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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Paramemetic posted:

I haven't played since the model rescale are light mechs actually small enough to be difficult targets at a distance now?

OK so some light mechs got absolutely boned -- the Firestarter is like a small medium mech now

The Jenner is a bit larger so the Oxide, while still powerful, isn't the murderbeast it used to be

Mechs like the Spider and Arctic Cheetah and Raven were more or less untouched

The Locust actually got a bit smaller? So now you can credibly run around as a SPL Locust and own bones

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Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
The locust has trouble seeing through trees on forest maps though. It is a serious targeting issue with it.

Great Beer
Jul 5, 2004

Paramemetic posted:

I haven't played since the model rescale are light mechs actually small enough to be difficult targets at a distance now?

The optimism in this post is adorable.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Pattonesque posted:

OK so some light mechs got absolutely boned -- the Firestarter is like a small medium mech now

The Jenner is a bit larger so the Oxide, while still powerful, isn't the murderbeast it used to be

Mechs like the Spider and Arctic Cheetah and Raven were more or less untouched

The Locust actually got a bit smaller? So now you can credibly run around as a SPL Locust and own bones

Locust wolfpacks owned even when I was playing, 3-4 dudes in the 5 small pulse locust could just wreck people, especially snipers and LRM boats. It was great. PB was pretty underwhelming iirc. What happened with ECM I understand it is no longer just invisibility mode?

Great Beer posted:

The optimism in this post is adorable.

No no don't worry, I'm sure it's not a good game. But I made the mistake to go to Elite Dangerous from here and they basically are doing the same thing, a great good promising game platform but then failing to use that for anything cool or fun.

veedubfreak
Apr 2, 2005

by Smythe

Paramemetic posted:

Locust wolfpacks owned even when I was playing, 3-4 dudes in the 5 small pulse locust could just wreck people, especially snipers and LRM boats. It was great. PB was pretty underwhelming iirc. What happened with ECM I understand it is no longer just invisibility mode?


No no don't worry, I'm sure it's not a good game. But I made the mistake to go to Elite Dangerous from here and they basically are doing the same thing, a great good promising game platform but then failing to use that for anything cool or fun.

The PB is still a hoot. ECM is only a 90m bubble now, thats the main change.

Thronde
Aug 4, 2012

Fun Shoe
ER PPC Pirates Bane is legit fun and good. I've had 300+ damage games in it often. It's just hilarious.

Come back Para, we'll do dumb robit things together.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Para you can credibly do stuff like this now

https://www.youtube.com/watch?v=C3XifigqLPU

Magwai
Aug 16, 2002
Snail Priest

NihilCredo posted:

R60:

Run a STD180 and two ERLLs (machine gun builds are OK but there are better mechs for that). Get behind a ridge or a friendly assault, fire your lasers, tank any return fire with your deadside. Repeat basically forever because you last forever.

R63:

Run a XL180 and two LPLs in the torsos. Hover around the edges of the battlefield poking pretty much nonstop. After every shot, pretend you're at the Bolshoi and start spinning and jumping to spread the damage all around.

R60L:

You could run some lasers but why. Run a STD100, an AC/20, and 21 rounds of ammo. Hug the fattest brawler on your team and shoot whatever he's shooting (preferably from between his legs for extra style points). Get 400 damage every match.

R60: I run the XL180 with the two ERLLs, with the extra weight I go ahead and add the Machine Guns. I might try the Standard if I die a lot, but I find that I get ignored enough to bring pain. And the Machine Gun's + 360 twisting help me out when another light wants to play.

R60L:
Eh, I run the lasers personally. Though the AC/20 sounds fun, I have a kit fox that does that. 3 ML's and 1 LPL, but still with the hugging the fatties.

R63: I've had one of the craziest games with 2 Mediums and a UAC/5. Mostly Poking with the UAC until I could get in range with the Mediums. I'm sure luck had a lot to do with it, but the end result was about 550 damage and 5 kills, so I'll take it.

The thing with Urbanmech's is you got this whole "Security through Obscurity" thing going on, at least right now no one see's you as a threat, until they're dead. It's a little bit tankier now on top of that, and It's not that bad at poking either.

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon

Pattonesque posted:

Para you can credibly do stuff like this now

https://www.youtube.com/watch?v=C3XifigqLPU

160kph lights should get missile-UAC10s guys

DancingShade
Jul 26, 2007

by Fluffdaddy

Paramemetic posted:

I haven't played since the model rescale are light mechs actually small enough to be difficult targets at a distance now?

Locusts are. Everything else stayed the same or went through a massive growth spurt. 35 tonners are unplayable.

aniviron
Sep 11, 2014

Yeah that post just makes me sad. Literally every light except the Kitfox and Locust got bigger. You might remember that some mechs like the Adder were egregiously overscaled, but no, it turns out that according to a linear formula it was almost exactly the right volume. Well something like the Firestarter roughly doubled in height and the Jenner got really chunky. The Raven, Spider, and Cheetah were lucky, nearly untouched, and the Locust became the best light because it's tiny and incredibly fast, while also retaining most of the old quirks that made it just as durable as the heavier lights.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Basically some lights which used to be amazing are now poo poo, and some lights which were poo poo are now amazing

the thought is the NEXT light they release is gonna be the 12-MG 20-ton Piranha, so make of that what you will

7c Nickel
Apr 27, 2008
I am amazed. PGI actually managed to produce a good game mode. Scouting is actually interesting, fun, and, since the match is 4 on 4, the balance issues are relatively small.

johntherussian
Nov 12, 2012

Fallen Rib

TheParadigm posted:

Follow up: any worthwhile builds for the loyalty blackjack?

4x LRM20 :gary:

veedubfreak
Apr 2, 2005

by Smythe

Pattonesque posted:

Basically some lights which used to be amazing are now poo poo, and some lights which were poo poo are now amazing

the thought is the NEXT light they release is gonna be the 12-MG 20-ton Piranha, so make of that what you will

Wait, they actually said things about the Piranha?

aniviron
Sep 11, 2014

No, all they've said is that the next mech will be a light. People just want it to be the Piranha.

A.o.D.
Jan 15, 2006
My hype meter nudged ever so slightly off of the 0 position.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
lmao that they scaled all the lights up

That's so PGI

also whoever was saying Novas are good now might remember that I used to wreck poo poo in a Nova with ERSPLs and MGs. Game finally catching up with my meta from 2 years ago lmao

Ash Rose
Sep 3, 2011

Where is Megaman?

In queer, with us!
Me, MathMath, and Swiller managed to sneak a win in about 15 seconds before servers went on by playing "defense" on escort. We just rushed them and ate their lunch.

GCValentine
Oct 25, 2007
Important Event
I decided to try some stompy robits again, I think the last time I played was for a short time after the last account wipe. All the robots I own except 1 have sick cash bonuses apparently so I was wondering if anybody has some nice builds for any of them.

The mechs:
Cataphract Ilya Muromets
Centurion -AH(L)
Catapult -C1(F)
Atlas -S(L)

Also a Centurion-A but that doesn't have the 30% c-bill bonus so I can't pretend to be Mech Romney.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

GCValentine posted:

I decided to try some stompy robits again, I think the last time I played was for a short time after the last account wipe. All the robots I own except 1 have sick cash bonuses apparently so I was wondering if anybody has some nice builds for any of them.

The mechs:
Cataphract Ilya Muromets
Centurion -AH(L)
Catapult -C1(F)
Atlas -S(L)

Also a Centurion-A but that doesn't have the 30% c-bill bonus so I can't pretend to be Mech Romney.

The Atlas-S owns fuckin' hard, you run in and die historic on the fury road and take people with you

http://mwo.smurfy-net.de/mechlab#i=241&l=00960b89d377d25680704b93351dffd2cb6608da

Do that, only use the mediums if you're a zombie or need to take out a cherry red CT, twist a lot

TeeMerk
Jun 9, 2013
Great Beer had a good c1 build but it might be outdated

e also play with goons or friends in a group and also do the academy thing to get free cbills.

TjyvTompa
Jun 1, 2001

im gay
Can someone help me make a useable MAD-IIC-SCORCH build with 2xLB20-X and 4xSRM6? I have a 2xLB10-X 4xSRM6 build that is quite good but if I could get dual LB-20s instead that would be better.
This is what I have so far http://mwo.smurfy-net.de/mechlab#i=499&l=5b25468e9042769cc24f5b0e7a4b7b52cd39ad0a but it is half finished with low armor and low amount of ammo. Supposedly you can use an XL375 for this so it should be possible.

Zebulon
Aug 20, 2005

Oh god why does it burn?!

TjyvTompa posted:

Can someone help me make a useable MAD-IIC-SCORCH build with 2xLB20-X and 4xSRM6? I have a 2xLB10-X 4xSRM6 build that is quite good but if I could get dual LB-20s instead that would be better.
This is what I have so far http://mwo.smurfy-net.de/mechlab#i=499&l=5b25468e9042769cc24f5b0e7a4b7b52cd39ad0a but it is half finished with low armor and low amount of ammo. Supposedly you can use an XL375 for this so it should be possible.

http://mwo.smurfy-net.de/mechlab#i=499&l=61d4da1829acc9480b0f142c19cdd8c3683cf9ba is about the best I can figure for what you're trying to do. If you shave it down to an XL350 and remove the ferro you can put in some more LBX-20 or SRM ammo as needed.

TjyvTompa
Jun 1, 2001

im gay

Zebulon posted:

http://mwo.smurfy-net.de/mechlab#i=499&l=61d4da1829acc9480b0f142c19cdd8c3683cf9ba is about the best I can figure for what you're trying to do. If you shave it down to an XL350 and remove the ferro you can put in some more LBX-20 or SRM ammo as needed.

Thanks dude, looks righteous. I'll be on later today to give everyone the business.

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.

Magwai posted:

R60: I run the XL180 with the two ERLLs, with the extra weight I go ahead and add the Machine Guns. I might try the Standard if I die a lot, but I find that I get ignored enough to bring pain. And the Machine Gun's + 360 twisting help me out when another light wants to play.

R60L:
Eh, I run the lasers personally. Though the AC/20 sounds fun, I have a kit fox that does that. 3 ML's and 1 LPL, but still with the hugging the fatties.

R63: I've had one of the craziest games with 2 Mediums and a UAC/5. Mostly Poking with the UAC until I could get in range with the Mediums. I'm sure luck had a lot to do with it, but the end result was about 550 damage and 5 kills, so I'll take it.

The thing with Urbanmech's is you got this whole "Security through Obscurity" thing going on, at least right now no one see's you as a threat, until they're dead. It's a little bit tankier now on top of that, and It's not that bad at poking either.

Mind sharing a loadouts? I have no clue how to balance heat here with lasers.

Also is the Rifleman good at all? I just played a quick game with it and the gun placement threw me off, couldn't hit poo poo.

turn it up TURN ME ON fucked around with this message at 21:21 on Dec 16, 2016

Oh Snapple!
Dec 27, 2005

Oh hey, they dropped the Clan dropdeck limit to 240.

A good change.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
someone recorded the Hunchbunch

https://www.youtube.com/watch?v=V44_fVPywYA

Oh Snapple!
Dec 27, 2005


man why'd it have to be what i think was our only loss

tho seeing poor aves get torn up as he falls behind was pretty funny

sebmojo
Oct 23, 2010


Legit Cyberpunk









Oh Snapple! posted:

man why'd it have to be what i think was our only loss

tho seeing poor aves get torn up as he falls behind was pretty funny

it's heartwarming to see the terror the word still inspires

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Here are some good 'mechs for scouting mode BTW, as I've noticed folks seem to be getting back into it! For all of these 'mechs you can adjust engine size/heat sinks/ammo/weapons to taste, but these are the metamechs builds and tend to work really well. In general I would only ever include one lasery type on maps other than Polar, although on Polar you can do as many as three.

BRAWLY TYPES

GRF-3M
The best pure brawling 'mech in the game. You can play around with the engine or ammo either way if you'd like, but I wouldn't go below 300 rounds. Sticking some flamers in there isn't a bad idea either! Protect your right side, spam your jump jets, spit out a lot of SRMs very quickly.

GRF-2N
A bit less deadly than the -3M, but tougher and the EC< is pretty useful, especially against streaks. You can change the engine to an XL300 to gain speed and heat sinks and ammo

HBK-4SP
This one always goes first. Why?

STRUCTURE BONUS (CT): 32.00
STRUCTURE BONUS (LT): 24.00
STRUCTURE BONUS (RT): 24.00
STRUCTURE BONUS (LA): 16.00
STRUCTURE BONUS (RA): 16.00
STRUCTURE BONUS (LL): 24.00
STRUCTURE BONUS (RL): 24.00

It has utterly bonkers structure quirks and the enemy will rapidly reach their heat cap trying to kill it. If they don't, it can still do lots of work with those SPLs, although it lacks the killing power of a Griffin.

SHD-2D2
Probably the slowest 'mech you can get away with and a bit fragile because of the XL, but consider this: with quirks and modules you're spitting out 44 damage every 2.5 seconds or so. Your best pure offensive option on the IS side.

OXIDE
Not as good as it used to be because it got bigger, but still a fearsome zippy little bastard

CN9-A
Classic Menturion build rejuvenated due to smaller alphas in Scouting mode. Make them chew through your entire right side first


LASERY TYPES
BJ-1X
Classic Blackjack build, this one works best on colder maps like Polar. Very good at sawing off legs, not great in a brawl. Let other mechs go first!

ENF-4R
Also a good option to counter clans on cold/big maps. Great quirks. That -15% laser duration is huge

TBT-5J
Yeah, a Trebuchet. Same deal with the Enforcer -- big quirks make up for a less-than-optimal hardpoint placement

WVR-6K
This used to own very hard but was nerfed. Still, quirks are p. good and the LPLs can take out legs right quick

HBK-4P (LPL)
HBK-4P (9-ML)
Both of these builds are quite powerful, but of course you have to watch that big Hunch.

BJ-3
This can also be run with PPCs as the quirks support it, but you do risk getting overrun!

SDR-5K
Humongous pain in the rear end to kill, great at kiting Stormcrows and picking off damaged components. Will generally lose to another light or fast medium, but if you can avoid those this is very powerful

LCT-1E
PIRATES' BANE
You can replace the mediums with SPLs in these. Generally only used if you want to just gather intel and smoke dive at the end.

Pattonesque fucked around with this message at 05:13 on Dec 17, 2016

TeeMerk
Jun 9, 2013

Oh Snapple! posted:

man why'd it have to be what i think was our only loss

tho seeing poor aves get torn up as he falls behind was pretty funny

It only took 6 assaults 4 heavies and 2 cheetahs

Oh Snapple!
Dec 27, 2005

im mostly just sad because i really wanted to see/hear the disbelief of losing to 12 hunchbacks

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

Now that I'm not working I can finally get bad at this game. Goddamn stompy robots are my weakness. Can someone pm me the mumble info?

Willfrey
Jul 20, 2007

Why don't the poors simply buy more money?
Fun Shoe
mumble.goonrathi.com password is mellon

Magwai
Aug 16, 2002
Snail Priest

turn it up TURN ME ON posted:

Mind sharing a loadouts? I have no clue how to balance heat here with lasers.

Also is the Rifleman good at all? I just played a quick game with it and the gun placement threw me off, couldn't hit poo poo.

I'll have to log in tomorrow and check them, but I'm 99% sure they were mostly based on the Metamech's build, maybe a tweak here and there for more Armor / ammo.

At least with the R60, if I'm in close range, I'll stick with MG's primarily and go slower on the larges, mostly because shutting down near a bunch of mech's is not fun. But I do shut down a bit too. ( Not as much as I have been in those Maurauder IIC's, drat! )

The R60L is the hottest of the bunch, I do have some chain fire keys bound if it gets warm, ( and I can lay off the LPL if needed )

Commoners
Apr 25, 2007

Sometimes you reach a stalemate. Sometimes you get magic horses.
I just used this build on an FP drop on alpine peaks. I ran up to the top of moron mountain, declared myself king idiot, and then rained fire down upon the peasant clanners of the land. I eventually died after they all started hunkering down out of my line of sight, because I charged over the ridge they were all hiding behind and killed three more of them before going down. I then switched to my gauss quickdraw and repeated the same thing to solo kill three more mechs before time ran out.

The awesome 8T has one of the highest damage potentials for IS laser vomiting in the game, but suffers from the fact that its arms are super wide and said lasers are mounted on an awesome chassis. On alpine peaks it gains the peculiar advantage of being able to shoot straight up or straight down from the mountains or troughs, where a lot of the torso loaded clan mechs can't return fire without super exposing themselves. It's also a weird build in that it's one of the few mechs that benefits from standard heat sink boating.

It can either fire two and two from each hand and poo poo out a ton of damage over time at a massive range, or you can just repeatedly alpha strike to get really good burst damage in.

http://mwo.smurfy-net.de/mechlab#i=30&l=7584e1d2fe88ccb243d103dc1c06cf5db74b6676



I accounted for 40% of my team's kills and 26% of the team's damage.

Commoners fucked around with this message at 11:18 on Dec 17, 2016

Oh Snapple!
Dec 27, 2005

Faction play skirmish on Polar Highlands might very well be the single worst experience I've had with this game.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Commoners what was the MASC PHX build you used

I feel like making a poor decision

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Lord Dudeguy
Sep 17, 2006
[Insert good English here]
I have to build my drop decks.

... I don't want to build my drop decks.

I have a HBK-4G, a CN9-A (NCIX) and a CPLT-K2.

My scouting deck is my HBK because it's the only one that goes faster than 81kph.

Does the order matter in the Invasion drop decks? Should I just cut my losses in the scouting decks and throw in a trial light?

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