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Dyna Soar posted:This is the plan I think. Biggest reason is probably because they just can't keep milking early access forever.
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# ? Dec 14, 2016 18:54 |
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# ? May 28, 2024 23:52 |
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Nyaa posted:They could with early acess to three other season! Yeah sure, I meant this early access.
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# ? Dec 14, 2016 19:02 |
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The Long Dark in spring sounds so weird to me, like every mechanic in the game revolves in some way around the cold and that's what makes it so good. I trust the devs tho.
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# ? Dec 14, 2016 19:04 |
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The geomagnetic storm could like, alter the season so that the spring, summer and fall are all relatively short and the winter very long. Idk, sounds like a huge amount of work to balance it. I mean, surviving in the forest in the summer is a peace of cake. Even the northern forests are filled with food up until the snows come. Dyna Soar fucked around with this message at 19:23 on Dec 14, 2016 |
# ? Dec 14, 2016 19:07 |
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Maybe the current sandbox is actually set in summer, and winters will be so cold you need an environment suit to step outside.
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# ? Dec 15, 2016 00:00 |
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If this game becomes unreal world I will be so happy. Stockpiling food and drying meat in the summer and fall to get you through the winter would be so cool.
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# ? Dec 15, 2016 02:32 |
I would kill for a co-op version of TLD. The game mechanics as they are prevent it though.
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# ? Dec 15, 2016 02:46 |
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Yeah basically turning TLD into a deeper Don't Starve would be awesome. If you start in winter and end up burning through a lot of the pre-disaster resources spring/summer/autumn could be tension building as you race around trying to prepare to survive another winter with less salvageable resources. Sounds like with planting/expanded fishing planned you'd need to move to more sustainable surviving and less can opening.
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# ? Dec 15, 2016 04:13 |
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I'm more concerned about NPC implementation than seasons. Half the appeal of TLD for me is the solitude. Just you, a shitton of wolves, and the snow. So many other survival sims have hostile humanoids/bartering/etc that TLD's current state is a breath of fresh air. I've already seen the devs say they don't want a slider approach to sandbox difficulties*, so the player's stuck with whatever approach they take to NPCs. *Which is a shame for other reasons - I'd love to have the weather & item spawns of higher difficulties with the animal behavior of lower ones. Dyna Soar posted:The geomagnetic storm could like, alter the season so that the spring, summer and fall are all relatively short and the winter very long. Idk, sounds like a huge amount of work to balance it. Food would decay much faster thanks to increased heat and humidity. Paths over rivers and lakes have to be changed once they melt; knowing where bridges are suddenly gets a lot more important. Some areas may even flood, particularly near the mountains. It'd be a lot harder to see bears & wolves when they're not against a white backdrop; they could also get more active in the warmer months. I still can't picture it being as hard as winter, but there's plenty of ways to avoid it being a cakewalk.
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# ? Dec 15, 2016 04:44 |
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dylguy90 posted:If this game becomes unreal world I will be so happy. Stockpiling food and drying meat in the summer and fall to get you through the winter would be so cool. And they should also merge in My Summer Car for maximum Finnishness. Fight off a bear with your (metric) spanner then drive 50 feet down the road in your shitbox before it explodes in your face and your stuck in a random marsh and it's 40 below.
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# ? Dec 15, 2016 04:47 |
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TLD needs polar bears.
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# ? Dec 15, 2016 10:07 |
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I'd love TLD to turn into a 3d UnReal World, but considering it's taken them 2 years to get to this point it will probably take a decade to even reach all 4 seasons.
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# ? Dec 15, 2016 13:32 |
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So it sounds like The Forest has an actual ending now as opposed to being perpetual survival. Has anyone given it a try recently?
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# ? Dec 15, 2016 22:44 |
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Considering UrW had been in development for like 20+ years... I think it says things about both games that they are at all similar. E: re: the forest - last I heard it took them like a full year to implement a vault door
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# ? Dec 16, 2016 00:08 |
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dylguy90 posted:Considering UrW had been in development for like 20+ years... I think it says things about both games that they are at all similar. 20+ years by an amateur developer, mostly by himself in his free time.
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# ? Dec 16, 2016 00:10 |
Dyna Soar posted:20+ years by an amateur developer, mostly by himself in his free time. Dwarf Fortress "released" in 2006. quote:Adams calls it his life's work and said in 2011, that version 1.0 will not be ready for at least another 20 years, and even after that he would continue to work on it. I can only imagine what DF will look like in 2031. He will die of Mtn. Dew exposure before then.
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# ? Dec 16, 2016 00:19 |
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Do you think toady or grrm has better odds of living to see their life's work completed?
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# ? Dec 16, 2016 01:47 |
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they are both going to die
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# ? Dec 16, 2016 01:49 |
The TLD guy strikes me as someone who loves going outdoors, whereas toady made a game about making self sufficient caves for entire races of agoraphobic troglodytes.
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# ? Dec 16, 2016 02:10 |
Admiral Joeslop posted:Dwarf Fortress "released" in 2006. only crazily overclocked PCs that run out of sub-zero temperature freezers will be able to play it because it still won't be multithreaded
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# ? Dec 16, 2016 02:26 |
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I once looked at the Unreal World guy's blog and I got halfway through a post describing him tracking a lynx's pawprints before I realized he was talking about real life instead of game mechanics.
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# ? Dec 16, 2016 10:01 |
Tehan posted:I once looked at the Unreal World guy's blog and I got halfway through a post describing him tracking a lynx's pawprints before I realized he was talking about real life instead of game mechanics. Yeah, the game "art" is him and his buddies and their 1.3mp camera with homemade Paleolithic weapons.
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# ? Dec 16, 2016 16:59 |
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The guy certainly has an interesting overlap in skills specifically suited to developing a low-tech survival sim.
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# ? Dec 16, 2016 17:19 |
I wish there was a way to craft components in Sheltered, or that the recycling center didn't take so long. I'm in dire need of more valves. Couple of tires as well; I'm four achievements away from 100%. EDIT: This thread gets so few screen shots. Admiral Joeslop fucked around with this message at 18:58 on Dec 17, 2016 |
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# ? Dec 17, 2016 15:23 |
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the long dark just got an update, new area & changes to the clothing system: http://www.hinterlandforums.com/index.php?/topic/13659-the-long-dark-sandbox-updated-to-v386-%E2%80%9Cresolute-outfitter%E2%80%9D/ and just when I thought I was reaching the end of things to do on my interloper run
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# ? Dec 19, 2016 23:49 |
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Hah, yeah I played for a few hours earlier, went to take the dog out for a walk and when I get back the inventory looks completely different! The avatar in the clothing UI is ugly as gently caress
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# ? Dec 19, 2016 23:54 |
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Did they keep it so you can harvest/repair clothes from the main inventory, instead of going to the clothing menu first? Because that was annoying during the test branch.
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# ? Dec 20, 2016 01:51 |
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Was there ever a thread for Miscreated? Started playing with some friends, then went solo and saw a server called Goon Squad and played on that a bit. I know its probably not other SA players, but thought I'd see if anyone else plays on occasion.
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# ? Dec 20, 2016 06:06 |
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Seriously, whats up with the pasty complexion?
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# ? Dec 20, 2016 12:37 |
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The clothing UI version is a low detail clown face version of that. It's no good. fake edit: Still the best survival game
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# ? Dec 20, 2016 17:11 |
I think the face thing is just an art style thing? It always seemed odd to me in the art for story mode, but you don't see it in game before this update so it never bothered me.
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# ? Dec 20, 2016 18:22 |
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nothing wrong with the art style per se, just the chalky white skin and rosy red cheeks makes them looks exactly like clowns. such a weird choice.
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# ? Dec 20, 2016 18:56 |
The Forlorn Muskeg has NOTHING. I spent several days looking for any shelter at all besides burned out buildings and caves. Survived two wolf attacks and several sprained appendages before I found the railroad (where a bear was hanging out) and booked my rear end to Mystery Lake. Hello lake cabin, my old friend.
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# ? Dec 20, 2016 18:56 |
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Admiral Joeslop posted:The Forlorn Muskeg has NOTHING. I spent several days looking for any shelter at all besides burned out buildings and caves. Survived two wolf attacks and several sprained appendages before I found the railroad (where a bear was hanging out) and booked my rear end to Mystery Lake. there's supposedly shelter and a forge. i'm starting a new game tonight, apparently old saves won't get the new updated loot tables.
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# ? Dec 20, 2016 18:58 |
Dyna Soar posted:there's supposedly shelter and a forge. I found the forge but the house it was next to was burned down. No idea if that's a chance thing. All my old saves were invalid according to the game. Which is fine.
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# ? Dec 20, 2016 19:00 |
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yea I sort of wish some clothes, "mysteriously" re-appeared or something, as my interloper gal won't be able to use much layering since I harvested all the clothes I didn't need (what few I found of course) in every area. Either I make extra crafted clothes or take her to the Muskeg, but it's a pretty huge risk due to exposure, let alone animal attacks. It is rarely anything better than ~ -15°C on that save but typically the only thing I'm doing is fishing anyways. I went out there with my Stalker save and yea it is pretty barren with some exceptions (burnt out workshop with the forge, derailed train, some caves, hunting boxes).Admiral Joeslop posted:All my old saves were invalid according to the game. Which is fine. really? that's weird :S Mine worked out of the gate yesterday unless some update since broke 'em. I haven't noticed any but I hope they fix whatever weird pause is happening after eating/drinking soon.
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# ? Dec 20, 2016 19:09 |
God that bug is annoying.
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# ? Dec 20, 2016 19:20 |
Was just playing a Osiris:New Dawn. It's still kind of barren but the art team for this game deserves mad props. It runs great and looks wonderful. I got to watch a meteor shower wreck my poo poo and then wreck me because I built in the middle of an open plain instead of near cover.
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# ? Dec 21, 2016 10:18 |
SSJ_naruto_2003 posted:Was just playing a Osiris:New Dawn. It's still kind of barren but the art team for this game deserves mad props. It runs great and looks wonderful. I got to watch a meteor showe but butr wreck my poo poo and then wreck me because I built in the middle of an open plain instead of near cover. http://store.steampowered.com/app/402710/ I don't need another survival game but.... space...
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# ? Dec 21, 2016 11:28 |
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# ? May 28, 2024 23:52 |
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O:ND looks cool butquote:Osiris: New Dawn is a really big, ambitious game and we are a very small team. quote:“The release date for any game is always a moving target. With Osiris we not only want to build a ton of content and features into the game and planets, we also want to build out a fully realized Solar System that can be visited with each planet providing a unique experience for version 1.0. We estimate it will take about a year to get there.” See you in 8 years or something (right about the time they release the second planet and alpha 0.6)
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# ? Dec 21, 2016 11:37 |