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Without Overtime you'd get a period at the end where the game is already decided but still going on for no reason (ie there's no way you could capture the point within the remaining time). Overtime keeps the game tense until the end and allows there to be a resolution to the last teamfight, I think it's just an objectively better system.
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# ? Dec 22, 2016 21:59 |
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# ? May 15, 2024 23:11 |
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Irony Be My Shield posted:Without Overtime you'd get a period at the end where the game is already decided but still going on for no reason (ie there's no way you could capture the point within the remaining time). Overtime keeps the game tense until the end and allows there to be a resolution to the last teamfight, I think it's just an objectively better system. I think this is what they were trying to prevent with time bank as well since in stopwatch there's a certain point where you already know you lost, but with timebank you can theoretically take a cart all the way from the start to the final checkpoint during overtime
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# ? Dec 22, 2016 22:06 |
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Kenshin posted:Hah, I actually like the accelerating version. I like overtime but I don't want it lasting forever. Yeah, I forget how bad it used to be. It basically rewarded "people keep filling in one by one" instead of any kind of real strategy. The respawn times seem longer, too?
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# ? Dec 22, 2016 22:09 |
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Craptacular! posted:Yeah, I forget how bad it used to be. It basically rewarded "people keep filling in one by one" instead of any kind of real strategy. The respawn times seem longer, too? Yeah. As soon as Overtime hits, all respawn times are increased by a little bit. Maybe 2 seconds?
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# ? Dec 22, 2016 22:11 |
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it's also a big contributing factor to 1 hero limit the neverending hell of
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# ? Dec 22, 2016 22:30 |
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Got plat, so I'm content. Time to troll the hell out of comp for the rest of the season.
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# ? Dec 23, 2016 00:05 |
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Overtime loving rules, don't be an idiot. Comebacks are very exciting, even if you are on the receiving end. If don't like the game taking a little longer, spend your time doing something you actually enjoy.
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# ? Dec 23, 2016 00:15 |
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Rufio posted:Overtime loving rules, don't be an idiot. Comebacks are very exciting, even if you are on the receiving end. If don't like the game taking a little longer, spend your time doing something you actually enjoy. There's nothing cool or fun about people switching to Dva, Tracer, Winston just to draw out a match. Overtime sucks.
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# ? Dec 23, 2016 00:19 |
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Rufio posted:Overtime loving rules, don't be an idiot. Comebacks are very exciting, even if you are on the receiving end. If don't like the game taking a little longer, spend your time doing something you actually enjoy.
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# ? Dec 23, 2016 00:35 |
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No but really if you think Overtime is good you're objectively wrong.
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# ? Dec 23, 2016 02:44 |
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Verranicus posted:No but really if you think Overtime is good you're objectively wrong. You're literally using objectively incorrectly.
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# ? Dec 23, 2016 02:50 |
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Verranicus posted:No but really I think Overtime is bad and am objectively wrong.
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# ? Dec 23, 2016 02:51 |
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Whatever, I got the skin I wanted just now.
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# ? Dec 23, 2016 02:54 |
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I don't like Overtime but there are degenerate cases both when you do have it and when you don't, and the patch that made it so it counts down faster the longer it lasts (plus 1HL) solved like 90% of the problems with the original implementation. So it's okay, basically.
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# ? Dec 23, 2016 02:55 |
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Rufio posted:Overtime loving rules, don't be an idiot. Comebacks are very exciting, even if you are on the receiving end. If don't like the game taking a little longer, spend your time doing something you actually enjoy. Comebacks are great when they involve more back and forth and fighting. Comebacks are bad when they involvs picking an elusive/fast character and jumping around on the point for 2 minutes until the other team dies from attrition. Although most of those situations are bad map design.
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# ? Dec 23, 2016 02:55 |
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Verranicus posted:No but really if you think Overtime is good you're objectively wrong.
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# ? Dec 23, 2016 03:05 |
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I think removing Overtime would make those maps worse.
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# ? Dec 23, 2016 03:08 |
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Yes, because the problems are due to the map layout, which is what should be changed, not the mechanic of overtime. gotta get a forward spawn for defense 1st point and move spawn for 2nd farther away from it and you're guchi
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# ? Dec 23, 2016 03:12 |
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Manatee Cannon posted:I think this is what they were trying to prevent with time bank as well since in stopwatch there's a certain point where you already know you lost, but with timebank you can theoretically take a cart all the way from the start to the final checkpoint during overtime
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# ? Dec 23, 2016 03:21 |
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i've never had a route 66 or eichenwalde game not go into overtime.
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# ? Dec 23, 2016 10:14 |
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my Warcraft guild posted:i've never had a route 66 or eichenwalde game not go into overtime. the only way to avoid overtime for sure on payload is to wipe the enemy team right before the timer runs out, so it stands to reason that you'll get that sometimes. especially on 66, which has a very short walk back on the final objective for the attackers
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# ? Dec 23, 2016 11:44 |
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Overtime is only even slightly an issue because of a few invincibility abilities that make maps like Route 66 or Hanamura take forever because of the tiny spawn to point distance for the attackers. If invincibility abilities didn't count for taking points, it wouldn't even be something people care about.
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# ? Dec 23, 2016 11:50 |
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If you couldn't capture or defend points while invincible that would help games significantly, yeah.
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# ? Dec 23, 2016 11:53 |
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The Shortest Path posted:If you couldn't capture or defend points while invincible that would help games significantly, yeah. Actually that would be stupid as hell and needlessly cut off a large chunk of design space.
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# ? Dec 23, 2016 14:13 |
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Kashuno posted:Actually that would be stupid as hell and needlessly cut off a large chunk of design space. Like what?
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# ? Dec 23, 2016 14:59 |
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i love playing overwatch. woosh woosh kablam zoom.
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# ? Dec 23, 2016 15:27 |
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If being invulnerable didn't help hold/cap points Mei would go down in usefulness, the ability to create unique niche stall heroes that make use of invul to make up for low damage to hold points would be gone, any hero that could possibly have an invul ult would be gone, etc.The Walrus posted:i love playing overwatch. woosh woosh kablam zoom. same tbh
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# ? Dec 23, 2016 15:28 |
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I think Tranquility allowing Zenyatta to cap things is one of the reasons that ult is good.
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# ? Dec 23, 2016 15:28 |
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Bust Rodd posted:I think Tranquility allowing Zenyatta to cap things is one of the reasons that ult is good. Can you imagine if Zen turned his ult on during a hold and immediately stopped being able to hold the point what a stupid thing that would be Kashuno fucked around with this message at 15:34 on Dec 23, 2016 |
# ? Dec 23, 2016 15:29 |
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Zen nutcracker skin is insanely good
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# ? Dec 23, 2016 15:32 |
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Tuxedo Catfish posted:i tried like three times, unsuccessfully, to make it through the first game so i never played the sequels The first two games are honestly pretty boring, but I loved Inquisition.
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# ? Dec 23, 2016 16:00 |
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It literally blows my mind that people would be silly enough to unironically argue that overtime is bad.
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# ? Dec 23, 2016 16:12 |
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I'm curious about Bastion. I get why he's bad in general but I'm surprised that he's completely unusable in high-level play. It seems to me like there should be some defensive scenarios where he's good behind some shields considering his raw DPS.
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# ? Dec 23, 2016 16:20 |
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You're a character that is effective by sitting in one spot and won't be able to respond if someone manages to sneak past your shields. If you get caught in recon mode your gun will do jack poo poo to save you.
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# ? Dec 23, 2016 16:27 |
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Bastion gets destroyed by any hero with movement and/or the ability to react quickly, in a game that at the top level greatly favors movement and fast reaction times.
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# ? Dec 23, 2016 16:33 |
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Kashuno posted:You're a character that is effective by sitting in one spot and won't be able to respond if someone manages to sneak past your shields. If you get caught in recon mode your gun will do jack poo poo to save you. Pretty much. At best, a bastion caught off guard will take their enemy with them, which is not a winning strategy on Defense. Bastion is just too easily countered by too many characters to last. The entire Offense roster is good against him, half of the Defenders are, Zenyatta can kill him as fast as he tears down a Reinhardt shield or a D.Va matrix, and Ana can just put him to sleep and make him irrelevant. Literally half the cast can beat him with minimal help and any amount of teamwork makes their job easy.
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# ? Dec 23, 2016 16:40 |
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Is there any good way to punch through that first chokepoint on Eichenwalde? My games there just wind up a meatgrinder.
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# ? Dec 23, 2016 17:22 |
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Phara, Dva, and Junkrat can jump over the busted house to flank. Otherwise, best bet's probably to speed boost through.
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# ? Dec 23, 2016 17:25 |
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Bruceski posted:Is there any good way to punch through that first chokepoint on Eichenwalde? My games there just wind up a meatgrinder.
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# ? Dec 23, 2016 17:25 |
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# ? May 15, 2024 23:11 |
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Bruceski posted:Is there any good way to punch through that first chokepoint on Eichenwalde? My games there just wind up a meatgrinder.
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# ? Dec 23, 2016 17:30 |