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Alexander DeLarge posted:At this point, I think it's fair to say that they either don't care about it or someone is protecting it from EA's lawyers. Galaxies-related projects have gotten plenty of publicity long-term and the only thing that got Galaxy in Turmoil (Battlefront III fan game) shut down was Electronic Arts. LucasFilm was completely open to working with them but EA has an exclusive contract on Star Wars games for the next ten years. If they were going to take action at all, they would have done so already against the SWGEmu community. I highly doubt they will be coming gunning for this or any SWG related project.
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# ? Dec 5, 2016 23:18 |
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# ? May 13, 2024 08:16 |
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Alexander DeLarge posted:If anyone is going to shut this down, it's going to be Electronic Arts because "it's taking away from The Old Republic/the rumored Destiny: Star Wars edition project". If they aren't selling it and the code is all original code (even if reverse-engineered from a trademarked binary to reproduce it), then it should be a-ok.
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# ? Dec 6, 2016 15:36 |
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Vriess posted:If they aren't selling it and the code is all original code (even if reverse-engineered from a trademarked binary to reproduce it), then it should be a-ok. That's not how IP law works.
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# ? Dec 6, 2016 18:38 |
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Vriess posted:If they aren't selling it and the code is all original code (even if reverse-engineered from a trademarked binary to reproduce it), then it should be a-ok. No. In fact, now that Disney owns the trademark, you're actually extra hosed. FireWhizzle fucked around with this message at 19:22 on Dec 6, 2016 |
# ? Dec 6, 2016 19:19 |
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It's legal as long as you delete the client after 24 hours
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# ? Dec 6, 2016 23:25 |
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Pretty sure that if you drop it and then pick it back up within 10 seconds, its fine.
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# ? Dec 7, 2016 13:17 |
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Alexander DeLarge posted:At this point, I think it's fair to say that they either don't care about it or someone is protecting it from EA's lawyers. Galaxies-related projects have gotten plenty of publicity long-term and the only thing that got Galaxy in Turmoil (Battlefront III fan game) shut down was Electronic Arts. LucasFilm was completely open to working with them but EA has an exclusive contract on Star Wars games for the next ten years. I joked about an open world Star Wars game that was like Destiny, I didn't think it would ever actually be a real thing.
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# ? Dec 7, 2016 16:18 |
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Ahdinko posted:Pretty sure that if you drop it and then pick it back up within 10 seconds, its fine. The five second rule clearly applies here.
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# ? Dec 7, 2016 22:49 |
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I wouldn't bother, the server always lands butter-side down.
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# ? Dec 7, 2016 23:16 |
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Don't make me do this again.
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# ? Dec 8, 2016 07:37 |
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Levarris posted:Yeah, I think most of us that got together on Bloodfin once before will all join me in the general feeling of not wanting to touch that horrible server again with a 50 foot pole, and I was a developer there at the time we had Goon Squad running around there. So I know you said you don't want to get into why Bloodfin is complete poo poo, but I've been enjoying playing there and have been thinking about doing some dev work for them maybe (I'm reasonably competent with C++ and Lua). Could you elaborate on it a bit? I know that they have a reputation for being huge drama queens, and some of the things I've seen there were pretty bad, but it's both genuinely enjoyable for me and there's a bunch of obvious places (like missing strings or w/e) that could be improved. Was Heat and/or Roses huge shithead about stuff that should be worked on? They seem like the type. e: I did read the previous Bloodfin thread. Was more wondering what the development side of things is like. Private Speech fucked around with this message at 23:41 on Dec 8, 2016 |
# ? Dec 8, 2016 21:20 |
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Private Speech posted:So I know you said you don't want to get into why Bloodfin is complete poo poo, but I've been enjoying playing there and have been thinking about doing some dev work for them maybe (I'm reasonably competent with C++ and Lua). Could you elaborate on it a bit? Heat is a very old friend and a good person, his wife is not. So I limit my criticisms of Bloodfin out of respect to my friend. As far as their development process, they don't work with a repository, they work in their own environments then manually copy and paste poo poo to their server. It's kind of a clusterfuck, or it was when I was there. They have a tendency to not go through proper vetting and testing of new code before they push it to their server like they did last year when Heat made his pseudo implementation of JTL prompting a complete wipe of their database which he blamed on hackers. They also love to borrow work from anywhere they can without giving proper credit to its original creators, unless that creator is me pretty much. As far as Roses being called a developer? That joke has never gotten old to me.
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# ? Dec 9, 2016 01:04 |
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Levarris posted:Heat is a very old friend and a good person, his wife is not. So I limit my criticisms of Bloodfin out of respect to my friend. Oh god that sounds a lot worse than I thought. How do you even have a multi-person project, or a project of an complexity for that matter, without a versioning repo? I guess you can send patches, but for projects the size of swg, just, ugh. quote:They have a tendency to not go through proper vetting and testing of new code before they push it to their server like they did last year when Heat made his pseudo implementation of JTL prompting a complete wipe of their database which he blamed on hackers. Hey if it's good enough for a many-million-dollar engineering company ... (god how I wish I was joking here ) Anyway I'll think about it I guess. I've had a look through the core3 source code and it seems fairly workable. I don't have a lot of side stuff going right now so it might be good for me to get involved with something again. Thanks for sharing though!
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# ? Dec 9, 2016 01:27 |
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Private Speech posted:Oh god that sounds a lot worse than I thought. How do you even have a multi-person project, or a project of an complexity for that matter, without a versioning repo? I guess you can send patches, but for projects the size of swg, just, ugh. All depending on just what you want to do, I might entertain the notion of you taking a peek at some of my work to see if it's something you might want to get on board.
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# ? Dec 9, 2016 10:44 |
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Levarris posted:All depending on just what you want to do, I might entertain the notion of you taking a peek at some of my work to see if it's something you might want to get on board. I'd rather do some small fixes, tweaks and changes than get into anything big, if they'll even let me do that. Plus I don't actually mind playing on Bloodfin, warts and all, so there's that. I'll try out Stella Bellum when it goes online though.
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# ? Dec 9, 2016 16:58 |
FireWhizzle posted:I swear to Quahog, these damned brits think they can do anything after brexit. Ahdinko called me at 3am to start plotting the next great insurrection/takeover. Oh how eager I am to resurrect S*H*I*T*S.
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# ? Dec 11, 2016 10:48 |
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The discord link is broke, what are we using?
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# ? Dec 14, 2016 01:50 |
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Ahdinko posted:The discord link is broke, what are we using? Up to you, guild leader.
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# ? Dec 14, 2016 01:57 |
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Ahdinko posted:The discord link is broke, what are we using? This link will never expire https://discord.gg/BptnaPJ
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# ? Dec 14, 2016 04:50 |
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Thanks alex, i'm in. Ready for server takeover if it doesn't poo poo itself on day 1 due to load. Client install guide is here, it downloads the full SWG client for you: https://forums.stellabellum.net/index.php/topic,576.0.html Use the bit for "option 2's 2nd option" Ahdinko fucked around with this message at 13:36 on Dec 14, 2016 |
# ? Dec 14, 2016 13:30 |
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PSA to anyone ignoring the thread about the client, apparently the Steam version gave them some issues. SWGEmu works with Steam but Stella Bellum doesn't. Get your download started if you have slow internet.
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# ? Dec 14, 2016 15:39 |
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Live release has been pushed back to Dec 23.
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# ? Dec 14, 2016 23:41 |
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I support their pushing the launch back a week. Especially if it gives them an opportunity to plug a serious vulnerability that I know of in their server code.
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# ? Dec 15, 2016 06:36 |
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fake edit: I can't read, launch was pushed back.
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# ? Dec 20, 2016 03:40 |
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So is this the original with Creature handlers etc. Or the nerfed one where everyone became a Jedi?
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# ? Dec 20, 2016 13:00 |
bad-yeti posted:So is this the original with Creature handlers etc. Or the nerfed one where everyone became a Jedi? The latter. For the former, your best bet is swgemu's Basilisk server, which is just a snapshot of the game from the last patch prior to the "Combat Upgrade" (I think Patch 13?). Still in development though. Last time a bunch of goons played there was like three years ago and it was amazing, but I don't think we'll ever get numbers of people like that again until the "live" Suncrusher server is deployed. And I don't think Creature Handler / Droid Engineer were really enjoyably playable last time, but apparently the SWGEmu development has come quite a ways in those three years? Then awhile back we all tried again on Bloodfin, which takes a more active development role in adding new features, but that was a flash in the pan for goons.
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# ? Dec 20, 2016 13:15 |
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Drone posted:The latter. SO you can start again as a creature handler? If it's a snapshot does that mean that it's got all the old buildings etc? Will look that up, thank you.
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# ? Dec 20, 2016 13:49 |
bad-yeti posted:SO you can start again as a creature handler? If it's a snapshot does that mean that it's got all the old buildings etc? Er, it has all the old cities and whatnot, yeah. The biggest feature that's still forthcoming for the "official" SWGEmu project (which this thread isn't about) is the Jump to Lightspeed expansion stuff.
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# ? Dec 20, 2016 14:02 |
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bad-yeti posted:So is this the original with Creature handlers etc. Or the nerfed one where everyone became a Jedi? Truth be told in the NGE, Jedi is pretty useless in organized PvP. Most people by the point the game got to the point where Stella Bellum is realized that.
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# ? Dec 20, 2016 14:14 |
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Speaking as a Galaxies launch/Pre-CU Jedi player, I'd rather play 2011-era NGE than on the emulator's Basilisk. I know Basilisk hasn't wiped in a very long time, but it will and even when it launches, it's going to lack a ton of content that people are going to miss. Then again, I'm not involved in the Ultima Online/Everquest/World of Warcraft nostalgia shards either. I want to go forward rather than backwards and I think Stella Bellum has a great shot at doing that if it picks up a community.
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# ? Dec 20, 2016 14:58 |
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Now i'm confused so are all these different servers run by individual people all staged off the game as it was at a different point in time? If I go for one of the newer mods then there is no creature handler character right?
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# ? Dec 20, 2016 15:20 |
SWGEmu: basically the vanilla SWG experience. The devs have specifically said that they won't be adding any "new" content, rather restoring the game as it was, warts and all. This is basically playing the game as it existed in like 2004 or whenever. Bloodfin: based on the same codebase, but with a dev team that is continuing development with new features/planets, and taking some of the better things about the NGE. I believe the project is plagued by politics though? Stella Bellum: as far as I understand it, totally NGE. Not sure if the devs are going for a sort of museum mentality that SWGEmu has, or if they are also building new poo poo. (Un?)fortunately I didn't play NGE so I don't know if Creature Handler is on Stella Bellum. I thought they removed a lot of those classes to simplify it down to soldier/pilot/smuggler/jedi, but I could be wrong. Drone fucked around with this message at 15:34 on Dec 20, 2016 |
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# ? Dec 20, 2016 15:28 |
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bad-yeti posted:Now i'm confused so are all these different servers run by individual people all staged off the game as it was at a different point in time? SWGEmu is an emulator emulating the game as it was before the Combat Upgrade, Basilisk is a pure version ran by the SWGEmu team, Bloodfin is a modded version that I would not recommend There are no projects emulating Combat Upgrade that I know of Stella Bellum is a snapshot of the live server before it shut down in 2011 post-"New Game Enhancements", has Beast Master in there, features JTL+Rage of the Wookies+Trials of Obi Wan+whatever patches came out until 2011.
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# ? Dec 20, 2016 15:30 |
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Looks like Stella Bellum is the one for me then So happy i've found this. Thank you one and all.
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# ? Dec 20, 2016 15:56 |
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Levarris posted:Truth be told in the NGE, Jedi is pretty useless in organized PvP. Most people by the point the game got to the point where Stella Bellum is realized that. I am the person that unironically chose NGE Jedi because no matter how terrible it is I have a thing for glowbat-wielding space wizards. I still remember a friend and I going through some of the content together. "Okay, now we need to go to the crystal cave to get our lightsaber crystals!" *arrives at a cave entrance with gigantic, gaudy crystal deposits popping out of it* "Well. That sure is a crystal cave."
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# ? Dec 20, 2016 18:43 |
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I'm the person who got mad that they added jedi as a base class because it's not era appropriate.
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# ? Dec 20, 2016 18:49 |
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TerminalSaint posted:I'm the person who got mad that they added jedi as a base class because it's not era appropriate. I won't argue that it wasn't silly. In an alternate timeline where they kept one of the Jedi grinds in NGE I would've done that instead. On the plus side, I remember JTL being quite fun, and I look forward to finally doing that content again.
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# ? Dec 20, 2016 18:52 |
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Conskill posted:I remember JTL being quite fun, and I look forward to finally doing that content again. I too miss JTL. But I also miss playing my bounty hunter.....
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# ? Dec 20, 2016 19:13 |
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TerminalSaint posted:I'm the person who got mad that they added jedi as a base class because it's not era appropriate. I was the person who got mad that they added jedi as a base class as i did the entire loving village grind like a month before mistetravn posted:I too miss JTL. But I also miss playing my bounty hunter..... I also have fond memories of JTL, I'd like to give that a shot again. I think they said for Stella Bellum there's a 7 character limit so you can have whatever you want, and IIRC pilot skills are trainable with other classes too so you can be a pilot bounty hunter mans. Didn't they have atmospheric flight near the end of SWG too? Ahdinko fucked around with this message at 19:34 on Dec 20, 2016 |
# ? Dec 20, 2016 19:31 |
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# ? May 13, 2024 08:16 |
Ahdinko posted:I also have fond memories of JTL, I'd like to give that a shot again. I think they said for Stella Bellum there's a 7 character limit so you can have whatever you want, and IIRC pilot skills are trainable with other classes too so you can be a pilot bounty hunter mans. Didn't they have atmospheric flight near the end of SWG too? I believe it was being developed right before cancellation and they just kinda activated it as-is, bugs and all. At least, from the video I saw of it (which was the GiantBomb stream the day the servers went offline).
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# ? Dec 20, 2016 19:37 |