|
After the Reapers being all powerful and nothing you did could defeat them without the red/blue/green/refuse endings (which I didn't like), I kind of liked being able to push the enemy out of the various zones until Corypheus was left alone, where he then decides to childishly wipe the board by reopening the Breach, and then you defeat him and the terror would be god who sacked Haven is reduced to calling out for help to the Old Gods he renounced. Then of course Trespasser happened and we see the consequences of having such a large and powerful organization when spies from the Qun and Solas infiltrate it easily. But even then I could still keep the Inquisition in a way I found satisfactory, reduce its size and become a peace keeping force for the Divine (in my case it's softened Leliana and she'll need all the help she can get if she wants to permentantly change the Chantry). SgtSteel91 fucked around with this message at 18:13 on Dec 21, 2016 |
# ? Dec 21, 2016 18:08 |
|
|
# ? May 14, 2024 22:18 |
|
Lobok posted:I honestly didn't feel like things were very urgent, though. You can write stakes that feel like they should be a big deal but if the game doesn't present them to you properly or really immerse you in them then it's hard to get very excited. The game featured lots of great zones but precisely because your adventures were so far flung and disconnected it felt like hardly any area was really important or in the thick of these big world-changing events, especially since the only sense of the world as it all connected together was simply a map on a table and because of videogame limitations keeping any particular place from being more than sparsely populated. That's fair, different strokes I guess. I'm pretty in love with DAI in general and the stakes landed well for me, but everyone is gonna feel differently about some stuff.
|
# ? Dec 21, 2016 18:16 |
|
I really love the world of dragon age, sure it's a mashed up pastiche of lots of other fantasy ideas, but they all work together really well. The whole thing with magic, the Fade, demon possession, and the creation of the mage circles, the templars, and the chantry after overthrowing the magic empire of Tevinter, for example. And how the Darkspawn tie into that, where you get the body horror of zombies mixed with the fear of a malicious alien hive mind intelligence during a blight, and the Wardens as a bulwark against that, who also are feared and hated for what they represent and the power they wield. Mass Effect had something like that too, but then they blew it all up, the maniacs.
|
# ? Dec 21, 2016 18:23 |
|
Arcsquad12 posted:How stupid has TOR gotten anyways? I mean the plot was Well he found a lot of old tech that helped him. And Star Wars treats technology like Warhammer 40k where the really old stuff is actually better due to the atrophy of knowledge. I've heard good things about it but have yet to play through it myself.
|
# ? Dec 21, 2016 18:24 |
|
It's crazy to me that anybody would preorder this game before we even know exactly how fuckable the human companions are.
|
# ? Dec 21, 2016 18:28 |
|
Dr. Abysmal posted:It's crazy to me that anybody would preorder this game before we even know exactly how fuckable the human companions are. No matter how hard or skillfully you thrust, that smile will never reach her cold, dead eyes.
|
# ? Dec 21, 2016 18:34 |
|
AngryBooch posted:DAINQ was never an MMO it just felt like it due to the massive areas and collection quests. It was a total over-correction from DA2's smaller scale and areas. I thought it was based on Project Blackfoot, which was Bioware's multiplayer-only Dragon Age property before they turned it into DA3 (like what happened with DA2/Dragon Age: Exodus)? Lobok posted:I honestly didn't feel like things were very urgent, though. You can write stakes that feel like they should be a big deal but if the game doesn't present them to you properly or really immerse you in them then it's hard to get very excited. The game featured lots of great zones but precisely because your adventures were so far flung and disconnected it felt like hardly any area was really important or in the thick of these big world-changing events, especially since the only sense of the world as it all connected together was simply a map on a table and because of videogame limitations keeping any particular place from being more than sparsely populated. Further to this, the stakes in the second half of Inquistion feel tangential to the main Corypheus plotline and the concepts of faith and religion Inquisition kinda wants to talk about. Too often the stakes boil down to a generic "we need more power", whatever "power" in this context actually means.
|
# ? Dec 21, 2016 18:36 |
|
Dr. Abysmal posted:It's crazy to me that anybody would preorder this game before we even know exactly how fuckable the human companions are. Ever human companion in Mass Effect until Traynor was bland, boring, and/or sweating depending on the Kaiden factor.
|
# ? Dec 21, 2016 19:05 |
|
Dr. Abysmal posted:It's crazy to me that anybody would preorder this game before we even know exactly how fuckable the human companions are. No one wants to gently caress the humans in a Mass Effect game.
|
# ? Dec 21, 2016 19:10 |
|
Kibayasu posted:No one wants to gently caress the humans in a Mass Effect game. Yeah, it's like flying all the way to Paris and then eating lunch at a Pizza Hut.
|
# ? Dec 21, 2016 19:21 |
|
you need something to do on your tenth playthrough
|
# ? Dec 21, 2016 19:23 |
|
exquisite tea posted:Corypheus is basically what happens when you put into practice "the galaxy doesn't need some huge persistent thread, just let me chill with my space bros" criticisms of ME. Games like these need a prime mover, if not on the galactic-destroying scale then at least very urgent to the player, so that people have something to move them from point to point in the story and don't just feel aimless. Mass Effect: Andromeda, a personal story: Green Space Doctor: "Ryder, you have cancer." Ryder: "Oh poo poo! Is it bad?" Green Space Doctor: "Yes. You have 6 months to live. If you have anything on your bucket list, now's the time to start working on it." Ryder: *pulls sheet of paper out of pocket. it's just a long check list of alien races and whether they have a vag or a cloaca* "Thank you doctor..." Opening Credits Roll
|
# ? Dec 21, 2016 19:31 |
|
Android Blues posted:That's fair, different strokes I guess. I'm pretty in love with DAI in general and the stakes landed well for me, but everyone is gonna feel differently about some stuff. Ultimately I had a blast with the game, to the point I was spending too long with it and looking over at my games library going "sorry guys, maybe I'll get to you eventually" but yeah, it wasn't because I was really engaged with the villain and his schemes. Lt. Danger posted:Further to this, the stakes in the second half of Inquistion feel tangential to the main Corypheus plotline and the concepts of faith and religion Inquisition kinda wants to talk about. Too often the stakes boil down to a generic "we need more power", whatever "power" in this context actually means. Though amassing power was a bit more fun because my Inquisitor, while rejecting the religious explanation of her powers and position, definitely got ambitious and greedy. There's that part in Skyhold where you give the big speech to everyone and afterwards all my companions were like "great speech boss, really good, but uh... just be careful of that whole 'absolute power corrupts absolutely' thing, eh?"
|
# ? Dec 21, 2016 19:44 |
|
YA BOY ETHAN COUCH posted:Mass Effect: Andromeda, a personal story: now this is pod racing!
|
# ? Dec 21, 2016 20:10 |
|
RPG Bucket List would finally justify dicking around with the sidequests and align with players' abject fear of advancing the main storyline.
|
# ? Dec 21, 2016 20:12 |
|
*herm voice* you PLAY to WIN the GAME That's a sports ref for you nerds
|
# ? Dec 21, 2016 20:21 |
hampig posted:It sucked because he actually did seem pretty dangerous in the DA2 expansion when he's introduced, so it's not like they don't know how to do it. I do wonder sometimes if the key to video game villains is 'less is more'. Antagonists that are barely fleshed out like Imshael, Harbinger, or the Shadow Broker all seem more formidable than the Saren or Corypheus types who pop up like saturday morning cartoon villains to thwart you. Those guys are really good villians for the same reason Moriarty in the first season of sherlock was really good. You don't see them very often, and in some cases you don't even know who they are, but you're still threatened by them via a layer of their people. It's more terrifying to know that someone out there is threatening you and you don't even know who they are, like the shadow broker, or that just the aftereffects of what someone is doing are life threatening, like with harbinger. Saren was actually a pretty good villain, though, because you think "wow this guy's kind of an idiot" after awhile, but then you get to the end of the game and realize he's just a puppet for someone who's way scarier but wouldn't understand the intricacies of how society works, which is why Saren seemed like such an idiot. Cory was fatally flawed, though, because he didn't win enough. The saturday morning cartoon villain thing is what happens when you have an ever present but never victorious villain. It's one of the reasons there's always a point in every final fantasy where the bad guy wins decisively, in spite of the heroes being there. Sephiroth was super edgelord and dumb and crazy, but he was never not threatening.
|
|
# ? Dec 21, 2016 20:25 |
|
Lobok posted:RPG Bucket List would finally justify dicking around with the sidequests and align with players' abject fear of advancing the main storyline. Would be funny if they made it so there story automatically advances after a certain amount of sidequests so you could never truly 💯 it without several playthroughs
|
# ? Dec 21, 2016 20:43 |
|
Lobok posted:RPG Bucket List would finally justify dicking around with the sidequests and align with players' abject fear of advancing the main storyline. JOURNAL Main Quest: [X] Visit Doctor Spacemen [X] Get Second Opinion [ ] Begin Chemo Side Quests: [X] Find True Love [X] Discover a cure for AIDS [X] Run a marathon [X] Win a Nobel Prize [ ] Become a published author [X] Climb Mt Everest [X] Don't die while climbing Mt Everest [ ] Walk on the Moon [X] See grandkids graduate from college [X] Invent cold fusion [X] Catch 'em all! [X] Win the lottery [X] Travel to every country [ ] Collect 100 macguffins [X] Become US President
|
# ? Dec 21, 2016 21:05 |
|
YA BOY ETHAN COUCH posted:Would be funny if they made it so there story automatically advances after a certain amount of sidequests so you could never truly 💯 it without several playthroughs Totally agree! You have to think about what you really want to do with your time left, especially since your list would keep growing or there would be things you need to do for other people.
|
# ? Dec 21, 2016 21:07 |
|
Because you chose to skip chemo treatment to instead have sex with a blue alien spacebabe, not only has your condition rapidly deteriorated, but an entire station of space orphans will die. You're history's greatest monster, Mr. Ryder.
|
# ? Dec 21, 2016 21:22 |
|
I really liked that you could die if you tried to have sex with the wrong person (Morinth) They need more sex traps like that
|
# ? Dec 21, 2016 21:27 |
|
Zzulu posted:I really liked that you could die if you tried to have sex with the wrong person (Morinth) It's too bad she's basically not in the sequel, I liked her character.
|
# ? Dec 21, 2016 21:34 |
|
They kind of leaned too hard on Morinth being an evil psycho vampire such that nobody would morally choose to save her over Samara. I always thought that mission should have ended in a "gently caress you goody two-shoes" moment where if you interfere with Samara killing her at all, Morinth gains the upper hand and kills her. Supporting Morinth is totally nonsensical in the way that choice is presented.
|
# ? Dec 21, 2016 21:37 |
|
Zzulu posted:I really liked that you could die if you tried to have sex with the wrong person (Morinth) "My daughter's partners all end up mentally obliterated after being with her. Her condition makes her a black widow. We have to stop her." Days later: "Oh no, I had sex with Morinth and now I'm dead. I fell for this dastardly trap! How could I have known!"
|
# ? Dec 21, 2016 21:39 |
|
IM COMMANDER loving SHEPARD IM SURE I CAN TAKE IT
|
# ? Dec 21, 2016 21:44 |
|
Zzulu posted:IM COMMANDER loving SHEPARD IM SURE I CAN TAKE IT I mean everything else so far suggests that Shepard can kill/bone his way out of anything so it must be quite a shock that Morinth is not part of that
|
# ? Dec 21, 2016 21:58 |
|
My enhanced cyborg body was destined for this
|
# ? Dec 21, 2016 21:59 |
|
Would have been cool if on that Ardat-Yakov monastery mission, Morinth could accompany you instead of just Samara + that other asari lady. I don't think Morinth was ever supposed to be anything except a gimmick character though, they went out of their way to make saving her a pointlessly cruel and psychotic choice.
|
# ? Dec 21, 2016 22:01 |
|
exquisite tea posted:Would have been cool if on that Ardat-Yakov monastery mission, Morinth could accompany you instead of just Samara + that other asari lady. I don't think Morinth was ever supposed to be anything except a gimmick character though, they went out of their way to make saving her a pointlessly cruel and psychotic choice. Well she was an ageless serial killer who devoured her victim's souls to sustain herself with no remorse what so ever. How did you want them to sugar coat that?
|
# ? Dec 21, 2016 22:21 |
|
Trast posted:Well she was an ageless serial killer who devoured her victim's souls to sustain herself with no remorse what so ever. How did you want them to sugar coat that? She's also real drat powerful and feeding her Samara makes her even moreso. It's like having Jason Voorhees on your side, sure he's killed a lot of teenagers but the dude is unfuckinstoppable.
|
# ? Dec 21, 2016 23:03 |
|
exquisite tea posted:Would have been cool if on that Ardat-Yakov monastery mission, Morinth could accompany you instead of just Samara + that other asari lady. I don't think Morinth was ever supposed to be anything except a gimmick character though, they went out of their way to make saving her a pointlessly cruel and psychotic choice. I liked how in ME2 Samara very clearly, and several times during conversations with her, tells you that there are only 3 Ardat-Yakshi in existence and those 3 are all her daughters. Then 6 months later in ME3 there is suddenly a whole monastery stuffed full of them. I mean that place was huge and had way more than 3 inhabitants. Hmmm.
|
# ? Dec 21, 2016 23:10 |
Helith posted:I liked how in ME2 Samara very clearly, and several times during conversations with her, tells you that there are only 3 Ardat-Yakshi in existence and those 3 are all her daughters. To be fair, the monastery was meant to be a closely guarded secret. Samara wouldn't necessarily have a reason to spill the beans on it at the time.
|
|
# ? Dec 21, 2016 23:12 |
|
Nah, they straight up ret-conned it between games. I mean saying that Samara was keeping their numbers hidden is a good excuse in retrospect but her conversations on the Normandy and during her missions in 2 show that the original idea about Ardat-Yakshi was to have the only ones around be Samara's daughters.
|
# ? Dec 21, 2016 23:25 |
|
It could've even been an interesting character moment if you bring up the magnitude of that lie and that she kept lying even after she supposedly trusted Shepard. But I'm guessing they just forgot?
|
# ? Dec 21, 2016 23:27 |
|
hobbesmaster posted:It could've even been an interesting character moment if you bring up the magnitude of that lie and that she kept lying even after she supposedly trusted Shepard. No, they just wanted banshee's to be something "cool."
|
# ? Dec 21, 2016 23:53 |
|
YA BOY ETHAN COUCH posted:Would be funny if they made it so there story automatically advances after a certain amount of sidequests so you could never truly 💯 it without several playthroughs The first Dead Rising did this, and it was actually liberating once I realized there was no way to do it all first time. Took the pressure off loving up or ducking around.
|
# ? Dec 21, 2016 23:55 |
|
I don't remember Samara saying there were 'only 3' Yakshis, just that all of her daughters were them.
|
# ? Dec 22, 2016 01:33 |
|
Multiple people on the Citadel in ME2 talk about the monastery and know about Ardat-Yakshi. There's no retcon, Samara just doesn't tell you the truth.
|
# ? Dec 22, 2016 01:34 |
|
|
# ? May 14, 2024 22:18 |
|
Drifter posted:I don't remember Samara saying there were 'only 3' Yakshis, just that all of her daughters were them. There's a conversation option with her when she gives you the mission where she says something along the lines of "I have 3 children, there are 3 Ardat-Yakshi in existence. It is as it sounds" I did those missions yesterday so it stuck out as an inconsistency. It's a minor thing but as we were talking about them it brought it to mind. I think the retcon is actually better as it makes sense that there would be more than just 3 of them around, that would make them too rare and 'special'.
|
# ? Dec 22, 2016 02:00 |