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I'm still kinda struggling with when to use hard moves. Like, I'm trying to stick to "When there's an opportunity or they fail a move", but I keep feeling like I'm not making enough hard moves. "When the players look at you for what happens next" is a hard thing to judge on IRC, and I keep wondering how much risk is enough risk to click it.
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# ? Nov 28, 2016 03:11 |
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# ? May 14, 2024 22:19 |
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When the players look at you for what happens next = any 3-4 second pause in the conversation and nobody fills it. You do a soft move, aka present a threat, opportunity, or challenge.
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# ? Nov 28, 2016 03:31 |
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That's both kind of an absurd pacing expectation for IRC, and contradictory to when the manual says you make hard moves. I think in terms of IRC, it's reasonable to do it if it's somewhat clear nobody knows what to do (A one minute gap might be someone typing and editing a line, a ten minute pause indicates something more drastic), or when it follows naturally according to the section on hard moves in the monsterhearts manual.
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# ? Nov 28, 2016 03:46 |
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I didn't assume ppl were still using IRC for gaming. Even AIM added a "someone else is typing" feature in 1998.
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# ? Nov 28, 2016 07:41 |
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I did say "is a hard thing to judge on IRC".
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# ? Nov 28, 2016 13:15 |
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spectralent posted:I did say "is a hard thing to judge on IRC". I done hosed up!
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# ? Nov 28, 2016 20:44 |
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Might try World of Dungeons in the near future. How much health and damage should I give enemies?
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# ? Dec 3, 2016 00:08 |
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The Apocalypse World PDF has been updated with Bookmarks and an active table of contents. A nice little quality of life improvement.
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# ? Dec 3, 2016 23:31 |
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Me and my friends played Urban Shadows and I had rules question.. or a moves question? We were fighting werewolves and the werewolf got on top of me, pinning me. What move would I need to use to get out of that situation? Unleash an attack where I can't use my weapon because Its pinned and hope for a10+?
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# ? Dec 5, 2016 17:38 |
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Escape a situation seems like an obvious fit, although it will likely mean you are leaving the whole fight behind, which does not seem to be your intent. Keeping your cool (the act under fire analogue) would be my choice in this case.
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# ? Dec 5, 2016 17:47 |
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There's now an official Powered by the Apocalypse Redbubble store so you can get t-shirts and mugs and stuff.
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# ? Dec 7, 2016 17:53 |
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I've been sort of haphazardly mucking about with playbook ideas, and playbook formatting, so here's a thing. Ranger I haven't actually done anything more than the roughest outlining, but the general idea is for this to fit into something post-apocalyptic with some serious weirdness waiting in the wings, but less up-front gonzo and crass than Apocalypse World's default, as well as a more compact timeframe for when the apocalypse in question actually happened.
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# ? Dec 10, 2016 08:32 |
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So I wanted to start an Apocalypse World game with some friends of mine. I want to set it in postapocalyptic Florida and have the major antagonistic force be an army of right-wing survivalists (think Holnists from the Postman meets Alex Jones), with the post-post-apocalyptic concepts of New Vegas, and I wanted to ask what would be a more interesting concept for the players situation: A) Being agents for a rich dude who managed to get some factories up and running again. B) Be various citizens of a small town (Daytona? Some swampy area?) trying to live life and protect their town from the threats inside and out.
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# ? Dec 15, 2016 19:27 |
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Ask them, not us.
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# ? Dec 15, 2016 19:30 |
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Golden Bee posted:Ask them, not us. Alright, thanks.
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# ? Dec 15, 2016 19:32 |
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Yeah, I wouldn't go into GMing AW with anything more than a setting idea, and even that should be flexible. The players' character concepts and playbook choices will dictate most of the content of the game; it's not a D&D-style "players bring vague murderhobos, GM brings everything else" system, and running it that way generally doesn't end well. I would also recommend running the right-wing survivalist thing past your players before springing it on them. A lot of people wouldn't really enjoy having topical material like that in a game.
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# ? Dec 15, 2016 19:36 |
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Antivehicular posted:Yeah, I wouldn't go into GMing AW with anything more than a setting idea, and even that should be flexible. The players' character concepts and playbook choices will dictate most of the content of the game; it's not a D&D-style "players bring vague murderhobos, GM brings everything else" system, and running it that way generally doesn't end well. Huh, I wasn't sure about that. Thanks. Anything else I should know about making games in this system? E: Are there any actual play podcasts of AW out there to help me get a better idea of the system? Mikedawson fucked around with this message at 20:12 on Dec 15, 2016 |
# ? Dec 15, 2016 19:45 |
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https://www.youtube.com/watch?v=I7GSTudpZx8
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# ? Dec 15, 2016 21:07 |
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Also, for 2E: https://www.youtube.com/watch?v=O7jim47nx8g To expand on what everyone else has said a bunch of the playbooks make those concepts impossible. A Hardholder is gonna run the town you want them to be citizens of; a Chopper might do jobs for a rich dude but is just as likely to kill him and take his poo poo.
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# ? Dec 15, 2016 22:08 |
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Speaking of 2E, looks like Misscliks will be doing a 2E series starting DemonMage fucked around with this message at 02:58 on Dec 16, 2016 |
# ? Dec 16, 2016 02:15 |
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admanb posted:Also, for 2E: https://www.youtube.com/watch?v=O7jim47nx8g I see. What can be done then? Should it be collaborated upon with the players what the world should be like and the general structure of the game? Should we agree on what playbooks can and can't be used? One of the ideas several of them seemed to like was one where the players worked for a radio station. One of them said that they'd like to do some exploration. Could that be done? Mikedawson fucked around with this message at 05:19 on Dec 16, 2016 |
# ? Dec 16, 2016 05:12 |
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Mikedawson posted:I see. What can be done then? Should it be collaborated upon with the players what the world should be like and the general structure of the game? Should we agree on what playbooks can and can't be used? One of the ideas several of them seemed to like was one where the players worked for a radio station. One of them said that they'd like to do some exploration. Could that be done? During the character creation session you chat with your players about their characters and the world that surrounds them. By all means, pitch your idea for the antagonists to them and see if they attach them selves to it. As the MC, you're going to be asking the players questions about their characters, what things look like, how they feel about other characters, which NPCs they rely on, which NPCs they hate, which weird things they're invested in. You and your players are going to set up the dominoes of a place topping on the edge of collapse, and then during the game, you as the MC (and let's be honest, the PCs as well) are going to start knocking over those dominoes and see what happens when the poo poo hits the fan. The group of PCs in Apoc World is often very decentralised, and you don't need to 'keep the party together.' In fact, the players will find their characters at odds in a number of situations. This is great and fine, because the read a person and manipulated moves give you great avenues for nonviolent PVP (Though escalating to violence is always a possibility.) The game will encourage you to create PC - NPC - PC triangles, with the NPCs setting up common ground or conflict between your PCs. Buick the Hardholder may want to buy drugs from Scabs the NPC, but Scabs stole the drugs from Harken the Savvyhead, and Harken wants Scabs dead. Apocalypse World plays a lot more like an HBO drama than traditional "adventuring party" RPGs. Embrace the idea of exploring your players' broken, messed up characters in a broken, messed up world and the game will point all of you in the right direction.
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# ? Dec 16, 2016 06:14 |
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You can watch Vincent GM AW (and DitV) to a bunch of people on How We Role.
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# ? Dec 16, 2016 10:54 |
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If anyone's interested the first draft of the NewKULT PbtA-adaptation ruleset is publicly available in their latest Kickstarter update. They have a load of disclaimers in the post before but I thought it might be interesting to people here.
CottonWolf fucked around with this message at 17:58 on Dec 23, 2016 |
# ? Dec 23, 2016 17:25 |
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http://www.drivethrurpg.com/product/201894/Wizard-Pit-Fight huh
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# ? Jan 1, 2017 15:30 |
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Hey this isn't strictly related to Apocalypse World, but I wasn't sure where else to ask this. I'm getting together players, and I was wondering if there was a good site to help us agree on a regular schedule. I remember using one with a group I was a player in, but I don't remember the name of it.
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# ? Jan 1, 2017 22:31 |
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Mikedawson posted:Hey this isn't strictly related to Apocalypse World, but I wasn't sure where else to ask this. I've used doodle before and it seemed perfectly cromulent
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# ? Jan 1, 2017 22:57 |
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Mikedawson posted:Hey this isn't strictly related to Apocalypse World, but I wasn't sure where else to ask this. slack if you want different channels for different topics and secret messages, and facebook private groups for working out meetups.
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# ? Jan 1, 2017 23:03 |
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https://waypoint.vice.com/en_us/article/the-deans-list-austin-walkers-top-10-games-of-2016 9 computer games then The Sprawl as #1, nice.
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# ? Jan 2, 2017 02:58 |
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There any good templates in either photoshop/indesign and/or word for making Mask playbooks that look official?
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# ? Jan 3, 2017 00:21 |
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It's wack that they haven't put out printer friendly playbooks, because I have a hard time doing online sheets.
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# ? Jan 3, 2017 01:14 |
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How much would it cost to get an actual dude or dudet to make such templates and a printer friendly version?
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# ? Jan 3, 2017 01:16 |
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Covok posted:How much would it cost to get an actual dude or dudet to make such templates and a printer friendly version? You can get someone on Fiverr or R/Beermoney to do it cheap.
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# ? Jan 3, 2017 08:40 |
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Covok posted:There any good templates in either photoshop/indesign and/or word for making Mask playbooks that look official? Just messing around with the PDF, it'd be straightfoward, I think. What does the template need to include? Does it just need the background elements - or do you want actual text boxes? Edit: Like, if you just need something like this, it's pretty easy. thefakenews fucked around with this message at 11:25 on Jan 3, 2017 |
# ? Jan 3, 2017 10:45 |
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Yeah, while I still enjoy Masks and didn't want to punish the author for the stupidity of the publisher, I'm not going to be giving Magpie any more of my money. I don't even think Truman's ever actually addressed the numerous concerns people had with his blog posts. Speaking of Masks, I made a playbook a while back and I've been tweaking it here and there as I remember it exists. If people could take a look and see what needs work I'd appreciate it. The Bearer is your Kyle Rayner/Blue Beetle/Nova type; someone who's come in possession of an item of power that has ties to a larger peacekeeping (or "peacekeeping") organization. Evil Mastermind fucked around with this message at 20:09 on Jan 3, 2017 |
# ? Jan 3, 2017 19:32 |
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thefakenews posted:Just messing around with the PDF, it'd be straightfoward, I think. What does the template need to include? Does it just need the background elements - or do you want actual text boxes? Hey, sweet. I think I'll use that to make my "Kid" playbook look a little more official. Can you also do a version with the full colors so I can edit details into that as well? Also one for the generic pages in the book? As long as this isn't asking too much, of course.
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# ? Jan 3, 2017 21:23 |
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Is there a list anywhere of fan-made playbooks for Masks?
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# ? Jan 3, 2017 22:45 |
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Arashiofordo3 posted:Is there a list anywhere of fan-made playbooks for Masks? https://plus.google.com/u/0/communities/110704683035976001273 search for Playbook? They're extremely involved to make, so there are far fewer than Dungeon World classes or MH skins.
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# ? Jan 4, 2017 00:38 |
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Covok posted:Hey, sweet. I think I'll use that to make my "Kid" playbook look a little more official. Can you also do a version with the full colors so I can edit details into that as well? Also one for the generic pages in the book? As long as this isn't asking too much, of course. What are you planning to edit it with?
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# ? Jan 4, 2017 00:58 |
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# ? May 14, 2024 22:19 |
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Evil Mastermind posted:Yeah, while I still enjoy Masks and didn't want to punish the author for the stupidity of the publisher, I'm not going to be giving Magpie any more of my money. I don't even think Truman's ever actually addressed the numerous concerns people had with his blog posts. "and then, EM said" posted:Speaking of Masks, I made a playbook a while back and I've been tweaking it here and there as I remember it exists. If people could take a look and see what needs work I'd appreciate it. I think this is great and when I run masks I'll offer this as one of the playbooks for my group, especially since you accidentally made stands. I think the Scope could use some work though, maybe some kind of mechanical thing (where they each embody a label like the mentor from the protege?).
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# ? Jan 4, 2017 03:23 |