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Alteisen
Jun 4, 2007

by FactsAreUseless

GenericMartini posted:

Wait how is Brad in DR4. What?

ed: nevermind I forgot the first sequence is just dreams

Different Brad.

quote:

Are you me?

Depends on your answer to this next question.

Did you build the electric go kart and go on a murder spree?

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a cock shaped fruit
Aug 23, 2010



The true enemy of humanity is disorder.

Alteisen posted:

Did you build the electric go kart and go on a murder spree?

I drove and shot until I ran out of battery. Then with great delight I discovered the kart and mobility scooter had respawned, so I made a new one and went the other direction.

Alteisen
Jun 4, 2007

by FactsAreUseless

a cock shaped fruit posted:

I drove and shot until I ran out of battery. Then with great delight I discovered the kart and mobility scooter had respawned, so I made a new one and went the other direction.

Then you are me. :stare:

Selenephos
Jul 9, 2010

The Brad in Dead Rising 4 I believe is meant to be the Brad you play as in Dead Rising 3's last DLC. The only one of the DLC characters to survive, the one who collected the Black Box exposing the truth of the outbreak and the one who saved Rhonda and the rest of the supporting cast of Dead Rising 3. Basically the real hero of Dead Rising 3 whilst Nick just blunders about and only saves the day because he killed the main villain and he's the cure to the zombie outbreak.

I'm honestly really surprised Dead Rising 4 doesn't have online co-op. Brad would have been the perfect co-op character, he's already been previously playable.

GoneRampant
Aug 19, 2016

by FactsAreUseless

Mr. Fortitude posted:

The Brad in Dead Rising 4 I believe is meant to be the Brad you play as in Dead Rising 3's last DLC. The only one of the DLC characters to survive, the one who collected the Black Box exposing the truth of the outbreak and the one who saved Rhonda and the rest of the supporting cast of Dead Rising 3. Basically the real hero of Dead Rising 3 whilst Nick just blunders about and only saves the day because he killed the main villain and he's the cure to the zombie outbreak.

I'm honestly really surprised Dead Rising 4 doesn't have online co-op. Brad would have been the perfect co-op character, he's already been previously playable.

Wait, you're saying the game doesn't even have co-op? The feature that's been present since DR2?

Carecat
Apr 27, 2004

Buglord
It's easier to list what the game has kept: Frank, combo weapons, zombies

CharlestonJew
Jul 7, 2011

Illegal Hen

GoneRampant posted:

Wait, you're saying the game doesn't even have co-op? The feature that's been present since DR2?

No co-op campaign, there's a co-op mode where you run around the map completing random objectives but that's it

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy
DR3's biggest issue was the awful nap and would have been a better game if it didn't require a car to get anywhere.

A lot of people didn't like Nick (I thou t he was fine) but at the very least he's surprised by what's happening around him.

Combo weapons did sorta spoil the series, though. Especially when you can just grab them from a locker.

Agoat fucked around with this message at 14:43 on Dec 6, 2016

Good Citizen
Aug 12, 2008

trump trump trump trump trump trump trump trump trump trump
It feels like this series has followed the saints row progression. 1 was great at the time but is too flawed to go back to. 2 was pretty much the perfect balance, but still a bit awkward. 3 expanded on the existing formula in like every way but lost the charm. 4 is almost an entirely different thing but some of the charm is back.

I'll probably beat it which is more than I can say for 3. But I doubt I'll do several playthroughs like 2

Honest Thief
Jan 11, 2009
Two's biggest misstep was not using MT Framework, really put a damper on the whole presentation, sure, more zombies and Capcom being protective of its tech but whatever.

Selenephos
Jul 9, 2010

Honest Thief posted:

Two's biggest misstep was not using MT Framework, really put a damper on the whole presentation, sure, more zombies and Capcom being protective of its tech but whatever.

I couldn't tell a noticeable difference between MT Framework and Unreal 3 that I believe Dead Rising 2 used. Maybe MT Framework was more optimized on consoles but I ended up playing the Dead Rising sequels on PC so I wouldn't notice any difference. Graphically they looked around the same. One thing I did notice in my recent replay of Dead Rising 1 is that the zombies spawn in a really weird way because if you run past the initial swarm of zombies and run to the other side of the plaza you're in, there are almost no zombies spawning on that side. But if you kill a whole bunch of zombies, they'll start spawning on that side. That's something that didn't really happen in Dead Rising 2 because I assume the engine dynamically despawns zombies that aren't being drawn on screen from a certain distance and spawns them in when necessary closer to the player. I think.

Selenephos fucked around with this message at 19:41 on Dec 6, 2016

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy

Alteisen posted:

If anyone has windows 10, the ability to gift 20 dollars amazon credit and a strong sense of curiosity, PM me, I have a DR4 code for you.

I PMed you about this if it's still available.

Wanderer
Nov 5, 2006

our every move is the new tradition
My XBL name is TvsWanderer, if anyone wants to try out some multiplayer.

GUI
Nov 5, 2005

Considering all they removed, I'm going to assume they didn't contact LifeSeeker and got them to do something for this game. They were the WWWWWWWWWEEEEELLLLLLLLLL guys from the first game and later on Capcom got them to do the credits theme for Off the Record.

Honest Thief
Jan 11, 2009

Mr. Fortitude posted:

I couldn't tell a noticeable difference between MT Framework and Unreal 3 that I believe Dead Rising 2 used. Maybe MT Framework was more optimized on consoles but I ended up playing the Dead Rising sequels on PC so I wouldn't notice any difference. Graphically they looked around the same. One thing I did notice in my recent replay of Dead Rising 1 is that the zombies spawn in a really weird way because if you run past the initial swarm of zombies and run to the other side of the plaza you're in, there are almost no zombies spawning on that side. But if you kill a whole bunch of zombies, they'll start spawning on that side. That's something that didn't really happen in Dead Rising 2 because I assume the engine dynamically despawns zombies that aren't being drawn on screen from a certain distance and spawns them in when necessary closer to the player. I think.
They don't look alike that much, DR1 had that distinct look that MT Framework games used to have, nor was DR2 UE3 I believe, but a in-house engine at Blue Sky, now Capcom Vancouver.

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!
The whole consumerism angle the team was talking about in the last few weeks isn't even that potent in the story outside of the opening animated cutscene and a scant few parts in the mall itself.

Certainly not as prevalent as the whole "MEAT" angle from the first game which resulted in you fighting a store clerk, a butcher, etc.

Again the fact that the majority of the high-level baddies don't have cut-scenes (especially post-defeat and subsequent death ones) such as the Mall Santa you can come across makes the experience slightly less epic.

Wanderer
Nov 5, 2006

our every move is the new tradition
The element I got a kick out of, actually, was when you get into the reserve base and find out what "Operation Saturn" really is. Barnaby was at least researching the parasite because he thought it was a potential source of human longevity/immortality (and as of the Endgame movie, it turns out he was right), but using zombies as cheap farm labor? It's Day of the Dead all over again.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Good Citizen posted:

1 was great at the time but is too flawed to go back to.

Totally disagree. I replayed the HD "remaster" on PC and it was exactly the same game it was back then and I love it even now.


Good Citizen posted:

2 was pretty much the perfect balance, but still a bit awkward.

I agree with this though. Dead Rising 2 is the one I've replayed the most, even more than Off the Record. You have Stoic Iron-Jawed Hero Chuck Greene, but he's put into goofy situations and it's great to hear him grumble his lines while wearing a moose head and daisy dukes. It was that perfect balance of silly and serious that Saints Row 2 had and none of the other games have captured before or since.

I'd still say that the original Dead Rising is still my favorite if I had to pick one.

GenericMartini
Oct 22, 2012

AYYYYY PAPI
Yeah I really don't think Dead Rising 1 had huge flaws besides survivor AI, which DR2 fixed.

Honestly I believe that's where the comparisons end to Saints Row. Saints Row 3 just took a lot of the wacky things in Saints and expanded on it, which was hit or miss. Dead Rising 3 tried to play down the various things like the Time Limit, Survivors, etc., and tried to play up gunplay. In SR4, Saints Row just took the wackiness up even more while fixing some of the comedy and story bits, DR4 has taken out the Time Limit, Survivors, and Psychopaths.

Ultimately Saints Row just kinda jumped a shark with comedy while keeping a lot of the same gameplay elements while Dead Rising has progressively taken away what made Dead Rising what it is. Like the comedy aspect is still there, but basically all of the core gameplay besides combo weapons isn't. AND IT ISNT A BAD GAME!

spit on my clit
Jul 19, 2015

by Cyrano4747

GenericMartini posted:

DR4 has taken out the Time Limit, Survivors, and Psychopaths.

so..it's just the sandbox mode from off the record but set in the wilamette mall?

Accordion Man
Nov 7, 2012


Buglord

GenericMartini posted:

Yeah I really don't think Dead Rising 1 had huge flaws besides survivor AI, which DR2 fixed.
Nah, the mission placement on the timeline was pretty bad. They have most of the sidemissions crammed into the second day to the point where you have to abuse Quickstep just to have a chance at attempting to do everything while the first night and third night when you've been following the story are just devoid of any content.

2 was leaps and bounds better than that.

Pontificating Ass
Aug 2, 2002

What Doth Life?

spit on my clit posted:

so..it's just the sandbox mode from off the record but set in the wilamette mall?

Haha as if they even kept the sandbox mode. Pretty sure it's just a linear 7-hour story mode.

Wanderer
Nov 5, 2006

our every move is the new tradition

Sintax posted:

Haha as if they even kept the sandbox mode. Pretty sure it's just a linear 7-hour story mode.

There's a lot to do besides story mode, especially if you're into achievements, but it's mostly collectibles. The collectibles are actually interesting, though.

Good Citizen
Aug 12, 2008

trump trump trump trump trump trump trump trump trump trump
I like DR1 but the Ai pathing issues and respawning psychos are just enough to keep me from playing all the way through it again when dr2 otr already exists

Manxome Foe
Apr 6, 2005

Beware the Jabberwock, my son! The jaws that bite, the claws that catch!

RBA Starblade posted:

If there are no psychopaths, no survivors, and no time limit, what is there? Just sandbox mode basically?

I was on the fence about picking this up because I was turned off by the timers and escort missions in the previous games. I think I'll at least rent it now.

primelaw
Apr 4, 2012

The most southern dandy robot judge

Accordion Man posted:

Nah, the mission placement on the timeline was pretty bad. They have most of the sidemissions crammed into the second day to the point where you have to abuse Quickstep just to have a chance at attempting to do everything while the first night and third night when you've been following the story are just devoid of any content.

2 was leaps and bounds better than that.

As someone that finished Dead Rising 1 again when the remastered edition came out. I had 0 trouble with finishing every sidequest and main quest without the use of Quickstep. It's moreso just knowing where things pop up and making judicious use of the small chainsaw. But not everyone is a machine like me :v:

GenericMartini
Oct 22, 2012

AYYYYY PAPI
I mean I did the exact same, I didn't really use quickstep at all. Like I can understand being bored during those huge spots of nothing but like the game gives you time to gently caress around and just kill zombies and explore the mall, that it didn't seem like such a huge problem to me.

coyo7e
Aug 23, 2007

by zen death robot

CharlestonJew posted:

No co-op campaign, there's a co-op mode where you run around the map completing random objectives but that's it
I'm not really that upset about this because co-op campaign just ended up with some 11 year old joining my game and running off in the wrong direction so I couldn't enter a door and then failed everything anyway

DR1 was a total joke though once you knew a couple of spawn points such as the katana by the orange juice place, and which books to bring

Backhand
Sep 25, 2008
Quickstep is good if you're going for Savior, and the one that nobody mentions but which I found pretty useful as well, was skateboards. They only really help when you're still fairly low level and your movement speed sucks, and you need to get good at steering them because colliding with zombies more than a handful of times will break the board. But for crossing large, wide open areas they are pretty great - which, again, is something you have to do a fair bit of at the beginning of the game.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
I just didn't like DR3's psychos because the 7 sins theme felt really lazy. Crazy should be uncoordinated and wild, like the previous games you could just pick a character and build up on how and why they brake and that's it. Each one built its own narrative and fit the world by carving their own body count into it. But limiting them to seven and then making them what they were came off as lazy. It just turns out things could be even worse as 4 was even lazier by just axing the whole concept in its own fit of randomness.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Backhand posted:

Quickstep is good if you're going for Savior

I'd say it's absolutely necessary for Savior if you want to keep your sanity. Quickstep plus at least level 35ish. When I played the HD version, I did most of the story until the Carlito bomb run, then just dicked around for the remaining day. Then I restarted and did a full Saint run plus Overtime. It was still hectic even with Quickstep but totally doable, and there were stretches of time where I had absolutely nothing to do but kill time.

I agree that Day 2 is the most hectic but I guess I'm a masochist because it's my favorite day.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I rarely used Quickstep for my DR1 Saint run and I also rarely had a problem with Escorting people (because I constantly moved them around with the "Go there!" command). However I also admit that I'm atypical in this way.

Honestly, the problem with Dead Rising was people expecting it to be "one and done" story-mode game and criticizing the game from that perspective. If the game just flat-out told you it was like Hitman or Dark Souls - that you were expected to play it again and again until you knew the levels perfectly and had mastered the mechanics and could beat the timers - then it would be fine. There's an audience for that.

But in 2006 they didn't know how to market it and didn't know that segment of gamers was still around. Demon's Souls was still 3 years away.

Now that an audience interested in mastery has been activated, it would be a perfect time to split the game into goof-off and punishing - the gameplay DOES support that - but instead they just went pure goof-off. Oh well.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
The only problem I had with DR1's AI was trying to get them on the vent ledge. Even the survivors that are flagged as wussies are easy to corral if you spam the shout.

Coolguye
Jul 6, 2011

Required by his programming!
pistols in hand and waypoints on the ground: the One True Way to make moving survivors in DR1 not a nightmare

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
Pistols are only useful for Adam and getting that guy in the shoe store to blow his brains out

Coolguye
Jul 6, 2011

Required by his programming!
survivors that are planted with a waypoint will defend themselves very competently from zombies with a handgun, unless they're flagged as cowards.

if they're set to follow you they're useless as always but planting them on a waypoint means that they'll fire with abandon at any oncoming deadheads, it owns

Wanderer
Nov 5, 2006

our every move is the new tradition
The real advantage of handguns in DR/DR2 is that they mean your dudes aren't running all over their little perimeter to hit zombies, thus taking fire from other survivors and potentially getting into trouble. If they're a turret, they're much less likely to get bitten.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
The problem with handguns is they have no stopping power, it takes a handful of shots to drop one zombie and none of the shots with knock them back at all. SMGs are much better at keeping them away and are easily available if you know where they are.

I actually prefer dragging survivors without waypoints since it lets you mash "COME ON", which resets whatever animation they're in and forces them to move. I only like using waypoints for having them hold an area or to send them across the park while I defend the stragglers.

GenericMartini
Oct 22, 2012

AYYYYY PAPI
I stopped using handguns when i kept having the survivors shoot and kill me. Ironically when I replayed it they killed me more times accidentally then I accidentally killed them.

Also spamming the come on button and waypoints is the easiest way I've gotten survivors to move a long and abusing the shortcut for mobility around the mall.

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coyo7e
Aug 23, 2007

by zen death robot

Coolguye posted:

survivors that are planted with a waypoint will defend themselves very competently from zombies with a handgun, unless they're flagged as cowards.

if they're set to follow you they're useless as always but planting them on a waypoint means that they'll fire with abandon at any oncoming deadheads, it owns
In DR1 found out really quickly which weapons worked best for each type of survivor and it was pretty simple to let them defend themselves safely as long as I didn't give them too hairy of a weapon. They seemed to largely shoot other survivors with shotties and some of the less-physically-capable survivors were dangerous to the other survivors with a sword or axe or sledge, but mainly it was "fatties - give then goony weapons like axes and swords, "asians all get katanas," "pistols and assault when in doubt".

I seem to recall sledgehammers occasionally being bad as well, because the survivors would swing and hit other survivors, or break the poo poo that they were hiding behind, or hit me and send me sailing, and I don't recall anybody being particularly useful or safe with a chainsaw or mini chainsaw.

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