This game is This poll is closed. |
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Great! | 180 | 32.61% | |
Awesome! | 212 | 38.41% | |
Good! | 160 | 28.99% | |
Total: | 552 votes |
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Did the game ever give a reason for Noctis not being able to cross small gaps in dungeons with blink?
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# ? Dec 19, 2016 15:53 |
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# ? May 28, 2024 23:26 |
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Yeah it was because of *shuffles papers and coughs noisily*
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# ? Dec 19, 2016 15:55 |
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exploded mummy posted:You can manually delete then in the Archives section of the main menu. Oh perfect, thanks. I definitely saved a lot of terrible ones when I started playing.
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# ? Dec 19, 2016 16:04 |
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Deified Data posted:Did the game ever give a reason for Noctis not being able to cross small gaps in dungeons with blink? Tetsuya Nomura: "Hey guys, check out this cool trailer I put together that shows the protagonist teleporting all over the place at will!" Level designers: "You motherfucker."
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# ? Dec 19, 2016 16:05 |
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A casual "you can only use it when your life's in danger" would have sufficed.
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# ? Dec 19, 2016 16:09 |
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But you can use it when running around.
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# ? Dec 19, 2016 16:32 |
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I kinda missed the Gladio chat and I'm at Chapter 14 but my issue(s) with the game involving this are mostly that Lunafreya dying has basically zero emotional impact compared to a character like Aeris, to use the first example that comes to mind. I think not having her in the party at any given point (probably due to the development issues) hurts because you see a few cutscenes of her overall and she doesn't really say or do all that much that develops her personality beyond robotic, "destined" actions. Iris or (especially) Aranea are more interesting. Other than the political reasons, the attitude Noctis has throughout the game about Luna is kind of hit or miss. Gladio could easily be seen as an rear end about it after she dies, but at the same time there's some weird mix of development where he's justified in telling Noct to grow up because the game didn't have all that much Luna development and he hasn't seen her in forever and this is mostly just a political marriage, whereas Noctis shows a level of concern that acts as if she was more involved in the main story. The main quest also feels really short compared to a number of the other entries, particularly 7-10. Fortunately we're in an era where content left out for various reasons can be added in (albeit at our expense) but the main story could have been much longer and chapter 13 really is a bit of a slog until the last 20 minutes and the longest one by a wide margin. It's not a bad game but after I'm totally done with the main story I'll need to kind of look back to get a better feeling.
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# ? Dec 19, 2016 16:32 |
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CRAZY GARBAGE
Somebody fucked around with this message at 17:05 on Dec 19, 2016 |
# ? Dec 19, 2016 16:47 |
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HateCrimeDoxNet posted:CRAZY GARBAGE Somebody fucked around with this message at 17:06 on Dec 19, 2016 |
# ? Dec 19, 2016 16:50 |
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lol dare One of my favorite moments in this game was Prompto turning in his seat and saying "Noct. I need a photo with a chocobo. Right now.". Honest to God, I had only just left Wiz ranch in the car ten seconds prior. You couldn't do that when we were there, buddy?
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# ? Dec 19, 2016 16:51 |
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triple sulk posted:I kinda missed the Gladio chat and I'm at Chapter 14 but my issue(s) with the game involving this are mostly that Lunafreya dying has basically zero emotional impact compared to a character like Aeris, to use the first example that comes to mind. I think not having her in the party at any given point (probably due to the development issues) hurts because you see a few cutscenes of her overall and she doesn't really say or do all that much that develops her personality beyond robotic, "destined" actions. Iris or (especially) Aranea are more interesting. Other than the political reasons, the attitude Noctis has throughout the game about Luna is kind of hit or miss. Gladio could easily be seen as an rear end about it after she dies, but at the same time there's some weird mix of development where he's justified in telling Noct to grow up because the game didn't have all that much Luna development and he hasn't seen her in forever and this is mostly just a political marriage, whereas Noctis shows a level of concern that acts as if she was more involved in the main story. Same impression I had, more or less. The shame of it is that I thought Luna was a really strong character for the limited screentime she got. She's the classic demure "stand in place, hands clasped" JRPG maiden archetype, but pairs it with a give-no-fucks approach to her own self-preservation that was really compelling. Everything she did in Altissia, from casually pushing aside the bevy of machineguns pointed at her to telling Leviathan to suck it up and accept her terms - or even the stuff she did in Kingsglaive, where she single-handedly downed an enemy aircraft or duped a man into lighting himself on fire - was A+ material, and I wish we could've gotten more of her.
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# ? Dec 19, 2016 16:51 |
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Yeah, I think with Luna whether they intended it or not, part of what that story beat ends up conveying is that Noctis is receiving a harsh wake-up call; she was a distant figure, and his best friends and others - not just Ignis, but Gladio, who continues to do his duty and stay with Noct when he could be protecting his sister during a time of war - have also made sacrifices on his behalf. This doesn't diminish his feelings for her, which are genuine, or she wouldn't be in the ending, but there's a sense that Noctis hasn't fully internalized how precious his friends are quite yet because he's been worrying exclusively about getting to Luna and then about her death.
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# ? Dec 19, 2016 16:52 |
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kirbysuperstar posted:lol dare Prompto: Hey Noct, let's get closer to <landmark> to get a photo! Noctis: Sure! *parks car* Prompto: Aw, do we HAVE to waaaaalk?!
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# ? Dec 19, 2016 16:56 |
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Oxygen Deficiency posted:Prompto: Hey Noct, let's get closer to <landmark> to get a photo!
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# ? Dec 19, 2016 16:58 |
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*Get's down to 0 hp *Walks over to Ignis Ignis: Gladio, Noct needs help!
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# ? Dec 19, 2016 17:01 |
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wizard on a water slide posted:Yeah, I think with Luna whether they intended it or not, part of what that story beat ends up conveying is that Noctis is receiving a harsh wake-up call; she was a distant figure, and his best friends and others - not just Ignis, but Gladio, who continues to do his duty and stay with Noct when he could be protecting his sister during a time of war - have also made sacrifices on his behalf. This doesn't diminish his feelings for her, which are genuine, or she wouldn't be in the ending, but there's a sense that Noctis hasn't fully internalized how precious his friends are quite yet because he's been worrying exclusively about getting to Luna and then about her death. I definitely got the feeling that this was what they were going for, they just didn't execute it as well as they could have. Also the "I'm out of here, won't tell you why unless you buy the DLC" period for Gladio kind of detracts the whole "duty" angle for Gladios (for now, maybe the DLC will explain it better). I do think they at least made an effort to give the characters flaws and motivations a little above and beyond standard JRPG fodder even if the storytelling doesn't live up to it at times.
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# ? Dec 19, 2016 17:28 |
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Oxygen Deficiency posted:*Get's down to 0 hp You expect him to touch you? With his perfect chef hands?!
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# ? Dec 19, 2016 17:29 |
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I think what gets me about Gladio's freakout is that the general idea of the toll of the journey gradually breaking down the camaraderie you've built up with the boys in the first half of the game (Particularly if you spent a bunch of time side-questin') is a perfectly legitimate choice for the story to take, but as it is it just comes off a bit weird. It even would parallel how Cid talks about how he and Reg never really connected again after they finished their own journey in the backstory, and could be meaningful if it were handled a little better. I'm not actually done with the story yet though, so I'd better finish it.
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# ? Dec 19, 2016 17:42 |
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Gravy Jones posted:I definitely got the feeling that this was what they were going for, they just didn't execute it as well as they could have. Also the "I'm out of here, won't tell you why unless you buy the DLC" period for Gladio kind of detracts the whole "duty" angle for Gladios (for now, maybe the DLC will explain it better). I do think they at least made an effort to give the characters flaws and motivations a little above and beyond standard JRPG fodder even if the storytelling doesn't live up to it at times. I agree it's definitely mangled in its execution. I enjoyed the (happy) ending though and think it fits with that interpretation; Noctis sobers up, proves that he's a true friend and a worthy king, and is posthumously rewarded for his sacrifice by getting to see his lady again. Honestly I feel like a lot of FF games have the same problem of a kernel of better storytelling than most JRPGs if not most games period, which gets lost as a result of producer interference, creative differences, and spotty localization/acting. FF10 and 12 could've had outstanding game stories too, imo. Baku fucked around with this message at 17:49 on Dec 19, 2016 |
# ? Dec 19, 2016 17:44 |
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Gladio's freakout fails more due to development time then anything else. Even with the "seven days later...." the boss battle you just left lasted longer than the amount of time you had to recover and process. Worse off is you wake up and are concerned about ignis, for him to try to play it off. I mean you ask about him before luna, and you've been out for days It'd be stronger in a game with choices that matter because it could have been how he treated you if you didn't care/ ask teammates etc, or have had a constant series of responses that went against the team (which actually ARE available in game and have no impact) but when I'm babying ignis and walking through an entire dungeon, including party members who can't follow you in vertical spaces (staircase) only for you to yell at me when i warp strike, it comes off as stupid, not scolding. it's like when you have a scripted part in an rpg where the enemy is overwhelming you, but you're actually beating them all in 1 hit. It's a part of the game that'd be stronger with choices. SectumSempra fucked around with this message at 17:52 on Dec 19, 2016 |
# ? Dec 19, 2016 17:48 |
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Maybe it's just because chapter 13 overshadowed it but everything about the train segments were really weird and felt half-baked. Multiple "wait around on the train" bits were just boring as all hell and added nothing to the game and the locations you visit during that bit were just inconsequential.
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# ? Dec 19, 2016 18:12 |
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people compared the game to MGSV and I agree with that notion in that chapters 9-13 = Part 2. MGSV's main frustration to me though was solely the Sahalanthropous final batle which sucked rear end
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# ? Dec 19, 2016 19:00 |
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It's weird how Chapter 9 is little more than a "TODO" sticker given that it is probably the most far-reaching and consequential part of the plot. Especially since the trailers showed a huge running battle of tremendous scope that appeared to have been fully implemented, and there's even an in depth tactical discussion of the upcoming fight describing all sorts of things that never actually happen. The squad splitting up before things start to go down totally paints the developers into a narrative corner too. If that hadn't happened then they could at least patch the other 80% of that chapter in later down the line, but the way it's set up right now they really don't have any scope to do anything that interesting with it. At best you could have Noct warping around the buildings fighting enemies as everything collapses into the ocean before the Leviathan fight, yeah, but solo fight mechanics are not that interesting. What we got was one tiny little corridor with two sets of five trash mobs. And this great big climactic battle with Leviathan simply consists of holding down Circle for two minutes straight to make the boss' health bar slowly deplete. Seriously?? The dream-slash-vision scene where Noct says goodbye to Luna was wonderfully done and could have been an incredibly forceful emotional gut punch. Seriously one of the best scenes in the whole series. This too is utterly squandered as we were never really given any reason to give a poo poo about Luna. There were no shared experiences between Noctis and Luna other than some non-sequitur childhood conversation flashbacks. At least Aeris had that Golden Saucer date scene to bludgeon some emotional attachment into the player before she gets killed off. Not to mention her being an integral part of the group for the entirety of the story up until that point. The game is still very good despite that, though. Certainly leagues better than FFXIII where nobody's actions made the slightest bit of sense from the first moment of the game til the last. It's got so much unfulfilled potential, though. I really hope they do some sort of director's cut further down the line where they seriously recut the flow of the game and realize that potential because it could be goddamn amazing. That is, if Squenix doesn't go toot toot all aboard the mobile gaming train instead.
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# ? Dec 19, 2016 19:03 |
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Sapozhnik posted:It's weird how Chapter 9 is little more than a "TODO" sticker given that it is probably the most far-reaching and consequential part of the plot. Especially since the trailers showed a huge running battle of tremendous scope that appeared to have been fully implemented Key word being "appeared." It was a CGI mockup meant to resemble actual gameplay. I wouldn't be surprised if the tiny fight we had there was just meant to be a concession to it.
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# ? Dec 19, 2016 19:06 |
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If they can pull off the Adamantoise fight and they can pull off the splendor of that area outside of an active battle (mostly, the skybox looks crap) then they could have made it work
Sapozhnik fucked around with this message at 19:35 on Dec 19, 2016 |
# ? Dec 19, 2016 19:11 |
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What's the point of the "Train" option at campsites? I did it once way back when I started and Gladio kicked my rear end because he had the Masamune equipped and I had lovely starting weapons/skills. I haven't done it since.
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# ? Dec 19, 2016 19:30 |
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Cowman posted:What's the point of the "Train" option at campsites? I did it once way back when I started and Gladio kicked my rear end because he had the Masamune equipped and I had lovely starting weapons/skills. I haven't done it since. They're just optional challenges. You get AP for completing them. vvv The postgame one rewards a Blue Diamond Bracelet. RatHat fucked around with this message at 19:37 on Dec 19, 2016 |
# ? Dec 19, 2016 19:34 |
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Cowman posted:What's the point of the "Train" option at campsites? I did it once way back when I started and Gladio kicked my rear end because he had the Masamune equipped and I had lovely starting weapons/skills. I haven't done it since. You get a small bit of AP, and if you beat all the levels, you get a gold bangle. I think there's only 4 or 5?
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# ? Dec 19, 2016 19:34 |
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RatHat posted:They're just optional challenges. You get AP for completing them. Is it worth messing with them and should I give the character I train against the shittiest equipment to make it easier? Like I said, I got my rear end handed to me the first time I did it and never bothered and I just assumed it was because of the fact that (at the time) Gladio had the best weapon in my inventory.
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# ? Dec 19, 2016 20:09 |
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Cowman posted:Is it worth messing with them and should I give the character I train against the shittiest equipment to make it easier? Like I said, I got my rear end handed to me the first time I did it and never bothered and I just assumed it was because of the fact that (at the time) Gladio had the best weapon in my inventory. I don't think they take their stats or equipment from your party so it shouldn't matter. Do the ones you can beat, it's free AP. The later ones are really hard but you can probably cheese them with strong magic.
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# ? Dec 19, 2016 20:27 |
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They don't use what you gave them. I fought one with Prompto in it and he had an auto crossbow instead of a gravity well II and thank god for that
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# ? Dec 19, 2016 20:34 |
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I finally decided to actually start advancing the story-line against the advice of literally every single person I have talked to about the game. What button do I press to call-off my engagement to Moonlady so I can marry the more-armored Not-Eclair Highwind instead? Is it in like an alt control scheme or something?
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# ? Dec 19, 2016 20:36 |
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Saint Freak posted:I finally decided to actually start advancing the story-line against the advice of literally every single person I have talked to about the game. Aranea would laugh in Noctis' face and then pants him.
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# ? Dec 19, 2016 20:36 |
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ImpAtom posted:Aranea would laugh in Noctis' face and then pants him. Deservedly so
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# ? Dec 19, 2016 20:37 |
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So is the adamantoise fight supposed to be me warp striking its giant eye for 30 minutes
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# ? Dec 19, 2016 20:39 |
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I just finished the awesome chapter 6 Aranea fight so I just wanna know, do I have more fights like that to look forward to? Is she a recurring boss? Because she's awesome and her dialogue hinted to at least one more battle. YOU CAN'T HIDE IN THE SKY FROM ME
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# ? Dec 19, 2016 20:40 |
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I loving loved whenever Noct and pals would joke around in combat situations and crack puns and stuff. It was exactly what I wanted from this game and they delivered.
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# ? Dec 19, 2016 20:45 |
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Artelier posted:I just finished the awesome chapter 6 Aranea fight so I just wanna know, do I have more fights like that to look forward to? Is she a recurring boss? Because she's awesome and her dialogue hinted to at least one more battle. YOU CAN'T HIDE IN THE SKY FROM ME she fills in for Gladius for a chapter and then randomly joins your party when you're adventuring in the open world
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# ? Dec 19, 2016 20:48 |
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The GIG posted:They don't use what you gave them. I fought one with Prompto in it and he had an auto crossbow instead of a gravity well II and thank god for that Wait till you get to the final one Gologle posted:I loving loved whenever Noct and pals would joke around in combat situations and crack puns and stuff. It was exactly what I wanted from this game and they delivered. There's something very endearing about hearing Noct audibly cringe at a terrible pun. Sapozhnik posted:It's weird how Chapter 9 is little more than a "TODO" sticker given that it is probably the most far-reaching and consequential part of the plot. Especially since the trailers showed a huge running battle of tremendous scope that appeared to have been fully implemented, and there's even an in depth tactical discussion of the upcoming fight describing all sorts of things that never actually happen.
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# ? Dec 19, 2016 21:09 |
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# ? May 28, 2024 23:26 |
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Altissia is so loving annoying to navigate for hunts.
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# ? Dec 19, 2016 22:00 |