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Kai Tave
Jul 2, 2012
Fallen Rib

Squiggles Unite posted:

Yeah I don't understand, Dva has been my go-to for shredding problem Symmetras. Dive her when she gets out of position, smear her, then go destroy her shield generator or teleporter. I love watching Symmetra's spastically run in circles, strafing and jumping like its going to help against Dva who never even has to reload, plus as Dva you can just boost into her to throw her off for a second. Dva owns is what I'm saying

Not to seem like I'm joining a dogpile or anything but as someone who plays a lot of D.Va and consequently who's played against a lot of Symmetras these last few days, this has been my experience as well. I've died to her but it's usually a consequence of "Symmetra ambushes me while I'm matrixing incoming fire from like two other people so now I can either get shot by three people or try to backpedal and hope my team will do something," but in terms of battle Symmetras wanting to 1v1 me I haven't found myself thinking "oh no, Symmetra, my mortal nemesis" the way I will a fully charged Zarya or something. Frankly the character I don't want to have jammed up against me is Reaper who hits harder, has more health, and turns into a cloud whenever I'm about to kill him.

If Symmetra is giving you problems at close range the answer really is your boost. You should be able to control how that engagement plays out because you have the mobility and Symmetra doesn't. Yeah you can use it to boost into her but you can also simply use it to reposition and keep shooting at her.

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Kenshin
Jan 10, 2007
I think her chainsaw is about a meter too long. She's such a ridiculous threat during teamfights.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
I wish you could get "shutdown" credit for sleeping someone ulting, not just killing them :smith:

Slime
Jan 3, 2007

Kai Tave posted:

Not to seem like I'm joining a dogpile or anything but as someone who plays a lot of D.Va and consequently who's played against a lot of Symmetras these last few days, this has been my experience as well. I've died to her but it's usually a consequence of "Symmetra ambushes me while I'm matrixing incoming fire from like two other people so now I can either get shot by three people or try to backpedal and hope my team will do something," but in terms of battle Symmetras wanting to 1v1 me I haven't found myself thinking "oh no, Symmetra, my mortal nemesis" the way I will a fully charged Zarya or something. Frankly the character I don't want to have jammed up against me is Reaper who hits harder, has more health, and turns into a cloud whenever I'm about to kill him.

If Symmetra is giving you problems at close range the answer really is your boost. You should be able to control how that engagement plays out because you have the mobility and Symmetra doesn't. Yeah you can use it to boost into her but you can also simply use it to reposition and keep shooting at her.

This. If you're losing to Symmetra on a regular basis, you're engaging her when you shouldn't be. You don't need to kill someone to come out ahead of the fight. If she wants to sit in some side room that nobody actually goes near while all alone, she doesn't really matter. If she's with her team, treat her like basically every other character and just shoot her down with your friends.

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021
If you are having trouble against "new" sym, you should maybe practice aiming. She is essentially a less powerful version of reaper, with the benefit that she will probably kill on you if you gently caress up because she doesn't need to aim. If you are clustered up as 3 or 4 and none of you have any answer to her, what else can be said other than focus? Every time that i've died to her in the last few days, it's because i'm missing shots and getting punished.

Unoriginal Name
Aug 1, 2006

by sebmojo
The straight dps comparison changes a little when you add in 75 extra shields and don't assume every part of D. VA's shotgun hits Symmetra's skinny rear end model.

You can still just leave though.

Opopanax
Aug 8, 2007

I HEX YE!!!


As a Symmetra main I don't see any problems with the new meta :colbert:

Manatee Cannon
Aug 26, 2010



most heroes have no reason to be dying to symmetra on a regular basis. this changes a lot once she has the shield generator going tho

Cowcaster
Aug 7, 2002



technically symmetra's fully charged gun is more dangerous than a fully charged zarya because they both do identical dps but symmetra's has a guaranteed 100% hit rate

of course symmetra doesn't have the health or the bubble to sustain it without getting killed like zarya does

Kai Tave
Jul 2, 2012
Fallen Rib

Unoriginal Name posted:

The straight dps comparison changes a little when you add in 75 extra shields and don't assume every part of D. VA's shotgun hits Symmetra's skinny rear end model.

You can still just leave though.

It's really easy to hit people with D.Va's boost/melee combo though, both of which have generous hitboxes and together do 80 damage in a chunk. Symm isn't really the rough part of the equation, it's Reapers and Meis with +75 shields and maybe +75 armor from Torbjorn that get ugly fast.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Cowcaster posted:

technically symmetra's fully charged gun is more dangerous than a fully charged zarya because they both do identical dps but symmetra's has a guaranteed 100% hit rate

of course symmetra doesn't have the health or the bubble to sustain it without getting killed like zarya does

except fully charged zarya's beam is like a billion miles long

Poque
Sep 11, 2003

=^-^=
I am new and so far I like Reaper, Roadhog, Mei, and Lucio. Who else should I try? Zenyatta seems really good, in that I am constantly being destroyed by Zenyattas on the opposing team.

I'll try em all, just wondering if there are some with similar playstyles that I might be able to pick up quickly for immediate diversity of choice

turtlecrunch
May 14, 2013

Hesitation is defeat.
Try all of them except Widowmaker and Junkrat

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER
There's a pic out there that might be a leak for Doomfist. Seems a bit early for a new hero though.

turtlecrunch
May 14, 2013

Hesitation is defeat.
Would help if you posted a link (to something other than a photo of Terry Crews)

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
I mean still feel free to post pics of Terry Crews of course

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer

Justin_Brett posted:

There's a pic out there that might be a leak for Doomfist. Seems a bit early for a new hero though.

Time for the new ARG

Unoriginal Name
Aug 1, 2006

by sebmojo

Kai Tave posted:

It's really easy to hit people with D.Va's boost/melee combo though, both of which have generous hitboxes and together do 80 damage in a chunk. Symm isn't really the rough part of the equation, it's Reapers and Meis with +75 shields and maybe +75 armor from Torbjorn that get ugly fast.

The upfront damage helps but boosting into Symmetra leaves you with no out. You are charging into a prepared nest and hoping your aim is Good Enough. It's situationally dependant on whether she's vulnerable or you are, obviously, but it's pretty rare for Symmetra to be charging out of safety unless already she's ramped up and ready for murder.

Snazzy Frocks
Mar 31, 2003

Scratchmo
Now that winston is in a bad place i think one way to buff him would be to allow his damage to bypass orange hp. If you look at who it affects the most, dva, she would still be able to stand toe to toe with him in a 1v1 with (3.33 seconds @ 60dps) vs (1.19 sec @ 84 dps + 2.38 sec @ 168 dps) = 3.33 sec to break dva's mech (still have to deal with pilot) vs 3.57 sec to kill winston, based on just primary fire. Dva still has the upper hand because boost + melee takes away from the ttk while winstons leap takes away from armor and doesn't affect ttk. Dva can also move away from a disadvantageous bubble situation and can do damage from a distance while winston cannot. And cross damage will make winston lose much faster than it would dva.

It changes the reinhardt shielding game a bit too with him being unable to just ignore a winston shocking him from across the shield, although any form of healing will still nullify it.

Bastion will still shred him.

Maybe it would probably punish torb too much with it ignoring all the armor from his ult...

For kicks why not have it hit mei in her iceblock because gently caress mei and that invulnerability bullshit

Point is it would change the role that winston plays and makes him much more versatile than 'designed to kill squishies but not if hes countered in any way' specialist

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER

turtlecrunch posted:

Would help if you posted a link (to something other than a photo of Terry Crews)

Poque
Sep 11, 2003

=^-^=
looks more like DOOM FACE to me

Help Im Alive
Nov 8, 2009

Why would 'real name' be DOOM FIST

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
In what world does that say Doom Fist

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

He said DON'T post a photo of Terry Crews

Kai Tave
Jul 2, 2012
Fallen Rib

Unoriginal Name posted:

The upfront damage helps but boosting into Symmetra leaves you with no out. You are charging into a prepared nest

Well no, obviously if Symmetra is dancing inside a doorway that has a sign over it reading "OBVIOUSLY NOT A TURRET NEST, PLEASE COME INSIDE" then you should just...ignore her then. Like whatever, she can spam slow balls if she wants to.

Snazzy Frocks posted:

Now that winston is in a bad place i think one way to buff him would be to allow his damage to bypass orange hp.

The only thing that needs to be done to done to "buff" Winston is for something to come along and shift the meta away from being tank focused. He was perfectly fine before, had a very consistent pickrate and did good work and he does still do good work, he's just not an anti-tank guy and right now tanks are in vogue. Also no offense but making it so certain weapons/characters can ignore like 2/3rds of someone's health bar outright is really dumb.

turtlecrunch
May 14, 2013

Hesitation is defeat.
To keep in line with blizz age interpretations I assume the blurred out number is "15"

Manatee Cannon
Aug 26, 2010



Kashuno posted:

In what world does that say Doom Fist

I'm gonna name my kid doom fist some day

net cafe scandal
Mar 18, 2011

I hope doom first looks less like of a lame fool, and more like a badassed beast man.

TheKingofSprings
Oct 9, 2012
I hope Doomfist is just Terry Crews in a tracksuit

Ersatz
Sep 17, 2005

Doomfist is cool and good.

Snazzy Frocks
Mar 31, 2003

Scratchmo

Kai Tave posted:

The only thing that needs to be done to done to "buff" Winston is for something to come along and shift the meta away from being tank focused. He was perfectly fine before, had a very consistent pickrate and did good work and he does still do good work, he's just not an anti-tank guy and right now tanks are in vogue. Also no offense but making it so certain weapons/characters can ignore like 2/3rds of someone's health bar outright is really dumb.

Alternately, anyone doing 30dps to anything really sucks?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
straight-up negating mechanics in a series of by-fiat counters is a bad way to balance things

Tuxedo Catfish fucked around with this message at 22:07 on Dec 16, 2016

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

Macaluso posted:

I mean still feel free to post pics of Terry Crews of course

does this count

https://www.youtube.com/watch?v=6Ajhzlq42f0

Snazzy Frocks
Mar 31, 2003

Scratchmo
Winston right now is the only hero that under any circumstance aside from the other hero not responding absolutely cannot win a fight against certain heroes in his non-ult form and that is hosed up. Even if he had a fixed 60 dps even to armored enemies that would still be reasonable. 30 dps otoh might as well not do any damage at all.

Snazzy Frocks
Mar 31, 2003

Scratchmo

Tuxedo Catfish posted:

straight-up negating mechanics in a series of by-fiat counters is a bad way to balance things

i guess its bad balance that he can ignore barriers then?

Poque
Sep 11, 2003

=^-^=
I wanna see global win% by hero.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Snazzy Frocks posted:

i guess its bad balance that he can ignore barriers then?

yes, actually, it's a bit poo poo that so many of overwatch's counters rely on stuff like "beams go through matrix because"

somewhere between brood war and their current batch of games blizzard got a lot worse at designing these kinds of systems

Manatee Cannon
Aug 26, 2010



Poque posted:

I wanna see global win% by hero.

pretty sure that win% is based on either the thing you played most in a round or the thing you played last, so that number is pretty meaningless. symmetra had a really high winrate even when she was the worst hero in the game because people mostly used her on first point defense, so either they'd win outright or swap off when they lost the point

Zamujasa
Oct 27, 2010



Bread Liar
I liked the suggestion of just giving the shield generator a limit to the shields it can provide; say, 900 (75 * 6 * 2) over its lifetime, and once that runs out it just self-destructs. By the same token it can be refunded for the percentage of remaining shields. Alternatively, give everyone 100 shields, but damage done to one player's Symmetra shields are distributed to every other character's shields (e.g. ding a Tracer for 25 damage, everyone else's shields drop by 5).

There are some other possibly interesting ideas; like making them stick with the character (like armor), but slowly decay outside of the shield generator's radius, and not recharge automatically outside of it.

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Snazzy Frocks
Mar 31, 2003

Scratchmo
if you dance between the outskirts of the shield generator range can you just tank constant damage 75 hp at a time?

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