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AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
Either Star Marine is enabled for multiplayer to Evocati or it's not.

The only evidence so far that it is, is the GIF from a new reddit account, it seems odd that both Derek and TheAgent say it's not when it would be trivial for a hardcore Citizen, or CIG to prove them wrong.

If it's not enabled for multiplayer then where did the GIF come from? The video the GIF was based on must have come from CIG, even someone hacking the files for offline can't show other players.

Let's all take firm positions one way or the other on this, I bet multiplayer Star Marine isn't enabled as that's funny.

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D_Smart
May 11, 2010

by FactsAreUseless
College Slice
Someone made a Star Citizen progress chart

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

AP posted:

Either Star Marine is enabled for multiplayer to Evocati or it's not.

The only evidence so far that it is, is the GIF from a new reddit account, it seems odd that both Derek and TheAgent say it's not when it would be trivial for a hardcore Citizen, or CIG to prove them wrong.

If it's not enabled for multiplayer then where did the GIF come from? The video the GIF was based on must have come from CIG, even someone hacking the files for offline can't show other players.

Let's all take firm positions one way or the other on this, I bet multiplayer Star Marine isn't enabled as that's funny.

It's a GIF made from a series of individual Photoshopped images. If they were serious, they would have posted a video instead.

And CIG's own silence on the matter, is the only answer you need as to whether or not SM is already enabled for play in 2.6

kikkelivelho
Aug 27, 2015

I don't think they can release the full version of Squadron 42 in the first quarter of 2017, but if CIG wanted to they could release the prologue demo (contains a few missions that set up the story line for the main campaign). Originally the intention was to show the prologue at Citizencon but CIG barely missed the deadline (suggesting that the prologue was already almost ready for prime time).

The original 2016 release date was based on the assumption that all available resources would be focused on the development of Squadron 42 and that Star Citizen itself would be placed on the back burner. As we've all seen that's not really what happened. Massive amounts of dev hours have been spent on new PU features and technologies which has logically slowed down the Squadron 42 development process (you can find dev comments stating how programmers were mainly focused on the PU and not the single player campaign). This is THE main reason why Squadron 42 is delayed and I can say it with some certainty since we have reliable sources that confirm it.

Personally I'm most excited for Star Citizen 3.0 which should be arriving in Q1 2017 (my personal estimate, CIG still says it'll come out this year). 3.0 will give us a ton of cool poo poo like planetary landings and procedural missions. 3.0 will the ultimate proof that Star Citizen, as imagined by Chris, can be done.

thatguy
Feb 5, 2003
MoMA if you just said that the game isn't very good right now you could go after Derek and how wrong he's been over the past few days. Most of Derek's arguments have to do with him having SUPER SECRET SPEC-OP DOUBLE AGENT MOLES and if you could just discredit that you could finally be on the other end of a nice meltdown for once. People like Agent and AP don't mind being wrong but for Derek it results in a catastrophic disaster (hilarity) every time.

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues

D_Smart posted:

It's a GIF made from a series of individual Photoshopped images. If they were serious, they would have posted a video instead.

And CIG's own silence on the matter, is the only answer you need as to whether or not SM is already enabled for play in 2.6

This makes MoMA flipping out so much weirder and dumber. Which is an achievement, because it was already weird to do and super loving dumb.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

D_Smart posted:

It's a GIF made from a series of individual Photoshopped images. If they were serious, they would have posted a video instead.

And CIG's own silence on the matter, is the only answer you need as to whether or not SM is already enabled for play in 2.6

I don't think it's faked, the attention to detail and CIG production standards is too good.

Just look at the guy clipping through the stairs on the right, that's the kind of minor detail most people would leave out.

AP fucked around with this message at 15:47 on Dec 1, 2016

thatguy
Feb 5, 2003

D_Smart posted:

It's a GIF made from a series of individual Photoshopped images.
:vince:

Propagandist
Oct 23, 2007

Why doesn't someone just see if that clip is from the livestream?

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues

thatguy posted:

MoMA if you just said that the game isn't very good right now you could go after Derek and how wrong he's been over the past few days. Most of Derek's arguments have to do with him having SUPER SECRET SPEC-OP DOUBLE AGENT MOLES and if you could just discredit that you could finally be on the other end of a nice meltdown for once. People like Agent and AP don't mind being wrong but for Derek it results in a catastrophic disaster (hilarity) every time.

I have trouble keeping up with half of what Derek says because I get stuck on trying to figure out what's true and what is him just spinning out bullshit to gently caress with this thread, Reddit and CIG in equal measure. I figure there's no real point keeping up cause if he's right he'll let us know he called it and if he's wrong someone will demand he recognise he was wrong and I can just nod my head and go "Oh okay"

Even this gif thing I don't even know what the gently caress.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

TheLastRoboKy posted:

This makes MoMA flipping out so much weirder and dumber. Which is an achievement, because it was already weird to do and super loving dumb.

Him and the Shitizen contingent are flipping out in various meltdowns because CIG - once again - gave me material to point and laugh at.

They really didn't think CIG would do something as dumb (<--- LOL!!) as releasing a 2.6 build to testing sans Star Marine. That's why he was all gloating when word came out that invites had been sent out. Then the reality of the situation (SM missing in action) settled in.

I'm glad of it. :grin:

The funniest part? They released 2.5x under the guise of 2.6. It basically only contains the flight model changes and other smaller tweaks which they've discussed and shown in their lovely videos these past months. This is what they promised for 2.6, and which is supposed to go live this month. It's not. Like, at all.

D_Smart fucked around with this message at 15:57 on Dec 1, 2016

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

AP posted:

I don't think it's faked, the attention to detail and CIG production standards is too good.

Just look at the guy clipping through the stairs on the right, that's the kind of minor detail most people would leave out.



What I mean by it's fake is that they they extracted the frames and manipulated them, then made a GIF from those individual images.

By all accounts, that GIF is constructed from images extracted from one of the live stream videos. That's why parts of it look nothing like the video Parias released.

Again, this is simple. All CIG has to do is come out and say, yeah, SM is active in 2.6 for Evocati testing. But guess what? When they DO enable it and push an active build, that's when they're going to come out with an official statement. I can almost guarantee it. Just wait. Two Weeks.

A Neurotic Corncob
Nov 12, 2016

A light wind swept over the corn, and all nature laughed in the sunshine.

Propagandist posted:

Why doesn't someone just see if that clip is from the livestream?

it's not.

thatguy
Feb 5, 2003

D_Smart posted:

What I mean by it's fake is that they they extracted the frames and manipulated them, then made a GIF from those individual images.

By all accounts, that GIF is constructed from images extracted from one of the live stream videos. That's why parts of it look nothing like the video Parias released.
This would take longer to do than to make an actual game.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Moma is a funny and good poster and his chastisement of beer was so powerful I would be surprised if Beer didn't spit blood and almost die.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

D_Smart posted:

By all accounts, that GIF is constructed from images extracted from one of the live stream videos. That's why parts of it look nothing like the video Parias released.

The UI is the livestream is way different.

big nipples big life
May 12, 2014

If we are taking stands I'm going with they released a buggy and broken star marine to avocado that is so poo poo that even avocados don't want to talk about it.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

I was reading a post elsewhere (I think it was on FDev) where someone pointed out why they think it's from the live stream.

Regardless, it's definitely not from the files in the 2.6 Evocati leaked build. All you have to do to confirm this, is compare that GIF to the video Parias released which is in fact based on pre-existing files - and is a video, not a GIF.

Also, how interesting is it that with all this SM talk going on, this Evocati tested decided to make a video of 2.6 glitches, and not SM? Yeah.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Decrepus posted:

Moma is a funny and good poster and his chastisement of beer was so powerful I would be surprised if Beer didn't spit blood and almost die.

I was chastised?

MedicineHut
Feb 25, 2016

tooterfish posted:

I feel fine about giving smaller studios a lot more leeway tbh.

And studios that don't continually pat themselves on the back for being the greatest in the industry, despite all evidence to the contrary.

Basically, gently caress CIG.

:same:

King of Cheeses
Jul 25, 2007
Crusty on the outside, smooth and creamy on the inside.
Star Marine is the defining aspect of 2.6.

Example: http://imperialnews.network/2016/10/starmarine/

INN posted:

Star Citizen Alpha 2.6 will feature the long awaited launch of Star Marine...

There's amazing mental gymnastics from some posters on the F:D Star Citizen Thread that its plausible a developer might not know if Star Marine is in 2.6 or not. I just can't see it. I'm sure its big news in the company. They've also tried to shift the narrative from "Star Marine is not in 2.6" as meaning its not accessible or playable to "Derek said Star Marine does not exist but it does, you've just got to hack the game and you can run around the levels." Its some kind of crazy to even call that Star Marine without multiplayer interaction using server and network code.

If Star Marine turns up in a later build I'd call that out as being 2.7 as its a significant update.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

AP posted:

The UI is the livestream is way different.

Yes, I am aware of that. But here is the thing. Either they made so much UI progress since then, or they didn't. So if you compare the UI in the GIF to Parias' video, which do you think is the current (hint: that would be the latter).

This is all pointless anyway, SM isn't enabled in 2.6 for gameplay. That's basically the long and short of it. It's a fine hill to die on, and I'm already at the top and have no intentions of changing my stance on this.

The Titanic
Sep 15, 2016

Unsinkable

alphabettitouretti posted:

This is the lamest loving attempt at a burn. Imagine posting this unironically.

A new ship? A "pirate swarm" (?), A BAR?!

Think of the gameplay possibilities of a loving pirate lounge! INCREDIBLE. Truly Crobber is a visionary.

So for 2016 CIG has managed:
- couple of new ships
- clothes shopping
- one new space station
- "persistence" (aka save your clothing)
- "pirate swarm"
- a new bar/lounge
- 4v4 deathmatch FPS in an FPS engine (maybe)

And this is being generous when several of these features are not yet live to the general public.

Moma how long do you estimate it will take for them to do:

Professional Mod Tools
100 Star Systems
RSI Class II space suit.
Hibernation Mode (Saving your game)
“Behind the Scenes of Star Citizen” documentary film
Escort Carrier, digital 42-page “overclock” Upgrade Handbook
Ship engine modifier upgrade package, Battlecruiser
Pre-launch backers get exclusive star system
Jane’s Fighting Ships style manual, Manage Space Stations, RSI Museum will air monthly. They tried RSI Museum but gave up on it.
Planetside FPS combat.
Enhanced Mission Design for Squadron 42.
Tamsa System.
Tanga System.
Cano System.
UDS-2943-01-22 System.
Kabal System, Oretani System.
Procedural Generation R&D Team. (With the December 2015 “Pupil to Planet” video, they claim procedural generation teams are doing stuff.)
Omni Role Combat Armor (ORC) mk9
Stellar Cartography (It’s defined as a map room that’s in the game directly, not to be confused with the $51 Million Map goal)
Hadesian Artifact
Updated Scanning Software.
Engine Tuning Kit.
Retaliator Commercial. Still in the plans. It’s not happening near term because all our cinematic folks are working on SQ42… but it’s a stretch goal and we will get to it.
Alien Languages. (“We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu.”)
Independent Arbitrator’s Guild.
More Detailed AI Activities.
Ballistic Gatling.
Anvil Aerospace Crucible. Last seen as being in the “Concept Phase” as of Dec 2015/Jan 2016.
Espera Prowler.
Genesis-class Starliner.
MISC Reliant. (It’s in the hanger, only marked Red because you can’t fly it yet. Video Proof)
Pets.
Enhanced Ship Modularity.
Some ships with artificial gravity (or not)
Different HUDs for different ships
Hull Breaches
Shuttles for larger ships to land on planets
Banu ports and stations for trading
Parking smaller ships in the Idris
Inertia on objects not anchored on ships
Beam weapons for larger ships
Tractor beams and EVA for cargo
EVA ship repair
Wreck exploration
Benefits for ejecting from a ship about to explode
Wreckage as a navigational hazard
Using inertia for flight rather than burning fuel all the time
Dangerous and Dynamic Jump Points
Changeable gravity systems for ships
Booby traps and trackers for cargo
Detailed navigation system
Weapon slaving
Detailed ship destruction for large ships
Ship repair and cleanliness/degradation
Ship Trade-in and buying used ships, naming your ship
Manual and auto-docking
Customizable AI voices for different aspects of your ship
Organization Infiltration
Playing as another alien race
Relaying radar information to C&C Center
Run your own business
In depth non-FTL communication
Bounty hunting system
Player influenced politics
In-game VOIP and “Live Driver”
Track IR Support
Shareable star map locations
Group mining operations
In-fiction “Live Team” that will report player driven events as in-fiction news
Dynamic population count
Character damage and aging
Character histories and/or ancestral trees
Large scale dynamic events
Player Rating System
Taxes for Organizations
Dead (Wounded) body recovery
Player or organization ran medical facilities
User generated content
Shared organization hangars
Combined arms missions
Location for contributors’ names to be found in the PU
Organization reputation system
Damageable cyborg limbs and cybernetic repair facilities
Dynamic social interaction with NPCs
Galactapedia
Space creatures
Planet day/night cycle
Cargo damage (item damage)
Potential In-game “Voice Attack” system
NPC Generation
Docking and Undocking Tech
Realistic Audio Options
Personally Owned NPCs
Farming
Tri-Monitor Support
Your Name in the Game
Carriers
Getting Everyone into the Same Instance
More Economical or Versatile Corvettes
Planetary Ship Entry
Repair and Items System Capability
Manned Turrets
Character Customization
Ship connected to User Online/Offline Status
Picking Up Objects On Planets
Multi-Monitor HUD
Large Ship Damage Control Lockers
Dogfights Through Space Stations
Ship Persistence
Stealth Game Play
Ability for Privateers/Corsairs/Buccaneers
Landing on Planets
Procedurally-Generated Environments
Starfarer's Refueling Mechanic
Rigging
Anchoring to an Asteroid
Kill Boards
NPC ranks
Thruster Trails
Non-Lethal Combat Modules
Raid Supply Shipments
Owning an Alien Ship
Hidden Ship Compartments
Catapulting Through Space
Locking Ships
Jury Rig Repairing
Dynamic Weather
Automatic Battle Flight Pattern
Living Spaces
Insurance for Pilots
Mining
Escape Pods
Personal Armor (FPS)
Extreme Ship Maneuvers
Start up Sequence for Large Multi-Crew Ships
Voice Commands
Remotely Hacking Ships
Pacing NPC's
Incentives to keep your orginal Ship's Hull
Game Generated Missions
Communication Between Two Ships
Ship Armor
Controlled and Uncontrolled Space
NPC Crews
Guild Wars
Trading
Inflation and Deflation
Hiring NPC's for missions
Travelling in Fleets
Tactical Game modes in FPS
Trading weapons in the FPS
Bounty Hunting
Player Generated Content
Assigning Ships to Landing Zones
UI Customization
Radar features
Future Playable Maps
Ships Developed by the Community
Warning NPC's of Attack
NPC crew AI
Clothing Damage
Character Creator
Interior Damage System
Roaming Floating Structures
Vehicles for Planetside
NPC dialogue
Electronic Warfare in the PU
Player Owned Cargo Space
NPC population in the PU
Salvaging Mechanic
Ship Aging
Linux Client
In game Banking
VR
Medic and Surgeon Skill progression
Mining and resource gathering
Fabricate weapons/armor/ship parts
FPS Armor Types
Join in-progress free flight games
Hangar parties & instancing
Physical grappling beam
Multicrew keycards
Repairing Gold Horizon Space Stations
Taxation
Natural areas in the 'Verse
FPS environmental hazards
Store ore in your hangar
Organic ships
Ship spoofing
Non-combat ships
Search players for weapons
Flying a ship without a hud
Starting wars between the different races
Tractor Beams
NPCs react to weapons
Drop pods
Limb Damage
Bounty Hunting
Org recruiting NPCs
NPCs using different loadouts
Resource Spawning
NPC & Human scanning
Location based damage for pets

I love this list because the promise of Star Citizen is never the reality of Star Citizen. :allears:

Even basic things like being "grounded" in your wank pod with a timer. This mechanic was never in any explanation of how things in the game will work. How about the GTA stars limit for being "naughty"? Was this anywhere in their design that Chris stammered out? All of these placeholder items that they never fleshed out and continue to be built upon are what the end product is going to resemble.

It will be a mash of "well here's what we kinda threw in there" with them claiming that getting a wanted level, and then going to push a button somewhere constitutes the deep and immersive "hacking" mechanic. Eventually you will get to press use on rocks on a planet maybe, and this will be "mining".

You already have your highly detailed spaceman life simulator. With oxygen in blood streams and all that. What is it? Oh, you press a button and your guy stabs a syringe into his arm through whatever he's wearing and you heal. Go ahead and justify how awesome and immersive it is and that playing doctor is everything you hoped for.

All these promises will never be realized, and the only thing people can do is try to justify the huge lie vs the grim reality of what eventually makes it into the game. Even with their half-assed mechanics, they're looking at another 20+ years of development.

100s of Star systems? Haha! They're still on 1, 5 years in. When do you think the pipelines will kick in? Before or after an artist is hand placing crabs on a procedural planet? Do they realize how impossible of a task that is, even for a single planet? No, of they don't. That's what makes this a magical experience for everybody. :allears:

Also each time they justify poo poo mechanic D in place of Chris Roberts highly detailed dissertation on the subject instead of getting angry about the huge deviation, they shoot themselves in the foot. CIG is just going to point at you guys when they suddenly declare Star Citizen done and say "look at all these guys totally happy with this cobbled together poo poo! Thousands of hours of gameplay they say!" :homebrew:

thatguy
Feb 5, 2003
If you take out all the junk before the gameplay starts it still leaves 500 frames to edit. Even if you consider that probably half of them are duplicates because Star Citizen doesn't run at 60 FPS that's 250 frames to manually edit in Photoshop.

Lladre
Jun 28, 2011


Soiled Meat

Beer4TheBeerGod posted:

I was chastised?

Get on our level.

big nipples big life
May 12, 2014

D_Smart posted:

Yes, I am aware of that. But here is the thing. Either they made so much UI progress since then, or they didn't. So if you compare the UI in the GIF to Parias' video, which do you think is the current (hint: that would be the latter).

This is all pointless anyway, SM isn't enabled in 2.6 for gameplay. That's basically the long and short of it. It's a fine hill to die on, and I'm already at the top and have no intentions of changing my stance on this.

That's going to make it a lot harder to claim you were right if you do turn out to be wrong but it will be funnier when you do it anyway, so win-win I guess.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

TheLastRoboKy posted:

This makes MoMA flipping out so much weirder and dumber. Which is an achievement, because it was already weird to do and super loving dumb.

I figure moma had a meltdown because he figured out his secret source was good for maybe 2 hours warning of something about to happen and in the end he figured out he's been lied to again. He also bought an Idris and Javelin over the sale weekend, so must be loving pissed with himself for being conned yet again. His secret source at CIG is probably in QA and laughing at what a gullible idiot he is.

I might be wrong, but I bet I'm close to the truth.

aleksendr
May 14, 2014

lazorexplosion posted:

Like does anyone think there will still be people making the pointless dull repetitive trips Kareah if you can just jump straight to Star Marine to shoot people? Their own design by their own design kills participation in their own world. It's bizarre and stupid.

Its somehting lots of MMo face one day or another. People clamor for "More stuff to do" all the time, but Mmos that give to this demand too easily end up with a very dilute playerbase, causing people to post about "nobody doing X content now, cant find any groups" on the forum and in game chat. This discourage new players while the older whales clamor for still "more stuff to do", starting a vicious cycle like the one that Everquest end game suffered.

The smart MMOs allow for all players to participate in most content and make rewards interesting for everyone. The old title "City of Heroes" had this anchored in its base design and this allowed it to survive for a very long time. You could bring a Level 1 to a level 50 raid and while he would not be the MVP, he would survive and have fun and the next day you could raid a level 5 dungeon as a level 50 and still get, if not incredible, level approriate rewards. EVE also have this figured, all ship class, from cheap frigates to $texas mothership having a role to play in end game content. Elite also do this, as you can explore the galaxy in a slightly pimped out Sidewinder or a very costly *Conda.

Cant wait to see how CIG will tackle the problem since it cant be solved by selling more ships.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

King of Cheeses posted:

Star Marine is the defining aspect of 2.6.

Example: http://imperialnews.network/2016/10/starmarine/


There's amazing mental gymnastics from some posters on the F:D Star Citizen Thread that its plausible a developer might not know if Star Marine is in 2.6 or not. I just can't see it. I'm sure its big news in the company. They've also tried to shift the narrative from "Star Marine is not in 2.6" as meaning its not accessible or playable to "Derek said Star Marine does not exist but it does, you've just got to hack the game and you can run around the levels." Its some kind of crazy to even call that Star Marine without multiplayer interaction using server and network code.

If Star Marine turns up in a later build I'd call that out as being 2.7 as its a significant update.

There is that. As I said over there:

quote:

quote:

If you have a 300-person company, it seems pretty likely to me that every single employee is not kept up-to-date on what does or doesn't go out in any given build. If Ben's work on SM was done weeks ago (as he implied was the case), why would he need to know? He's probably working on other tasks by now. If bugs come in later for that build against rendering, then it'd be worth his time to see exactly what made it in, to narrow down the problem space.
You can't be serious.

1st, they don't have 300 programmers on the project.

2nd, whether Ben's work is completed for the build or not, is irrelevant to this discussion.

3rd, the discussion isn't about whether or not Ben has to know what is going into a build. No, it's about knowing what is in a build that's released. Please tell me that someone like Ben, can't pull a build of the game to see if SM is in there or not. Or he can't message, email or call a colleague to find out.

None of what you guys are saying makes any sense. I have worked on projects of all sizes; and even when I'm not working on anything specifically, I can always find a way to tell what's in a project that I'm working on.

I know that people want to defend Ben - who needs no defending - but the argument that "he can't possibly know" is absolutely ridiculous. Like completely.

For my part, if they intended to release SM as part of 2.6, it stands to reason that the assets would already be included in the build. That's just standard practice. Since it's not yet ready for testing, they didn't enable it - yet. That's pretty much the long and short of it.

What's left to be seen is if they are going to enable it any time soon, and whether or not 2.6 goes live by year end. I'm betting that it won't; and that it would be in testing through to the end of the year. Unless CIG decide to ignore all the blockers and release it anyway. Then continue to release 2.6.x or even 2.7 in the new year; even as 3.0 remains all but a memory.

They're hosed. Completely.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

thatguy posted:

If you take out all the junk before the gameplay starts it still leaves 500 frames to edit. Even if you consider that probably half of them are duplicates because Star Citizen doesn't run at 60 FPS that's 250 frames to manually edit in Photoshop.

Yes - or they edited it "in place"

Blue On Blue
Nov 14, 2012

If SM was actually out and playable in any form aside from hacking it into the game .... don't you think there would be a howl of delight from the backers ?

NDA aside there would be so many people willing to risk their account being deleted simply to prove all the evil smarties wrong

They'd even spin it with a "well I can just buy another completionist package anyways I don't care if they ban me" :smug:

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

D_Smart posted:

This is all pointless anyway, SM isn't enabled in 2.6 for gameplay. That's basically the long and short of it. It's a fine hill to die on, and I'm already at the top and have no intentions of changing my stance on this.

I disagree, I think you thought the 20k coffee machine was a minor thing and buried it in the middle of a blog.

This shows intent, if Star Marine multiplayer isn't enabled, if CIG produced the source video for the GIF internally then how did it leak as part of a deception to let idiots like moma think that multiplayer Star Marine was enabled? Who benefits most if Citizens think there's more progress happening than there is, with a sale coming up in December?

thatguy
Feb 5, 2003

D_Smart posted:

Yes - or they edited it "in place"
I would be more inclined to believe that Chris Roberts himself loaded up Star Marine and recorded and posted that video.

Lladre
Jun 28, 2011


Soiled Meat
Reading over that spreadsheet of stretch goals. (Mind you it doesn't include the million other things promised in the various 10 for the Chairmen etc, I noticed the Crucible.
I do not recall anything about the machine so I look it up.

quote:

A so-called “flying toolbox,” the Crucible is the ship you want on your side when you suffer an asteroid collision or survive a pirate attack! Structurally, the Crucible consists of a cockpit, drive unit and workshop. The Crucible’s workshop is versatile: it can be used as a base for conducting EVA repairs (complete with requisite tool storage) or it can use magnetic grapplers to attach directly to a ship hull. In this situation, the workshop actually opens to space and allows a repair crew direct access to a damaged ship. The workshop can either maintain artificial gravity or allow for zero-g repair operations, depending on the needs of the mission. The Crucible’s cockpit is also outfitted with an array of repair tools, including dual purpose mounts that can exchange weapons for tractor beams and remote manipulator arms.

The Crucible is also part of a larger planned repair system. For larger projects, independent sections of support struts and drive units, called the Miller ERS (External Repair Structure), can be locked together to form a sort of scaffolding around a damaged starship, the next best thing to an orbital drydock. A standard ERS unit includes a small drive, thrusters, magnetic attach points and modular hardpoints for mounting tractor beams, repair tools or weapons. ERS segments each have a code defining their shape (P1 = Straight section, P2= Left turn, P3 = Right turn, etc.) with the multiple layouts allowing extensive zero-gravity construction as necessary. In the case of damaged capital ships, like the Navy’s Bengal carriers, hundreds of ERS units might be formed into a latticework serviced by a dozen or more Crucibles.

Ahahahahaah. Never change RSI.

it dont matter
Aug 29, 2008


Did they remove the rotation of the station rings?

Is this the kind of thing moma meant when he was talking about regression.

A Neurotic Corncob
Nov 12, 2016

A light wind swept over the corn, and all nature laughed in the sunshine.
eh nm

aleksendr
May 14, 2014
Starmarine is definitely the most expensive FPS ever published. I mean, 45 USD for a 4VS4 basic deathmacth/capture the flag fps. Elo ranks ? Matchmaking ? What are those ?

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

D_Smart posted:

So if you compare the UI in the GIF to Parias' video, which do you think is the current (hint: that would be the latter).

The UI in the bottom right changes depending what armour you have on, so they are very close.

it dont matter
Aug 29, 2008

thatguy posted:

I would be more inclined to believe that Chris Roberts himself loaded up Star Marine and recorded and posted that video.

Not likely.

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thatguy
Feb 5, 2003
Unless you're some cinematic CryEngine/Photoshop/After Effects magician you aren't going to be faking something like that. The only logical answer is that Derek and all his "sources" are wrong and/or lying (hilarious) or someone from CIG made this (even more hilarious) to gently caress with people.

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