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Regarding the differences and similarities between Sombra and Tracer, does Tracer have as much of a hard time killing Hanjo? I feel like if I'm not ganking Hanjo when he's low on health the duel goes to him nearly every single time.Bumper Stickup posted:So today I learned Zarya's ult sucks in and kills junkrats ult. I'm not sure how much worse Junkrats ult could be. Seriously I have never seen this happen in a game but that's loving hilarious.
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# ? Dec 19, 2016 00:17 |
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# ? Jun 3, 2024 17:38 |
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AndyElusive posted:Regarding the differences and similarities between Sombra and Tracer, does Tracer have as much of a hard time killing Hanjo? I feel like if I'm not ganking Hanjo when he's low on health the duel goes to him nearly every single time. Hanzo is really dangerous to Tracer. Scatter Arrow to the feet will usually kill you, and good Hanzos can headshot you at close range. He's not as bad as McCree, and sometimes it's worth getting right up in his grill if SA is on cooldown and you have a couple of blinks stored, but it's always a big risk.
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# ? Dec 19, 2016 00:19 |
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AndyElusive posted:Regarding the differences and similarities between Sombra and Tracer, does Tracer have as much of a hard time killing Hanjo? I feel like if I'm not ganking Hanjo when he's low on health the duel goes to him nearly every single time. Tracer gets to blink to evade arrows, and can win as long as she has blinks available (which she should have if she's choosing to initiate in that spot). Sombra loses hard unless the hanzo is both bad at aiming and has scatter arrow on cooldown.
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# ? Dec 19, 2016 00:20 |
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Rick posted:Symmetra had gotten pretty rare in the low ranks as well (maybe why Blizzard cited that she had a very high win rate?). The sheer number of Symmetras I've played with and against even pre-patch suggests otherwise.
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# ? Dec 19, 2016 00:23 |
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It depends on how good the Hanjo is and if he sees you coming. If you can get right up on him, you can burst him down in a second, Sombra needs longer unless you can land a bunch of headshots on him. Tracer just needs to land all bodyshots. If the Hanjo hears you coming or you don't kill him quick enough, he's gonna scatter arrow you and one shot you because it deals around 450 damage.
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# ? Dec 19, 2016 00:23 |
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The way to break the tank meta without ruining ana is to make her ult charge slower when healing tanks- like the %ult meter gained is based on %health replenished. Healing a 200 hp DPS would provide three times the ult meter that healing a 600 hp tank does. Balance it so it's a slight buff when healing 200 hp characters, about the same when healing 250 hp characters, and a 3x nerf when spamming heals on roadhog.
Dietrich fucked around with this message at 00:42 on Dec 19, 2016 |
# ? Dec 19, 2016 00:37 |
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Ok I ain't supporting for 5 stacks in ranked again.
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# ? Dec 19, 2016 00:52 |
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Dietrich posted:The way to break the tank meta without ruining ana is to make her ult charge slower when healing tanks- like the %ult meter gained is based on %health replenished. Healing a 200 hp DPS would provide three times the ult meter that healing a 600 hp tank does. Balance it so it's a slight buff when healing 200 hp characters, about the same when healing 250 hp characters, and a 3x nerf when spamming heals on roadhog. She heals more than the character designed to do almost nothing but heal. Mercy's options are heal, damage boost, shoot and they are all mutually exclusive while Ana can do what she does all at once, while healing more. Relatedly, I'd like to see Mercy's gun put on a button. Press it and she draws and fires it, keep pressing to keep shooting, stop pressing for a second or start healing/damage boosting to bring out the staff.
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# ? Dec 19, 2016 01:26 |
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Kai Tave posted:Literally zero Junkrat picks. Zero widow too, if I'm reading correctly.
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# ? Dec 19, 2016 01:45 |
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notwithoutmyanus posted:Zero widow too, if I'm reading correctly. At last, our long national nightmare is finally over.
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# ? Dec 19, 2016 02:05 |
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Alright, I bit the bullet and got this game. Is there anything you can buy with Blizzard bucks, or is it just the loot boxes? Also, do the loot boxes contain everything including the holiday stuff or is it just the holiday stuff for the event?
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# ? Dec 19, 2016 02:18 |
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flirty dental hygienist posted:Alright, I bit the bullet and got this game. Is there anything you can buy with Blizzard bucks, or is it just the loot boxes? Also, do the loot boxes contain everything including the holiday stuff or is it just the holiday stuff for the event? Loot boxes are guaranteed one holiday drop, possibly more, with all the non-holiday stuff normally available. The in-game currency can be spent on your choice of items; loot boxes are only bought with real money. Holiday items cost triple the in-game currency when in season and are not available to buy out of season, though once you have them you can use them any time.
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# ? Dec 19, 2016 02:23 |
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Tenebrais posted:Loot boxes are guaranteed one holiday drop, possibly more, with all the non-holiday stuff normally available. OK, so I have a chance at getting some of the non-holiday skins? And yeah, I have a battle.net balance which I was gonna use for a few boxes. Thanks
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# ? Dec 19, 2016 02:29 |
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It's really funny how Junkrat is so bad in this game when the character he's based on, the Demoman, is meta-defining in his game.
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# ? Dec 19, 2016 02:50 |
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Fojar38 posted:It's really funny how Junkrat is so bad in this game when the character he's based on, the Demoman, is meta-defining in his game. Its even more funny if you consider the chokeholds in overwatch are significantly harder to overcome than many of the areas in TF2 which actually have multiple entry routes and not just "That one hole in the wall slightly to the right/left that isn't really a way around", which should be a huge boon to a characters whos purpose is creating a zone of "Dont go through here".
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# ? Dec 19, 2016 03:11 |
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I find that Junkrat can be good in QP mostly for spamming chokes but he sucks at literally everything that isn't choke control Blizzard put Junkrats ult in a game with like 5 hitscan characters
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# ? Dec 19, 2016 03:12 |
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Digital_Jesus posted:Its even more funny if you consider the chokeholds in overwatch are significantly harder to overcome than many of the areas in TF2 which actually have multiple entry routes and not just "That one hole in the wall slightly to the right/left that isn't really a way around", which should be a huge boon to a characters whos purpose is creating a zone of "Dont go through here". If a character like Rein was in TF2 and the Demo didn't have his stickies he would look pretty bad too.
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# ? Dec 19, 2016 03:14 |
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Usually the one character I find to be mostly harmless when I foray into the junkrat world is rein. On most choke points if your team is forcing him to keep his shield up you can lob a mine over him and blow him forward into the murder zone. That being said I'd still like to see a buff to Junks M1 speed and Pharah get a splash damage boost.
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# ? Dec 19, 2016 03:16 |
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Junkrat's Car Bomb could be made to mimick the Demoman a bit more by splitting it into three smaller charges tossed one at a time, each deal less damage but have faster recharge rates. That way you could actually control an area or attempt to control a player by interrupting their movement repeatedly.
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# ? Dec 19, 2016 03:43 |
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Thor-Stryker posted:Junkrat's Car Bomb could be made to mimick the Demoman a bit more by splitting it into three smaller charges tossed one at a time, each deal less damage but have faster recharge rates. Having more than one trap out at a time would also be nice though I probably wouldn't want to give him more than two at a go just so things don't get too carried away with sticking deployables everywhere.
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# ? Dec 19, 2016 03:50 |
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Also buff Junkrat's ult Either make it quieter or more durable
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# ? Dec 19, 2016 04:13 |
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Fojar38 posted:Also buff Junkrat's ult Give it a nitrous boost button.
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# ? Dec 19, 2016 04:16 |
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Fojar38 posted:It's really funny how Junkrat is so bad in this game when the character he's based on, the Demoman, is meta-defining in his game. At the same time Demoman is in a game where only one, maybe two if we count Spy, classes can score headshots, while in OW basically 90% of the characters designed to do damage can score them. If we're counting 'critical hits' in TF2 and the substitute for that, then every TF2 character basically can accomplish that extra damage, explosive or no. Essentially in an overarching way, that's what makes the Demo and Soldier so deadly in their titles, whereas Junkrat and Pharah take a backseat to people like McCree and Mei. Demoman's grenade/sticky arsenal (even discounting different weapon types) are a lot more versatile than Junkrat's. Demo Grenade Launcher fires fast, arcing shots designed to explode with contact of an enemy or otherwise deal ok rebounding splash damage. Sticky deals massive splash damage to cover chokes, and is otherwise serviceable for denying enemy movement due to the quickness of setting up and detonating bombs in succession. Junkrat's launcher suffers due to trying to combine aspects of both of those weapons - the grenades move too slowly to use effectively in a face-to-face fight, which then subsequently makes it extremely hard to land direct hits to deal high damage. Instead they're also proximity bombs that you arc over walls to get range, in order to specifically make it really hard for enemies to walk into a choke - which is also bad, because if damage on them were boosted any further they'd probably just be able to chunk the whole enemy team even when Junky can't even see his enemies. Landmine is basically a really good grenade you can fire out at close-range once every few seconds, and is probably the only good part of his kit. His steel traps are painfully irrelevant in most situations. I think his riptire's alright, but if it really wants to be comparable to what the Demo does, it probably would need to leave behind some sort of area-denial effect. Maybe some kind of burning oilspill after it explodes/is destroyed? Digital_Jesus posted:Usually the one character I find to be mostly harmless when I foray into the junkrat world is rein. On most choke points if your team is forcing him to keep his shield up you can lob a mine over him and blow him forward into the murder zone. Boosting his grenade speed probably would be the single best step forward for Junkrat I can think of. The big reason that direct-hit explosive combos are possible in TF2 is because those Demoman grenades close in quickly (and also knock people upwards - which also is probably the reason pharah isn't super dangerous because she lacks that in some part). The speed boost probably would make his chances vs. Pharah actually possible, but still something that likely would need a ton of skill to pull off.
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# ? Dec 19, 2016 04:20 |
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Fojar38 posted:Also buff Junkrat's ult Yeah, I feel like at this point that almost goes without saying.
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# ? Dec 19, 2016 04:21 |
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If I wanted to play the Demoman I'd play TF2. I want to play Junkrat.
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# ? Dec 19, 2016 04:23 |
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Macaluso posted:If I wanted to play the Demoman I'd play TF2. I want to play Junkrat. I do too, and I'd like him to be more worth playing than accepting in advance that I'm likely going to be the team's weak link.
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# ? Dec 19, 2016 04:38 |
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I thought I'd like Junkrat and Pharah because I was really good at Demo and Soldier in TF2, but they aren't the same. I think a lot of it is juggling. Soldier could kill anyone other than a Heavy if the first rocket landed just right. Demo could lock down entire chokepoints by himself and could put out a lot more damage than Junkrat, if you factor out Junkrat's damage from spamming Reinhardt shields. But yeah so many mechanics in Overwatch are different. Even if you put the same character from TF2 into Overwatch, it wouldn't be the same.
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# ? Dec 19, 2016 04:43 |
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demoman in overwatch would probably still be top tier tho. the sticky launcher is just so much better than the conc mine. imagine if junkrat could have 8 concs up at once and had the air control that the demoman does in tf2
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# ? Dec 19, 2016 05:05 |
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AndyElusive posted:
Happened to me the other day where the ult grabbed me from around a corner right after I launched JR's. I suicided with it E: i shouldn't phonepost without my contacts in. A Man With A Plan fucked around with this message at 05:21 on Dec 19, 2016 |
# ? Dec 19, 2016 05:09 |
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you can sum up why demo is good but junkrat quite quickly: demoman's sticky launcher has the main benefits of the conc mine, except you can use it 8 times in a row and at longer range if junkrat could spam out 8 conc mines at medium range he'd be pretty drat good too
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# ? Dec 19, 2016 06:14 |
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Symmetra is straight up goddamn ridiculous now. Not "mmm might be a little overtuned" like the Soldier changes, straight up goddamn ridiculous. Yeah, she's probably still not going to be effective against a pro team, but her changes mean that at any mid or low level of play she can disassemble an entire team, sometimes without even reloading. And in many matches you're seeing her run with a pocket Mercy now, and I can't even describe how poo poo that is to play against with an uncoordinated group.
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# ? Dec 19, 2016 08:01 |
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It's not even like Symmetra's damage got buffed though, she got 2 meters of extra range which, if anything, is almost counterproductive since the further away she is the easier she is for not-so-great shots to track and hit. Like the usefulness of the shield generator is easy to see but Symmetra herself didn't get some kind of massive combat overhaul, so I'm not sure why so many people are reporting that Symmetra herself is now suddenly this unstoppable engine of destruction.
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# ? Dec 19, 2016 08:09 |
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SadisTech posted:Symmetra is straight up goddamn ridiculous now. Not "mmm might be a little overtuned" like the Soldier changes, straight up goddamn ridiculous. Yeah, she's probably still not going to be effective against a pro team... At the Vegas invitational these past three days, the winning team of the overall tournament very frequently ran Symmetra on defense.
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# ? Dec 19, 2016 08:21 |
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On a different note, why is it always the people with mechanical keyboards, crunchy snacks and heavy breathing who don't know what a push-to-talk key is? You never have someone quiet except for an occasional meowing cat, for example.
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# ? Dec 19, 2016 08:30 |
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Kai Tave posted:It's not even like Symmetra's damage got buffed though, she got 2 meters of extra range which, if anything, is almost counterproductive since the further away she is the easier she is for not-so-great shots to track and hit. Like the usefulness of the shield generator is easy to see but Symmetra herself didn't get some kind of massive combat overhaul, so I'm not sure why so many people are reporting that Symmetra herself is now suddenly this unstoppable engine of destruction. These things all kinda stack, and her tiny frame and health pool getting bigger once her ult goes down means she can easily do murder if someone even slightly ignores her. Once her shield gen is down, a 200hp character is actually going to have trouble doing anything other than dying, including Soldier since he can't sprint away in time unless he instantly disengages.
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# ? Dec 19, 2016 08:34 |
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I just need someone to tell me... I lost over 1100 points going into s3. Am I really that bad?
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# ? Dec 19, 2016 08:36 |
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How many months do you think it'll be before we have a patch where both Genji and Hanzo are in a nerfed state? Seems like they have to pick one of the other and never both.
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# ? Dec 19, 2016 08:48 |
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off-key indie nonsense posted:I just need someone to tell me... I lost over 1100 points going into s3. Am I really that bad? nah, they rebalanced the curve a little bit to try and not have everyone clumped in platinum you'll probably end up a little lower than you were in previous seasons, but it's not because you've gotten worse
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# ? Dec 19, 2016 08:52 |
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Kai Tave posted:It's not even like Symmetra's damage got buffed though, she got 2 meters of extra range which, if anything, is almost counterproductive since the further away she is the easier she is for not-so-great shots to track and hit. Like the usefulness of the shield generator is easy to see but Symmetra herself didn't get some kind of massive combat overhaul, so I'm not sure why so many people are reporting that Symmetra herself is now suddenly this unstoppable engine of destruction. The range increase does seem to make it a whole lot easier to keep the chain going. Not even a split-second of downtime stops a level 3 Symmetra gun, so it obviously becomes a huge menace in situations where the whole team's huddled on the cart/on the point. Keep in mind, from 5 to 7 meters; that's a 40% increase in distance covered, and the autolocking still gives them a huge advantage within that range. Ultimately I can envision blizzard probably nerfing the cooldown between charge levels of the gun.
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# ? Dec 19, 2016 08:55 |
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# ? Jun 3, 2024 17:38 |
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Just had some hours of spare time and thought why not dust of the Overwatch accout. I did some quickplays to checkout all the new characters and the new map. Also did some reading here and on reddit on whats meta currently. After I felt comfortable I did my placement matches. First 5 placement matches: Won pretty easily with 1 game being semi-close. Played a solid 76 on all of those matches I guess. 6 games in: I started seeing Gold and Diamonds popping up on my team and the enemy team too. Hit the jackpot and got 1 guy constantly flaming people for picking characters like Bastion. 5 minutes in he and another guy leaves. 4v6 well poo poo gg. 7: Got crushed by a Diamond Genji hard carry. He just decimated everyone jumping and dodging. Felt like he had ulti up 100%. Holy poo poo. 8: Another leaver within first 5 minutes. He also flamed some Tjorbörn guy hard. Spamming allchat how a bad team we are and they should just end it. 9: Guess what? Another leaver in the second round. He didnt say a word all the time, not sure if thats a plus for him tho. So I'm placed 2500 now. I guess I couldve been much higher if not for all of those leavers?
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# ? Dec 19, 2016 08:56 |