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Smoremaster posted:wait they don't have the lazer at dorney park anymore? i was gonna try to do the hercules, that was great before they tore it down. Yeah hercules was also great, the ride that took its place is like the best in the park now though
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# ? Nov 24, 2016 21:49 |
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# ? Jun 10, 2024 12:24 |
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So I have the "Recommended" CPU. Before the patch, with the graphics set to medium (and water turned to low), super simple or fresh with some test rides used 50-60%. Mid 70ish for say, Pirate Battle career maps. But 80-80% idling around, and 90-95% ly making a proper park or downloading a park from the workshop will sit at 80-85%% and pop over 95% if I have the nerve to ride a coaster or pan the camera too fast over built up buildings in a theme park game. AFTER this optimization pacth... No apparent change? Flybys of a proper park still are just as, if not higher CPU % spikes than using the coaster cam. I still sit at 80-85% just watching a good park, still peak 95%. And that's if I'm running nothing but the game, not even a web browser or anything (So my CPU usage is like 1% or 2% before I turn the game on). Again, on MEDIUM settings, and water toned down further). With the "Recommended" CPU Intel i7-4770. If any improvement has shown for proper parks since last night, it's that it doesn't break into 90-96% as often compared to 89% So I'd hate to think how much worse off anyone with LESS than Recommended are faring. I get the impression most of the testing and "Oh yeah, we totally optimized this enough right?" done was for smaller stuff or career mode setpieces. Not the stuff they encourage people to make and advertise as the game's strong point. Because if you meet the stated bar, you won't really notice much strain at first. Not until you actually start making progress on that big dream park, or download one. Even if I try setting everything to lowest with the recommended CPU, that just makes a proper fancy park Idle at 70-75%. So leaves me wondering what horror shows other people are having, compared to me just being kinda disappointed at the results but it's still so far at least playable. Section Z fucked around with this message at 23:55 on Nov 24, 2016 |
# ? Nov 24, 2016 23:25 |
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Section Z posted:Even if I try setting everything to lowest with the recommended CPU, that just makes a proper fancy park Idle at 70-75%. So leaves me wondering what horror shows other people are having, compared to me just being kinda disappointed at the results but it's still so far at least playable. As far as I understand, the game is designed to use as much CPU juice as you have for the simulation (People are posting i7 6900k running all 16 threads. Cobra is very scalable in parallelization). You are NEVER supposed to see low CPU utilization rates, the game simply scales the guest brain and other simulation tick rates according to the park and your hardware. When the threshold for your CPU that Frontier have baked into the game is reached (I think that during beta they were working on around 75%, the simulation fidelity scales down to match. This has nothing to do with graphics btw. For graphics, the multisampling (AA) levels and global illumination is what takes the most GPU juice apparently. Dante80 fucked around with this message at 00:08 on Nov 25, 2016 |
# ? Nov 25, 2016 00:06 |
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Section Z posted:But 80-80% idling around, and 90-95% ly making a proper park or downloading a park from the workshop will sit at 80-85%% and pop over 95% if I have the nerve to ride a coaster or pan the camera too fast over built up buildings in a theme park game. High CPU use doesn't necessarily mean that a game is performing badly; it would be more helpful if you told us what frame rates you're seeing.
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# ? Nov 25, 2016 00:09 |
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Rocks, I need mooore rocks.
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# ? Nov 25, 2016 00:15 |
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Daztek posted:
Holy cow can you post a video of you riding that, that looks rad
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# ? Nov 25, 2016 00:22 |
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Dante80 posted:As far as I understand, the game is designed to use as much CPU juice as you have for the simulation (People are posting i7 6900k running all 16 threads. Cobra is very scalable in parallelization). You are NEVER supposed to see low CPU utilization rates, the game simply scales the guest brain and other simulation tick rates according to the park and your hardware. When the threshold for your CPU that Frontier have baked into the game is reached (I think that during beta they were working on around 75%, the simulation fidelity scales down to match. NRVNQSR posted:High CPU use doesn't necessarily mean that a game is performing badly; it would be more helpful if you told us what frame rates you're seeing. Yeah that makes sense in hindsight for "High CPU alone isn't bad", I admit I'm not used to my CPU jumping that high in general while I'm stopping to watch it (Note to self, finally play through Witcher 3). Turning on an FPS counter, The nice parks I'm using to stress test float around 24 FPS to 30 tops (With or without V Synch turned on), but things look like they are more choppy than that sounds in action. I'm using some workshop stuff for this because I know I'd take forever to even approach the IDEA of such a park, let alone make one myself yet. But I do still get great FPS in early career mode maps and small "I'm an idiot throwing stuff around on a flat grassy field" ride experiments. My main concern would be how it would hold up if I tried my hand at making something not garbage. Edit: So I'm examining the description closer of the park I grabbed because it LOOKED simpler than some of the others from the screenshots (Hey it's half trees and small ponds instead of elaborate building roller coasters into mountains shaped like yoda). And the description outright warns "I get 25-30 FPS on this park while I'm set to ultra with my GTX 1060". (I don't have a 1060 ) So, hopefully I am seeing more a case of "You picked the most ball busting park of all time, you idiot. " Than "You'll see a performance drop if you try to sandbox fancier than career mode." It looks very pretty though. "Disneyland Paris Inspired Park - Disney" http://steamcommunity.com/sharedfiles/filedetails/?id=797161455 Section Z fucked around with this message at 00:42 on Nov 25, 2016 |
# ? Nov 25, 2016 00:38 |
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I really wish that there was more variety in the terrain textures for each map, or that you could pick which ones you want to use. I really don't need four separate sand+rock textures. Also, completely unrelated, but are any goons curating blueprint collections? I like building stuff, but I really don't need to put greebles on every building myself. Also, also: I'm wondering at what point people are going to pull back on posting builds with 800 objects mushed into a 4m cube. I'm pretty sure keeping a rein on object limits is going to be important if you want a large park without a super computer, but I could be wrong. Wallet fucked around with this message at 02:07 on Nov 25, 2016 |
# ? Nov 25, 2016 01:58 |
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My park so far: Entrance idea stolen from Nerd^3 Attractive western setpieces from the Workshop: That terrible starter coaster I made that everyone seems to love My favorite self-made terrain features at the moment: Of course, then I had to ruin a priceless archaeological site by putting in a flume ride. The massive alien invasion--wait, what? Can't have a Cowboys & Aliens theme without Cowboys and Aliens It's still very unfinished, but I like it. Had to remember to put an ATM in the alien invasion area because people were riding the coasters until they ran out of money and getting trapped, haha. This game is great. Now I just need to figure out what to do with the canyon. Edit: I'm tempted to try to film some of the coasters. Double Edit: Included two shots of the same ruin, rather than the other ruin. PoptartsNinja fucked around with this message at 03:22 on Nov 25, 2016 |
# ? Nov 25, 2016 02:56 |
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Love those brick ruins!
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# ? Nov 25, 2016 03:00 |
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Holy poo poo. https://steamcommunity.com/sharedfiles/filedetails/?id=805660955 Dante80 fucked around with this message at 04:34 on Nov 25, 2016 |
# ? Nov 25, 2016 04:20 |
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goddamn
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# ? Nov 25, 2016 04:56 |
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I spent $80k making an underground cave area. Good use of Thanksgiving time. Moridin920 fucked around with this message at 06:14 on Nov 25, 2016 |
# ? Nov 25, 2016 06:11 |
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Is it me, or are a few custom coasters from the Steam workshops not adding into the game? Specifically the ones that have been made to cheat the achievements?
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# ? Nov 25, 2016 08:01 |
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I just started the third Pirate level in Career and it's kicking my rear end Building coasters always hosed me over in RCT and I don't know how to make my park profitable otherwise.
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# ? Nov 25, 2016 10:01 |
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None of the career parks have ticket prices set at the start, so get that going, but don't go overboard or peeps can't afford rides. $5 - $8 usually works. Other things like toilets, ATMs and first aids are also free when built, so i throw on a 50 cents admission which works nicely with strategic placements, such as outside intense rides. Popular rides can be gouged up a bit with help from priority queues as info booths sell tickets for them. Tweaking the load times helps push peeps though the rides faster.
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# ? Nov 25, 2016 13:08 |
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In other news, just one week after release ATARI decided to do a 45% off sale for RCTW, thus loving over their existing customers...again (the game was also refactored at launch to have a much smaller price. That was AFTER 100k units were sold while in early access and at a price of 55-65 bucks). The caveat? This sale is only happening through their own website, not Steam. http://www.rollercoastertycoon.com/buy/ https://twitter.com/OfficialRCT/status/801486057523019776 If you go to Steam now...you pay 45% more. http://store.steampowered.com/app/282560 The reason ATARI decided to do this is two-fold.. 1. So that many existing customers on Steam won't find out they have been shafted. Btw...if you buy right now from the Steam Store, you pay 45% more. 2. So that the Steam 2hr refund process does not apply to the guys that get it from there. Good luck getting a refund from ATARI themselves. Steam won't cover you. Niiiiiiceee..
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# ? Nov 25, 2016 16:12 |
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Wow, that is insanely lovely.
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# ? Nov 25, 2016 16:17 |
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Someone once described it as "the monster now wearing the skin of Atari" and I think that holds pretty true.
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# ? Nov 25, 2016 16:35 |
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I'm half tempted to buy it just so I can refund it but sod's law the refund will fail and I'll be stuck with it.
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# ? Nov 25, 2016 17:14 |
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Haha just pathetic. I feel sorry for any poor saps who have bought or ever will buy that game. gently caress ATARI.
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# ? Nov 25, 2016 17:18 |
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For you Planet Coaster folks that suck at coasters like I do, this Geekism guy seems to put out nice videos. This one helped me analyze and sort of fix my current problem coasters. https://www.youtube.com/watch?v=pZcdt67VtmE
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# ? Nov 25, 2016 17:42 |
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Yikes! According to this post there actually are fewer owners now that the game has gone live. I don't know if that is true or not, but I feel for the people who bought into Early Access thinking the game would turn out OK, then the launch price was reduced from the EA price, now there is already a sale. On the Planet Coaster front, so many people are coming up with absolutely amazing creations. I saw this one today on Youtube https://www.youtube.com/watch?v=QP-o0cOMh9U and would love to ride it for real. Meanwhile, I'm pleased when I can plop a few bushes around something so that it looks natural.
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# ? Nov 25, 2016 17:44 |
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oh man you can have coaster go through the middle of the hellion ring
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# ? Nov 25, 2016 19:24 |
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In Planet Coaster is there any to give each worker territory to cover like there was in the good RCTs? There's Work Shifts or whatever but that's not what I want, I want the system where I go "okay Janitor 1, you cover this part of the park and don't leave, Janitor 2 you cover the next bit, Janitor 3 there's a bunch of roller coaster exits right here so you have a much smaller zone". I don't like how my options for keeping litter down seem to be basically spam-hiring Janitors and then hoping someone wanders over to where the mess is. Also on a general note I really wish you could resize scenery and building elements, sometimes I just want a big statue or something.
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# ? Nov 25, 2016 20:59 |
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Well, work shifts is how you handle that, though. You set them up with specific rides/shops/statues/landmarks in each zone then assign them.
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# ? Nov 25, 2016 21:09 |
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Colonial Air Force posted:Well, work shifts is how you handle that, though. You set them up with specific rides/shops/statues/landmarks in each zone then assign them.
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# ? Nov 25, 2016 21:26 |
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Colonial Air Force posted:Well, work shifts is how you handle that, though. You set them up with specific rides/shops/statues/landmarks in each zone then assign them.
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# ? Nov 25, 2016 21:30 |
I made some duelling coasters: And now to spend hours working on styling...
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# ? Nov 25, 2016 21:33 |
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Priority Pass is for suckers! *waits 45 minutes in line for a roller coaster*
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# ? Nov 25, 2016 21:40 |
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i think I need an intervention
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# ? Nov 25, 2016 21:47 |
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Luigi Thirty posted:Priority Pass is for suckers! "I would never buy a priority pass!" "The queue for Rollercoaster 2 is too long!"
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# ? Nov 25, 2016 22:16 |
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Colonial Air Force posted:Well, work shifts is how you handle that, though. You set them up with specific rides/shops/statues/landmarks in each zone then assign them. How do you assign them to actual trash cans? I keep trying to click or band box ones that are on paths getting ignored between "hotspots" and I can't select them (But of course, I can select a BUSH no problem) which also often seems to mean they will just walk right on by them on their way between Burger shop A and Vomit central ride B. (That or they are following freeform logic despite orders but still ignoring buckets because ??? ) Also, trying to CRTL click or shift click so I can band box or click select multiple areas seems to hate working properly if I want to pan around area. But maybe that's just the game being slightly finicky. I really wish we could just paint a pathway like the old RTC games too. Setting Mechanics seems easy because clicking rides is just clicking rides. But because there is way more variance with a Janitor's job, welp I don't want to have to select some random tree or bench 50 feet away from a ride, just because the invisible radius of selecting said ride and a food court in the opposite direction apparently means it's not their problem.
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# ? Nov 25, 2016 22:18 |
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Colonial Air Force posted:"I would never buy a priority pass!" I dropped the priority pass price from the default $10 to $9 and they started buying them. They're good on all 4 of my thrill rides.
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# ? Nov 25, 2016 22:36 |
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Luigi Thirty posted:Priority Pass is for suckers! Make up your loving mind Marjorie!
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# ? Nov 26, 2016 00:07 |
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That raft ride looks awesome there
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# ? Nov 26, 2016 00:11 |
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TheDK posted:In my experience, this does not work for janitors. I'll set a shift, put them o it, and they'll still walk all over the park. I've just resigned to keeping an eye on them and manually moving them.
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# ? Nov 26, 2016 00:16 |
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https://www.youtube.com/watch?v=lCiRSDxL100&t=43s O_o
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# ? Nov 26, 2016 00:53 |
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WebDog posted:Did you go into the Janitor's profile and pick the shift he has to walk? I kept on making shifts before realising that they didn't actually apply instantly to the guy i had selected. drat!
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# ? Nov 26, 2016 01:03 |
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# ? Jun 10, 2024 12:24 |
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Looks like that is from the Mars Biodome park someone made.
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# ? Nov 26, 2016 01:05 |