheresoever they may be while avoiding its own destruction. If open battle is unfavorable, Space Fleet is to fall back to Republic territory and await further reinforcements. If the Imperial Fleet is successfully engaged and the immediate threat to civilian populations in the Human Republic thereby eliminated, Space Fleet is then to assess defenses around Bulrathi worlds, engaging and destroying orbital defenses at Korga in the Ellq system if practical and paving the way for surface forces to force landing on the planet. If engagement of orbital defenses at Korga is impractical, blockade of planets further behind Bulrathi lines while awaiting reinforcement is to be undertaken.

Once Korga is under occupation, recruitment of more forces for a second planetary assault, this time on Bulra, should be undertaken, unless a peace treaty is concluded with the Bulrathi Empire based on the Republic's gains. If Bulra is taken and the war remains active, Space Fleet is to act to ensure complete destruction of the remnants of the Bulrathi Empire and annexation of its territories.

III. INTELLIGENCE SUPPORT

The Defense Department recommends that Interstellar Intelligence Agency assets be tasked to disrupt Imperial industrial capacity and political stability in the event of a war with the Bulrathi Empire, while retaining assets on hand to protect the Republic's infrastructure and institutions. Arming and training pro-democratic dissidents or inciting unrest in major industrial centers could disrupt the Empire's ability to maintain an effective war industry.

IV. DEFENSIVE CONSIDERATIONS

Establishment of orbital missile batteries as quickly as possible around Sunrise and New Babylon should be considered critical to the Republic's territorial integrity. Development of heavier armed stations for defense and for support of mobile Space Fleet assets should be undertaken after establishment of orbital missile batteries. As production capacity permits between recruitment and equipping of surface forces and construction and staffing of new Space Fleet vessels, new orbital stations armed with heavy mass driver weaponry should be considered for the core worlds of Earth and Paradise.

V. FLEET ACTION CONSIDERATIONS

Following modernisation, the Defense Department expects to be able to place heavy, accurate firepower on hostile vessels from beyond traditional missile range with mass driver armament. Although significantly superior weight of opposition or opposition backed by heavy fortifications may be able to effectively engage Space Fleet, a definitive advantage against equal weight of vessels is expected. Space Fleet assets are to maintain formation while attempting to keep distance open between themselves and hostile vessels.

VI. PLANETARY ASSAULT CONSIDERATIONS

Although modern infantry armor systems provide a clear technological edge for the Republic's troops compared to their Bulrathi counterparts, natural Bulrathi size, strength, and resilience should not be discounted. Invasions should only be conducted with a clear numeric advantage. Although orbital tactical fire support may aid in forcing landings, defensive troops will have access to fortifications and a friendly population, and so no clear advantage is expected. Efforts should be taken to secure major population and economic centers and launch facilities while development of local enforcement apparatus from co-opted population is undertaken and programs of 'hearts and minds' outreach are taken to choke off support for guerilla action.

VII. CONCLUSION

The Bulrathi Empire is a formidable adversary with a military strength matching the Human Republic's own. Any victory will be dependent on technological superiority and intelligent management of risks while opening the gap in economic capacity between the Human Republic and Bulrathi Empire. Any war is likely be both hard-fought and costly, but the Defense Department is confident that it shall achieve the strategic and diplomatic objectives set for it by the legislature and executive should a war be necessary.

nweismuller fucked around with this message at 09:26 on Nov 23, 2016

Stormgear
Feb 12, 2014
Aw jeez what brought this on? Did those drat bears send more spies even after we let them off easy? Lame.

Well.

I guess there's profit to be made in war, regardless. And they do have all those nice, juicy minerals. Let's go ahead and just conquer their everything. while we're at it. Can't spell space colonization without good old-fashioned colonization, after all. Punch some natives, take their stuff. It's just human history!

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Specifically: we caught a second mission trying to steal our charts and deported them, and sent a request to the Bulrathi Empire to 'stop your spying'. They tell us they'll do as they please and refuse to speak to us for a time after. Immediately after that, we catch another mission trying to steal technology and killed them to drive the point home that we don't like what they're doing.

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
Unfortunately as the humans the AI are super eager to spy on you and less eager to stop...I've had the same experiences playing as the nice humans.

Ysengrin
Feb 13, 2012
What I'm most amused by is new emperor praising human friendship and trade, while already moving the knife back into place to continue his father's work.

Future humanity might be attempting their peaceful utopia, but their neighbors sure aren't playing along with their idealism.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Ysengrin posted:

What I'm most amused by is new emperor praising human friendship and trade, while already moving the knife back into place to continue his father's work.

Future humanity might be attempting their peaceful utopia, but their neighbors sure aren't playing along with their idealism.

Hey, you can't say I didn't make a genuine effort to try for peace with our neighbors. If it comes to war, well, I can't say we're the ones in the wrong.

E: At the very least, it bought us 89 years of peace before we had to prep War Plan Red. That gave us a chance to get an edge on the Bulrathi, although we still need a little bit of time to shift fully into a war footing. It's possible we're dealing with the grandson rather than the son by this point, given it's been 89 years.

nweismuller fucked around with this message at 09:29 on Nov 23, 2016

wedgekree
Feb 20, 2013
Off-Topic, the coming DLC looks glorious. Elerians, Trilarians, Gnolams.. And the Antarans have returned!

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Yeah, I'm interested to try out the new DLC, although obviously it will not play a role in our game. And I'm frankly glad the blatant Space Jewishness of the Gnolams has been done away with, hah.

wedgekree
Feb 20, 2013

nweismuller posted:

Yeah, I'm interested to try out the new DLC, although obviously it will not play a role in our game. And I'm frankly glad the blatant Space Jewishness of the Gnolams has been done away with, hah.

But they did look -glorious- as that, gotta admit.

my dad
Oct 17, 2012

this shall be humorous
No, not really.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


If we're talking about the MoO II Gnolams they just looked racist more than anything. Unless you think that's the same thing as awesome.

MechaCrash
Jan 1, 2013

A brief, but dry and to the point, note on the defensive structures available to us at this time:

Missile batteries are cheap. As the name implies, they shoot missiles, huzzah. What you aren't told (but figure out as soon as you see them) is that they carry point defense weapons, hooray! They aren't a lot of help, but they make sure random pirates and lone frigates don't ruin your day, and it's something to provide a brief distraction to enemies so they're not shooting at your good stuff.

Star bases are required for building big ships. They're better armed and armored, and while they aren't going to stop someone who wants to wreck your poo poo, it makes sure they have to actually exert a little effort.

As a note, these things start about in the middle of the battlescape, with your ships on one side and the enemies on the other.

Military outposts go on incoming star lanes. That thing I said about star bases? Yeah, that applies here too: won't stop someone who's trying, but it makes them have to try. You can only build these if you've colonized a planet in that system, so it's a good incentive to take some otherwise lovely planets that are sitting on chokepoints.

The thing I'm curious to have not seen are listening posts. They have zero upkeep costs, you can build them anywhere, and a Space Factory can get one built in five turns. All they do is watch for incoming ships, and if an enemy wants to go right past it, nothing will stop them. The only reason to not build them is that all your factory ships are occupied, and you're unable or unwilling to make more.

Speaking of fortifications, the thing about torpedoes being able to gently caress up fixed installations like nobody's business but being useless against ships? Very true. I saw a guy using a bunch of torpedo frigates to ruin fixed defenses, and then he ran into a planet where the defender was a single frigate with beam weapons. That one frigate took out fifteen torpedo frigates, because the torpedoes were way too slow to actually hit the thing.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
As of the update I will put out, we also have orbital cannon batteries from Robotics, which I'm sure MechaCrash can comment on.

my dad
Oct 17, 2012

this shall be humorous

MechaCrash posted:

Speaking of fortifications, the thing about torpedoes being able to gently caress up fixed installations like nobody's business but being useless against ships? Very true. I saw a guy using a bunch of torpedo frigates to ruin fixed defenses, and then he ran into a planet where the defender was a single frigate with beam weapons. That one frigate took out fifteen torpedo frigates, because the torpedoes were way too slow to actually hit the thing.

Torpedoes are bad when used alone against fleets, but work well if you have other means of taking out small fast ships, or as a supplement to your firepower if you use torpedoes on fast skirmishing ships that are meant to flank and enfilade the enemy fleet without getting too close to it. The latter especially is a pretty decent way to make your dedicated fortress busters actually useful in regular battles.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

nweismuller posted:

As of the update I will put out, we also have orbital cannon batteries from Robotics, which I'm sure MechaCrash can comment on.

Are they like the missile batteries except with cannon instead?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


I've found torpedoes to be a decent supplement to a more proper battle fleet, not something you want to focus exclusively on. Like my dad said, zippy little torpedo boats that can throw big fuckoff bombs at the enemy are good, because even if they don't score a single hit they still disrupt formations and keep the enemy on their toes.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
A Failure of Diplomacy



The Bulrathi spies captured in 2500 were detained while negotiations proceeding, eventually to be deported five years later. The Human Republic's government chose avoid making a diplomatic incident of the matter, and, for a time, it seemed that the friendship between the Republic and the Bulrathi Empire would endure.



In 2503, the Bulrathi Empire negotiated an exchange of scientific data, offering medical advances that allowed them to rapidly culture clone organs to replace damaged or failing organs and methods to accelerate healing from these transplants that would revolutionise surgical treatments of illness and injury. Very few injuries that a person survived would prove permanently disabling, as even nerve cells could be regrown and reintegrate- and essentially any cancerous organs short of the brain itself could be removed and replaced at need. Although the hospitals and laboratories for these treatments would provide significant outlays of capital, the benefits in improved health and medicine were not to be underestimated. In return, the Empire was instructed in the techniques used to boost Human intelligence and correct Human genetic maladies, adapting them to the Bulrathi population.







Over the remainder of the first decade of the 26th century, Humanity continued to grow and prosper, taking steps to ensure the continued safety of the trade lanes, developing improved robotic technology that would eventually lay the foundation for new revolutions in industry, and maintaining open trade relations with the Bulrathi Empire. All seemed well and the future seemed bright. Although the improvement of industrial robotics with new technology was still marginal, the ability of rugged and versatile robotic drones to aid in field repairs of military vessels and to help automate orbital defenses promised to strengthen Human might and hinted at what could be possible in the future.



Then, in 2515, Imperial spies were once again apprehended on Earth, detained in preparation for deportation. Following the earlier incidents, the Republic's government prepared to lodge protests with the Imperial government.





The discussions were a disaster. Emperor Smurch, the young grandson of Emperor Mazurek who first concluded the peace with Humanity, stated in no uncertain terms that Imperial intelligence operatives would continue to operate at his pleasure, refusing to consider any reduction in espionage. Following the discussions, communications from Human ambassadorial staff were refused for anything more than routine communications.



Only a year later, an Imperial intelligence team was captured and executed on Paradise after attempting to breach data security on top-secret technologies in use by military contractors on the planet, which only further strained relations between the Republic and the Empire.




By 2518, the earlier developments in robotics that had shown such promise had been developed to a point where they could potentially revolutionise Human industry. The use of versatile robotic mining, excavation, and construction units promised to entirely automate the difficult and dangerous work in mines and construction sites, requiring only remote overseers with Human intelligence and technicians to maintain the robotic labor force, while a new generation of heavy industrial machinery in factories promised to increase output even further. With these new robotic technologies implemented, heavy industrial work would require far fewer Human workers while maintaining the same output, letting previous industrial workers shift to other fields. The maintenance of this infrastructure would be a delicate task requiring a highly-skilled force of engineers, but this would be well within the capabilities of populous and developed core worlds.

Developments in robotics came with many refinements in compact actuators, which allowed for the deployment of the first practical powered armor suits. Although powered armor infantry was weaker and less protected than modern combat vehicles, the added strength allowed for thicker armor and heavier weapons to be carried by infantry troopers, which would aid their survivability and firepower. Given the deteriorating relations with the Bulrathi, this advantage seemed likely to be of use in the near future.





Meanwhile, in the distant rim system of Paladiaus, the small frozen world of Niflheim was colonised by Humanity. Although this newest Human colony was by far the most hostile world yet claimed by Humanity, its immense riches in industrial metals seemed likely to fuel rapid growth for the young colony.

The Human Republic and Known Space as of 2520





Humanity has spread across four systems on the spinward side of known space, as well as the driftward rim system of Paladiaus. Border fortifications are under construction at Paladiaus, while the Pinaka holds station to protect the infant colony and the Industrious. The four other ships of Space Fleet have been stationed in Warikomi and Tarazad in the hopes of being able to react rapidly to incursions at any of Humanity's systems. The Human economy has grown significantly, but the threat of collapse of Bulrathi trade, cutting off profits to importers and exporters and access to Bulrathi goods for consumers is likely to be a severe blow if it happens- which seems increasingly likely.




Earth's population has stabilised at approximately 13 billion, very low birth rates balancing low death rates as living space has become more difficult to afford for young people seeking to start families. Advanced hospital and laboratory facilities implementing cloned organ transplants have helped improve quality of medical care on the planet, and the thoroughly-developed infrastructure has become an incredible center of innovation and R&D for Human academic and commercial interests. Environmental contamination is, by now, greatly reduced, with hopes of a full environmental recovery within the next decades.




The past two decades on Paradise have seen the implementation of infrastructure and facilities to supply active soil chemistry management, the installation of DNA sniffers to detect Bulrathi activity across population centers, and the establishment of medical cloning facilities for hospitals. Crop yields and medical care are better than they ever have been on Paradise- and, given the already impressive productivity of Paradise's agriculture, this is no trivial claim. The population stands at 18 billion and still rapidly growing, although some statisticians believe that this trend is likely to level off by the time Paradise reaches a population of 20 billion. In many ways Paradise is a world as critical to Humanity as even Earth. As on Earth, earlier environmental damage has been given time to heal, and contamination levels are dropping.




Sunrise has grown to over eight billion persons in population, with thoroughly modernised agriculture and heavy industry in place on the planet, supported by management of soil chemistry and expanded fusion generation capacity. Industry on the planet has been refitted with emissions scrubbers, but even this is not sufficient to entirely stop the slow damage caused by the planet's greatly expanded industry, at least until a network of atmospherics plants to recycle the planetary atmosphere is established. Even so, the overall levels of contamination are low. The planet is highly productive and easily supports its formidable infrastructure.




New Babylon now exceeds a population of two billion, with approximately 100 million employed in agriculture and small but productive R&D and industrial sectors. Local governments are now more organised and stable, ensuring a good administration of justice, while local business methods are modern and efficient. Although the local economy still strains to support all its infrastructure, the revenues from the mining operations at Marduk more than offset this, allowing for easy imports of needed materials. New Babylon's cities are small but productive, with wide agricultural hinterlands amongst a vast landscape open for the taming.




Niflheim is only barely colonised, still establishing basic infrastructure on this cold and hostile world. Sealed agricultural domes provide modest harvests, while others allow for study of various environmental oddities on the planet. Even despite how primitive local infrastructure is, the vast wealth of metals has allowed for a booming, if basic, industrial sector dedicated to rapidly assembling the necessities of life here, which is soon to be supplemented by basic automation and improved machinery.







The IIA has informants in the industry of every Bulrathi world but Porov, and is in the process of establishing a network there. Bulrathi industry appears to be generally fairly modern and up to Human standards, while Bulrathi research efforts trail Human efforts in developing practical artificial gravity. The Bulrathi population is falling further behind that of Humanity, as is the Bulrathi GDP. Armed fleet stations appear to be in place above Bulra and Korga, and are in the process of being established on Kalov.

Proposals for the People of the Republic

War Plan Red
The Chiefs of Staff have released a report to the legislature recommending that the legislature place the Human Republic on a war footing in preparation for either offensive or defensive war against the Bulrathi. The Davy Crockett, Hugh Glass, Arbalest, and Huscarl are recommended to be withdrawn to Segel until they can be modernised, then dispatched to a forward position in the Ellq system on the Bulrathi borders. A major military research program, a shipbuilding program developing a minimum of two new ships before the outbreak of war, and a focus on the development of orbital fortifications around planets setting civilian projects on hold are also recommended. War Plan Red does not, in itself, call for the Republic to declare war, leaving that to the legislature, but anticipates war in either event.
A vote in favor of War Plan Red puts us on a war economy, deploys fleets according to War Plan Red, and focuses research on the military program. If you vote for War Plan Red I'll take it as that vote on all these categories.

Research Priorities



Research is almost complete on artificial gravity generation- which, on top of making long ship deployments more comfortable for the crews, should allow for planets with resource-rich moons to establish permanent orbital shipyards that dramatically accelerate ship construction. Other fields which may be pursued include study of large-scale economics to help trading firms optimise trade networks, advanced optical computing for civilian and military applications, and a broad-based course of research into theoretical physics, materials science, and engineering expected to have major military applications.
Please vote between Galactic Trading, Optronics, and the military research program.

Shipbuilding and the War Economy
Given the potential threat of the Bulrathi Empire, a dramatic shift of resources away from civilian pursuits and into military heavy industry may be called for, accelerating production and focusing all efforts on military shipbuilding and fortification programs. Even without this, appropriations for new shipbuilding may be called for.
Please vote for a war economy, a standard civilian economy with shipbuilding appropriations, or a civilian economy with no military expansion at this time.

Military Deployments
War Plan Red calls for a concentration of forces followed by a forward deployment to start any war in Bulrathi territory; it may be worthwhile in any event to concentrate forces where they can quickly react if war seems likely to break out. Alternately, the current flexible fleet deployment may be maintained.
Please vote to deploy according to War Plan Red, make a concentrated deployment that then holds at Mihr or Segel, or to keep the current flexible deployment.

IIA Activities
Infiltration of industrial activities on Porov is expected within seven years, after which Team Alpha will be ready for further operations. Targets for Team Alpha remain to be determined, however.
Please vote whether to abort the Porov mission for more time to act elsewhere or to continue the Porov mission as planned. Please vote whether to target Bulra (which is higher-security, but more critical to Bulrathi efforts) or Korga after Porov, and whether to infiltrate government and security services, focus on industrial sabotage, or to stand by until the outbreak of hostilities to avoid risks to the team before the outbreak of war, thereafter focusing on raising unrest in industrial centers to slow Bulrathi war production.

Diplomatic Stance
War may not be inevitable, even under current conditions, although whether the legislature believes any Bulrathi efforts towards peace are in good faith remain to be seen. The Republic could favor a declaration of war as soon as it has effectively mobilised, or could seek a conciliatory diplomatic strategy seeking to de-escalate tensions. Alternately, it may simply favor a state of watchfulness to see if further provocations are offered, granting peace if the Empire seeks it or war if the Republic is pushed further.
Please vote between the warlike hawk, peaceful dove, or wary raven here.

There have been many years of peace since the last war with the Bulrathi, but relations are deteriorating alarmingly, and the future is uncertain. Hopefully the Republic's ideals of freedom will endure, come what may.

nweismuller fucked around with this message at 05:29 on Apr 22, 2017

wedgekree
Feb 20, 2013
Voting for conversion to full military economy and War Plan Red.

When possible, all settlements should have some sort of ortibal defenses of a minimal nature, ground trooper batallions deployed (Marine Barrakcs or manually stationed troops via transport) to be able to hold off a surprise attack or mis-positioning of ships to be able to hold out for a few turns until relief arrives.

All ships should be (when economically feasible) upgraded to latest models if not already that are not intended purely for rear area defenses or anti-pirate patrols.

Research should be focused on Military affairs, and if viable upgrades should in turn be applied ot ships if they are worth the credits.

Spies should be kept Covert until instigation of war and then be loosed to disrupt. Would rather have cells in place that can be deployed instantly rather than risk them in operations that the Bulrathi disrupt and loose them and increase tensions. Prefer existing cells to not risk things which carry with them chance of exposure and to go hidden if viable.

Diplomatic voting for Raven. WE should not openly press directly for war at all costs, but meet provocations defensively. IF the Bulrathi are willing to talk, we will be willing to engage in equal negotiations, but we will not appease them. If offers are made of a fair nature vote for acceptance but not offering bribes or technologies/credits in return for things. Also do not vote for bellicse diplomacy and pressing the Bulrathi to enrage them furhter. Would prefer they be the ones who declare war on us - humanity will defend ourselves when pressed, but we should not be the one to land the first blows.

However, if any Bulrathi agents carry out acts considered war crimes I vote for immediate execution of them and if severe enough immedaite declaration of war. War cries include active sabotage of industry, targeting of civilian population (starvation/poisoning), or things which go against common interstellar decency.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The plan actually is to do a full overhaul of our fleet as soon as 2517 rolls along and we have the appropriate technology, assuming we go for military research. Our ships need the modernisation.

wedgekree
Feb 20, 2013
Cool, thanks for the correction. Definitely support modernization of all military assets as much as the economy permits.

wedgekree
Feb 20, 2013
My (personal) experience in the game is that orbital defenses work best in layers. Otherwise, a Military Outpost in a game I recently ran was able to take out a single enemy Cruiser that was roughly equal tech or a level or two beneath but was nearly destroyed in the process (had > 15% health left).

System defenses work best layered and when supported by a defensive fleet given defenses are immobile, so you will generally use hammer and anvil to them - drive the enemy into your fixed defenses, use your fleet to engage them.

Otherwise, purely 1-1 in (very) broad terms, assuming equal numbers, a station can (probably) hold off one cruiser, a missile battery can (probably) hold off one destroyer. And in turn unless you're min-maxed on designs assume in an engagement that a station can probably hold off two of a lower class of ships (a station can hold off two destroyers, a missile battery two frigates, etc).

This does not hold true if you are outnumbered - three frigates will make mincemeat of a station because you will have to spread your fire out, they can bring more guns to bear, they can be more mobile, etc. Which is why you support your orbital defenses with fleets whenever possible.

Coming off a game where several enemy cruisers were able to get behind my defensive line and wreak merry hell over my core systems with bombardments, be sure and backup your defenses with ships!

ManxomeBromide
Jan 29, 2009

old school
I'm seconding wedgekree's general plan. Initiate War Plan Red, with military research.

Spies should be Covert and our diplomatic policy should be Raven.

The Bulrathi took peacefulness as weakness before. We must remain uncowed, and we must also hope that a determined show of force capability can serve as a deterrent. If it can, then all the better. If not, then better WAR PLAN RED than CASE NIGHTMARE GRIZZLY.

wedgekree
Feb 20, 2013
Assuming the bears poke us, we will POKE BACK.

The only future for the Bulrathi species will be performing in circuses on miniature unicycles for the vaudeville themed entertainment of humanity!

my dad
Oct 17, 2012

this shall be humorous
WAR PLAN RED

HAWK AS gently caress

Finish the mission on Porov, initate strikes on Bulrathi planets outside of Ursa system

The only good Bulrathi Lord is a dead Bulrathi Lord.

MechaCrash
Jan 1, 2013

Friend Commuter posted:

Are they like the missile batteries except with cannon instead?

I didn't want to jump the gun, if you'll pardon the expression, but yes. Orbital cannon batteries cost more and have more firepower. And that's it.

Crazycryodude posted:

I've found torpedoes to be a decent supplement to a more proper battle fleet, not something you want to focus exclusively on. Like my dad said, zippy little torpedo boats that can throw big fuckoff bombs at the enemy are good, because even if they don't score a single hit they still disrupt formations and keep the enemy on their toes.

Basically, yes. Torpedoes are unique in that they're the only gun type that will get you killed if you focus on them exclusively. You can do ships with nothing but cannons, and ships with nothing but missiles, but if you do nothing but torpedoes, you're just waiting for that one guy you can't hit. There's ways around this, of course, but they aren't perfect. The point is "bring some non-torpedo weapons."

As for the vote: War Economy so if the poo poo hits the fan we're ready, War Plan Red for the same reason, spies on standby to disrupt and Raven because we don't want to start this war, but we are going to finish it.

wedgekree
Feb 20, 2013
Are there still Fighter Garrisons or are those not in the tech tree anymore? Haven't gotten it on any of my playthroughs. Was fond of them on planet defense if only for the visuals.

But, I am a proponent of specialized ships in fleet battles, but I tend to find that makes it pretty easy for me to design them and to know when and how to upgrade them and lets me (incompetently) min-max and makes smaller ships viable as they make up for not being as big when it comes to stuffing things via specialization and lots of them. Not cost effective at a point but fun in early to mid game if you're willing to pay attention to your fleet makeups.

I'm not -good- at it mind but I like it.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

MechaCrash posted:

I didn't want to jump the gun, if you'll pardon the expression, but yes. Orbital cannon batteries cost more and have more firepower. And that's it.

Thanks very much!

I'm gonna be the lone slightly-less-hawkish dissenter. No to the full War Plan Red, although I'm supporting bits of it.
Military research program in case war comes, but a partially-mobilised economy with some civilian production because I'm not certain it will (and also I have a bad habit of getting caught flat-footed by war declarations).
War Plan Red deployments because if the war does happen, I'd rather it be Bulrathi planets getting bombed and invaded than ours.
Alpha team shoud finish up on Porov, then move to Bulra and sit idle until needed, and the Raven stance seems like a better idea.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


my dad posted:

WAR PLAN RED

HAWK AS gently caress

Finish the mission on Porov, initate strikes on Bulrathi planets outside of Ursa system

The only good Bulrathi Lord is a dead Bulrathi Lord.

We cannot afford another mistake like the First Bulrathi War. Best to be as ready as possible, even if it means war becomes inevitable.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
War Plan Red, Covert spies and the smartest of the birds is the Raven.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Given the essential unanimity so far for going with military research, I'm going to ask for secondary preferences on using our last couple of years towards Galactic Trading or Optronics. Galactic Trading will allow for the development of sophisticated import/export industries that can significantly bolster the economies of even small colonies and improved machinery for our factory ship; Optronics will provide for major improvements in civil and military computing, with applications both for entertainment and target control.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Optronics

Stormgear
Feb 12, 2014
Optronics.

McGavin
Sep 18, 2012

my dad posted:

WAR PLAN RED
HAWK AS gently caress
Kill Em All 2520
They are :tbear:
410,757,864,530 DEAD BEARS

ManxomeBromide
Jan 29, 2009

old school
I'm actually going to suggest Galactic Trading so that we can have our nascent colonies up to speed faster.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Good point. GalTrad.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Advertised on Earth, 2507:

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wedgekree
Feb 20, 2013
Definitely in support of Galactic Trading. Not that improved computers aren't good, but Spaceports give a big boost to credit production which is generally good.

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Tax Refund
Apr 15, 2011

The IRS gave me a refund. I spent it on this SA account. What was I thinking?!
You have the "Robotics Research Completed!" screenshot up twice. I assume the second one was supposed to be an in-depth look at whichever choice we chose. (I think it was the Automated Repair Unit given the update text below the images).

I'll vote once I've finished reading the rest of the update, but I wanted to mention the duplicated screenshot now. When I vote, would it be easier for you if I edit my vote into this post, or make a new post with my vote?

EDIT: Went ahead and edited the post with my vote without waiting for an answer, since it's only been ten minutes since I wrote the question.

MechaCrash posted:

As for the vote: War Economy so if the poo poo hits the fan we're ready, War Plan Red for the same reason, spies on standby to disrupt and Raven because we don't want to start this war, but we are going to finish it.

This is precisely what I was going to vote for too, so I'll just quote it. We aren't galactic bullies, but anyone who thinks we're soft should be shown the error of their ways.

EDIT 2: A covert message from Team Alpha has just been received.

Alpha 3 posted:

Confidential. NOALN. For distribution to all Defense Dept. heads of Colonel rank or higher.

March 3rd, 2520

The mood on Bulrathi colony worlds is highly patriotic at the moment, with a worrying jingoistic tinge. A hagiographic song about the greatness of Emperor Grogvog, written nearly a century ago, is topping all the charts on popular Bulrathi entertainment networks, and the average bear-on-the-street is often heard humming the Imperial Anthem as he heads to work. We have started composing counter-propaganda songs, set to a catchy tune that is popular among Bulrathi cubs, for use in a demoralization campaign should war come. We plan to dump it anonymously onto the Bulrathi nets at an opportune time; it will be especially effective if we can time its release for immediately after the Human Republic's fleet scores a major victory.

Extra note for Colonel Dempsey, head of PsyOps:

Attached please find our initial work. Only the chorus has been finalized; we are waiting on writing the verses until we can include specific details of a major human victory at some unknown future date. You may hear of such a victory sooner than we do, so if you want to write some verses after an appropriate victory, it would enable us to dump the song onto the Bulrathi nets on the same day that the Bulrathi news is discussing their fleet's defeat, for maximum psychological effect.

Chorus follows:

pre:
For every bear that ever there was
Will regret this war for certain, because
We really shouldn't have garshemferred* with the humans.
* Bulrathi slang. Dictionary meaning is sexual in nature, but slang meaning, connoting aggressive and violent behavior towards an opponent in a one-on-one duel, is more common usage. What this says about Bulrathi sexual customs is best left unstated.

Tax Refund fucked around with this message at 07:37 on Nov 25, 2016

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