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Man can you at least wait until I'm home from work and not checking this thread on my phone? Jeeeez Louiiiiise!
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# ? Nov 24, 2016 03:58 |
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# ? May 15, 2024 03:02 |
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I just did a romance for the first time in a Bioware game and it turns out Cassandra from dragon age has some banging titties.
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# ? Nov 24, 2016 04:06 |
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Please don't "ironically" post bad fan art. New details. http://www.gameinformer.com/b/features/archive/2016/11/23/six-fun-activities-to-pursue-in-mass-effect-andromeda.aspx quote:Mass Effect Andromeda features the series’ largest universe to date. Previous games let us take on small side quests and visit planets for specific missions, but Andromeda is raising the stakes with less linear planets and hub cities, opening them up for greater exploration and more to do than ever before. “If you look at the trilogy, you see all the hubs we created and the side content that came off the hubs,” says producer Mike Gamble. “That’s one place to put it, but imagine that side content in a place where you’re not limited to keeping your weapon holstered. There are so many different elements we can bring in by putting it on those planets with exploration areas. It makes the number and the type of side quests that we can do that much more interesting, whereas before if you’re on the hub you’re kind of limited to a fetch quest type of thing.”
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# ? Nov 24, 2016 04:47 |
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I'm reading that and it's just like, the same bullshit marketing speak Bethesda did about Skyrim.
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# ? Nov 24, 2016 05:14 |
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Most of that doesn't sound "new"...in fact, you could tell someone that the article was about ME1 and I doubt they'd catch on for a long time. But then, I do like the idea of reintroducing some of those features, just a bit more polished and streamlined than they were in ME1. The enemy bases on different planets, for instance, seem reminiscent of the old planetary outposts you would come across...but it'd be cool to mix that with the ME3 combat system. The planet-based mega-bosses sound fun, too...I'm down for hunting some Thresher Maws again.
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# ? Nov 24, 2016 05:31 |
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I mean, they'll probably have some justification in the story, but all this stuff about taking out "enemy bases"... We're totally the invading alien force in this one, aren't we? A terror from beyond the galactic rim, and unstoppable since we're the protagonists.
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# ? Nov 24, 2016 05:47 |
Codependent Poster posted:Please don't "ironically" post bad fan art. I just really want something to come out that excites me for this game.
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# ? Nov 24, 2016 05:50 |
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I'm not convinced that Bioware are actually good enough to pull off everything in that list in a meaningful and genuinely interesting way.
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# ? Nov 24, 2016 05:51 |
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at least they aren't Bethesda
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# ? Nov 24, 2016 06:03 |
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raiding enemy bases makes me really excited to infiltrate the same prefab two storey warehouse filled with half and full height containers arranged in different ways for a unique experience for each side quest
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# ? Nov 24, 2016 06:07 |
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Eej posted:raiding enemy bases makes me really excited to infiltrate the same prefab two storey warehouse filled with half and full height containers arranged in different ways for a unique experience for each side quest If there's one lesson they learnt from DA2 for Inquisition it's that cut-and-paste environments get boring quickly.
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# ? Nov 24, 2016 06:13 |
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Eej posted:raiding enemy bases makes me really excited to infiltrate the same prefab two storey warehouse filled with half and full height containers arranged in different ways for a unique experience for each side quest they really are going after the "mass effect 1 was the best one" crowd
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# ? Nov 24, 2016 06:30 |
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Alain Post posted:they really are going after the "mass effect 1 was the best one" crowd I will be satisfied.
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# ? Nov 24, 2016 06:34 |
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Alain Post posted:they really are going after the "mass effect 1 was the best one" crowd As long as they don't introduce The Worst RPG Mechanics, inventory management and crafting, it'll still probably be fine.
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# ? Nov 24, 2016 06:44 |
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Alain Post posted:they really are going after the "mass effect 1 was the best one" crowd Only if there is a quest to chase a swarm of space monkeys five hundred miles overland to discover a silver alien info sphere.
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# ? Nov 24, 2016 06:48 |
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Bases sound cool. They were a good concept in ME1, it was just kind of boring because each base was so generic and the combat of ME1 wasn't very good. The combat will be better this time and they said the bases will be a mix of prefab stuff + scripted stuff so that should add some much needed variation. I'm also okay with huge bossfights, you can see some huge tentacle robot thing in the trailer, I want to fight that
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# ? Nov 24, 2016 07:02 |
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Arcsquad12 posted:Only if there is a quest to chase a swarm of space monkeys five hundred miles overland to discover a silver alien info sphere. Finding that stupid sphere and reading that stupid wall of text "cutscene" was really dumb. But for some reason No Man's Sky turned it into a 30+ hour game
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# ? Nov 24, 2016 07:20 |
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Did you guys think the Dragon Fighting(tm) in Dragon Age INquisition was particularly strategic, or did you think it was just a long drawn out war of attrition between you and a damage sponge that hopped around and spat fire?
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# ? Nov 24, 2016 11:22 |
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Drifter posted:Did you guys think the Dragon Fighting(tm) in Dragon Age INquisition was particularly strategic, or did you think it was just a long drawn out war of attrition between you and a damage sponge that hopped around and spat fire? Some of them were kinda strategic, but the lovely camera and controls made it too much trouble to really bother with.
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# ? Nov 24, 2016 11:44 |
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I didn't have a M-920 Cain when I fought those dragons.
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# ? Nov 24, 2016 12:19 |
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Chomp8645 posted:They railroaded people into that choice. Now yeah being in the military doesn't exclude being a engineer or Abused Psyker Experiment but all that poo poo sets a certain tone. Especially seeing as you are the captain of the ship, a role to which a combat officer type role feels perfectly natural, but not so much a techie or pariah-lite-psychic. On the other hand, it's a rare treat when someone picks an Adept in multiplayer and doesn't have a sniper rifle and an assault rifle equipped. Some people just refuse to do anything but shoot guns. Nevets posted:Have we ever had a mainstream scifi universe that didn't include a sexy alien species whose defining characteristic was being promiscuous/prostitutes/sex slaves/sybarites? Asimov will satisfy all your too-boring-for-sex sci-fi needs. Codependent Poster posted:Scanning This might be useful.
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# ? Nov 24, 2016 12:45 |
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Alain Post posted:they really are going after the "mass effect 1 was the best one" crowd Happy with that.
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# ? Nov 24, 2016 13:06 |
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hampig posted:As long as they don't introduce The Worst RPG Mechanics, inventory management and crafting, it'll still probably be fine. Sorry to burst at least 50% of your bubble, but crafting has already been confirmed.
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# ? Nov 24, 2016 14:02 |
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Drifter posted:Did you guys think the Dragon Fighting(tm) in Dragon Age INquisition was particularly strategic, or did you think it was just a long drawn out war of attrition between you and a damage sponge that hopped around and spat fire? Eh, they were ok for the most part, but the combat worked much better against human-sized enemies.
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# ? Nov 24, 2016 14:09 |
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marshmallow creep posted:Sorry to burst at least 50% of your bubble, but crafting has already been confirmed. Ah well you can't have everything. I can still hold out hope that it's a poorly implemented afterthought or maybe just rendered irrelevant by dropped gear so it doesn't take up much time. Another acceptable option would be if the big boss fights are super fun set-pieces that we're all pleasantly surprised by and they drop crafting trophies and that's all you need! hampig fucked around with this message at 14:24 on Nov 24, 2016 |
# ? Nov 24, 2016 14:21 |
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Drifter posted:Did you guys think the Dragon Fighting(tm) in Dragon Age INquisition was particularly strategic, or did you think it was just a long drawn out war of attrition between you and a damage sponge that hopped around and spat fire? If you were a Knight Commander then you just stood there swinging your Magic Sword at the dragon and taking zero damage while all your party members lay dead around you.
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# ? Nov 24, 2016 14:39 |
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The DAI dragon fights had some good mechanics like dodging fireballs and maneuvering around damage fields that ended up being more or less impossible to do on a party-wide basis because of how poorly suited the tactical camera and party AI were for that kind of thing. Even if you turned off AI and positioned your backliners on a hill, you would often find that your archer or mage had galloped into close combat with the dragon while you weren't looking.
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# ? Nov 24, 2016 15:05 |
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Like, once they patched it the tac cam was pretty good in most situations, but the dragon fights just take place over such huge areas that the zoom and pan it offers aren't really adequate, among other issues.
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# ? Nov 24, 2016 15:06 |
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The only hard dragon fights in Inquisition were the first couple, after which the snowball effect of epic items + superior materials for OP crafted gear made all the remaining ones a breeze.
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# ? Nov 24, 2016 15:13 |
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I like adding scopes and modifiers to guns and poo poo. That's fun That's about it tho for crafting for me .
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# ? Nov 24, 2016 15:40 |
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Judge Tesla posted:If you were a Knight Commander then you just stood there swinging your Magic Sword at the dragon and taking zero damage while all your party members lay dead around you. This is 100% accurate, for anything who might incorrectly think that Judge Tesla is using hyperbole.
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# ? Nov 24, 2016 16:03 |
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You mean knight enchanter?
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# ? Nov 24, 2016 16:09 |
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Drifter posted:Did you guys think the Dragon Fighting(tm) in Dragon Age INquisition was particularly strategic, or did you think it was just a long drawn out war of attrition between you and a damage sponge that hopped around and spat fire? They kind of approached being strategic, but I just couldn't trust my party members to do the things I told them to do enough to make it really click. If DA:I played like DA:O, or like Dark Souls, or like a modern MMO (with party members you just couldn't ever control in the last two cases), then there would've been room for really challenging encounters, but as is the controls were just janky enough that a greater emphasis on dodging aoes or timing cooldowns would've just been frustrating. That was my number 1 complaint with DA: I (which I liked, and beat completely) in general - the actual gameplay contained juuuust enough instances of unreliable party control, buggy animation, and skill antisynergy that I couldn't unreservedly enjoy the challenge presented by the only-heal-via-potions combat system. I literally would've preferred DA2's control scheme; at least in that miserable pile, my party members would immediately follow any orders I issued to them.
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# ? Nov 24, 2016 16:39 |
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I played on the hardest difficulty in DAI and some dragon fights were super hard. Mostly they went down with my entire party dying within 10 seconds of engaging the dragon, except the guy I was controlling... Then I'd run around and desperately try to avoid the dragon attacks while finding an opportunity to revive one of my braindead AI companions. Then repeat this for 20 minutes until the dragon died But I am a sucker for huge bossfights... With ME3 fighting system + jetpacks + huge bossfights I think they could be a lot of fun in ME4. I think it'll be critical that your AI buddies can handle themselves against the bosses though, otherwise it becomes a chore to micromanage them on harder difficulties
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# ? Nov 24, 2016 16:46 |
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Helith posted:I'm not convinced that Bioware are actually good enough to pull off everything in that list in a meaningful and genuinely interesting way. You could just replace every line in there with something related to DA: Inquisition and be technically correct about everything. These are the things you say when your game lacks focus or anything interesting.
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# ? Nov 24, 2016 16:47 |
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I turned the combat down to casual in DA:I because its really boring
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# ? Nov 24, 2016 16:49 |
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Helith posted:I'm not convinced that Bioware are actually good enough to pull off everything in that list in a meaningful and genuinely interesting way. The biggest red flag is that they haven't done any video showing off ANY of what the article was talking about. Sure there is something on Dec 1st but words mean nothing until we all see at least of what the article was talking about in action.
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# ? Nov 24, 2016 16:54 |
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It gets me every time when people talk about the "companion AI" in dragon age 3 or indeed any RTWP game, as if that's not just a thing you turn off as soon as you're able. Like, controlling the whole party is the entire point of those games.
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# ? Nov 24, 2016 16:56 |
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Mymla posted:It gets me every time when people talk about the "companion AI" in dragon age 3 or indeed any RTWP game, as if that's not just a thing you turn off as soon as you're able. Like, controlling the whole party is the entire point of those games. I'm just gonna go ahead and assume you didn't play DA:I because this doesn't apply to it at all.
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# ? Nov 24, 2016 16:58 |
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# ? May 15, 2024 03:02 |
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BexGu posted:The biggest red flag is that they haven't done any video showing off ANY of what the article was talking about. Sure there is something on Dec 1st but words mean nothing until we all see at least of what the article was talking about in action. A reminder that the groundbreaking, highly anticipated, highly influential title No Man's Sky at least had ample in-game footage by this point.
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# ? Nov 24, 2016 16:58 |