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Nordick
Sep 3, 2011

Yes.

GenericOverusedName posted:

My gunslinger dude got Volatile Mix...
I got Dense Smoke on one of my top assault guys :negative:

But then I got Serial on two other guys :getin:

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SmallpoxJenkins
Jul 9, 2012


GenericOverusedName posted:

My gunslinger dude got Volatile Mix...

I found out how to deal with ruler Alpha. Set that rear end in a top hat on fire. Stops him from doing a lot of his bullshit.

I've seen a video where someone stacked fire, poison, and acid on the berserker ruler.
She just stood there and melted.

SmallpoxJenkins
Jul 9, 2012


Nordick posted:

I got Dense Smoke on one of my top assault guys :negative:

But then I got Serial on two other guys :getin:

2 different playthroughs, 2 different gunners that rolled Conceal.
I guess the game tried to compensate by giving my medical specialist Kill Zone though.

Deckit
Sep 1, 2012

Just got this game at the beginning of the week on PS4. It's a lot of fun but holy poo poo @ the Viper King. The Ruler Reaction is brutal as hell.

SmallpoxJenkins
Jul 9, 2012


So here's something I didn't know: Mutons can counter melee strikes.
All the streams and videos I'd ever watched had never shown nor mentioned this, so I was rather surprised when one of them backhanded my blademaster into unconciousness.
I thought he'd instakilled her for a second, and I was pissed.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

SmallpoxJenkins posted:

So here's something I didn't know: Mutons can counter melee strikes.
All the streams and videos I'd ever watched had never shown nor mentioned this, so I was rather surprised when one of them backhanded my blademaster into unconciousness.
I thought he'd instakilled her for a second, and I was pissed.

People were very up in arms about that when it was mentioned pre-release, and so it stuck around in a lot of peoples' minds as a thing to simply not do. Hence why you'll see few instances.

Lima
Jun 17, 2012

SmallpoxJenkins posted:

So here's something I didn't know: Mutons can counter melee strikes.
All the streams and videos I'd ever watched had never shown nor mentioned this, so I was rather surprised when one of them backhanded my blademaster into unconciousness.
I thought he'd instakilled her for a second, and I was pissed.

Yep that's a nasty surprise :haw:

Disorient and I think burning states cancels it.

SmallpoxJenkins
Jul 9, 2012


Lima posted:

Yep that's a nasty surprise :haw:

Disorient and I think burning states cancels it.

It wasn't too bad though, as it was during a facility hit that I was crushing, but I definitely wasn't ready for that.

MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE

SmallpoxJenkins posted:

So here's something I didn't know: Mutons can counter melee strikes.
All the streams and videos I'd ever watched had never shown nor mentioned this, so I was rather surprised when one of them backhanded my blademaster into unconciousness.
I thought he'd instakilled her for a second, and I was pissed.

Yeah, you never see it because people know not to do it (everyone has likely done it once), I have actually been dumb enough to do it twice because I forgot about it.

A Festivus Miracle
Dec 19, 2012

I have come to discourse on the profound inequities of the American political system.

I built the defense matrix and final verdict is: almost a total waste. Upgraded DM gives you 4 turrets at the end of your ramp in the UFO shoot-down missions which are really not that useful unless you're playing with some mod that generates a lot of pods.

SmallpoxJenkins
Jul 9, 2012


A White Guy posted:

I built the defense matrix and final verdict is: almost a total waste. Upgraded DM gives you 4 turrets at the end of your ramp in the UFO shoot-down missions which are really not that useful unless you're playing with some mod that generates a lot of pods.

I've been trying to bait out a UFO just so I can use mine and then turn it into a power relay.
First ufo flew right past me and nothing, now I'm actively ignoring that guerilla target just to make this a justified construction.

Backhand
Sep 25, 2008
Eh, the defense matrix takes all of the ambiguity out of the Avenger Defense and turns it from a reasonably difficult mission into an almost total cakewalk. But yeah, it's extremely situational and you're arguably just as well served dumping those extra resources into better equipment, which can be taken into any mission. Including the Avenger Defense.

Coolguye
Jul 6, 2011

Required by his programming!
the d-matrix's primary value is the comedy and catharsis it brings to avenger defense

mechanically it's impossible to justify

Andre Banzai
Jan 2, 2012

Deckit posted:

Just got this game at the beginning of the week on PS4. It's a lot of fun but holy poo poo @ the Viper King. The Ruler Reaction is brutal as hell.

Archon King was absolutely brutal in my game. The armors you get from the rulers are really good, though. Would love to see an Ethereal as a ruler (I love them as villains, I think they're great. Btw that Corrupt Avatar mod is pretty good but aesthetically the good old Ethereal is cooler).

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
There's a mod that lets you assign high ranking soldiers to the defense matrix to train rookies and thus rank up your lowest level dudes. I think it does like, everyone in your roster at the lowest rank you currently have though or something so I'm sure people will find this unbalanced. I liked it well enough.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
The only reason I didn't use that one is that there's a lot of bug reports that it basically ruined their save because the building glitched out and couldn't be selected.

TheParadigm
Dec 10, 2009

Vib Rib posted:

The only reason I didn't use that one is that there's a lot of bug reports that it basically ruined their save because the building glitched out and couldn't be selected.

I played through with it just fine. Is it a recent development after the dlc came out?

Colapops
Nov 21, 2007

https://www.youtube.com/watch?v=BbWEHyB2XKk

SmallpoxJenkins
Jul 9, 2012



Yeah that was an interesting experiment I mean to try when my UFO hits.

SmallpoxJenkins
Jul 9, 2012


http://xboxdvr.com/gamer/SmallpoxJenkins/video/24412073

I will never have a string of overwatch fire this beautiful again.

Lima
Jun 17, 2012

I destroyed a haywired advent mec and saw a Search option appear -

https://www.youtube.com/watch?v=w8qVbQiNxMs

A hidden feature that pops up if the loot bugs out perhaps? :iiam:

TheHoosier
Dec 30, 2004

The fuck, Graham?!

SmallpoxJenkins posted:

http://xboxdvr.com/gamer/SmallpoxJenkins/video/24412073

I will never have a string of overwatch fire this beautiful again.

If this were my game every shot would have missed and the Viper Ruler would have completely owned my best Sharpshooter

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
this hacking mechanic is some straight up bullshit

FadedReality
Sep 5, 2007

Okurrrr?
I finally picked up the DLC and now that the performance is good, I'm ready for my second run. This is the pile of mods I've got so far, missing anything essential besides voice packs?

BlazetheInferno
Jun 6, 2015
Doesn't the Long War Toolbox render the 30 ability icons one a bit redundant?

FadedReality
Sep 5, 2007

Okurrrr?

BlazetheInferno posted:

Doesn't the Long War Toolbox render the 30 ability icons one a bit redundant?

Thanks for the heads up!

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Mans posted:

this hacking mechanic is some straight up bullshit

There's a few things you can do to increase your tech score, specialists get better with levels, there's foundry projects and having the skulljack can also raise it and rarely you'll be able to get a hack bonus that raises it permanently for that soldier as well. End game hacking is pretty amazing but is a long road to get there.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Mr.Pibbleton posted:

There's a few things you can do to increase your tech score, specialists get better with levels, there's foundry projects and having the skulljack can also raise it and rarely you'll be able to get a hack bonus that raises it permanently for that soldier as well. End game hacking is pretty amazing but is a long road to get there.

The risk over the reward from pylons is waaaay too much in the early game. The hack score curve should be less steep so that specialist soldiers start with a higher score outright. Either that or tone down the risk. Or tone the reward down a little but remove the risk - you're still investing a soldier's turn into it after all.

"Would you like a 50% chance to get run and gun for your soldier once, with a 50% chance to have to deal with turbocharged pods for the rest of the mission?"

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.
As you say, hacking is bad mainly because of the consequences, the kind of consequences that just aren't worth risking your tactical footing for the remainder of the engagement unless you're at the point where you just don't need the boost.

So really hacking just gets boiled down to a stat for possibly getting a nice end of mission reward, and that's it.

I don't think you can really fix hacking without completely reworking all consequences and rewards and starting from scratch.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



I do like the fact that they actually implemented hacking without a stupid minigame. It's just a dice roll like the rest of the game's system.

Could you imagine having to play Plumber's Nightmare or Connect the Dots or Stop the Needle on Green or some other insipid minigame every time you went for a hack, like in other games?

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.
Oh yeah, it's better than a loving hacking mini game, but the value of decision making (to hack or not) needs work. Imagine something that's more like a system, lots of things you could hack, Invisible Inc sort of although that was more about power budget, but I guess then you had daemons as your consequences too.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
The drone's "initiate hacking" sirens are the best thing though

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
I figured that was the advent/mec/sectopod's system going OH poo poo WHAT

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
I'd actually like the Stop the Needle in the Green minigame where the percent chance is how big the green swath is

Sandweed
Sep 7, 2006

All your friends are me.

I hacked a Sectopod in the final mission, it was all the way behind like 4 mutons and a bunch of vipers. It turned out pretty OK for me.

Paingod556
Nov 8, 2011

Not a problem, sir

Sandweed posted:

I hacked a Sectopod in the final mission, it was all the way behind like 4 mutons and a bunch of vipers. It turned out pretty OK for me.

Oh Adaira
May 7, 2008

Casual Tabby
Close combat specialist on a panicked dude will trigger against friendlies. My now dead specialist just found this out the hard way.

Also that stupid Viper King killed 3 of my best guys before I could take him down. I wish there was some warning rulers would be on a mission, but I guess that takes the fun out of it. If your squad is spread out when you reveal, you're gonna have a bad time. I have never lost so many soldiers this early.

Kwanzaa Quickie
Nov 4, 2009
I'm a big fan of the Hack+ mod. Failed hacks give you +1 skill, hitting the middle hack gives you +2, and the right one gives you +3. Sure, it's OP by late game, but so are blaster bombs, shredstorm cannons, domination, grenadiers in general, etc.

Hunt11
Jul 24, 2013

Grimey Drawer

pig out bigtime posted:

Close combat specialist on a panicked dude will trigger against friendlies. My now dead specialist just found this out the hard way.

Also that stupid Viper King killed 3 of my best guys before I could take him down. I wish there was some warning rulers would be on a mission, but I guess that takes the fun out of it. If your squad is spread out when you reveal, you're gonna have a bad time. I have never lost so many soldiers this early.

This is why I wait to activate the rulers until the end of the game. That gives me enough time to get the resources to deal with all but the last one with relative ease whilst also giving me the shadow chamber so I can see what is on the mission. I still remember in my first game it giving me a heads up about chryssalids and allowing me to set up a firing gallery which just annihilated them.

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Nordick
Sep 3, 2011

Yes.

Kwanzaa Quickie posted:

I'm a big fan of the Hack+ mod. Failed hacks give you +1 skill, hitting the middle hack gives you +2, and the right one gives you +3. Sure, it's OP by late game, but so are blaster bombs, shredstorm cannons, domination, grenadiers in general, etc.
Actually in the current version it's +1, +3 and +5 respectively. But yeah I like the mod too. Sure it doesn't help in the very beginning, but at least it lets your hackers get up to speed faster.

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