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CJacobs
Apr 17, 2011

Reach for the moon!
D4D keeps track of your score and gives you upgrade medals based on your total number of kills in a level, if that counts!

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treat
Jul 24, 2008

by the sex ghost
Skulldash is a speed-running coin collect-a-thon with level progression from a central hub like Stronghold. Arcade style but not exactly score based. 100%ing each level requires finding all the coins/secrets within a time limit and exiting the level.

Diabetes Forecast
Aug 13, 2008

Droopy Only

haveblue posted:

Isn't it canon now that Gordon would crawl into air vents for fun before everything went to poo poo?

in HL2 Episode 1 Alyx comments about how her dad told her that Barney and Gordon would have contests/races to see who could get to different parts of Black Mesa without using a single door. even before things went to poo poo those two were huge dorks.

verbal enema
May 23, 2009

onlymarfans.com

Diabetes Forecast posted:

in HL2 Episode 1 Alyx comments about how her dad told her that Barney and Gordon would have contests/races to see who could get to different parts of Black Mesa without using a single door. even before things went to poo poo those two were huge dorks.

goddamn half life owns

the part of the team ride that i ALWAYS had to console noclip was the cool area u first see the Gman in the weird rear end open air office zone

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

I'm gonna lay this out there. I think it was a big missed opportunity not to call Run For It "Leg It!"

laserghost
Feb 12, 2014

trust me, I'm a cat.

I am playing Black Mesa Source and completely forgot how dull are the segments after waking up in trash compactor. I believe one of the mapper has to work in some waste processing unit because the whole level is so dedicated to swimming in sewage and walking on catwalks, I literally want to be shot by marines to cease this industrial nightmare.

On the other hand, I got myself a tiny rocket launcher:



and Prima's "unofficial" guide to Build.

RyokoTK
Feb 12, 2012

I am cool.
I want that rocket launcher!!

haveblue
Aug 15, 2005



Toilet Rascal
You stole BJ's car from New Order?

laserghost
Feb 12, 2014

trust me, I'm a cat.

RyokoTK posted:

I want that rocket launcher!!

Find someone with a 3d printer, and show them this:

http://www.thingiverse.com/thing:310164


haveblue posted:

You stole BJ's car from New Order?

Fancy a joyride? :heysexy:

cl_gibcount 9999
Aug 15, 2002

laserghost posted:

Find someone with a 3d printer, and show them this:

http://www.thingiverse.com/thing:310164

I remember seeing that in Old Blood and wanting one.

Did you just get one 3d printed? Because I dunno if its your photo fudging the details or if you used a high quality printer, but yours looks a hundred times better than the examples on that site.

laserghost
Feb 12, 2014

trust me, I'm a cat.

cl_gibcount 9999 posted:

Did you just get one 3d printed? Because I dunno if its your photo fudging the details or if you used a high quality printer, but yours looks a hundred times better than the examples on that site.

Yeah, it's 3D printed. I've made two photos, hopefully showing more detail:





As you can probably see, the inside of the barrel is kinda dodgy, but otherwise I think it looks fine. I don't have much of a comparison, except this nifty Doom logo, also printed at the same place:

cl_gibcount 9999
Aug 15, 2002

neat, thanks

Uncle Kitchener
Nov 18, 2009

BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
You can put a primer and paint it yourself. I recommend a small black primer spray and a few colors.

Convex
Aug 19, 2010
Wow, apparently DOOM '16 got its weird DRM removed with a patch. Now it doesn't need to be reactivated online every few weeks or so! According to Neogaf, anyway.

On the other hand, after patches it's now an 80gb download :stare:

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
The new Arcane Dimensions maps are real good, though I feel like the snow map must have been released before under a different name because I definitely remembered playing the tower of planks section at some point, but with a vore throwing poo poo at me. Decent mix of gently caress huge labyrinths with hundreds of enemies and dozens of secrets and slightly more restrained stuff. If you've been holding off on playing AD, definitely give it a whirl.

nielsm
Jun 1, 2009



skasion posted:

The new Arcane Dimensions maps are real good, though I feel like the snow map must have been released before under a different name because I definitely remembered playing the tower of planks section at some point, but with a vore throwing poo poo at me. Decent mix of gently caress huge labyrinths with hundreds of enemies and dozens of secrets and slightly more restrained stuff. If you've been holding off on playing AD, definitely give it a whirl.

I've only played a few of the maps, but those I have, have been very well out together. A common "theme" seems to be revisiting previous areas, without it being simple backtracking. It's been very dynamic with areas changing forms and interconnecting in interesting ways. I really enjoy when a map ends up feeling like a whole place, rather than just a linear series of hallways and rooms.

I spent 90 minutes across two evenings exploring, getting lost/stuck in, and finally completing, the Swampy map. Very strongly recommend checking that one out.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

nielsm posted:

I've only played a few of the maps, but those I have, have been very well out together. A common "theme" seems to be revisiting previous areas, without it being simple backtracking. It's been very dynamic with areas changing forms and interconnecting in interesting ways. I really enjoy when a map ends up feeling like a whole place, rather than just a linear series of hallways and rooms.

I spent 90 minutes across two evenings exploring, getting lost/stuck in, and finally completing, the Swampy map. Very strongly recommend checking that one out.

ad_swampy is just too big for me. It's a really impressive piece of work but just goes on and on and on, and I don't think backtracking to find the tomes is particularly fun. I think a big problem with it is that it doesn't have a great sense of progression compared to other gigantic maps. Like if you compare it to Illusions Outnumber Changes In Fortune from mapjam6, from the start of that level you can figure out where you're headed and get a feel for your progress from any point in the level because it's right above you. I will say this for it though, the secrets are reasonably well hidden without being way too obscure -- I finished with about 20/25 which is way better than usual for me.

BattleMaster
Aug 14, 2000

Zero Master just posted a new Doom 2 UV world record with all sorts of new glitches and rocket tricks that weren't in his previous runs.

https://www.youtube.com/watch?v=Oo0itowLJYM

Guillermus
Dec 28, 2009



laserghost posted:

Yeah, it's 3D printed. I've made two photos, hopefully showing more detail:





As you can probably see, the inside of the barrel is kinda dodgy, but otherwise I think it looks fine. I don't have much of a comparison, except this nifty Doom logo, also printed at the same place:



I know it's the early FPS megathread but black primer (a few layers) on the cannon will help smooth the texture so when you add metal color, it'll look better. Thanks for the link, now I want to see if I can get myself one! Do you have a link for the doom logo one aswell?

laserghost
Feb 12, 2014

trust me, I'm a cat.

Sure!

http://www.thingiverse.com/thing:1151594

There is actually a lot of cool things to 3d print related to our beloved shootmans:

http://www.thingiverse.com/thing:1585338

http://www.thingiverse.com/thing:935808

http://www.thingiverse.com/thing:1809931

http://www.thingiverse.com/thing:81974

Guillermus
Dec 28, 2009




These are all great! It's been a few years since I painted stuff (I used to paint warhammer 40k or WWII tanks) but painting myself a doom logo or a BFG looks drat fun.

Edit: Holy poo poo http://www.thingiverse.com/thing:1241623

Guillermus fucked around with this message at 01:41 on Dec 9, 2016

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Guillermus posted:

These are all great! It's been a few years since I painted stuff (I used to paint warhammer 40k or WWII tanks) but painting myself a doom logo or a BFG looks drat fun.

Edit: Holy poo poo http://www.thingiverse.com/thing:1241623


I took way too long trying to figure this one out, but I also have a screen dimmer on my phone for nighttime browsing. Couldn't initially tell that those were towers. I initially thought this was some ship from Descent that I don't remember.

That being said, incredible stuff.

RyokoTK
Feb 12, 2012

I am cool.

BattleMaster posted:

Zero Master just posted a new Doom 2 UV world record with all sorts of new glitches and rocket tricks that weren't in his previous runs.

https://www.youtube.com/watch?v=Oo0itowLJYM

Every time he gets a new WR I am amazed at how stupidly good this dude is at Doom. He's the WR holder for TNT Nightmare because he's the only guy ever to complete TNT on Nightmare without dying.

laserghost
Feb 12, 2014

trust me, I'm a cat.

As probably everyone already knows, during industry wankfest called The Games Awards Mick Gordon played some music from Doom:

https://www.youtube.com/watch?v=5a9E3n_VZRQ

Eagle eyed viewers may notice, that the drummer present is Matt Halpern from band Periphery and a collaborator of Sascha Dikiciyan, a.k.a. Sonic Mayhem, a.k.a. dude behind music in Quake 2 and 3 (and also apparently weapon sound effects in UT and Unreal Gold?).

Which reminded me how Dikciyan first got into this whole game-music-making business - he made an "alternative" soundtrack for the first Quake, which he sent to id Software, and Romero liked it enough to employ Sonic Mayhem for scoring the sequel. Yes, that was late in Romero's reign in id.

But let's get back to "Methods of Destruction", the name of the alternate Quake soundtrack. It's more metalish and rhythmic than Reznor's industrial ambient soundscapes, but actually not that much different mood-wise and I think it has aged pretty bad:

https://www.youtube.com/watch?v=po474vV5fnU

I dunno, maybe it works better in-game.

The whole thing was pretty much ephemeral for many years, as the CD was manufactured in limited numbers and seemingly there was no complete rip, until somewhere in 2012, John Romero himself sent the mp3s to Steam user AHadley, who then shared it with others... only to remove it two days later when he learned that Sonic Mayhem really counts "Methods of Destruction" as an old shame and doesn't want it to be published. Thankfully, one Kevin Sartori grabbed the archive, cleaned it a little bit, and convinced Dikciyan to release it on his blogspot (http://p-l-m.blogspot.co.uk/2012/04/sonic-mayhem-methods-of-destruction.html). So, here's a little, obscure bit of shootman lore preserved!

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

RyokoTK posted:

Every time he gets a new WR I am amazed at how stupidly good this dude is at Doom. He's the WR holder for TNT Nightmare because he's the only guy ever to complete TNT on Nightmare without dying.

Isn't TNT one where you want to on one map to get a fast time on it? Or am I confusing it with Plutonia like I always do?

GUI
Nov 5, 2005

Where did it all go wrong

My favourite feature so far is the game occasionally freezing for upwards to 5 seconds when picking up an item or killing an enemy.

Faffel
Dec 31, 2008

A bouncy little mouse!

laserghost posted:

As probably everyone already knows, during industry wankfest called The Games Awards Mick Gordon played some music from Doom:

https://www.youtube.com/watch?v=5a9E3n_VZRQ

Mick Gordon in that video makes me want to be dead. Particularly when he jumps up and down in place like an excited cheerleader.

Uncle Kitchener
Nov 18, 2009

BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
That was pretty terrible, I won't lie. Did people pay to see that?


But thanks for history, laserghost.

GUI
Nov 5, 2005

To add to my last post

https://www.youtube.com/watch?v=tAPTLt2I0bQ

nielsm
Jun 1, 2009



uncleKitchener posted:

That was pretty terrible, I won't lie. Did people pay to see that?


But thanks for history, laserghost.

The sound production in that video was terrible at least, absolutely no dynamics in the sound. It may have sounded better live.

laserghost
Feb 12, 2014

trust me, I'm a cat.


That's beyond terrible. I guess it has something to do with caching the soundeffects? Considering how World Tour is a mutation of an old eduke32 version, and it has some problems with loading new assets when they are needed (like HUD weaponsprites in HRP).

Too bad it didn't freeze just right after you were in air, so it would look like Duke's going to pull out "Yikes!" sign like Wile E. Coyote.

catlord
Mar 22, 2009

What's on your mind, Axa?

Haha, that bit of public domain music at the beginning. I imagine that it'd work better in-game, at least this song.

Levitate
Sep 30, 2005

randy newman voice

YOU'VE GOT A LAFRENIÈRE IN ME

BattleMaster posted:

Zero Master just posted a new Doom 2 UV world record with all sorts of new glitches and rocket tricks that weren't in his previous runs.

https://www.youtube.com/watch?v=Oo0itowLJYM

Looks like he glitches through walls to pickup keys on the other side a few times? How the hell does that work?

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause

Faffel posted:

Mick Gordon in that video makes me want to be dead. Particularly when he jumps up and down in place like an excited cheerleader.

Never been to a metal show, huh? :haw:

nielsm
Jun 1, 2009



Levitate posted:

Looks like he glitches through walls to pickup keys on the other side a few times? How the hell does that work?

I believe it's moving towards/along the wall sufficiently fast that he would be within grabbing distance of the key, if the wall wasn't in the way. It then happens that the "grab items" stage happens before the "would be inside walls" check keeps him on the same side of the wall.

Linguica
Jul 13, 2000
You're already dead

Levitate posted:

Looks like he glitches through walls to pickup keys on the other side a few times? How the hell does that work?

Dr. VooDoo
May 4, 2006


So the guys behind STRAFE released a new video showing off their new gore engine and it reminds me a lot of older games where bodies were more interactable then just rag dolls https://www.youtube.com/watch?feature=youtu.be&v=geqR-RNsaYA

laserghost
Feb 12, 2014

trust me, I'm a cat.

The new Cacowards leaked: http://www.doomworld.com/23years/final.txt

vvvvv augh you spoilsport <:mad:>

laserghost fucked around with this message at 00:16 on Dec 10, 2016

Cat Mattress
Jul 14, 2012

by Cyrano4747

Faffel posted:

Mick Gordon in that video makes me want to be dead. Particularly when he jumps up and down in place like an excited cheerleader.

I think he's trying to glitch through the floor.


Hmm...

quote:

OK so here are the final selections:

* brutal doom 64
* h-doom
* trump doom
* moonman doom
* the one where you pee on things
* seinfeld doom
* plutonia simulator
* no man's doom
* wobbly shader
* the new duke nukem episode

mockaward: snapmap

please write up the ones you were assigned. thanks

Seems legit, since all these mods actually exist.

Cat Mattress fucked around with this message at 00:05 on Dec 10, 2016

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Casimir Radon
Aug 2, 2008


I'm hoping the Moonman thing is a joke.

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