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http://steamcommunity.com/id/NevermindNev
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# ? Dec 2, 2016 02:59 |
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# ? Jun 4, 2024 23:19 |
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Somebody must have beat me to it, you're in Goonintide.
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# ? Dec 2, 2016 05:04 |
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That moment when you try to backdodge away from Roger, get stopped, and turn to check if you've run into a wall...and no, it's 4 stormvermin.
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# ? Dec 2, 2016 07:27 |
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SuperKlaus posted:Treasure just for logging in! A new one every day until Christmas, I think - a Warhammer advent calendar. Blue volley crossbow today; especially cool for non-Drachenfels players like I still am! Thanks for the heads up. I got a blue volley too, seems it's the same for all. Glad I don't have to run drachenfels 6 times a day now for the privilege of not even seeing it on the loot table. Now all I need are 300 blue tokens to upgrade it
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# ? Dec 2, 2016 07:41 |
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Night10194 posted:That moment when you try to backdodge away from Roger, get stopped, and turn to check if you've run into a wall...and no, it's 4 stormvermin. Same but a small plank of wood on the floor that has collision for reasons
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# ? Dec 2, 2016 13:35 |
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Phase 2 of the OB is already upon us. PHASE 2 CHANGELOG Fixed bug that caused Stormvermin to shrink when it ragdolled Fixed bug that made it possible for enemies to get pinned on breakable objects Fixed issue with Rack of Masterbrew Vials that caused the trinket to rotate wrong when equipped Fixed bug that caused handgun to sometimes fire after using consumable Added a Dwarf corpse. Find it.. if you dare Fixed bug that caused enemies to slide Fixed rare crash occurring where no place could be found to spawn a horde Fixed rare crash when gutter runner failed to pounce target from a high ledge Fixed crash that could occur when encountering Ratling Gunner while having low FPS Fixed crash that could occur when Loot Rat played a specific animation Tweaked Devastating Blow's severity based on weapon size Tweaked True Flight to 'feel better'. Give it a go. Let us know what you think! Chain of Fire: Fixed spawning bugs Chain of Fire: Added extra space in the trading post area Chain of Fire: Fixed bug that caused subtitle error on the end event Chain of Fire: Improved pressure plate functionality on end event Chain of Fire: Improved the volume system for triggering plate Man the Ramparts: Fixed a bug that caused noticeable portions of the environment to disappear Smuggler's Run: Fixed bug that prevented sound from playing I don't see why people had to be forced to redownload the 7gb of patch 1.4.3 just to push the 10gb OB out again for mostly middling changes so soon.
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# ? Dec 2, 2016 14:01 |
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I am going to stab so goddamn many rats with my beautiful elf-shivs. I wonder what 'made the Trueflight 'feel' better' means.
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# ? Dec 2, 2016 14:03 |
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Night10194 posted:I am going to stab so goddamn many rats with my beautiful elf-shivs. Removed it
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# ? Dec 2, 2016 15:33 |
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So, uh, got to test a crossbow with the new patch and it basically does the damage of the handgun, with more targets pierced, better ammo and reload, and more style. You pay for it with not having hitscan. Fair trade.
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# ? Dec 2, 2016 15:40 |
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Mendrian posted:Yeah hard is a good place to start. Thanks! I have mostly played the dwarf and the soldier, as my first draw will always be toward the big beefy characters.
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# ? Dec 2, 2016 17:03 |
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Is this a different beta or is this going in the main branch? If it's a separate beta it really feels like they could have just kept the first one going and patched it. But the important thing is that they haven't un-buffed the important stuff, although they still have two weeks to thoroughly defun the game so we'll see
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# ? Dec 2, 2016 17:26 |
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I've noticed Kruber's sword and shield can one-shot rats with the sword if you catch them in the head now. At last, a reason to use the sword rather than treating the Sword And Shield as 'Kruber Beats Everything To Death With a Riot Shield.'
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# ? Dec 2, 2016 17:37 |
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I've had this game since the spring steam sale and I finally got around to installing it. Much fun was had. Much deaths. I feel PUGs are the devil though...
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# ? Dec 2, 2016 18:14 |
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If you run scavenger you'll want regrowth normal because regrowth charged only goes up to 3%, and the normal attack always did kill dudes faster because the charge attack only damages 1 rat at a time. The charge attack just happens to be way better at preventing hits from leaking in and has the best CC of any weapon in the game, so it's safer to err on the side of charge attacks over normal attacks.
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# ? Dec 2, 2016 18:17 |
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The Blunderbuss is actually good now. Two shots to the gut at point blank will kill a Stormvermin just fine, and Str Potioned it will wipe out whole squads of the drat things. Not to mention what it does to normal rats. And the Bonk. Rip and tear, Kruber. Rip and tear until it is done.
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# ? Dec 2, 2016 18:27 |
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What are good traits for the blunderbuss? I assume mastercrafted, but what about rupture? Targeteer?
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# ? Dec 2, 2016 18:34 |
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Night10194 posted:I've noticed Kruber's sword and shield can one-shot rats with the sword if you catch them in the head now. it's nice that they've actually seemed to realize that not being able to reliably kill the chaff rats in a game where you're frequently swarmed by a million of them is kind of a poo poo trait for a weapon
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# ? Dec 2, 2016 18:38 |
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Mzbundifund posted:What are good traits for the blunderbuss? I assume mastercrafted, but what about rupture? Targeteer? I have Targeteer, Mastercrafted, and Extra Ammo. Kinda wish I had Rupture but so far if I get a good cloud of rats it's pretty good about reducing them to a literal cloud of rats even without it.
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# ? Dec 2, 2016 18:38 |
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i'd go with mastercrafted, rupture, and bloodlust myself. this is possible per verminguide, and anything that kills multiple rats is great for health regen.
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# ? Dec 2, 2016 18:42 |
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Rupture is somewhat superfluous on the blunderbuss as it already has 1 built in penetration, but there's situations where it would probably clean up. With a strength potion and rupture, I bet it could legitimately go toe to toe with the 20 storm squads you can see on cataclysm now. Mine has master crafted, targeteer and regrowth 12%. It was extremely solid in the beta because master crafted either wasn't nerfed on it or they did the same thing with the base reload speed that they did to the handguns, while leaving active reload intact. The shotguns with targeteer were killing gunners at hilarious ranges in the beta. It's quite important because the crosshair covers half the screen without it.
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# ? Dec 2, 2016 19:14 |
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Yeah the bus has way more spread than the raker, which I like. Even not in beta I was able to blast gas rats at mid range with it though.
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# ? Dec 2, 2016 19:18 |
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Coolguye posted:i'd go with mastercrafted, rupture, and bloodlust myself. this is possible per verminguide, and anything that kills multiple rats is great for health regen. This is a good point, and it gives me an idea. Does anyone know if the scavenger perk can proc multiple times per shot? If you reroll until you get the full 20% scavenger chance per kill and then kill 5 rats with a blunderbuss shot, that's a 67% chance of getting at least one bullet back, and a 26% chance of getting more than one. I assume scavenger can also proc off rifle butting, so you could actually play no-melee weapon with this thing if scavenger works this way. Killing three rats with a shot is still about 50/50 odds of getting at least one bullet back. Digirat posted:The shotguns with targeteer were killing gunners at hilarious ranges in the beta. It's quite important because the crosshair covers half the screen without it. My concern with Targeteer is losing some ability to kill many small rats (due to narrower cone of effect) in exchange for the ability to kill specials at longer range. I grant this is obviously not a concern 99% of the time because Kruber has so many melee options that excel at crushing small rat hordes, but this is entirely for a gimmick shotgun-only shotgun. How much screen real estate can you cover with a targeteer'd blunderbuss?
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# ? Dec 2, 2016 19:28 |
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Mzbundifund posted:My concern with Targeteer is losing some ability to kill many small rats (due to narrower cone of effect) in exchange for the ability to kill specials at longer range. I grant this is obviously not a concern 99% of the time because Kruber has so many melee options that excel at crushing small rat hordes, but this is entirely for a gimmick shotgun-only shotgun. How much screen real estate can you cover with a targeteer'd blunderbuss? About as much as a non-targeteer grudgeraker.
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# ? Dec 2, 2016 19:29 |
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If you're on the fence about the game, you can grab the base a bit cheaper via the Humble Monthly bundle. It says with DLC, though not quite sure which it comes with.
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# ? Dec 2, 2016 19:49 |
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I haven't played in a while and only really ever did the first 3 missions. I might jump back in and try and group with the new people jumping in from the bundle. The OP doesn't mention DLC. What DLC /free patch changes have their been?
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# ? Dec 2, 2016 20:20 |
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Nevvy Z posted:I haven't played in a while and only really ever did the first 3 missions. I might jump back in and try and group with the new people jumping in from the bundle. The loot system has been expanded so that there's more ways to actually get things now, three new missions with another three coming in two weeks, some new weapons, and a wave-based survival mode with one free map and one paid.
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# ? Dec 2, 2016 20:25 |
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Holy poo poo the normal Swiftbow is actually fun to use now.
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# ? Dec 2, 2016 23:17 |
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Mzbundifund posted:This is a good point, and it gives me an idea. Does anyone know if the scavenger perk can proc multiple times per shot? If you reroll until you get the full 20% scavenger chance per kill and then kill 5 rats with a blunderbuss shot, that's a 67% chance of getting at least one bullet back, and a 26% chance of getting more than one. I assume scavenger can also proc off rifle butting, so you could actually play no-melee weapon with this thing if scavenger works this way. Killing three rats with a shot is still about 50/50 odds of getting at least one bullet back. Scavenger for sure will proc off kills with the butt end of both the grudge raker and the blunderbuss. Not sure how it's calculated when killing many rats with a single blast, but it seems to keep me rolling in rounds well enough that I doubt that it reduces a 6 kill shot into a single 20% roll. Also: regarding traits: my grudge is bloodlust, scavenger, and extra capacity, with the 'bus trading extra capacity for master crafted.
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# ? Dec 3, 2016 03:31 |
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Digirat and I went on shotguns-only runs tonight. Scavenger blunderbuss trip report: 1) It definitely rolls the scavenger chance for every rat you hit. In big swarms I was getting my shot back 70-80% of the time. 2) It does not seem possible to scavenge more than one ammo per shot, no matter how many rats you kill with it. I never got 2 ammo back even from shooting in big swarms. 3) Scavenger definitely procs on the rifle butt. 4) Scavenger procs on the rifle butt even if the rat you hit does not die. We were just rifle butting the same stormvermin over and over with the blunderbuss / grudge raker, looting almost a dozen shotgun shells off him. Don't tell Fatshark!
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# ? Dec 3, 2016 05:09 |
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Stormvermin and ratlings now bring back fond memories of my childhood with friends, when we used to whack shotgun shells out of a giant furious rat-man piņata and an elf stood behind us shouting YURR INEFFEHCTIV, GOU FUR THE HEDD
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# ? Dec 3, 2016 05:41 |
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Digirat posted:Stormvermin and ratlings now bring back fond memories of my childhood with friends, when we used to whack shotgun shells out of a giant furious rat-man piņata and an elf stood behind us shouting YURR INEFFEHCTIV, GOU FUR THE HEDD This is the greatest vidjagame ever made.
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# ? Dec 3, 2016 05:44 |
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The Scottish accent comes through pretty often. In Wheat and Chaff I identify a "cannae" in her voice often.
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# ? Dec 3, 2016 06:03 |
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If that's how Scavenger works, presumably heal-on-hit works the same way? Ie it's better on things like the 2h hammer or BW sword that hit large numbers of targets on their secondary?
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# ? Dec 3, 2016 09:42 |
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Neat. The Red Dual Daggers are on the bounty board now. Certainly beats a blue conflagration staff and a green trinket.
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# ? Dec 3, 2016 14:02 |
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I'm tempted to get them because I think Backstab would let me kill fast enough with daggers not to need a heal trait, especially with Devblow fixed and how long and fast dagger-dodges are.
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# ? Dec 3, 2016 14:12 |
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I dunno what you pricks are all doing but bolt thrower and I are killing rats RIGHT NOW
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# ? Dec 3, 2016 15:31 |
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The 1h Axes can one-shot a packmaster on Nightmare with light attacks
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# ? Dec 3, 2016 15:41 |
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Nice. It was able to one shot them with charged attacks in nightmare before.
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# ? Dec 3, 2016 16:30 |
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Strangely enough in Cataclysm the Light and Power attack do the same damage to it. But opening up with Drakefires and then slashing is good enough.
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# ? Dec 3, 2016 16:32 |
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# ? Jun 4, 2024 23:19 |
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What weapon should I give the AI elf so she doesn't die constantly?
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# ? Dec 3, 2016 17:23 |