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That's why so many imperial builds go to Palp to fix dice. It's ok to take a break for a few weeks if you're not having fun.
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# ? Nov 23, 2016 04:23 |
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# ? May 25, 2024 08:24 |
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Test your dice and remove the ones that roll consistently below average from your pool. I took out two dice recently that rolled 47 blanks (red) and 62 blanks (green) out of 100 tests and chucked them out the back door, and my dice luck has substantially improved since then. To keep it as consistent as I could, I also reduced the number of dice I take with me to any given event to 4 of each, and made sure those 4 were the ones that rolled closest to consistently average (the temptation to include the one that rolled 20 crits 40 hits was strong, but fairness won out).
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# ? Nov 23, 2016 04:26 |
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Strobe posted:Test your dice and remove the ones that roll consistently below average from your pool. I took out two dice recently that rolled 47 blanks (red) and 62 blanks (green) out of 100 tests and chucked them out the back door, and my dice luck has substantially improved since then. To keep it as consistent as I could, I also reduced the number of dice I take with me to any given event to 4 of each, and made sure those 4 were the ones that rolled closest to consistently average (the temptation to include the one that rolled 20 crits 40 hits was strong, but fairness won out). I wonder if you can water test X-wing dice, like you can with d20s.
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# ? Nov 23, 2016 04:36 |
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Probably, but I'm a weird loser who actually likes manually testing dice.
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# ? Nov 23, 2016 04:37 |
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Finster Dexter posted:But I just finished a league game of Dengaroo vs. Whisper/Vessery/Bomber and due to Dengar whiffing on two attacks in the same round against Whisper (rolled 10 blanks including LW re-rolls), and due to 4 consecutive whiffs on R5-P8, it came down to Manaroo and Whisper. Whisper gunned her down... and R5 FINALLY came through with a hit. Time for Final salvo. His 9 dice against my 4. I rolled 4 blanks. This is probably small, but if you only had Manaroo and he only had Whisper, it should have been 2 v 4, not 4 v 9.
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# ? Nov 23, 2016 04:40 |
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Sneaky Homunculus posted:I wonder if you can water test X-wing dice, like you can with d20s. water testing? do you like dunk them and see if there's air bubbles that cause them to flip around or something?
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# ? Nov 23, 2016 04:41 |
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canyonero posted:This is probably small, but if you only had Manaroo and he only had Whisper, it should have been 2 v 4, not 4 v 9. It was mutual destruction. We were both at 1 hp. He shot me down and I countered and got a hit with R5.
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# ? Nov 23, 2016 04:41 |
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Finster Dexter posted:water testing? do you like dunk them and see if there's air bubbles that cause them to flip around or something? Dice are generally made of material that is buoyant in salt water. If there's a weight problem or they are unbalanced, they will unerringly spin to the same side after being disturbed. It's easiest to do with dice that have large numbers of regular faces, since getting to the next face isn't a significant investment in momentum/whatever. I don't actually know if it works with d8s.
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# ? Nov 23, 2016 04:46 |
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Finster Dexter posted:water testing? do you like dunk them and see if there's air bubbles that cause them to flip around or something? http://makezine.com/2015/06/16/check-balance-gaming-dice/ Like this edit: You could also switch to the dice app. Should theoretically be more random canyoneer fucked around with this message at 04:49 on Nov 23, 2016 |
# ? Nov 23, 2016 04:46 |
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Finster Dexter posted:It was mutual destruction. We were both at 1 hp. He shot me down and I countered and got a hit with R5. Dengaroo has 4 dice max in final salvo though? Both Dengar and Manaroo have a primary attack value of two. e: wait you're dengaroo and he's whisper, nevermind.
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# ? Nov 23, 2016 05:14 |
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Both regionals dice and painted ships make your dice roll better.
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# ? Nov 23, 2016 06:53 |
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Chill la Chill posted:Both regionals dice and painted ships make your dice roll better. I know this is a fact and I have neither
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# ? Nov 23, 2016 14:58 |
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TFA core set is $15 on coolstuffinc right now.
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# ? Nov 23, 2016 17:42 |
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I'm having trouble parsing Constable Zuvio. If he has a Conner Net and he reveals a reverse, can he dump it out the front before moving? Or, does he need a pattern analyzer to dump it out the front after moving? I know with the tech he could go out the back after moving. Shenanigans +1: If he is stressed and reveals a reverse, does it still count for his ability? He would go white two forward either unable to drop the bomb because he is stressed or over his own bomb he just dropped? VikingPenguin fucked around with this message at 21:19 on Nov 23, 2016 |
# ? Nov 23, 2016 21:10 |
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VikingPenguin posted:I'm having trouble parsing Constable Zuvio. If he has a Conner Net and he reveals a reverse, can he dump it out the front before moving? Or, does he need a pattern analyzer to dump it out the front after moving? I know with the tech he could go out the back after moving. I would say yes. Zuvio explicitly overrides the rules for dropping bombs so he drops connor nets without an action in the movement phase. If he was stressed i think he could drop a bomb before immediately moving straight over it.
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# ? Nov 23, 2016 23:37 |
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Aramoro posted:I would say yes. Zuvio explicitly overrides the rules for dropping bombs so he drops connor nets without an action in the movement phase. I mostly wasn't sure because Deathfire has the "as a free action" tacked on, while it is missing on Zuvio. If that works, I am ready to call Zuvio underrated already.
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# ? Nov 24, 2016 00:09 |
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Inspired by rebels, I am trying to make a list with all three clone wars ships. Like one arc, one ywing, one z95
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# ? Nov 24, 2016 06:30 |
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So I imagine I missed discussion on this during my hiatus, but did the heavy scyk errata make the m3a slightly less garbage? I have a handful of them I got for manglers back in the day that I haven't actually tried to put in a squad for years.
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# ? Nov 24, 2016 11:47 |
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Dulkor posted:So I imagine I missed discussion on this during my hiatus, but did the heavy scyk errata make the m3a slightly less garbage? I have a handful of them I got for manglers back in the day that I haven't actually tried to put in a squad for years. They are less garbage now, I've tried them a bit but not a huge amount, 20 points for a Cartel Spacer with a Mangler Cannon. At 2(3)/3/3/1 with an ok dial isn't too bad. You can build a Serrisu for about 30pts but then I would question if you're getting value from your point really.
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# ? Nov 24, 2016 12:00 |
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VikingPenguin posted:I mostly wasn't sure because Deathfire has the "as a free action" tacked on, while it is missing on Zuvio. If that works, I am ready to call Zuvio underrated already. It seems clear from Zuvio as far as I can see that it doesn't take an Action and nor do you have to be able to take an action to drop a bomb like a Connor Net. That means you could do it whilst stressed but you would then immediately fly through your own bomb so maybe not such a great idea.
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# ? Nov 24, 2016 12:03 |
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Aramoro posted:They are less garbage now, I've tried them a bit but not a huge amount, 20 points for a Cartel Spacer with a Mangler Cannon. At 2(3)/3/3/1 with an ok dial isn't too bad. You can build a Serrisu for about 30pts but then I would question if you're getting value from your point really. The cartel spacer with mangler is not very good. If it was, the 20 point protectorate or 20 point kihraxz fighter would be good because they're all very similar.
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# ? Nov 24, 2016 12:12 |
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Panzeh posted:The cartel spacer with mangler is not very good. If it was, the 20 point protectorate or 20 point kihraxz fighter would be good because they're all very similar. Im not saying its good, its not too bad. It's better than the kihraxz by virtue of having a mangler cannon and a much better dial. The Kihraxz has 1 more health and 1 fewer agility which comes out at a bit of a wash really. Like if you have 80 pts of a list already made you could do worse than slot one of these in to kite around at range 3 as it gains nothing by going in close.
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# ? Nov 24, 2016 12:21 |
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Much better dial? It's almost identical except for the green three forwards and the three instead of four k-turn.
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# ? Nov 24, 2016 12:36 |
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Endman posted:Much better dial? It's almost identical except for the green three forwards and the three instead of four k-turn. Being able to do a 3 K-turn good, a 3-5K turn is just more flexible than 4-5K turns, the extra 3 green gives you more options when you need to drop stress. The Scyk dial is better than the Khiraxz one, how much better is personal preference but having flown both quite a bit I think the Syck one is much better. Obviously both are garbage compared to the Protectorate Starfighter.
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# ? Nov 24, 2016 13:58 |
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Aramoro posted:It seems clear from Zuvio as far as I can see that it doesn't take an Action and nor do you have to be able to take an action to drop a bomb like a Connor Net. That means you could do it whilst stressed but you would then immediately fly through your own bomb so maybe not such a great idea. The threat of cluster mine straight out the front is a pretty big deterrent for closing in on him. Mines just need to be more reliable. Some kind of scum only crew that lets you reroll cluster/prox mine results would be nice.
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# ? Nov 24, 2016 14:00 |
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Aramoro posted:It seems clear from Zuvio as far as I can see that it doesn't take an Action and nor do you have to be able to take an action to drop a bomb like a Connor Net. That means you could do it whilst stressed but you would then immediately fly through your own bomb so maybe not such a great idea. The redeeming things I am thinking about are that if a bomb template overlaps two ships, the person who drops it gets to decide who it affects, so you could dunk a Conner net on somebody and choose to have it hit them and not you with the right situation, or something like cluster mines where you hit the middle one but may leapfrog the two on the sides (I haven't actually measured if that works). I also have a thing for ion bombs, where hitting yourself isn't terrible, and Dead Man's Switch where it is encouraged.
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# ? Nov 24, 2016 15:12 |
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Dulkor posted:So I imagine I missed discussion on this during my hiatus, but did the heavy scyk errata make the m3a slightly less garbage? I have a handful of them I got for manglers back in the day that I haven't actually tried to put in a squad for years. Somewhat. Friend took it to top 16 in a typical meta in a location with above average players last weekend. It's a slightly better sniper now.
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# ? Nov 24, 2016 16:04 |
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Finster Dexter posted:I know this is a fact and I have neither It's also a good excuse for me to say "your ships didn't want to damage my paint jobs" when they shoot glancing hits at my guys. Instead of me getting on my confirmation bias soapbox again since they conveniently forgot their previous turn's 100% hit rate.
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# ? Nov 24, 2016 16:07 |
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Hmmm zuvio is great for bumping. Think about. Bumps, then next turns goes backwards 1 and fires a mine forward 1, right onto whoever he bumped
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# ? Nov 24, 2016 16:22 |
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I wonder if you could parallel park a quad jumper between two braking shuttles. Gonna have to set up a Pilot's Ed scenario
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# ? Nov 24, 2016 16:36 |
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In casual games I love flying a pair of Cartel Spacers in Heavy Mangler Scyks. I think it's because they always get poo poo on when the topic comes up that makes them fun to field. It's even better when they Mangler some cocky ace off the board.
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# ? Nov 24, 2016 18:24 |
I've seen HLC mindlink sycks do serious work now that manaroo is a thing. 4/3/3/1 is a great stat line when you can token stack
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# ? Nov 24, 2016 19:05 |
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ConfusedUs posted:I've seen HLC mindlink sycks do serious work now that manaroo is a thing. 4/3/3/1 is a great stat line when you can token stack Similarly I've been using an Ion Scyk to decent effect alongside Ketsu and a Fang in a mindlink list. They're a lot more durable when they have focus/evade every round, and the dial really isn't all that hampering when you can get your focus from another source if you get stressed. I'm feeling like Fenn, Serissu and Manaroo might actually be a pretty solid Thing.
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# ? Nov 24, 2016 19:31 |
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My FLGS is having a sale tomorrow but the only X Wing stuff with a discount are the Tantive IV and a bunch of Imperial ships. Since I play Rebels, is there any Imperial ship I should get (besides for getting the cool model)?
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# ? Nov 26, 2016 03:08 |
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Looks like Amazon has a deal on Defenders
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# ? Nov 26, 2016 03:50 |
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radlum posted:My FLGS is having a sale tomorrow but the only X Wing stuff with a discount are the Tantive IV and a bunch of Imperial ships. Since I play Rebels, is there any Imperial ship I should get (besides for getting the cool model)? TIE Phantom and Interceptor are both real fun. So are Defenders.
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# ? Nov 26, 2016 06:51 |
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Alpha Squadron Pilots are arguably the best pilots in the game (!!)
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# ? Nov 26, 2016 08:11 |
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So did mine. I got the Ghost.
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# ? Nov 26, 2016 13:55 |
In minor news; the X-wing Squadron Builder's "Random Squad" button is a tad broken.
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# ? Nov 26, 2016 20:01 |
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# ? May 25, 2024 08:24 |
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Admiral Joeslop posted:In minor news; the X-wing Squadron Builder's "Random Squad" button is a tad broken. Well, that's definitely an unexpected outcome. Seems legit random, 10/10
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# ? Nov 26, 2016 20:50 |