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Cripes, I've been been away too long. I don't check this daily, then next thing you know it's NOVEMBER. For the longest time I was working on that fighter of mine that had more PBs than armor blocks, trimming down the number of companion blocks to each program (Remote Controls, Gyros, Sensors, Antenna) and riding on the self satisfactory high it gave me. Lo and behold, I discover the ARMS systems and hope to integrate it with a fleet of planet-side Air Forces, mostly for command and control. You leave for two weeks and part of the code dun work. Leave for two months, and half my favorite scripts are now as functional as male nipples. I decided to try and rebuild it from the ground up as a stand-alone craft, with nifty rotating thrusters for hovering, and whaddya know conveyor hinges don't work. So, hello again everyone! Missed this thread, honestly. You remember that flying 12oz can I made, currently on the front page you can use for target practice this very instant? It will soon come in a 16oz variety! IT Department When I made the Rune Breaker, the loving Oxygen update hadn't even hit yet. It was meant as a cool personal ship that did some this & that with rail guns. With the Valmaceid, I designed her with all the bells and whistles from the ground up, and am currently going through all the component renaming and code editing. This version will have no mods, since a version with them would have more game crashes than steel plates. Its armor layer is only 2 blocks deep, but after watching Neddy blow apart Rune Breaker I saw direct combat ships of this size aren't my strong suit, so she's light on armament too. It does have decoys, which I still see almost nobody use on the workshop, so I feel safe letting some of the ion thrusters remain exposed. What it can do is house about 6 small fighters, jump up to 2 Mega-meters, recharge purely off of batteries, and store assloads of ice. The hydrogen and oxygen tanks are on separate lines, so there's that. Exploration ship, perhaps? Aesthetically it's supposed to look like the real version of Rune Breaker, and not what drawn as a fever dream in a 1950's idea of the future. tl;dr: I made a ship with pretend heat sinks please love me Mercutio Martino fucked around with this message at 07:43 on Nov 25, 2016 |
# ? Nov 25, 2016 07:39 |
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# ? Jun 4, 2024 22:19 |
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My capital ships aren't really great for comparison, as they tend to be over-engineered and expensive mobile murder fortresses instead of sane simple work ships.
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# ? Nov 25, 2016 15:02 |
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Neddy Seagoon posted:My capital ships aren't really great for comparison, as they tend to be over-engineered and expensive mobile murder fortresses instead of sane simple work ships. I like mobile murder fortresses. They're the Star Destroyers of Space Engineers.
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# ? Nov 25, 2016 16:01 |
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As a seemingly undocumented part of the patches, we now have magnetic boots. Try bumping up against a craft in space with your jetpack turned off with no gravity whatsoever. This may have been part of a previous patch, but I wouldn't know. e; This may be limited to only the scissors build. 64bitrobot fucked around with this message at 17:13 on Nov 26, 2016 |
# ? Nov 25, 2016 18:34 |
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So should we do a group test of the new multiplayer modes? I think we should do a group test of the new multiplayer modes.
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# ? Nov 26, 2016 01:34 |
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McGiggins posted:So should we do a group test of the new multiplayer modes? The problem is there's 3 branches of the network code and none are compatible (including save games/worlds).
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# ? Nov 26, 2016 09:16 |
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So it could be organised that anyone who wanted to attempt a try at one or more of the branches could have a certain one ready for use on a new test world at X time UTC on X day, and have two more in the following days for the other branches. The idea is more to see how well the three options hold together, rather than set up a sustained permanent server. I hear good things about one or two of them that makes me hopeful, and thought others might want to check it out too. If, after trying them all, we have a clear agreement that there is a better branch and, if it seems playably stable with the number of interested people we have wanting to cram into one, then... we set up a server and play the game?
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# ? Nov 26, 2016 11:37 |
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About a month back I played an SE map that had respawning grids and the goal was to knock out the enemy bases power. Putting together something similar but space based. I can import into one if the multiplayer branches something made in stable/dev, yeah? Might be an ideal way of testing, shooting the poo poo out of each other.
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# ? Nov 27, 2016 21:42 |
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Just a bugfix week, but it at least sounds like we're actually getting some big feature patches real soon .quote:Summary
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# ? Dec 2, 2016 00:06 |
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It's another bugfix patch this week, I don't know why I even bother sometimes... ...Along with every goddamn teased feature you've been drooling over for the past six months quote:Summary
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# ? Dec 8, 2016 23:26 |
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Time to reinstall
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# ? Dec 8, 2016 23:31 |
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Be aware any world with mods crashes on load at the moment.
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# ? Dec 9, 2016 00:37 |
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The good of this update is far outweighing its constantly crashing by interacting with anything. Which it is, constantly, but so many fun new features, and of course there will be patches over the coming days. It does feel so nice to see another Space Engineer though after so long, and then use the voice chat to tell him to stop being a twat and turn off the lander's landing gear auto-lock so he doesn't stay perched at a 45° from the lake in the ship he got rid of the control console of after landing and gave you and your faction no access to, leading you to grind everything down to get into the control and inventory, which crashes your game. Why did we want to play with people? After not logging on to a DS or even using MP for a year I forgot how utterly stupid your average pubby is. This game has been out for 2 years and they can't still grasp the basics. Apart from other people this update is golden. It's like playing the game for the first time, or even the planet update. Using the sweet new magboots to walk along the surface of asteroids brings back a lot of the atmosphere to the game I thought I wouldn't be immersed in again. Just when you're ready to put it down for good, Keen and Marek pull this crap.
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# ? Dec 9, 2016 09:10 |
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Time to start up a MP server with all the guys I was playing SE with before we stopped due to the godawful netcode
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# ? Dec 9, 2016 13:36 |
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Has anyone tested the new MP? I'm curious if the improvement is nominal or significant.
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# ? Dec 9, 2016 18:24 |
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Well.. gently caress making new models, I'll just do a (lovely) retexture.
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# ? Dec 9, 2016 22:02 |
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Nice update, even after all that teasing of the models it's nice seeing it all together. I've just been loading old poo poo to see how they look. The magboots are cool. I did spot some texture merging errors but they were pretty minor. I do have some nitpicky stuff; the control seats, medbay and prog block all have that light blue blank screen and it's now super bright and annoying, they need to switch it for a faux ui or a real lcd panel (would be especially good on the flight seat).
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# ? Dec 10, 2016 01:32 |
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Rebuilt the old hot rod, feel free to check it out. http://steamcommunity.com/sharedfiles/filedetails/?id=815420189 Goddamn those new models look good. EDIT: Holy poo poo I think it's mod-free too. dub-edit: the system alarm is working, but you have to trigger the 'Diagnostic HUD Timer' to get the small screens and their outputs to show up after spawning. DISCO KING fucked around with this message at 20:31 on Dec 10, 2016 |
# ? Dec 10, 2016 06:16 |
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We can be recklessly irresponsible together! I am going to try out some MP in 2 hours or so. Hoping for good results.
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# ? Dec 10, 2016 06:53 |
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Napoleon Bonaparty posted:Rebuilt the old hot rod, feel free to check it out. Pretty close, the Letter Blocks are modblocks. Much as we might want otherwise . It's still a pretty sweet ship, though I can't help but wonder how much flight time you get on pure hydrogen in Survival Mode. Small Block Hydrogen Tanks have a horrendously small fuel capacity. Speaking of creations, take a walk on the walls inside a collection of hollow spheres.
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# ? Dec 10, 2016 08:57 |
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Yeah, but you don't need the letters for it to fly around and shoot stuff. You can also put about 80k ice in each medium container, plus whatever fits in the oxygen generators themselves. I have kind of tested this in survival, and escaped Alien Planet and Earth, both. I don't really know how far it goes past that, though... I do really like hydrogen in this game. Like the star wars man says: "This thing really moves". I'm still waiting for them to undo their hydrogen realism changes, because building real rockets isn't fun. It used to use modded "Sage Thrusters" from that one youtuber, but after the rebalances, it's not all that impressive outside of deep space. I assume I'd pretty much have to be using atmospheric thrusters exclusively to get any real air time on a planet, but the Intrepid goes fast and does okay on planets. It was really designed far before the planets update. DISCO KING fucked around with this message at 20:50 on Dec 10, 2016 |
# ? Dec 10, 2016 18:43 |
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Try the Big Thrusters in the Azimuth Mega Mod Pack. They're the same size and even faster. They also work in atmosphere just fine.
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# ? Dec 11, 2016 00:55 |
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Have they fixed all the mod blocks being pink/textureless yet?
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# ? Dec 12, 2016 22:32 |
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I think they changed the rendering engine for the game in the latest update so modders will have to update their mods to work with the new renderer, now? I have no idea.
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# ? Dec 14, 2016 17:08 |
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Not as of this morning, it'll require every mod author to go back and redo the textures for every model so expect it to take a while. Abandoned mods will need someone else to rework them which is why there's 3 different OKI complete weapon packs out from the last time they changed textures/shaders. Is there a Discord or Curse channel for Space Engineers? Tried to join the goon steam group multiple times but could never get a response from the 3 or so admins, probably due to timezone differences.
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# ? Dec 14, 2016 17:45 |
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Verizian posted:Not as of this morning, it'll require every mod author to go back and redo the textures for every model so expect it to take a while. Abandoned mods will need someone else to rework them which is why there's 3 different OKI complete weapon packs out from the last time they changed textures/shaders. Yeah, the official Keen SE/ME discord. edit: It's also 3 of the top 4 results when one googles 'space engineers discord'. Ambaire fucked around with this message at 18:41 on Dec 14, 2016 |
# ? Dec 14, 2016 18:38 |
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But the issue right now is that the game is looking for the texture data in its own assets directory, not the mod directory. The modders can't fix that. I guess the workaround is to open up each mod individually and copy the textures to the main game's texture directory.. but screw that.
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# ? Dec 15, 2016 00:23 |
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Kurr de la Cruz posted:But the issue right now is that the game is looking for the texture data in its own assets directory, not the mod directory. The modders can't fix that. Apparently it's also affecting some vanilla blocks for people like the Space Ball, so it's definitely not a modding issue.
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# ? Dec 15, 2016 00:32 |
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Stable Version gets... EVERYTHING! Mod textures are still broken though . quote:Summary
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# ? Dec 16, 2016 06:05 |
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So they pushed everything to stable despite dev with mods being pretty broken? :keensh:
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# ? Dec 16, 2016 07:32 |
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Spookydonut posted:So they pushed everything to stable despite dev with mods being pretty broken? :keensh: To be fair, it's probably easier to give them the biggest sample base possible for crushing bugs in the new build.
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# ? Dec 16, 2016 07:41 |
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Neddy Seagoon posted:To be fair, it's probably easier to give them the biggest sample base possible for crushing bugs in the new build. I just wish they still had it as a single build. I feel as though they're spending more time determining what goes into each build rather than just optimizing what they can. The game has always been a bit of a mess, the only difference being the degree of the mess. So it just feels as though they created extra work and split the player base when they went into a 'dev' and 'stable' branch, especially when the 'stable' branch has always been anything but.
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# ? Dec 16, 2016 17:04 |
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64bitrobot posted:I just wish they still had it as a single build. I feel as though they're spending more time determining what goes into each build rather than just optimizing what they can. The game has always been a bit of a mess, the only difference being the degree of the mess. So it just feels as though they created extra work and split the player base when they went into a 'dev' and 'stable' branch, especially when the 'stable' branch has always been anything but. It's not a pick-and-mix. Stable just gets a month's worth of Dev Build updates at once, the theory being most of the more crashy bugs have been squashed. edit: Mod Textures are fixed quote:
Neddy Seagoon fucked around with this message at 01:19 on Dec 17, 2016 |
# ? Dec 17, 2016 00:25 |
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Apparently a bug with small landing gear locking? Anyone know what that's about? I'm terrified to load up any of my games because my shippies will go squish.
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# ? Dec 17, 2016 05:40 |
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You know loading a save game does not delete or otherwise change that same save game, right? If your shippies go squish, just quit, and reload that exact same file, which has not changed, when the bug is fixed.
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# ? Dec 17, 2016 13:40 |
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I've been playing on a random multiplayer server checking out the mods, and I started doing combat against the pirates for the first time. Started with a freighter then a miner, and capped it off by capturing and converting a SPRT raiding station. The loot in the cargo containers was completely unreal... And then I revamped the defenses since 2 gatlings on top and bottom are just sad... And took it mining. Hello, 6.5 million kg mining ship. The server is 30-1-5, so inventory space is crazy. I got enough ion parts from the SPRT salvage for 2 large thrusters on front and back and 20 small additional ones for maneuvering. Fun times. I need to find some more SPRT guys for more thruster parts...
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# ? Dec 17, 2016 20:59 |
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Just finished work on my little hydrogen cruiser. It's not really meant to be an independent ship; the design is for docking with a larger ship or station that it relies upon for fuel and other resources like warp drive recharge or ammo. It's a blast to fly around and shoot stuff in. Hasn't been tested for survival yet, but it's in the works. https://steamcommunity.com/sharedfiles/filedetails/?id=820389485&searchtext=nebula+strike+cruiser DISCO KING fucked around with this message at 01:45 on Dec 18, 2016 |
# ? Dec 18, 2016 01:29 |
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McGiggins posted:You know loading a save game does not delete or otherwise change that same save game, right? If your shippies go squish, just quit, and reload that exact same file, which has not changed, when the bug is fixed. Oh I know, it's just annoying if that's the latest "game stopping bug" they've got at the moment. Shippies goin squish is never fun times. Napoleon Bonaparty posted:Just finished work on my little hydrogen cruiser. It's not really meant to be an independent ship; the design is for docking with a larger ship or station that it relies upon for fuel and other resources like warp drive recharge or ammo. It's a blast to fly around and shoot stuff in. Hasn't been tested for survival yet, but it's in the works. CLEARLY a corvette or light frigate class vessel. Kids these days with their disrespect of spacecraft vessel classification! Nice work.
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# ? Dec 18, 2016 01:49 |
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Napoleon Bonaparty posted:Just finished work on my little hydrogen cruiser. It's not really meant to be an independent ship; the design is for docking with a larger ship or station that it relies upon for fuel and other resources like warp drive recharge or ammo. It's a blast to fly around and shoot stuff in. Hasn't been tested for survival yet, but it's in the works. lilspooky posted:CLEARLY a corvette or light frigate class vessel. Kids these days with their disrespect of spacecraft vessel classification! I'd say it's more of a Launch than a strike cruiser if it's not fully independent, but damned if it's not a gorgeous little ship . That said; you really should stick one or two Ion thrusters in each direction, just so when the fuel runs out in deep space it's not completely hosed.
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# ? Dec 18, 2016 01:56 |
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# ? Jun 4, 2024 22:19 |
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My naval scale is much smaller than any of yours. I really just don't have the time or patience to build anything truly massive. I've been working on a corvette, but it is really just a ship for two people to go around deep space in (no hydrogen this time). Anyways, thanks guys. Hope you enjoy it. EDIT: It's got two small ion thrusters in the rear cluster! That should slow you down from 100m/s in, I don't know, a few hours? Just use the jump drives. DISCO KING fucked around with this message at 02:16 on Dec 18, 2016 |
# ? Dec 18, 2016 02:07 |