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Starhawk64 posted:Also, renaming Link to I say makes everyone talk like Foghorn Leghorn. Well, I know what I'm doing from now on with every game that allows it.
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# ? Dec 21, 2016 16:17 |
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# ? May 9, 2024 21:41 |
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The Iron Rose posted:everything i've heard about watchdogs 2 makes it sound like a great game, but the protagonists look so loving insufferable. I'm not very far in, but the protagonists act like actual people. You aren't some angry rear end in a top hat whose entire family got killed. You're an actual likable guy surrounded by likable people.
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# ? Dec 21, 2016 18:15 |
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Protagonist is black so he's gotta be "fuckin insufferable.", where are my WHITE MALE STOIC PROTAGONISTS AT???
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# ? Dec 21, 2016 18:31 |
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Neddy Seagoon posted:You can choose? I could've sworn it was just a single option. I had the same problem. The camera by default is usually too high to actually see the Negative and Positive options. Tilt it down and you can choose.
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# ? Dec 21, 2016 18:32 |
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Kontradaz posted:Protagonist is black so he's gotta be "fuckin insufferable.", where are my WHITE MALE STOIC PROTAGONISTS AT???
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# ? Dec 21, 2016 18:35 |
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LETs all calm down here. I think we can all agree it's always safest to assume racism is at play here.
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# ? Dec 21, 2016 18:39 |
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Kruller posted:I'm not very far in, but the protagonists act like actual people. You aren't some angry rear end in a top hat whose entire family got killed. You're an actual likable guy surrounded by likable people. On the other hand, having a likeable, well-written protagonist does mean you don't get anything as funny as how desperate the first Watch_Dogs guy was to go balls deep in his sister
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# ? Dec 21, 2016 22:17 |
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dordreff posted:On the other hand, having a likeable, well-written protagonist does mean you don't get anything as funny as how desperate the first Watch_Dogs guy was to go balls deep in his sister What?
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# ? Dec 21, 2016 22:20 |
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WickedHate posted:What? The original Watch_Dogs was very, very, very clearly written with "A husband and wife lose their daughter and are estranged while he occasionally visits to see their son" but for some unclear reason they changed the protagonist from the father to the uncle and didn't bother to adjust almost any of the other writing.
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# ? Dec 21, 2016 22:22 |
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WickedHate posted:What? The original game went through so many obvious rewrites to make the game more generically appealing that it struggles to make sense, and some older drafts are clearly visible. Most obvious is that the protagonist's sister was obviously his ex-partner before they decided that didn't work/wouldn't sell, and so little was changed that their relationship is really weird until you realize that rewrite. EDIT: beaten. But yeah, that rewrite makes the whole game either not make much sense or seem kind of sketchy at varying points.
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# ? Dec 21, 2016 22:28 |
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Really so long as the protagonist is Not Aiden Pearce, WD2 is bound to be a better game.
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# ? Dec 21, 2016 22:45 |
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the new protagonist doesn't have an Iconic Cap
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# ? Dec 22, 2016 00:58 |
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ImpAtom posted:The original Watch_Dogs was very, very, very clearly written with "A husband and wife lose their daughter and are estranged while he occasionally visits to see their son" but for some unclear reason they changed the protagonist from the father to the uncle and didn't bother to adjust almost any of the other writing. My theory is it clashed with the "lifelong hacker" part of his background (the poo poo you see him do ingame is his regular day job), and they couldn't have the protagonist be a bad father, so they bumped him to Uncle to make it more reasonable as to why he isnt always with them. By just replacing every instance of the word "Father" with "Uncle".
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# ? Dec 22, 2016 01:00 |
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Lunchmeat Larry posted:the new protagonist doesn't have an Iconic Cap Doesn't he though??
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# ? Dec 22, 2016 01:18 |
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codenameFANGIO posted:Doesn't he though?? I had Marcus wear a WWII bucket helmet with motorcycle goggles throughout my playthrough, does that count?
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# ? Dec 22, 2016 01:34 |
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Kontradaz posted:Protagonist is black so he's gotta be "fuckin insufferable.", where are my WHITE MALE STOIC PROTAGONISTS AT??? Ubisoft knew how to make a black protagonist relatable to gamers.
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# ? Dec 22, 2016 01:41 |
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Lunchmeat Larry posted:the new protagonist doesn't have an Iconic Cap I like the dedsec bandana. says a lot about his character with one piece of clothing.
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# ? Dec 22, 2016 01:56 |
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Guy Mann posted:Ubisoft knew how to make a black protagonist relatable to gamers. My current fav about the game is how the side stuff is integrated: you're finding instagram spots and ubering people around. Pretty neat.
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# ? Dec 22, 2016 05:45 |
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Neddy Seagoon posted:My theory is it clashed with the "lifelong hacker" part of his background (the poo poo you see him do ingame is his regular day job), and they couldn't have the protagonist be a bad father, so they bumped him to Uncle to make it more reasonable as to why he isnt always with them. Yeah, it's because being an absent father made people dislike him even more.
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# ? Dec 22, 2016 05:54 |
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Neddy Seagoon posted:I full agree they look like they would be, but they're actually anything but. The mid-mission chat during stretches like long drives is generally just them shooting the poo poo about their favourite movies. Stuff like who'd win; Alien or Predator? Its more the "yay anonymous and anarchism and millennial memes" thing really. So somehow that's not reassuring Basically my impression is that it feels like DnD wrote the game. That's aight though. Just means it won't be the game for me!
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# ? Dec 22, 2016 06:09 |
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Something so minor I don't know why they bothered from Smash 4: after DLC, the game has two characters named Roy. There's Roy the Koopaling, who's a costume for Bowser Jr with an alternate name, and Roy from Fire Emblem (and Melee), added in DLC. There's really no way you could confuse them, it's just two dudes both named Roy. Yet the announcer has different voice clips for their names, with the Koopaling's being a little higher and the FE character's going lower.
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# ? Dec 22, 2016 06:10 |
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The Iron Rose posted:Its more the "yay anonymous and anarchism and millennial memes" thing really. So somehow that's not reassuring It's time to get on that iceberg, grandpa.
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# ? Dec 22, 2016 06:12 |
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Deceitful Penguin posted:My current fav about the game is how the side stuff is integrated: you're finding instagram spots and ubering people around. Pretty neat. The Uber app is called Driver: San Francisco. It warmed my cockles to see a reference to one of the best Ubisoft games from the last decade.
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# ? Dec 22, 2016 07:50 |
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Jetamo posted:The Uber app is called Driver: San Francisco. One of those is driving an engineer around, looking for his robot prototype. Named Johnny 5. And shooting the poo poo with him about Short Circuit while you do .
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# ? Dec 22, 2016 07:54 |
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Neddy Seagoon posted:One of those is driving an engineer around, looking for his robot prototype. Named Johnny 5. And shooting the poo poo with him about Short Circuit while you do . Another guy calls an Uber to get the driver high, since it's Friday. WD2 could have a bunch of insufferable assholes as its protagonists, but it went and had a group of likeable dudes who actually seem like real human beings. I've been having a lot of fun with it and I didn't really like the first. It's the rare game where I go nonlethal because it fits with the characters instead of the rewards.
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# ? Dec 22, 2016 08:13 |
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Ugly In The Morning posted:WD2 could have a bunch of insufferable assholes as its protagonists, but it went and had a group of likeable dudes who actually seem like real human beings. I've been having a lot of fun with it and I didn't really like the first. It's the rare game where I go nonlethal because it fits with the characters instead of the rewards. One of my favourite bits in WD2 is a short stretch of a mission maneuvering a stolen robot through a factory towards the company's servers so you can EMP them at the expense of poor Wrench Junior. It could've been just a basic set of puzzles and gone by unremarked, except the Taunt button (usually used by the Jumper to attract guards/gang members) quotes B-Grade horror movies.
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# ? Dec 22, 2016 08:26 |
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The Iron Rose posted:Its more the "yay anonymous and anarchism and millennial memes" thing really. So somehow that's not reassuring Don't worry, eventually, we'll get a horde FPS game like Serious Sam but all the enemies are millennials.
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# ? Dec 22, 2016 08:29 |
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RareAcumen posted:Don't worry, eventually, we'll get a horde FPS game like Serious Sam but all the enemies are millennials. This is actually the new Infinite Warfare DLC, Rave in the Redwoods
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# ? Dec 22, 2016 09:02 |
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RareAcumen posted:Don't worry, eventually, we'll get a horde FPS game like Serious Sam but all the enemies are millennials.
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# ? Dec 22, 2016 09:34 |
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Ugly In The Morning posted:WD2 could have a bunch of insufferable assholes as its protagonists, but it went and had a group of likeable dudes who actually seem like real human beings.
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# ? Dec 22, 2016 15:14 |
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Marvel's Contest of Champions on mobile has am auto fight feature once you hit a certain level. Now i can sit back and let the ai use my punchmans and punchwomans to fight itself.
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# ? Dec 22, 2016 19:00 |
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graybook posted:Marvel's Contest of Champions on mobile has am auto fight feature once you hit a certain level. Now i can sit back and let the ai use my punchmans and punchwomans to fight itself. The beginning of the end
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# ? Dec 22, 2016 19:30 |
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It's not exactly the best, though, so I only use it on easy fights.
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# ? Dec 22, 2016 20:10 |
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Doesn't matter, dude. You've set it on its path. This Disney/Marvel version of Skynet has taken its first steps on a road that will inevitably end in the complete eradication of humanity. Thor-like Terminators and inhuman Spiderman-ish drones will render your nerd body down into blood-slick mud and ashes and the only joy left in the world will be the satisfaction of a coldly perfect machine-intelligence as it gazes upon a ruined world, its work complete. And it's all your fault, and yours alone. Weep for us. Shed your tears for the hordes of unburied dead. Cry out to the heavens in despair. Scream for the multitudes you have doomed. Weep for yourself
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# ? Dec 22, 2016 20:41 |
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Dragonball Xenoverse 2 includes the single greatest addition to the franchise that has ever existed: Female Voice Option 11. All the traditional Dragon Ball screams and grunts, delivered in the manner of a 15-year-old being forced into it a family fun day by her dad. Just the dullest, most sarcastic kamehameha ever. It's amazing.
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# ? Dec 23, 2016 07:47 |
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So in the Division's Survival DLC, a new enemy faction has been added simply known as the "Hunters". Unlike other enemy factions they operate by themselves and are more a loose coalition rather than a team - even if multiple Hunters attack a group of players, they stick together but lack the usual team AI other groups have. In the fiction they're individuals who have killed, and continue to hunt, members of the titular Division and their equipment reflects that - clothing and gear is clearly poo poo that players can have, but it's been cobbled together, repaired and repurposed so they have a janky yet entirely threatening look about them. They don't even have combat barks, instead only having bursts of radio static. Hunters don't physically exist in the world until you call for a helicopter extraction at the end of the DLC, at which point they attack with equipment and abilities designed to disable your Agent's "ISAC" system (the handwave for why you can throw out turrets and so on). This has the side effect of completely loving your UI; it spazzes out, doesn't track objectives, messes with your health/ammo indicators and so on. However, the game does a neat job of making you think you're being hunted beforehand - as you explore and rummage around pre-extraction, ISAC will occasionally glitch out in the exact same way, or you'll get a sudden burst of static that dies as quickly as it comes along. It's very easy to miss due to the DLC taking place during a massive storm - hey it's just storm damage - but then the final encounter happens and then surprise! It's some rear end in a top hat deliberately loving with your equipment. I dunno, this is such a stupid thing but one of the game's strongest points is its atmosphere. They've put a lot of small, neat details like that which serve absolutely no gameplay function. Every time it happens to me I cross my fingers and wait to get attacked out of the blue, but it never happens.
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# ? Dec 25, 2016 23:48 |
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S.T.A.L.K.E.R going through it again, I'm enjoying the setpiece encounters and how the level design works to either play up on the game's strengths or minimizes the appearance of its weaknesses. I really enjoy the shooting; it feels like the only shooter where firing modes and effective ranges actually affect the combat. thing is, the ai even on master difficulty ain't that sharp so bandits and military will at best run behind cover and waddle into your sight line to fire at you in bursts. and the mutant fights are even less nuanced since their only way to deal damage is usually through melee attacks, so you'll usually be either circle strafing mutants while running backwards or firing guns at point blank range. so here's what I mean when I talk about the level design working with the limits of the ai: there's a mutant that's a full on meatshield who waddles really fast and deals aoe damage with its stomp attack. having to fight it up close would be a loving nightmare. but the arena has a large pipe hanging overhead with a broken portion touching the ground. so you can climb up there and rain fire on it and suffer minimal damage from the stomps. later in the game you're escaping an underground lab and the sewers are full of jumping mutants and that same stompy fucker. you should be well stocked with weapons to take out either a small army or a group of mutants by then but seeing one of those guys again can catch you off guard. the sewers have a section that loops around so you can lead into one path and then juke around it if you don't have the firepower to deal with it. early in the game there's a research center that's infested with mercenaries. the exit from one of the underground tunnels leads into the center of the base and you run the risk of getting swamped by mercs. luckily there are bungalows nearby where you can run in and use them as chokepoints against the mercs. tldr: STALKER level design good.
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# ? Dec 26, 2016 02:27 |
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Hardly little, very generic, but this seems like the best place to put it. I had a bit of an epiphany today as I was installing a random game. While it had a bit of a hiccup (translation: I temporarily wasn't patient enough to wait for a stalled progress bar to catch up), I realized that holy poo poo the age of difficulty with setting up games is basically past. Oh sure, there's random crashes and poo poo, but by and large games come out actually working. No setting poo poo up (IRQ 5, DMA 3), no being utterly screwed if something doesn't work (no internet to suss out your edge case that a hundred other people have). poo poo, by and large, works. We're living in the future.
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# ? Dec 27, 2016 04:41 |
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MisterBibs posted:Hardly little, very generic, but this seems like the best place to put it. Welcome to where console gamers have been since what...the 80's?
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# ? Dec 27, 2016 04:45 |
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# ? May 9, 2024 21:41 |
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Len posted:Welcome to where console gamers have been since what...the 80's? Also what PC games have been like since 2000.
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# ? Dec 27, 2016 05:07 |