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boy are my arms tired posted:is dead rising 4 good? i did not play 3 and i did not finish 2, 1 was so good i had gone guru It's like dead rising if you took all the interesting bits about dead rising away and just turned it into a generic zombie murder simulator Andrast fucked around with this message at 20:57 on Dec 12, 2016 |
# ? Dec 12, 2016 20:51 |
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# ? May 30, 2024 13:04 |
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boy are my arms tired posted:is dead rising 4 good? i did not play 3 and i did not finish 2, 1 was so good i had gone guru This just secondhand based on coverage, but it seems like the game has lost a lot of what made the first game so unique in favor of creating a more palatable open world adventure that happens to involve zombies. It seems like the game is a decent/good open world game on it's own merits, but as a sequel to Dead Rising it may disappoint if you were a fan of the first game's design quirks.
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# ? Dec 12, 2016 20:54 |
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It occurred to me last night, with all the statistics about how few people ever finish games they buy and so forth, why hasn't there been a game that tries to embrace this in an organic way? What I mean is, why not make a game and let the player start at any point in the story? Why should "chapter select" only be unlocked if you beat a game? Why not let players jump around if they want and enjoy the parts they want without being forced to suffer through every ill-conceived concept the game contains? You can do this with books and films, why not games?
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# ? Dec 12, 2016 20:57 |
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Because games are art, unlike books and films.
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# ? Dec 12, 2016 20:58 |
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precision posted:It occurred to me last night, with all the statistics about how few people ever finish games they buy and so forth, why hasn't there been a game that tries to embrace this in an organic way? If you let people do that, they would do it and then bitch about the game not being worth the time or money.
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# ? Dec 12, 2016 21:00 |
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precision posted:It occurred to me last night, with all the statistics about how few people ever finish games they buy and so forth, why hasn't there been a game that tries to embrace this in an organic way? they approached this concept with beyond: two souls i think sadly, because david cage was attached to the project, it turned out poorly !!!!
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# ? Dec 12, 2016 21:00 |
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LawfulWaffle posted:Eh, you've reached part two and will forever long for the good old days, but unlike life you can always return to them no matter how bad things get. Personally I'm very forgiving with the linearity because I can see how it fits with what I see as the grand theme of the game, but it's certainly not what I expected. And Chapter 13 can really go straight in the bin. I recommend not using Umbra unless you absolutely have to until after the credits, but there's no reason not to aside from it distracting you from finishing the game. Mild spoiler for people still passively reading about FFXV: Again, I think it's a bold decision that wasn't executed perfectly but works for me. I ain't even really mad about the linearity bit, it makes me sad more than anything because there's this giant continent that I know won't be explorable at all. What I AM mad at is Blind Ignis' slow rear end making me have to walk around this long rear end dungeon only to get to a boss I have to run away from after killing it well enough since it just revives and now not knowing where to go since the quest message just says "kill the boss." But don't actually tell me the solution I'm sure I just missed something. precision posted:It occurred to me last night, with all the statistics about how few people ever finish games they buy and so forth, why hasn't there been a game that tries to embrace this in an organic way? I've wanted this ever since I kept a save before leaving the Shinra building in FFVII. That cutscene and following segment was cool. I also want games to just put the strategy guide in the game but it's kinda obvious why that happened (at least in the past).
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# ? Dec 12, 2016 21:03 |
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precision posted:It occurred to me last night, with all the statistics about how few people ever finish games they buy and so forth, why hasn't there been a game that tries to embrace this in an organic way? Call of Duty Black Ops 3 did this for its campaign (which had a 4-player co-op focus). You can jump straight to the last mission as soon as you boot up the game, if you want.
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# ? Dec 12, 2016 21:05 |
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LawfulWaffle posted:Eh, you've reached part two and will forever long for the good old days, but unlike life you can always return to them no matter how bad things get. Personally I'm very forgiving with the linearity because I can see how it fits with what I see as the grand theme of the game, but it's certainly not what I expected. And Chapter 13 can really go straight in the bin. I recommend not using Umbra unless you absolutely have to until after the credits, but there's no reason not to aside from it distracting you from finishing the game. Mild spoiler for people still passively reading about FFXV: Once you start Chapter 10 (out of 14), there are no more side quests and the game moves you forward very quickly. No more open world, no more hunts, no more of what made the first chapters really fun. You can return to them at any rest point, but it really feels like a different game once you get on the boat. Again, I think it's a bold decision that wasn't executed perfectly but works for me. Fire Walk with Me
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# ? Dec 12, 2016 21:06 |
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Also who the hell is reading a book and says "this part is boring im gonna skip ahead a few chapters and keep going"
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# ? Dec 12, 2016 21:07 |
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precision posted:It occurred to me last night, with all the statistics about how few people ever finish games they buy and so forth, why hasn't there been a game that tries to embrace this in an organic way? Because unlike books and films games need to teach you how to play them and part of game design is introducing and teaching new skills and knowledge and then building upon that the further you get into the game. The reason why chapter selects are locked until you finish the game is because at that point they can assume you know how to play the game. You can go "yeah, well, that's my choice" but the unavoidable fact of game design is that if you give someone a choice they are not going assume it is their fault for taking the choice, they're going to get angry and blame the game for being 1 hour long and making no sense.
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# ? Dec 12, 2016 21:07 |
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CJacobs posted:Also who the hell is reading a book and says "this part is boring im gonna skip ahead a few chapters and keep going" me, reading goosebump choose your own adventure novels
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# ? Dec 12, 2016 21:08 |
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precision posted:It occurred to me last night, with all the statistics about how few people ever finish games they buy and so forth, why hasn't there been a game that tries to embrace this in an organic way? I'm all for this and some games do do it. I mean in one way that's what the Mega Man design does, you can beat the game or if you've just got 15 minutes to spare you can boot it up and play some favorite levels.
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# ? Dec 12, 2016 21:08 |
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Rexroom posted:https://twitter.com/lowtax/status/806145897675505664 frank goes to china to teach children english... but they're all zombies !! now frank must battle shmorky, and mike nelson
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# ? Dec 12, 2016 21:09 |
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It was Mafia 3 that really put me in mind of that. The first 10 hours or so of Mafia 3 are absolutely amazing. After that it never gets bad but it does become somewhat of a generic open world with repetitive quests. I could see how someone with less patience would want to skip the empire building and go straight to the endgame. Like I'm aware there are problems with what I'm proposing but, as with all things optional, anyone who complains about it can just not do it.
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# ? Dec 12, 2016 21:09 |
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CJacobs posted:If you let people do that, they would do it and then bitch about the game not being worth the time or money. More likely it would be people whining about how it lets bad players who haven't earned it skip to the end, like the whining about an easier mode for Dark Souls being considered or the invincible mode in Star Fox Zero.
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# ? Dec 12, 2016 21:09 |
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The old Mario games do that technically with the warp pipes and warp whistles, now that I think about it.
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# ? Dec 12, 2016 21:10 |
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As a sidebar and speaking of completion %, it's funny looking at the Mega Man Collection trophy percentages and seeing how very very few people who bought the collection beat any of the games. The game even has a turbo button and save states that don't discount the trophies!
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# ? Dec 12, 2016 21:11 |
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Phantasium posted:I ain't even really mad about the linearity bit, it makes me sad more than anything because there's this giant continent that I know won't be explorable at all. I had trouble with that and yes you're missing something blindly obvious.
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# ? Dec 12, 2016 21:11 |
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Phantasium posted:The old Mario games do that technically with the warp pipes and warp whistles, now that I think about it. It's also a clever way to get around the lack of saving
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# ? Dec 12, 2016 21:12 |
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No pun intended.
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# ? Dec 12, 2016 21:12 |
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Phantasium posted:The old Mario games do that technically with the warp pipes and warp whistles, now that I think about it. The new ones and the new Donkey King games do it too, sorta, with the invincibility modes you unlock for dying too much on a level. Then you have games like Bayonetta with the easiest easy modes imaginable that basically put the game on autopilot for you. I think that's cool.
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# ? Dec 12, 2016 21:12 |
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goferchan posted:The new ones and the new Donkey King games do it too, sorta, with the invincibility modes you unlock for dying too much on a level. Then you have games like Bayonetta with the easiest easy modes imaginable that basically put the game on autopilot for you. I think that's cool. More games should have the rondo of blood mechanic where you can spend in game currency to unlock super plays of bosses in case you get stuck on them and just want to progress. I know there are also some PS2 (and later 360) shmup ports that came bundled with DVDs of 1CC clears and loop strats. Since every console is also a multimedia device and every game is like nonfunctional without an Internet connection, I wish companies would get more involved with little bonuses like that. Seems like it would be easy enough to distribute.
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# ? Dec 12, 2016 21:17 |
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precision posted:What I mean is, why not make a game and let the player start at any point in the story? Why should "chapter select" only be unlocked if you beat a game? Why not let players jump around if they want and enjoy the parts they want without being forced to suffer through every ill-conceived concept the game contains? You can do this with books and films, why not games? Hell, hardly any games allow chapter select even after you beat the game. There are so many games that have chapters/missions/encounters/etc that I would have loved to replay but unless you create a ton of save files that's not happening without replaying the whole game again. And of course many games don't have enough save slots to do that anyway. CJacobs posted:Also who the hell is reading a book and says "this part is boring im gonna skip ahead a few chapters and keep going" This comes up a lot in sci-fi or fantasy book chat.
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# ? Dec 12, 2016 21:18 |
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Games are always like 20% too long.
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# ? Dec 12, 2016 21:19 |
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CJacobs posted:Also who the hell is reading a book and says "this part is boring im gonna skip ahead a few chapters and keep going" I do it sometimes, moreso with film and TV. Especially if you're just enjoying something because it's got like, good jokes in it or good setpieces or something like that, it's not so bad.
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# ? Dec 12, 2016 21:20 |
chumbler posted:More likely it would be people whining about how it lets bad players who haven't earned it skip to the end, like the whining about an easier mode for Dark Souls being considered or the invincible mode in Star Fox Zero. To be fair to people complaining about an easy mode in Dark Souls that would also undermine the way the story is told in that game, about a world that doesn't give two shits that the player exists and isn't out to kill them, but will happily do so because they're an insignificant speck on the uncaring world. An easy-mode undermines both aspects.
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# ? Dec 12, 2016 21:20 |
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In Training posted:More games should have the rondo of blood mechanic where you can spend in game currency to unlock super plays of bosses in case you get stuck on them and just want to progress. I absolutely love when the replay in that or SotN fucks up. I don't know what causes it but I watched one in SotN where Alucard just hopped up and down a few times in between getting hit and murdered, and then the game stayed on the game screen until the amount of time the replay was supposed to take was up.
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# ? Dec 12, 2016 21:22 |
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Shmups are cool, though I wish I was better at them. As soon as there are more than like 10 bullets on screen, my eyes glaze over trying to take it all in and I end up dying
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# ? Dec 12, 2016 21:22 |
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Jay Rust posted:Games are always like 20% too long. Or too short. There rarely is a happy medium with the game's length.
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# ? Dec 12, 2016 21:22 |
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Cavelcade posted:To be fair to people complaining about an easy mode in Dark Souls that would also undermine the way the story is told in that game, about a world that doesn't give two shits that the player exists and isn't out to kill them, but will happily do so because they're an insignificant speck on the uncaring world. An easy-mode undermines both aspects. I'd worry more about the online stuff, idk how feasible it'd be to just have easy players playing only against easy players or if it'd be best to lock easy mode out of online multiplayer stuff to prevent normal difficulty people from griefing the easy mode people
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# ? Dec 12, 2016 21:24 |
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Sakurazuka posted:I had trouble with that and yes you're missing something blindly obvious. Same. Not really the solution, but spoilered for courtesy: The instructions shouldn't be "run away" because you know how to do that and if you do, you have to start over. You'll figure it out next time you try it.
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# ? Dec 12, 2016 21:24 |
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Cavelcade posted:To be fair to people complaining about an easy mode in Dark Souls that would also undermine the way the story is told in that game, about a world that doesn't give two shits that the player exists and isn't out to kill them, but will happily do so because they're an insignificant speck on the uncaring world. An easy-mode undermines both aspects. Dark Souls already has an easy mode that undermines all that and it's called co-op
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# ? Dec 12, 2016 21:24 |
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Shindragon posted:Or too short. What games do you think are too short?
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# ? Dec 12, 2016 21:26 |
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FFXV successfully captures the feeling of enjoying the summer break right after high school and then getting a full-time job in July.
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# ? Dec 12, 2016 21:28 |
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LawfulWaffle posted:Tonight I'm going to watch the last two episodes of Twin Peaks. My friend and I have been doing a lot of yelling at the screen for the last few weeks, but since James is gone and the Contrary to your belief, the ending is very good.
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# ? Dec 12, 2016 21:28 |
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Rexroom posted:Contrary to your belief, the ending is very good. Thank you, I am now cautiously optimistic.
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# ? Dec 12, 2016 21:28 |
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Which game is it that unlocks easy mode if you die too much? Devil May Cry?
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# ? Dec 12, 2016 21:30 |
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In Training posted:More games should have the rondo of blood mechanic where you can spend in game currency to unlock super plays of bosses in case you get stuck on them and just want to progress. Didn't Nintendo patent this a few years ago? If my memory is right, that would be why no one ever does it. Mak0rz posted:Which game is it that unlocks easy mode if you die too much? Devil May Cry? This is pretty common, the God of War games do it.
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# ? Dec 12, 2016 21:32 |
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# ? May 30, 2024 13:04 |
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Mak0rz posted:Which game is it that unlocks easy mode if you die too much? Devil May Cry? smtIV does this, doesn't it?
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# ? Dec 12, 2016 21:32 |