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I hear this game has arrived On The Bone. If I get it On The Bone, will I have all my poo poo from XB360 still unlocked?
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# ? Nov 8, 2016 18:36 |
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# ? May 28, 2024 03:43 |
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Probably, as long you use the cloud.
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# ? Nov 8, 2016 19:23 |
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I didn't have my main game but I had the multiplayer stuff available still where I was best of the best
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# ? Nov 8, 2016 21:19 |
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Oh and I think they fixed that lightweight mod bug, I couldn't couple certain things together on a gun
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# ? Nov 8, 2016 22:29 |
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I just hope they didn't fix the bug with weight increasing mods on non-DLC weapons.
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# ? Nov 9, 2016 01:11 |
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Uhhh my Geth Scanner is missing... Anyone else getting this?
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# ? Nov 10, 2016 00:44 |
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moist turtleneck posted:Uhhh my Geth Scanner is missing... Anyone else getting this? Stop using your xray specs on the girls locker room. Also, make sure you have all the DLC downloaded. That's probably it.
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# ? Nov 10, 2016 00:51 |
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I had completely forgotten about this game but saw some news about Andromeda and wanted to look at picking it back up, as I may well end up buying that just for the multi if it ends up as good as this did. Is there anybody still playing on PC? I'm in an EU timezone (And was terrible at the game even before having a long break) and my Origin ID is the same as my username here.
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# ? Nov 19, 2016 19:13 |
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You can probably get some goon games going or at least one non-pubbie to watch your back. I'm SAelmido on origin.
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# ? Nov 19, 2016 20:14 |
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Guess what's back in ME: Andromeda.
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# ? Dec 2, 2016 10:54 |
VJeff posted:Guess what's back in ME: Andromeda. Biotic gods? Haha no vanguard rapture. Has to be
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# ? Dec 2, 2016 11:33 |
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I dunno what VJeff is referring to, but I did watch the new gameplay trailer and the combat looked so I'm pretty stoked for new MEMP shenanigans. I mean, loving jetpack jumping for an air-to-ground biotic charge? Yes please! Nordick fucked around with this message at 11:41 on Dec 2, 2016 |
# ? Dec 2, 2016 11:39 |
He's referring to the sync kills, probably.
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# ? Dec 2, 2016 12:00 |
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The new MP is like DA:I and not like ME3
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# ? Dec 2, 2016 15:29 |
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For someone who skipped the whole Dragon Age thing, is that good or bad?
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# ? Dec 2, 2016 15:47 |
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tooterfish posted:For someone who skipped the whole Dragon Age thing, is that good or bad? Also I seem to remember reading that the team who made ME3MP are on board for Andromeda, so I'm pretty optimistic overall.
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# ? Dec 2, 2016 17:06 |
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Nordick posted:It would be really bad because DA:I's MP was a clunky, unfun mess, but as far as I know they haven't revealed any details about Andromeda's MP yet so I think moist turtleneck is just trying to be funny. "Let's explore expanding our favorite design element from ME:3, the sync kills. They rule. Let's ensure every enemy has them."
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# ? Dec 2, 2016 17:13 |
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Don't worry they'll write it into the lore that the new aliens can give off hypnotizing pheromones that make you walk up to them and get grabbed
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# ? Dec 2, 2016 17:16 |
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Can't wait for all the videos of people using their jetpacks to fly into the air, then suddenly getting sucked back down to the ground and into a creature's mouth.
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# ? Dec 2, 2016 17:25 |
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moist turtleneck posted:The new MP is like DA:I and not like ME3 That would be awful don't even joke about it
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# ? Dec 2, 2016 20:07 |
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CharlestonJew posted:Can't wait for all the videos of people using their jetpacks to fly into the air, then suddenly getting sucked back down to the ground and into a creature's mouth. I mean sure I've complained about the odd bullshit laggy sync kill in my time, but let's be honest it just wouldn't be the same without.
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# ? Dec 2, 2016 20:49 |
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Reinstalled this tonight and it's still really active on PC. What the hell? Still the same old blend of jank and awesome. Really makes me hopeful that they'll address the worst parts of 3's multiplayer (lovely controls, sync kills, incredibly bullet spongey miniboss enemies everywhere, etc) and keep the huge weapon and power variety that makes 3 so fun in spite of all that.
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# ? Dec 11, 2016 08:35 |
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CharlestonJew posted:Can't wait for all the videos of people using their jetpacks to fly into the air, then suddenly getting sucked back down to the ground and into a creature's mouth. Digirat posted:Still the same old blend of jank and awesome. Really makes me hopeful that they'll address the worst parts of 3's multiplayer (lovely controls, sync kills, incredibly bullet spongey miniboss enemies everywhere, etc) and keep the huge weapon and power variety that makes 3 so fun in spite of all that.
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# ? Dec 12, 2016 09:51 |
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Digirat posted:Reinstalled this tonight and it's still really active on PC. What the hell? Sync kills are needed to help reduce bunkering up and force you to scramble. They're also one of the few ways to actually kill a player for good and remove them from the wave, instead of forcing a medi-gel or a ally rescue, which I feel is an important thing to have. I also feel like most of the enemies aren't particularly bullet spongy if your aim is good and your weapon/power selection is appropriate. Once I stopped the spray+pray with the full auto weapons and learned to actually make my shots count the minibosses got MUCH easier to handle.
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# ? Dec 12, 2016 18:29 |
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Khizan posted:Sync kills are needed to help reduce bunkering up and force you to scramble. They're also one of the few ways to actually kill a player for good and remove them from the wave, instead of forcing a medi-gel or a ally rescue, which I feel is an important thing to have. even the best people at this game frequently use the word 'bullet spongy' to describe almost all enemies that aren't rank and file troopers, this is not a point of debate. sync kills i guess can be a point of debate but considering that medi gel is limited and ally rescue is risky i think it's a pretty hard sell that it is 'needed'. bunkering up is effectively fought by a handful of other enemies that just barrel in. the brute is the easiest one to note here, he even has a sync kill and rarely uses it because he's designed well enough that it isn't really needed.
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# ? Dec 12, 2016 18:42 |
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Sync kills are fine as long as there are some ways to avoid them. The elevation bug of ME3 is probably not the correct solution, but something similar could work. Also, I'd increase gun damage across the board to what you can achieve with the incendiary ammo bug.
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# ? Dec 12, 2016 18:55 |
Coolguye posted:even the best people at this game frequently use the word 'bullet spongy' to describe almost all enemies that aren't rank and file troopers, this is not a point of debate. If there were no sync kills there'd be nothing that could actually kill a vanguard doing their thing. Somehow I get the feeling that's the biggest reason they exist. A bit of bullet sponginess on things like the brute is fine, since they should be something that makes you scatter and doesn't die while trying to run up to the group, or when a banshee is doing her blinks in if she's not more durable the answer to her is for everyone to just blast her point blank before she can grab someone. The problem is when even the rank and file troops take forever to kill, and that was never really an issue.
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# ? Dec 12, 2016 19:00 |
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I've always wondered if the feeling of sponginess isn't helped by the decision to switch from absolute health(/armor/barrier/whatever) bars to the segmented ones that only move once a certain threshold of damage is dealt.
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# ? Dec 12, 2016 19:40 |
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LITERALLY MY FETISH posted:If there were no sync kills there'd be nothing that could actually kill a vanguard doing their thing. Somehow I get the feeling that's the biggest reason they exist. then that's a problem with the vanguard and should be fixed from the vanguard's end (and, ideally, not in a way that just automatically kills people with almost no warning). also, i think bullet sponginess is an issue still when you get away from the top-tier weapons that the rest of us have basically found and refined through dozens of hours of play. even the n7 weapons have a couple of real traps where it's practically impossible to do significant damage to even the little squad leader units. i feel like that's the big reason why you always see such huge disparities of points in pub matches, one or two people have the 'right gear' and the other two do not, so the bottom feeders mostly plink with powers and try not to die. sure there are certain classes that benefit more from powers than weapons, but even adepts benefit quite a bit from the correct weapon mods on the high end.
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# ? Dec 12, 2016 19:50 |
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John Murdoch posted:I've always wondered if the feeling of sponginess isn't helped by the decision to switch from absolute health(/armor/barrier/whatever) bars to the segmented ones that only move once a certain threshold of damage is dealt. "Health" segments don't matter to the shield gate, only the ultimate one. It's just a visual graphic. Smol posted:Sync kills are fine as long as there are some ways to avoid them. The elevation bug of ME3 is probably not the correct solution, but something similar could work. Also, I'd increase gun damage across the board to what you can achieve with the incendiary ammo bug. I heard this second hand but I believe sync kills in ME:A will be retuned so they can only trigger once you've dropped below a certain amount of health. Not sure if this is visual or numerical but that would alleviate some of the cheap feel of getting hoovered up by a banshee as a fully specced and modded N7 Destroyer. It makes it a CPU execution and not an insta-kill.
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# ? Dec 12, 2016 20:00 |
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Rick_Hunter posted:"Health" segments don't matter to the shield gate, only the ultimate one. It's just a visual graphic. I'm specifically talking about the visual graphic rather than any mechanical perspective.
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# ? Dec 12, 2016 20:29 |
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Honestly sync kills would have been fine if there was some sort of wind up animation that could be dodged. It's fine for the Phantom and Brute because they usually do a melee attack before the sync kill but the Banshee has none of that
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# ? Dec 12, 2016 20:39 |
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CharlestonJew posted:Honestly sync kills would have been fine if there was some sort of wind up animation that could be dodged. It's fine for the Phantom and Brute because they usually do a melee attack before the sync kill but the Banshee has none of that But it has easily recognizable mode when it can and cannot sync kill. I also disagree with the dude saying better gear = higher score. At best it is supplimental, especially for caster classes. The difference between top scorers and low scoring players is usually build and tactics, not the gear.
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# ? Dec 12, 2016 21:08 |
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the gear goes directly into the build and tactics one uses. we've spent literally dozens of pages talking about nothing but that in this topic, i don't see how this is even remotely arguable.
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# ? Dec 12, 2016 21:13 |
Coolguye posted:then that's a problem with the vanguard and should be fixed from the vanguard's end (and, ideally, not in a way that just automatically kills people with almost no warning). This is like when people play dota 2 and say "but axe just came out of nowhere" instead of "that axe came out of the jungle, I should be warding and not standing where he can easily poo poo on me." The way for classes that aren't vanguards to not get sync killed is to not stand next to banshees and brutes. Even if a brute can't sync kill, you he can still beat you to death, and it's not a good place to be. Sync kills are fine as designed, the problem is if there is a latency/host issue. Coolguye posted:the gear goes directly into the build and tactics one uses. we've spent literally dozens of pages talking about nothing but that in this topic, i don't see how this is even remotely arguable. You really like to say poo poo you disagree with isn't arguable, don't you?
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# ? Dec 12, 2016 21:17 |
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well yeah when it's been something nobody's argued about for well over a year and nothing has changed in that year then yeah i generally consider the situation resolved and i will say so, especially if someone tries to justify their point with a comparison to dota 2 of all things. i mean that game isn't remotely comparable to ME3 and the way banshees can hoover up someone isn't comparable to anything i've ever seen in that stupid game, though admittedly i don't see a whole lot because i consider it a stupid game.
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# ? Dec 12, 2016 21:24 |
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Coolguye posted:the gear goes directly into the build and tactics one uses. we've spent literally dozens of pages talking about nothing but that in this topic, i don't see how this is even remotely arguable. Because I have seen tons of players with the best weapons and gear completely suck rear end because they built their character in the worst way or are overly aggressive and constantly get killed. I can top score a game with a hand cannon vanguard every time but if I take biotic slash instead I'll struggle to get anything done. Gear does not determine build at all except in the most gimmicky ways. Great weapons and mods can enhance it but is stupid to say that is a major factor in scores.
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# ? Dec 12, 2016 21:25 |
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Sync kills are irredeemable poo poo both in design and implementation. At best they are a sledgehammer that solves one problem (certain player behavior is perceived as too powerful) by causing massive collateral damage in a lot of other areas. They are an invisible trigger that is not clearly communicated to players at all and which knocks them out for the rest of the round effectively instantly (except in rare cases when the enemy gets staggered out of it), which is a massive dick move in a game where downs and revives happen very frequently and quickly. Compared to any other attack enemies can do (comes from a clear source, does damage by traveling into you, does damage that is measurable in health and shields, allows you to be revived if it downs you) they are entirely out of line. Furthermore they combine with the game's other jank very poorly, such as vanguard charge staggering an enemy 9 times in a row but randomly failing to do so on the 10th time. If this happens to a phantom who just meleed, you instantly die because apparently vanguard charging an enemy is behavior that should be punished (???). If one of these enemies gets close to you then you have to fight the bad controls and FOV to get out of sync kill range, but you have no idea what that range actually is because it's not communicated. Even after getting to the point where sync kills rarely happen to me anymore, they are still infuriating because when they happen to someone else, you are down a person for the wave, which can absolutely decide whether you win or not. Even if you did somehow make a compelling argument that they are a design necessity, there is absolutely no arguing that their implementation isn't poo poo, because they directly and visibly make a lot of players' experiences with the game worse. Coolguye is completely on point about gear as well. If you want to use only 20% of the content in the game then yes, the sponginess of the giant enemies goes down, but if anything that highlights a separate issue (balance) rather than solves the problem.
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# ? Dec 12, 2016 21:30 |
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Tezcatlipoca posted:Because I have seen tons of players with the best weapons and gear completely suck rear end because they built their character in the worst way or are overly aggressive and constantly get killed. I can top score a game with a hand cannon vanguard every time but if I take biotic slash instead I'll struggle to get anything done. Gear does not determine build at all except in the most gimmicky ways. Great weapons and mods can enhance it but is stupid to say that is a major factor in scores. gear absolutely determines build, weight alone is a huge consideration and adepts will want to keep the minimum weight as much as possible, and mods like ultralight materials change what you can and can't do quite a bit, between taking only one weapon or two, or taking a specific weapon that has a quirk that makes it much more effective in specific situations or not (like the reegar). the difference between any weapon's I and X version is very large, in some times specifically in weight but other times in sheer damage; the heavy pistols and sniper rifles very frequently cross damage break points that allow you to one-shot specific units on higher difficulties and it fundamentally changes both the weapon's usefulness and the viability of a build that relies upon these things. i'm certain you're not wrong that you can outperform boneheads with good gear but at least in my mind boneheads weren't part of the discussion. if they were in yours then we're not even talking about the same thing and should probably refocus.
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# ? Dec 12, 2016 21:31 |
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# ? May 28, 2024 03:43 |
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I never have a problem with bullet sponges below platinum, so I don't play platinum. Also, it is stupidly easy to get all manner of great weapons and mods so that is another weird complaint. Like, if you're hunting for that last upgrade to your Saber it can be really annoying but it doesn't take long to get a decent arsenal.
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# ? Dec 12, 2016 21:34 |