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http://pastebin.com/61Sv8n5P I did it. I face tanked orbs of fire and ancient liches and then ran like gently caress to get out. Gargs are stupid. Not having to worry about poison is amazing. These boots were awesome. Took them off when i got the Orb V - the +2 pair of boots "Sile" {-Tele rN+ MR+++ Str+4} (You acquired it on level 3 of the Elven Halls) Also Rods are very good. Rod of clouds was a major factor in the win. U - a +4 rod of shadows (10/10) (You found it on level 3 of the Elven Halls) X - a +1 rod of clouds (13/13) (You bought it in a shop in a bazaar) Y - a +3 lightning rod (14/14) (You took it off a deep elf annihilator on level 3 of the Elven Halls) Who ever said go to Elf was right. euphronius fucked around with this message at 03:04 on Dec 5, 2016 |
# ? Dec 5, 2016 03:00 |
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# ? May 15, 2024 04:23 |
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World Famous W posted:What's to prepare other then have scroll ot immolation, torment, and blink ready to go as you haste down the stairs? scroll of immolation + disaster area = thanks for the sweet idea! edit: code:
Luceid fucked around with this message at 08:44 on Dec 5, 2016 |
# ? Dec 5, 2016 04:57 |
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The only problem with that is you will absolutely have to fight the entirety of V5 on the stairs, which is really seriously dangerous if a couple ancient lichs show up at the same time.
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# ? Dec 5, 2016 08:43 |
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Carcer posted:The only problem with that is you will absolutely have to fight the entirety of V5 on the stairs, which is really seriously dangerous if a couple ancient lichs show up at the same time. i was ready for that the moment i picked qazlal, but decided to stunt on V5 like that after getting an insane surplus (12~15) of blink scrolls so i could just jet away to the outer corridors if too many liches showed up. that said, i also had enough MR, SH, and Reflection to smear the ones that did show up. not something to do on every game but pretty loving funny to pull off this time
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# ? Dec 5, 2016 08:47 |
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Just had a super fun game! MiIE of Gozag. I had Boots of the Assassin and Fencer's Gloves. Between ripostes, headbutts, and Gozag distraction enabled stabs, I was getting a ton of extra damage in. I highly recommend it. here's the dump: http://crawl.berotato.org/crawl/morgue/hyperodiv/morgue-hyperodiv-20161205-074211.txt Wasn't entirely sure what to do with my skills, but I started bringing up Long Blades just because of the Fencer's Gloves. edit: Oh, I guess I should have tried bribing at some point... odiv fucked around with this message at 08:50 on Dec 5, 2016 |
# ? Dec 5, 2016 08:48 |
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Luceid posted:i was ready for that the moment i picked qazlal, but decided to stunt on V5 like that after getting an insane surplus (12~15) of blink scrolls so i could just jet away to the outer corridors if too many liches showed up. that said, i also had enough MR, SH, and Reflection to smear the ones that did show up. The best way I ever cleared V:5 was go down, Apocalypse, go back up to recover breath, and repeat.
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# ? Dec 5, 2016 09:07 |
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Hmmmm Autumn katana and shield of protection? or Triple sword? e: or Sword of Jihad Fitzy Fitz fucked around with this message at 17:08 on Dec 5, 2016 |
# ? Dec 5, 2016 16:14 |
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As a GrBe, what do I do about Jorgrun who is camping on the other side of the Depts stairs? He can shatter me for 100+ damage so I'd rather not fight him but I have to go down those stairs eventually. I guess I just need to blind teleport away but that's risky as hell.
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# ? Dec 5, 2016 17:40 |
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can he actually shatter you for that much damage? flight reduces shatter damage to 1/3
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# ? Dec 5, 2016 17:45 |
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Oh wow, that's certainly a useful thing to know.
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# ? Dec 5, 2016 17:49 |
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Obfuscation posted:As a GrBe, what do I do about Jorgrun who is camping on the other side of the Depts stairs? He can shatter me for 100+ damage so I'd rather not fight him but I have to go down those stairs eventually. I guess I just need to blind teleport away but that's risky as hell. E:fb
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# ? Dec 5, 2016 17:50 |
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I usually save my consumables specifically for uniques like that. He won't get many chances to shatter you if you do silence, haste, might, invisible, agility, and berserk.
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# ? Dec 5, 2016 17:50 |
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fire giants with manticore support on d9 hell yeah
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# ? Dec 5, 2016 17:51 |
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Obfuscation posted:Oh wow, that's certainly a useful thing to know. It doesn't reduce the Lee's Rapid Deconstruction damage since he can target you with it, though. (And, IIRC, damage from LRD doesn't check AC three times if you are the thing exploding, only if you get caught in shrapnel.)
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# ? Dec 5, 2016 18:35 |
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At a point where hydras start showing up in the lair, vault guards show up in the dungeon, and the beach is just really hard. I run out of ways to get out of sticky situations and they just get hard to avoid. Maybe I should watch that tutorial LP in the OP. I don't remember Nethack being this tough.
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# ? Dec 5, 2016 19:22 |
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you really don't want to go to the shoals before you've at least cleared lair. https://crawl.develz.org/learndb/#hyperelliptic
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# ? Dec 5, 2016 19:27 |
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PleasingFungus posted:you really don't want to go to the shoals before you've at least cleared lair. So the hydras then. Thanks.
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# ? Dec 5, 2016 20:01 |
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What level are the vault guards showing up? They're not really tough post D13 but if they're showing up before about D12 that seems odd.
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# ? Dec 5, 2016 20:03 |
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Carcer posted:What level are the vault guards showing up? They're not really tough post D13 but if they're showing up before about D12 that seems odd. I don't remember, I got completely destroyed by a hydra. Got in the top 1000 high scores on the server though!
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# ? Dec 5, 2016 20:10 |
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Heran Bago posted:So the hydras then. Thanks. The hydras should go down to a few wand blasts if you have evocation skill at 7ish. They are one of the bigger threats from early lair, but if you have some kind of ranged attack it shouldn't be too bad.
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# ? Dec 5, 2016 20:21 |
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I haven't played since 0.15 was in development, but I played a TrFi and two DDHu. Lost them just before Lair due to being way overconfident in dangerous encounters. Developing your risk judgement is so key to playing well. I have a 15 rune win and now I'm dying before Lair due to carelessness.
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# ? Dec 5, 2016 20:23 |
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Heran Bago posted:At a point where hydras start showing up in the lair, vault guards show up in the dungeon, and the beach is just really hard. I run out of ways to get out of sticky situations and they just get hard to avoid. My .19 Youtube LP is in that area of the game right now, and I try to explain what I'm doing as I go along, so it might be helpful for how to navigate the start of midgame?
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# ? Dec 6, 2016 00:10 |
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code:
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# ? Dec 6, 2016 00:24 |
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I feel like this is supposed to be an easy combo but I just can't get a NaIE (hopefully Chei but I never get that far) off the ground. I can't get more than like 4 floors down before a unique or a gnoll pack or an orc priest just destroys me. And that's not mentioning all the unarmed goblins who seem to survive every freeze cast to beat me to death on D1. How do I skill/spell this up so I can at least survive to cast Oz's Armor? Do I just grab the heaviest armor I can find to survive in the beginning? Something is just not clicking for me. Am I supposed to focus on polearms and melee (once I find a polearm that is) or focus on my spellcasting to be a blastercaster?
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# ? Dec 6, 2016 15:27 |
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You'll have an easier time starting as a venom mage and then branching into ice magic, but if you want to start as IE... I don't know. I'm not good with that class. With a naga I would probably just go with whatever shows up on the first few floors. If you find some good magic stuff, then go caster. If you find some good gear, then go more hybrid. Abuse poison spit. Don't be afraid to invest in stealth either, because the naga aptitude is insane. You can just walk right by those gnoll packs.
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# ? Dec 6, 2016 15:37 |
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For NaIE (or most IE) I'd start with focus Ice, train Spellcasting, until Freeze is at full power. Pick up all the spells, train their non-ice schools a bit - probably Ice Beast before Icicle. Use poison spit as mentioned, and on D:1 especially spit at things and then step away until it's back. Yes you will get hit some, but less than if you stand there and punch them or whatever. Fitzy Fitz posted:You'll have an easier time starting as a venom mage and then branching into ice magic, but if you want to start as IE... I don't know. I'm not good with that class. I don't really like NaVM because you have limited options against early ice beasts or foes in rP armour, as running is hard (this also makes poison worse in general for Na). NaIE has some trouble with beasts too but Ozos or Ice Beast can help a lot. Though NaVM is probably a lot better now with the constant improvements to OTR.
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# ? Dec 6, 2016 16:17 |
I keep splatting GaFis against early ogres should I just be dodging them for a couple dlvls or what?
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# ? Dec 6, 2016 16:21 |
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rchandra posted:For NaIE (or most IE) I'd start with focus Ice, train Spellcasting, until Freeze is at full power. Pick up all the spells, train their non-ice schools a bit - probably Ice Beast before Icicle. Yeah finding a way to deal with rpois enemies is a top priority. If you can't find any good tools like wands, you can at least stealth around them. Anything that doesn't resist poison is hosed though.
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# ? Dec 6, 2016 16:24 |
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All good tips, thanks! I found a halberd of freezing and am takin' it easy with Chei, so I've started training summoning to hopefully get ice beasts castable. Haven't found much else yet. Should I train up shields since I'm a CheiNaga? http://crawl.berotato.org/crawl/morgue/Fhqwhgads/Fhqwhgads.txt
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# ? Dec 6, 2016 17:11 |
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You probably shouldn't worry about a shield while you're still trying to get your spells online. Keep an eye out for a buckler though. They're such a small investment.
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# ? Dec 6, 2016 17:25 |
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ChickenWing posted:I keep splatting GaFis against early ogres The maximum amount of potential damage an ogre can put out is 30 damage a swing. If you cannot take a hit like that and kill one quickly, back off. Later on you have AC to reduce those damage numbers, EV to dodge the swings, HP to tank and weapon skill to deal with them. However if you have a good ranged option (magic, blowgun, maybe a ranged weapon if you started with some skill) you could take one earlier.
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# ? Dec 6, 2016 17:58 |
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How do you deal with paralyzers when you don't have any MR? I just ran into Rupert on my FoAK and had to immediately shaft myself because I just can't fight something that has a 50% chance of paralyzing me. I'd just abyss him, but he has pretty high MR and so the chance is only at 20%. Inevitably I would fail, he would paralyze me, and then I would die. I'll just not go to that floor anymore.
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# ? Dec 6, 2016 20:23 |
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Sounds like you have it figured out, yeah. Edit: duh, right, or what they said down there. Rupert's still pretty scary though. odiv fucked around with this message at 21:12 on Dec 6, 2016 |
# ? Dec 6, 2016 20:45 |
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Fitzy Fitz posted:How do you deal with paralyzers when you don't have any MR? I just ran into Rupert on my FoAK and had to immediately shaft myself because I just can't fight something that has a 50% chance of paralyzing me. I'd just abyss him, but he has pretty high MR and so the chance is only at 20%. Inevitably I would fail, he would paralyze me, and then I would die. Well, since you're a Formicid, you mostly deal with paralyzers by laughing and ignoring them because you're completely immune to the status.
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# ? Dec 6, 2016 21:09 |
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Oh my god
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# ? Dec 6, 2016 21:20 |
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Fitzy Fitz posted:How do you deal with paralyzers when you don't have any MR? I just ran into Rupert on my FoAK and had to immediately shaft myself because I just can't fight something that has a 50% chance of paralyzing me. I'd just abyss him, but he has pretty high MR and so the chance is only at 20%. Inevitably I would fail, he would paralyze me, and then I would die. leaving and coming back when you're swole as hell is a very good play
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# ? Dec 6, 2016 21:48 |
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Fitzy Fitz posted:Oh my god Just rationalize it that Rupert could have destroyed you even without Paralyse. Still a good play unless you really want his weapon.
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# ? Dec 6, 2016 22:03 |
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Yeah Rupert is a bad dude. I came back after being reminded that I am in fact a formicid, and he still nearly killed me. Had to blink around for a bit until his berserk wore off and I could actually tank him.
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# ? Dec 6, 2016 22:06 |
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Fitzy Fitz posted:Yeah Rupert is a bad dude. I came back after being reminded that I am in fact a formicid, and he still nearly killed me. Had to blink around for a bit until his berserk wore off and I could actually tank him. Well, all's well that ends well. I haven't played in like almost a year and thought at first they had changed stasis.
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# ? Dec 6, 2016 22:10 |
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# ? May 15, 2024 04:23 |
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I did my first 15 rune win today with the gargoyle that I posted about earlier. I think I last won a game in 0.8 and I haven't played at all since 0.11, so it was interesting to see all the changes since then. I started as a GrMo. I went with Trog since that was the first altar I saw, and I got nothing but garbage from his gifts before swapping to TSO. I found a +12 dire flail in Lair and then crystal plate armour in Spider, and after that just held tab while everything died. I've never done most of the extended end game before, but I had no problems with any of it. Turns out that not a lot of things can hurt you when you have 70 AC. Gargoyle resistances are just absolutely ridiculous too. The most tactical thing that I had to do was kill Cerebovs buddies first, then escape to heal before killing him. I ended the game with tons of consumables left too. My favourite change is probably the lack of item destruction, I did not miss stashing at all. Food seems to be a complete non-issue nowadays which is bit weird. All the new gods, except for the stealth god, look a bit boring but I guess I have to actually try them at some point. Shame that I missed the evocations god, that was always one of my favourite skills. code:
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# ? Dec 6, 2016 22:11 |