Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
5e's target audience thinks "balanced" is a four letter word.

Adbot
ADBOT LOVES YOU

Scyther
Dec 29, 2010

I was shocked to find how many people just fudge rolls to the point where rules or balance don't matter one bit.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Fudging rolls is an important part of the GM toolkit, but, again, it should be the kind of thing you pull out on the rare occasion it's needed/warranted, not a vital crutch required to make a substantial number of fights actually function.

Unless you're playing Paranoia obviously.

Scyther
Dec 29, 2010

Fudging rolls usually either means you're playing the wrong system for the kind of story you want to tell, or you hosed up and should admit it to your players.

Admiral Joeslop
Jul 8, 2010




Has anyone ever asked Mearls why the encounter building is so busted, and what was his response?

BetterWeirdthanDead
Mar 7, 2006

by Jeffrey of YOSPOS
I know I'm a page behind on this, but here are suggestions for implementing Cleave-style moves for Fighters.

Use the mook rules from 13th Age. Excess damage applies to other mooks in the pool rather being wasted.

FFG SWRPG's minion rules have a group of enemies' skills and combat power diminish as their shared HP pool decreases.

TriggerHappy
Mar 14, 2007

Philthy posted:

STK Hardcover has a Black Pudding right around level 3 at the beginning. He replaced it with a Grey Ooze. He didn't tell us at the time, but after the session we were all WTF when he told us. It was in a dead end, no less. So it's not like we would have escaped.

Yeah, we just fought a group of either 6 or 7 NPC rogues that were CR 8. With 4 level 5 adventurers. We're a level ahead of what the adventure typically calls for, too. Apparently if we didn't fight them the people we're guarding/hanging out with start combat, too, so there's no way to avoid it. They were doing 24 poison damage (save for half) in addition to their melee/ranged attacks. I think our DM noticed we were all one shot away from death and starting fudging rolls HARD, cause it really should have been a total party wipe.

404notfound
Mar 5, 2006

stop staring at me

Fighter archetypes!

File not found.

are you loving kidding me wotc

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
http://media.wizards.com/2016/dnd/downloads/2016_Fighter_UA_1205_1.pdf

it's there now?

e: hahaha loving christ he brought back the Marked condition.

Of course you can only use it for 3 rounds per short rest, because gently caress you.

Kurieg fucked around with this message at 20:28 on Dec 5, 2016

Caphi
Jan 6, 2012

INCREDIBLE
Wow, Knights get most of Combat Challenge at 3 and Combat Superiority at 10.

404notfound
Mar 5, 2006

stop staring at me

Nice, must have just gone up in the last five minutes or so. It was down when I checked, and Crawford even said he'd tweet when the file got posted.

Guy A. Person
May 23, 2003

Scyther posted:

Fudging rolls usually either means you're playing the wrong system for the kind of story you want to tell, or you hosed up and should admit it to your players.

Ehhhhh I mean I agree at least in theory but being halfway through a fight with bugbears or whatever and being like "okay I'm sorry guys I have to stop everything and cancel this fight because I messed up the encounter rules and Jerry was about to get killed by this critical hit" seems like a worse option than going "oh he only hit you for 4 :ninja:"

Arivia
Mar 17, 2011

Kurieg posted:

http://media.wizards.com/2016/dnd/downloads/2016_Fighter_UA_1205_1.pdf

it's there now?

e: hahaha loving christ he brought back the Marked condition.

Of course you can only use it for 3 rounds per short rest, because gently caress you.

lol yeah no actual fixes but marking is back. The tears on ENWorld should be pretty good at least.

mastershakeman
Oct 28, 2008

by vyelkin

Scyther posted:

Fudging rolls usually either means you're playing the wrong system for the kind of story you want to tell, or you hosed up and should admit it to your players.

Yea it's a complete system issue. the people I play with would be pissed if rolls were ever fudged by the dm, because that's the way we like to play. if you're playing a heroic no death story you shouldn't put yourself in the position to have to cheat the system

SettingSun
Aug 10, 2013

I'll fudge rolls both ways all day if I think the result would be more interesting than otherwise. But the argument still stands, as I would much rather play a system like Dungeon World (or even better, Paranoia) but my group is DnD or Bust.
I would even settle for 4e (for different reasons), but when I bring it up my players just rattle off the long debunked cons without giving it a chance. :smith:

Business Gorillas
Mar 11, 2009

:harambe:



So I'm playing a barbarian right now. I was going to go the frenzy route but I really want to be able to just absolutely lose it and tear people apart with my hands. Is there a way I can multiclass with monk to not make my hands entirely worthless in combat?

Edit: I wanna be able to pop rage and just Mountain someone's skull in

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

SettingSun posted:

I'll fudge rolls both ways all day if I think the result would be more interesting than otherwise. But the argument still stands, as I would much rather play a system like Dungeon World (or even better, Paranoia) but my group is DnD or Bust.
I would even settle for 4e (for different reasons), but when I bring it up my players just rattle off the long debunked cons without giving it a chance. :smith:
If you're the GM, take every fourth week or whatever and run one shots of other fun systems. It'll help lower your chance of burn out and your players will be more likely to give a system a shot if it's explicitly for a once off.

Splicer fucked around with this message at 21:07 on Dec 5, 2016

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes




No one needed new battlemaster abilities.

Business Gorillas posted:

So I'm playing a barbarian right now. I was going to go the frenzy route but I really want to be able to just absolutely lose it and tear people apart with my hands. Is there a way I can multiclass with monk to not make my hands entirely worthless in combat?

Edit: I wanna be able to pop rage and just Mountain someone's skull in

Frenzy Barbarian is the worst class.

mastershakeman
Oct 28, 2008

by vyelkin

SettingSun posted:

I'll fudge rolls both ways all day if I think the result would be more interesting than otherwise. But the argument still stands, as I would much rather play a system like Dungeon World (or even better, Paranoia) but my group is DnD or Bust.
I would even settle for 4e (for different reasons), but when I bring it up my players just rattle off the long debunked cons without giving it a chance. :smith:

tell your players d&d 5e is extremely lethal and if that's the system they want that's fine. then watch them get wiped and want to switch to another game

making up rolls is ridiculous

Selachian
Oct 9, 2012

Kurieg posted:

http://media.wizards.com/2016/dnd/downloads/2016_Fighter_UA_1205_1.pdf

it's there now?

e: hahaha loving christ he brought back the Marked condition.

Of course you can only use it for 3 rounds per short rest, because gently caress you.

Selachian posted:

Predictions: a thug (fighter who poaches some of the rogue's stuff), kensai / single-weapon specialist, and maybe a "guardian fighter" that's a half-assed attempt at recreating a 4E defender?

Well, one out of three.

lifg
Dec 4, 2000
<this tag left blank>
Muldoon

Scyther posted:

I was shocked to find how many people just fudge rolls to the point where rules or balance don't matter one bit.

It's weird to me too because I've been DMing a monthly 5e campaign for a couple years and almost never fudge rolls. And when I do it's never to save PCs, only to make things more interesting.

Business Gorillas
Mar 11, 2009

:harambe:



Cat Face Joe posted:

No one needed new battlemaster abilities.


Frenzy Barbarian is the worst class.

Is the exhaustion thing that big of a deal? I was stuck between that and bear totem warrior

Edit: seems like being able to poo poo out enraged greataxe attacks is very cool and good

SettingSun
Aug 10, 2013

I think it's a little extreme to call roll fudging shocking or ridiculous but I get the sentiment. It's partially my group. They fudge ALL THE TIME so when I play it straight it's not a lot of fun for me. I can't police them either since it's a big table and they all do it so I look an anal-retentive jerk.

I wish I could get my group to open their minds a bit about other systems (or even 4e) but they're a bunch of old codgers whom I've known since I was 10 and I have no backbone thanks to their seniority. But I do appreciate the advice and I can use it with my secondary group. So thanks.

Geez, on inspection, the people I play with are assholes.

Soylent Pudding
Jun 22, 2007

We've got people!


Until you get a cleric with greater restoration and are swimming in diamonds, I believe you can only recover one level of exhaustion per long rest. Since it's supposed to be 6 combat encounters per long rest, that adds up quickly.

thefakenews
Oct 20, 2012

Admiral Joeslop posted:

Has anyone ever asked Mearls why the encounter building is so busted, and what was his response?

I don't know, but I do know he has publicly stated that he never uses them in his own games because he doesn't believe in encounter balance.

Successful Businessmanga
Mar 28, 2010

Business Gorillas posted:

Is the exhaustion thing that big of a deal? I was stuck between that and bear totem warrior

Edit: seems like being able to poo poo out enraged greataxe attacks is very cool and good

If you haven't actually looked at the exhaustion table here it is.

Level 1: Disadvantage on ability checks
Level 2: Speed Halved
Level 3: Disadvantage on attack rolls and saving throws
Level 4: Hit point maximum halved
Level 5: Speed reduced to 0
Level 6: Death.

If you decide to use your feature more than once a day? Good luck making GBS threads those greataxe attacks out when you can't actually get to the frontline because you're so slow :v:.

As Soylent Pudding says it requires 5th level+ spells that consume valuable materials or for you to just sit on your rear end for a long rest after every single fight if you want to clear exhaustion levels so you can be useful.

Karatela
Sep 11, 2001

Clickzorz!!!


Grimey Drawer

thefakenews posted:

I don't know, but I do know he has publicly stated that he never uses them in his own games because he doesn't believe in encounter balance.

Then I always wondered, why bother writing the loving book and all of those words? To appease the grogs? They don't follow that poo poo either.

So is it like all that stuff in Leviticus that you get to ignore today because *waves hands lazily*, but you don't dare cut a single word of when you print a bible?

Serperoth
Feb 21, 2013




I'm open to roll-fudging, when it's stuff like "I rolled 17+ 5 times in a row" or "I haven't gotten a roll over 3 all encounter", rather than having it be a necessity because your system and the math it was created with are flawed.

And, speaking of 4e's debunked cons, is there a handy list of what those are, and the debunks? I'd love one.

EDIT:

Karatela posted:

Then I always wondered, why bother writing the loving book and all of those words? To appease the grogs? They don't follow that poo poo either.

My theory is """casuals""". The kind of people who only know DnD, might understand the flaws, but mostly just presume that there's nothing else, and that "well, the book says it, that's how they made it".

Business Gorillas
Mar 11, 2009

:harambe:



Successful Businessmanga posted:

If you haven't actually looked at the exhaustion table here it is.

Level 1: Disadvantage on ability checks
Level 2: Speed Halved
Level 3: Disadvantage on attack rolls and saving throws
Level 4: Hit point maximum halved
Level 5: Speed reduced to 0
Level 6: Death.

If you decide to use your feature more than once a day? Good luck making GBS threads those greataxe attacks out when you can't actually get to the frontline because you're so slow :v:.

As Soylent Pudding says it requires 5th level+ spells that consume valuable materials or for you to just sit on your rear end for a long rest after every single fight if you want to clear exhaustion levels so you can be useful.

:stare:

We did a bunch of athletics stuff in the underdark after I used rage during our first session. If I had frenzy im pretty sure I would have literally died lmao

I have a quaggoth friend I was imprisoned with now so I have a reason to go bear warrior in the underdark campaign :toot:

mango sentinel
Jan 5, 2001

by sebmojo

Successful Businessmanga posted:

If you haven't actually looked at the exhaustion table here it is.

Level 1: Disadvantage on ability checks
Level 2: Speed Halved
Level 3: Disadvantage on attack rolls and saving throws
Level 4: Hit point maximum halved
Level 5: Speed reduced to 0
Level 6: Death.

If you decide to use your feature more than once a day? Good luck making GBS threads those greataxe attacks out when you can't actually get to the frontline because you're so slow :v:.

As Soylent Pudding says it requires 5th level+ spells that consume valuable materials or for you to just sit on your rear end for a long rest after every single fight if you want to clear exhaustion levels so you can be useful.

It's always boggled my mind that they would do this when the mechanic is so crippling. Even if you could ignore exhaustion while raging you just become an incredible burden on the group in between fights.

No way is using your bonus action on an extra attack that valuable, especially since their kit does almost nothing else. Multiclass implications aside, how good would it even be if that was just a static ability at no cost?

SettingSun
Aug 10, 2013

Serperoth posted:

And, speaking of 4e's debunked cons, is there a handy list of what those are, and the debunks? I'd love one.

I'm not a historian of the medium, but if I hear the phrase "It's just WoW on paper!" without some evidence backing that up any more I may just give up DMing altogether.

Edit: Seriously. That's the first thing my friends will say when 4e is brought up without fail. They're like robots or something.

siggy2021
Mar 8, 2010
I know people I DM 5th ed for that hate the idea of 4th ed and have made these comments, but when I build encounters and basically rip off of an MMO they think it's the best. It's really confusing.

Kurieg posted:

http://media.wizards.com/2016/dnd/downloads/2016_Fighter_UA_1205_1.pdf

e: hahaha loving christ he brought back the Marked condition.

Of course you can only use it for 3 rounds per short rest, because gently caress you.

Not trying to completely justify it, but it looks like you can "mark" a creature and give it disadvantage all day long just by hitting it. You can only make the free attack 3x per rest, though.

Mendrian
Jan 6, 2013

One idea I had about exhaustion, re:barbarians

Fast Metabolism
Starting at 4th level, your character's growing metabolism allows her to consume more food than normal to overcome exhaustion. When you partake of a feast, remove all levels of Exhaustion, regardless of its source. If the amount of food becomes important, it requires enough food to feed three normal human adults, and must include fresh meat or vegetables as well as hearty drink.

Should I limit that to once per long rest?

I like the idea of making the Barbarian constantly keep her eyes open for sources of fresh food, but it might be a bit too nuanced for everybody's game.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

I have an idea:
Make frenzy its own resource.
And forget about exhaustion.


Or make exhaustion a resource where they take a level to recharge all class features and get some health back.
(That actually sounds good and i might houserule it. No spell slot regain tho)

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Exhaustion is dumb and wtf other status effect has six levels in this game.

Elector_Nerdlingen
Sep 27, 2004



siggy2021 posted:

I know people I DM 5th ed for that hate the idea of 4th ed and have made these comments, but when I build encounters and basically rip off of an MMO they think it's the best. It's really confusing.

I'm pretty sure from the way other stuff in the article works that it's not the intention that it works like that, but that's how I read it too. I'll quote it here so it's easier to discuss.

Why the gently caress don't these articles just copy/paste properly? posted:

Implacable Mark

At 3rd level, you excel at foiling attacks and protecting your allies by menacing your foes. When you hit a creature with a melee weapon attack, the target is marked by you until the end of your next turn. A creature ignores this effect if the creature can’t be frightened.

The marked target has disadvantage on any attack roll against a creature other than you or someone else who marked it.

If a target marked by you is within 5 feet of you on its turn and it moves at least 1 foot or makes an attack that suffers disadvantage from this feature, you can make one melee weapon attack against it using your reaction. This attack roll has advantage, and if it hits, the attack’s weapon deals extra damage to the target equal to your fighter level.

You can make this special attack even if you have already expended your reaction this round, but not if you have already used your reaction this turn. You can make this attack three times, and you regain all expended uses of it when you finish a short or long rest.

The last line is the restriction, and to me it reads like it applies to the extra attack you get, not to the marking. I'm expecting there to be some whatever-they're-calling-it-instead-of-errata since if the last line had "use this feature 3 times" instead of "make this attack 3 times" it would be consistent with other abilities in the article.

So you should probably ask your DM.

Elector_Nerdlingen fucked around with this message at 23:11 on Dec 5, 2016

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

siggy2021 posted:

Not trying to completely justify it, but it looks like you can "mark" a creature and give it disadvantage all day long just by hitting it. You can only make the free attack 3x per rest, though.

That's better at least, I really hate 5e's natural language since putting text like that at the end of an ability seems to imply that it applies to the whole ability. What's wrong with "In addition, Three times per day you can make an attack against a marked target that does X without using your reaction".

Elector_Nerdlingen
Sep 27, 2004



Kurieg posted:

That's better at least, I really hate 5e's natural language since putting text like that at the end of an ability seems to imply that it applies to the whole ability. What's wrong with "In addition, Three times per day you can make an attack against a marked target that does X without using your reaction".

If rules were worded consistently and clearly then the game would be nothing more than a massively multiplayer online roleplaying game except without the massively multiplayer or online parts and that would be very bad.

siggy2021
Mar 8, 2010
After looking over the knight I remembered that I play a Paladin in one of my 5th ed games and recently got a horse. The only benefit of being mounted in combat is being able to move faster, right? Other than that it's all disadvantages since you can potentially be knocked off or your mount killed, and you take up a larger space, unless there is something I'm missing.

Adbot
ADBOT LOVES YOU

MadMadi
Mar 16, 2012

siggy2021 posted:

After looking over the knight I remembered that I play a Paladin in one of my 5th ed games and recently got a horse. The only benefit of being mounted in combat is being able to move faster, right? Other than that it's all disadvantages since you can potentially be knocked off or your mount killed, and you take up a larger space, unless there is something I'm missing.

Mounts can dash or disengage without using up your characters action, and typically have high movement. There is a "Mounted Combatant" feat that give you advantage on unmounted creature smaller than your mount (which has to be one size larger than you), as well as allowing you to redirect damage from your mount to yourself, and give your mount evasiveness ( 1/2 damage on failed Dex save effects, no damage on successful Dez save effects).

This is for typical mounts like horses. More intelligent mounts have even more rules about what they can do as far as movement and actions.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply