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So I've Steam Borrowed this game from a friend for several hours and I really like it but also am so disturbed by and terrified of the deep/open ocean that it can get uncomfortable to play. I feel extremely dumb tooling along the bottom of the ocean on my Seaglide looking for resources and telling myself "It's just a video game, it doesn't matter if your character dies" over and over. I'm leaning towards picking it up, if only so that I can play during the evening when he's home, but since there's a thread I figured I'd ask about how good/bad the development history and developers are viewed by the existing players. Any warning signs or notable accomplishments?
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# ? Dec 6, 2016 23:57 |
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# ? May 16, 2024 18:21 |
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The developers are pretty open about their slated goals and development path here: https://trello.com/b/KbugnSRJ/subnautica-roadmap
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# ? Dec 7, 2016 00:13 |
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I feel pretty good about these developers. I have zero inclination that this is going to be abandoned or anything like that.
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# ? Dec 7, 2016 00:29 |
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It's been updated every 1-3 months for two years and will be complete in a few updates.
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# ? Dec 7, 2016 01:51 |
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The developers are inevitably a month late on their updates, and they tend to be buggy more often than not. But it gets updates, and has been getting them steadily for a long time, and the bugs get fixed... eventually. I have faith it'll eventually be a finished and mostly bug-free game. At least Elder Scrolls level playable, if not something that makes me think permadeath is anything but bullshit.
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# ? Dec 7, 2016 03:31 |
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Something must have gone pretty catastrophic. They're almost 3 weeks past their November update date.
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# ? Dec 11, 2016 06:35 |
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Away all Goats posted:The developers are pretty open about their slated goals and development path here: Now "Address pop-in" is late march, and Launch 1.0 + Performance is mid may And here I had thought I had finally started paying attention to it "late" in development. Met posted:Something must have gone pretty catastrophic. They're almost 3 weeks past their November update date. They may be facing the gun to their head over approaching a point of no return that their coders would rather kill themselves, than add more structures that they would have to go back and overhaul for the long put off terraforming fix. So many players talking up terraforming removal as "This will solve all the performance issues ever, we swear!" the Devs have let stand to fend off longstanding performance complaints probably isn't helping matters. Even with a deadline that doesn't mean anything Section Z fucked around with this message at 08:52 on Dec 11, 2016 |
# ? Dec 11, 2016 08:38 |
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Fragments have been massively shuffled from last time I started the game. I got all my Seamoth pieces from a shallows wreck near the Aurora, both stillsuit pieces sitting on top of a kelp forest wreck, a compass from a lifepod, and propulsion and stasis gun pieces in the open in front of the Aurora. Seaglide pieces were also scarcer, found one in a lifepod and one on the edge of a kelp forest. Small fragments outside of/not on top of wrecks seem to be in crates (the ones that are open on the side, not the ones that contain consumables/batteries/signals and that you have to open) now. Sandstone also seems to not be entirely confined to caves, which is nice, but I'm getting more gold than silver.
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# ? Dec 11, 2016 19:18 |
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I really hope they didn't somehow code themselves into a corner.
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# ? Dec 12, 2016 00:09 |
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Making sure waves don't clip through the floor of the escape pod should be priority #1 IMHO, the game is basically unplayable
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# ? Dec 12, 2016 00:10 |
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Buca di Bepis posted:Making sure waves don't clip through the floor of the escape pod should be priority #1 IMHO, the game is basically unplayable That's the first thing people see which just screams "UNFINISHED!" to people I try showing the game off to. There was a time that it didn't even happen.
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# ? Dec 12, 2016 22:52 |
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I am happy the devs ignored all the people posting on the community pages saying "I would buy this if it was MP." It's awfully tempting to cram in some unoptimized and unbalanced multiplayer mode for the extra bucks. But at least this way all the attention goes to making the game playable. Because it still needs a hell of a lot of polish.
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# ? Dec 13, 2016 14:43 |
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The official forums are totally toxic. You're not allowed to have an opinion unless you post there a lot. Anyone else is just trying to invade the forums and ruin the game with bad ideas.
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# ? Dec 13, 2016 17:55 |
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What ended up happening with crafting time? Even I posted on their forum to complain about it but I haven't played since.
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# ? Dec 13, 2016 18:40 |
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Crafting time is just fine. Most of it is a couple seconds. I think one or two things is a couple seconds longer.
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# ? Dec 13, 2016 20:51 |
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The Devs have been trying to assure people there will be an update before the holidays. But it still remains to be seen if we will get a full update, or they will once again delay the part that is most important. Finally removing terraforming (Built up so long as the 'missing piece' that it will supposedly solve all performance issues, and cure cancer). Demiurge4 posted:What ended up happening with crafting time? Even I posted on their forum to complain about it but I haven't played since. It is much better than what it first was everybody had to make fresh accounts to make their voice heard over (And there were also people defending the fact it could also erase what you just fabricated via missclick). But it also highlighted how they will still prefer the loud faux hardcore. The main thread was made by somebody who wanted to keep huge timers, with a lopsided three way vote to pretend they were being fair about it. "Remove timers" "Keep current timers" and "Keep timers but reduce them." So a 2 vs 1 split on Timers vs rollback timers. Over twice as many votes to remove timers, than both timer keeping options combined. So the Devs swing by, announce loudly that they listen to their players.... and select the least voted for option, "Keep timers but reduce them" Because understandably, rolling back the pointless filler would cause their always on player-base to loving riot. See also for a much worse example: Killing Floor 2 doubling down on their controversial Resistance mechanic, and how piss poor they handled that between the passive aggressive statements like "We worked real hard on this you guys! you have no idea. But fine we'll listen to our players and... reduce it!. It's essentially removed!" Cojawfee posted:The official forums are totally toxic. You're not allowed to have an opinion unless you post there a lot. Anyone else is just trying to invade the forums and ruin the game with bad ideas. Section Z fucked around with this message at 22:45 on Dec 13, 2016 |
# ? Dec 13, 2016 22:43 |
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It's repeatedly going through the menus that makes the actual crafting a drag to me.
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# ? Dec 14, 2016 00:45 |
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The crafting timer isn't really noticeable outside of the mobile vehicle bay. Which takes maybe 10 seconds.
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# ? Dec 14, 2016 01:08 |
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I fail to see why it was added at all though, I haven't played in awhile since I wanted to wait for less pop-in and stuttering, but the idea of lengthening crafting time for any reason makes absolutely no goddamn sense to me
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# ? Dec 14, 2016 01:59 |
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Surprise Giraffe posted:It's repeatedly going through the menus that makes the actual crafting a drag to me. As dumb as the crafting times are, this is the biggest problem. The game doesn't have any of the quality of life features that make crafting bearable, like Terraria's automatic inventory management/craft-from-chest or Factorio's automatic crafting of intermediate products. I understand the reasoning behind items not stacking (keeping the player from hoovering up the sea floor) but without means of mitigation it turns crafting into manually organizing several huge tubs of legos.
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# ? Dec 14, 2016 02:34 |
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Items should appear instantly when you press the button. It's the FUTURE. They have matter re-arrangers but still limited by the constraints of time? I can't wait for the time DLC where you don't even have to travel to places, you just fast travel. gently caress off with this waiting around bullshit. I have a full time job!
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# ? Dec 14, 2016 02:37 |
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Microcline posted:As dumb as the crafting times are, this is the biggest problem. The game doesn't have any of the quality of life features that make crafting bearable, like Terraria's automatic inventory management/craft-from-chest or Factorio's automatic crafting of intermediate products. Away all Goats posted:Items should appear instantly when you press the button. It's the FUTURE. They have matter re-arrangers but still limited by the constraints of time? I can't wait for the time DLC where you don't even have to travel to places, you just fast travel. gently caress off with this waiting around bullshit. I have a full time job! See also: Adding a battery requirement for the building tool. It's hardly going to stop you, it's just going to make you waste more time cramming mushrooms into copper and then cram more battery chargers into your base. It's mostly there to give the appearance of "Resource management" but the crafting system isn't nearly robust enough, or with enough content, to justify the timers or builder batteries except for screaming at the top of your lungs "But it's a SURVIVAL game!". But 'survival' 'just means either inconvenience or instant death to the usual demographic. QoL burns these people like holy water burns vampires. These are honestly the kind of people who think an obtuse crafting UI "adds realism". It's why they nerfed the lanternfruit to be barely better than eating raw creepvines. You still have infinite food, you are still never in any danger of hunger or thirst at any time, and fruit is huge alongside it rotting quickly... But because it was convenient compared to jumping into your containment tank of infinite fish and tossing some peepers and airsacks onto the fabricator, which had some extra but still piss easy steps in the process? Screaming that it's OP until it got nerfed into a joke. You'll get blood sickness from overeating before fruit will give you the food or water value of a single fish thrown on the fabricator. For something you have to swim halfway across the map, unlock planets, and unlock base building to use, it has been reduced to a joke. And there are still players who think even the minimal 5 food we get out of them is "OP, because you can just eat it in your cyclops!" While ignoring their lockers full of salted reginalds and bottled water they have an equally infinite supply of.
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# ? Dec 14, 2016 03:00 |
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Microcline posted:As dumb as the crafting times are, this is the biggest problem. The game doesn't have any of the quality of life features that make crafting bearable, like Terraria's automatic inventory management/craft-from-chest or Factorio's automatic crafting of intermediate products. Terraria is a fantastic case study on how to reduce unnecessary menuing. While they ultimately added so many items to the game that I think they still should have increased inventory size or chest size even more (it got to the point where there were so many items that nothing they could have done would have removed the large overhead of having to sort through crap), they added so many QOL features like quick-stack to the game that they really did a good job of making up for it. Stuff like craft-from-chest really should be everywhere. They also increased stack size on a huge number of items that didn't really make sense to limit--IIRC when the game first launched, basic building blocks only stacked to 99, which got patched to 250 and later 999. Not that subnautica should necessarily do stacking, but from what I played, I felt like I had to spend far too long screwing around in menus after awhile.
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# ? Dec 14, 2016 03:02 |
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Devs just stated on the steam forums that the terraforming removal isn't part of the update, and is going to be pushed up again
Section Z fucked around with this message at 09:46 on Dec 14, 2016 |
# ? Dec 14, 2016 09:24 |
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Section Z posted:QoL burns these people like holy water burns vampires. These are honestly the kind of people who think an obtuse crafting UI "adds realism". It's why they nerfed the lanternfruit to be barely better than eating raw creepvines. You still have infinite food, you are still never in any danger of hunger or thirst at any time, and fruit is huge alongside it rotting quickly... But because it was convenient compared to jumping into your containment tank of infinite fish and tossing some peepers and airsacks onto the fabricator, which had some extra but still piss easy steps in the process? Screaming that it's OP until it got nerfed into a joke. Or crafting...really there's no reason to have a long delay on crafting at all. You can only make stuff when you're at your crafting station inside the pod or one of your bases...where nothing's capable of threatening you. It's not like you'll have to try to build a new weapon while being attacked by something in real-time, so why the delay?
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# ? Dec 14, 2016 16:01 |
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Paracelsus posted:The crafting timer isn't really noticeable outside of the mobile vehicle bay. Which takes maybe 10 seconds. I always liked that, it looks really neat watching it being built. As for crafting. The shorter and easier the better. Anything that causes tedium and repeating should be streamlined. Even an option to batch build. Like converting all scrap to iron or curing all available fish. It would be nice if there was a storage system you could tap into the fabricator. Instead of having to manage inventory all the time, just put 20 salt in there and cure from the pool. I doubt they will implement these things and to be fair they are minor. Anything to make the game streamlined the better I think. We should focus on finding the resources and not the tedious juggling inventory. I think that open games like this should have options for all that crafting stuff. If you want it to take 5 hours to fab a submarine, that's cool. But it should be optional. Games like 7 Days to die and Project Zomboid have that stuff well figured out.
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# ? Dec 14, 2016 16:15 |
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I don't mind crafting times if it encourages you to play the game. If you go to make something important and it takes five minutes to craft? Great, awesome. I will go out and collect some more resources and come back when it's done. If I have to make a bunch of something and they each take 10 seconds each, that's me not playing the game at all for ten seconds at a time.
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# ? Dec 14, 2016 17:12 |
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Cojawfee posted:I don't mind crafting times if it encourages you to play the game. If you go to make something important and it takes five minutes to craft? Great, awesome. I will go out and collect some more resources and come back when it's done. If Crafting times were instant instead of long, do you know what I would be doing? Playing the loving game.
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# ? Dec 14, 2016 23:13 |
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Met posted:If Crafting times were instant instead of long, do you know what I would be doing? Ok, now read the rest of my post.
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# ? Dec 14, 2016 23:14 |
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Good thing it's not an issue because most everything is instant.
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# ? Dec 14, 2016 23:20 |
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Will they ever have co-op for this game? I'm sure this has been asked/complained about a million times already, (and I did read that they'd have to recode literally everything to do multiplayer for some reason) but it's the one thing I really think this game should have, it's the perfect game for it, also it would make the scary ocean feel I currently get bearable. I ended my time cheating through the game just to get the awesome parts for building poo poo, looked at myself God-modding through the scary encounters, felt no sense of achievement from anything anymore and uninstalled. I think I'm just a wimp. I would eventually like to come back to this title. Just...not alone.
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# ? Dec 14, 2016 23:30 |
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phourniner posted:Will they ever have co-op for this game? Nope.
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# ? Dec 14, 2016 23:37 |
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Met posted:Nope. Seeing as how it's not on the Trello, fair enough.
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# ? Dec 14, 2016 23:57 |
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They left the door open for MAYBE doing a 1.5 expansion thing like Don't Starve With Friends. Base game is single player only.
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# ? Dec 15, 2016 00:07 |
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They have made it very clear MP is not happening. At least until release.
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# ? Dec 15, 2016 00:39 |
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7c Nickel posted:They left the door open for MAYBE doing a 1.5 expansion thing like Don't Starve With Friends. Base game is single player only. Yeah, I was thinking if anything they'd have a standalone version that was MP only. Well, time will tell.
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# ? Dec 15, 2016 00:49 |
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So, is terraforming dead as of this morning, or am I going to need to ask this question yet again in a couple months?
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# ? Dec 15, 2016 15:37 |
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Trustworthy posted:So, is terraforming dead as of this morning, or am I going to need to ask this question yet again in a couple months? They announced that it was pushed back a bit so no it is not yet
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# ? Dec 15, 2016 15:50 |
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GenericOverusedName posted:They announced that it was pushed back a bit so no it is not yet Well rats!
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# ? Dec 15, 2016 16:21 |
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# ? May 16, 2024 18:21 |
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I might be wrong, but I thought they were removing terraforming completely as it was one of the main stability/loading problems. I don't think it's on the feature list anymore. It was mentioned earlier in the thread by someone that it was making the save files gigantic. It's a pretty highly anticipated change as it will fix a hell of a lot of issues and probably mean that we won't have to restart every update.
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# ? Dec 15, 2016 17:50 |