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Android Blues posted:Wait, but... Well, suggesting Shepard is mentally incapable of putting their eye to a scope because Skill Points is funny, while tactical realism about windspeed and gauges therefore Skill Points actually really do make sense isn't.
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# ? Dec 9, 2016 20:54 |
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# ? May 30, 2024 14:21 |
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Ah, I'm sorry, I didn't realise your apparently earnest complaint was a secret joke.
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# ? Dec 9, 2016 20:57 |
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marshmallow creep posted:My button always does something! Awesome!
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# ? Dec 9, 2016 20:58 |
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Well I left off the full stop so
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# ? Dec 9, 2016 20:58 |
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Zzulu posted:This wouldnt work too well with the ME games though because a lot of the time you got like 4 words of text to describe what the choice was and then you clicked it and an entire cutscene where shepard does a lot of stuff you could never have predicted would happen I liked the one in Witcher 3 where "(push Dijkstra aside forcefully)" really meant knock him down and break his fuckin leg
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# ? Dec 9, 2016 21:01 |
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Every time I read a Puppet Master Defense I can't help but think of...quote:youll never sustain a sicker burn than the insane + brutal carpet-borne friction from backpedalling after the worm turned on your fucker moron hotdog altriusm. your legs flailed in ever gayer circles fred flintstone style as you raced from the lego den to the computer room to let people know that your self appointed ambassadorial duties plus the time and money you spent trying to take more professional photographs of ersatz retard hotdogs were all part of your incredible joke. you cannot save face or be even remotely not gay. ... and it makes me chuckle every time. gOd bless...
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# ? Dec 9, 2016 21:01 |
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What the hell is that from/about?
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# ? Dec 9, 2016 21:03 |
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Doobie's Dog House and the mod who championed the whole project who later tried to play it off like it was actually a big joke and boy did he trick the rest of us goons real good!
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# ? Dec 9, 2016 21:05 |
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Uh, okay. e: thanks for that
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# ? Dec 9, 2016 21:06 |
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marshmallow creep posted:My button always does something! Awesome! So we've confirmed you're not married to A Buff Gay Dude.
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# ? Dec 9, 2016 21:22 |
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Number Ten Cocks posted:So we've confirmed you're not married to A Buff Gay Dude. Everyone in a posting relationship is allowed to disagree about some things.
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# ? Dec 9, 2016 21:38 |
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Dr. Abysmal posted:I liked the one in Witcher 3 where "(push Dijkstra aside forcefully)" really meant knock him down and break his fuckin leg This is a throwback because in the books Geralt broke Dijkstra's leg like five years beforehand.
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# ? Dec 9, 2016 21:40 |
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Something that Dragon Age got right for speech checks that Mass Effect didn't was eventually coding all of them with icons to give you a general sense of where the conversation was headed. Not only did it give you a clearer picture of what the response would be, but it made it feel like every dialogue option was "special," because who wouldn't take the glowing red/blue option over the normals if it was available to you?
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# ? Dec 9, 2016 21:42 |
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marshmallow creep posted:It comes down to make a good compromise between a shooter and an RPG. ME1 isn't that. Well yeah, but New Vegas is one of the best RPGs ever made.
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# ? Dec 9, 2016 21:48 |
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Dr. Abysmal posted:I liked the one in Witcher 3 where "(push Dijkstra aside forcefully)" really meant knock him down and break his fuckin leg I love that is was perhaps one of the most consequential choices in the game and want telegraphed. Actually the whole Ciri line was decisions that. With things like a snowball fight determining the difference between a good ending and bad
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# ? Dec 9, 2016 22:00 |
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JawKnee posted:was this a thing in ME1? I legit don't remember that. I remember aim-assist. Yes, it was. You were not guaranteed to hit what was actually in your crosshairs. Aim assist could be enabled to make it more or less likely to hit.
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# ? Dec 9, 2016 22:11 |
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Arcsquad12 posted:Well yeah, but New Vegas is one of the best RPGs ever made.
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# ? Dec 9, 2016 22:16 |
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Cowcaster posted:having to invest points in a skill to use a weapon in an rpg is a pretty common game mechanic and complaining about it is pretty weird I'm sorry but there's no real way to respond to an absurd complaint about allocating skill points that doesn't sound absurd as well, even if it's right.
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# ? Dec 9, 2016 22:20 |
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# ? Dec 9, 2016 22:21 |
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Arcsquad12 posted:Well yeah, but New Vegas is one of the best RPGs ever made.
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# ? Dec 9, 2016 22:58 |
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How many loving pages is this thread going to go through before the game is actually released?
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# ? Dec 9, 2016 23:43 |
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170? 204? These are rough guesses.
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# ? Dec 9, 2016 23:44 |
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Too hard to estimate. Depends a lot on hype levels and other factors. I'd say... Base level: 100 more pages Someone says DA2 was good: +12 pages MP trailer knocks it out of the park: +30 pages $60 Season Pass announced: +80 pages Zaphod42 appears in thread: +1,000 pages
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# ? Dec 9, 2016 23:50 |
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We don't even have a release date, so who knows?
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# ? Dec 9, 2016 23:51 |
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Lol Zaphod is a loving corncob
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# ? Dec 9, 2016 23:53 |
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A Buff Gay Dude posted:I'm sorry but there's no real way to respond to an absurd complaint about allocating skill points that doesn't sound absurd as well, even if it's right. if "it's an rpg game and the devs intended that a) your character get stronger over time and 2) there be differentiated classes and builds" isn't gonna do it they're probably past help yeah
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# ? Dec 10, 2016 00:01 |
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The paragon/renegade system was really bad and I think Bioware needs to stop doing binary morality systems. They just aren't good at it. Investing points in persuade and intimidate skills in ME1 based on your paragon/renegade level was bonkers.
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# ? Dec 10, 2016 00:03 |
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Arcsquad12 posted:The paragon/renegade system was really bad and I think Bioware needs to stop doing binary morality systems. They just aren't good at it. Investing points in persuade and intimidate skills in ME1 based on your paragon/renegade level was bonkers. It's only Mass Effect where it's really a huge issue. An explicit Light/Dark side dichotomy makes sense for Star Wars (and for Jade Empire, despite issues with execution), and Dragon Age has an approval system for party members instead.
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# ? Dec 10, 2016 00:07 |
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Yeah, they pretty much already stopped as of ME3, where one got the sense it was only there as a legacy thing since all the mechanics around it had been heavily toned down. I wouldn't expect it in Andromeda, but who knows, maybe.
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# ? Dec 10, 2016 00:08 |
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Arcsquad12 posted:The paragon/renegade system was really bad and I think Bioware needs to stop doing binary morality systems. They just aren't good at it. Investing points in persuade and intimidate skills in ME1 based on your paragon/renegade level was bonkers. I have good news for you about Andromeda, assuming they haven't told a Lie.
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# ? Dec 10, 2016 00:09 |
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all I want is a game where I actually have to read stuff and think about what to say rather than mash left/right trigger every time the mouth-noises stop
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# ? Dec 10, 2016 00:10 |
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JawKnee posted:all I want is a game where I actually have to read stuff and think about what to say rather than mash left/right trigger every time the mouth-noises stop Try Ace Attorney.
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# ? Dec 10, 2016 00:12 |
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Arcsquad12 posted:The paragon/renegade system was really bad and I think Bioware needs to stop doing binary morality systems. They just aren't good at it. Investing points in persuade and intimidate skills in ME1 based on your paragon/renegade level was bonkers. Doctor Spaceman posted:It's only Mass Effect where it's really a huge issue. An explicit Light/Dark side dichotomy makes sense for Star Wars (and for Jade Empire, despite issues with execution), and Dragon Age has an approval system for party members instead. JawKnee posted:all I want is a game where I actually have to read stuff and think about what to say rather than mash left/right trigger every time the mouth-noises stop
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# ? Dec 10, 2016 00:14 |
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Just always give me the option to shoot my way out of a conversation please, even in friendly situations. Even aboard my own ship, during romance dialogue
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# ? Dec 10, 2016 00:19 |
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Zzulu posted:Just always give me the option to shoot my way out of a conversation please, even in friendly situations. Even aboard my own ship, during romance dialogue Fallout 4 does this. At any time you can walk 2 steps back to stop talking to someone, pull out you gun, and shoot them in the nuts. Unfortunately there are alot of unkillable NPCS and you usually end up pissing off an entire city by shooting 1 drug dealer, so most of the time it's just for catharsis before you have to reload and play the game 'the way it's meant to be played'.
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# ? Dec 10, 2016 00:26 |
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Nevets posted:Unfortunately there are alot of unkillable NPCS and you usually end up pissing off an entire city by shooting 1 drug dealer Classic Bethesda!
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# ? Dec 10, 2016 00:27 |
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Nevets posted:Fallout 4 does this. At any time you can walk 2 steps back to stop talking to someone, pull out you gun, and shoot them in the nuts. Unfortunately there are alot of unkillable NPCS and you usually end up pissing off an entire city by shooting 1 drug dealer, so most of the time it's just for catharsis before you have to reload and play the game 'the way it's meant to be played'. New Vegas let you shoot dang near any NPC you wanted I sniped Aurelian of Phoenix in the head from 500 yards away before I even realized he was a quest-giver with a storyline and everything. New Vegas was like "hey, your choice, deal with it"
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# ? Dec 10, 2016 00:28 |
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i hated the way paragon/renegade were implemented in every respect i can think of off the top of my head except for at least going one way or the other never locked you out of content, from what I can remember
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# ? Dec 10, 2016 00:29 |
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Cowcaster posted:if "it's an rpg game and the devs intended that a) your character get stronger over time and 2) there be differentiated classes and builds" isn't gonna do it they're probably past help yeah Mass Effect 2 and 3 managed to do this without weapon skills. New Vegas managed it with weapon skills without being awful. Holy Moses.
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# ? Dec 10, 2016 00:32 |
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# ? May 30, 2024 14:21 |
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Lt. Danger posted:Mass Effect 2 and 3 managed to do this without weapon skills. New Vegas managed it with weapon skills without being awful. Holy Moses. mass effect 2 literally locked you out of using some weapons based on your class, and mass effect 3 had weight limits and weapon mods, both of which were different implementations working towards the same goals lmao
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# ? Dec 10, 2016 00:36 |