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Having lots of fun making this alpine park.
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# ? Dec 23, 2016 16:23 |
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# ? Jun 10, 2024 09:10 |
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Lovely work!
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# ? Dec 23, 2016 16:44 |
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How do people get it dark inside buildings without terraforming a bunch of land over it? Are they just filming the video at nighttime?
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# ? Dec 23, 2016 18:19 |
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This thread makes me realize how creatively bad I am and makes me wish there was more to the management and more scenarios so dummmms like me have more content.
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# ? Dec 23, 2016 18:20 |
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Dark_Swordmaster posted:This thread makes me realize how creatively bad I am and makes me wish there was more to the management and more scenarios so dummmms like me have more content. Hey bad design friend I'm probably getting this game for Christmas and I'm definitely going to make extremely poo poo parks that nobody would ever want to visit just because they're so ugly. That has been my lot in life with city builders, theme park games, anything like that.
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# ? Dec 23, 2016 19:45 |
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I'm just sat at this point waiting for random terrain generation cos flat parks are so uninspiring to me
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# ? Dec 23, 2016 19:57 |
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Watching a youtuber called Foxy Fern make Lego characters out of the art shapes. She's pretty good! https://www.youtube.com/watch?v=cYtgLGfOo2c
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# ? Dec 23, 2016 21:18 |
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Can you not place lighting in career mode, because of the scenery limitations? That's a huge oversight
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# ? Dec 24, 2016 05:57 |
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Deep Winter posted:For a other goon opinion, I'm playing the new RCT classic on an iPad and it's a fantastic port. You can zoom in like, all the way to almost individual tiles, which looks horrible, but should be useful on smaller screens. The controls are great. Game even runs great on my hp touchpad running Nougat. Pretty awesome playing on such a large screen.
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# ? Dec 24, 2016 06:45 |
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HORMELCHILI posted:Can you not place lighting in career mode, because of the scenery limitations? That's a huge oversight There are career missions that don't even have text editable signs or other seemingly simple features available or researchable. You CAN place lighting in career mode, but only the lighting they allow you to have at the time, basically. Also, reminder that a chunk of lights are in the "Building" section, not the "Scenery". For example "Colored event lights" are in Scenery. While "Colourable Area lights" and "Colourable flood lights" are in Building. I know the Pirate missions have those, at least (Maybe I had to research em?) The consistency of what is "Scenery" decoration and what is "Building" decoration is often a bit iffy, so always check both categories. One of my favorite pirate animatronics, the Wall Mounted Cannon, is actually in buildings, not scenery. Unless the Xmas update added more, i think it is actually only triggerable in the Building section (Listed in Decorations/Misc) I'm still more They didn't bother back-porting the patched in toys they were so happy to brag about to older missions. Pirate Cove now has the pizza and ice cream shop unlocked by default, but nothing else unlocked or able to be researched for example. "gently caress yeah, Bumper cars!-Oh that's right I'm still not allowed to use them outside of Sandbox basically "
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# ? Dec 24, 2016 07:41 |
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Scenery and Buildings should just be one section, with a snap to grid toggle option for everything.
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# ? Dec 24, 2016 07:47 |
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PoptartsNinja posted:Woo, I finally finished my main Hole-er-coaster! Drill Destroyers is complete! All stats green! Late quote, but this was cool!
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# ? Dec 24, 2016 07:59 |
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iOS RCT is sooooo goooood. I think what clearly separates it from Planet Coaster are the scenarios. They're all really fun and good, minus those dumb "finish these three roller coasters!" ones.
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# ? Dec 24, 2016 23:58 |
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I got myself a Christmas present. So far this is the best I've done, but I'm pretty happy with it. The only thing that's not just "Stick this thing on top of these other things" is the driftwood plank holding up the lantern strings in the middle, and I stuck a music speaker inside one of the barrels. Next time I'm definitely gonna stick the entertainer spot further back from the path, because he's right out there in the middle causing traffic jams.
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# ? Dec 25, 2016 18:22 |
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So I'm really diggin OpenRCT2, but it doesn't seem to fix all the pathing issues. Also, it seems that entertainers no longer make guests happy in long lines. Is anyone else having that problem?
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# ? Dec 25, 2016 21:04 |
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iOS RCT has fast simulation modes, its a christmas miracle
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# ? Dec 26, 2016 01:32 |
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Having started watching Planet Coaster tutorial videos, YouTube has started serving me ads for both it and RCTW. Honestly the ads for RCTW are better produced and flashier, but show off less gameplay. If I didn't have this thread to guide me, I'd have a hard time picking between them.
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# ? Dec 26, 2016 11:25 |
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Planet Coaster drives you to suicide due to how much better other people are at making parks in comparison to your own pathetic skills. RCTW drives you to suicide because you would've had a much more entertaining time straight up burning your money than spending it on that poor excuse for a game
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# ? Dec 27, 2016 14:00 |
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This is probably the most time I've spent on any single park so far and I'm still putting hours in it, I ended up going really heavy on the neon theme!
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# ? Dec 28, 2016 16:08 |
Anyone playing Planet Coaster with an i5-3570? How does the game run for you?
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# ? Dec 29, 2016 07:59 |
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AceClown posted:I'm just sat at this point waiting for random terrain generation cos flat parks are so uninspiring to me Surely the workshop is full of landscape-only parks waiting to be built on? If not, someone should get on that. Though one thing that is missing is a park border that is not simply "a square". RCT1 scenarios were so much more interesting because of their odd shapes.
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# ? Dec 29, 2016 17:06 |
JeremoudCorbynejad posted:Surely the workshop is full of landscape-only parks waiting to be built on? If not, someone should get on that. The big square park border annoys me in sandboxes because I feel this pressure to fill up the park. I didn't have this feeling in RCT1/2.
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# ? Dec 29, 2016 17:38 |
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Segmentation Fault posted:Anyone playing Planet Coaster with an i5-3570? How does the game run for you? I've got the K version with no overclock, never noticed anything dramatic.
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# ? Dec 29, 2016 17:58 |
I'm sure people are going to import RCT1 and 2 maps in PC at some point
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# ? Dec 29, 2016 18:01 |
Sky Shadowing posted:I've got the K version with no overclock, never noticed anything dramatic. Good to know. I'm upgrading my GPU to a GTX1060 and I've heard about performance issues within this game, I wanted to make sure that my aging CPU is still up to task like it is with most other games. I'm fully expecting Planet Coaster to do a lot more stuff with the CPU however.
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# ? Dec 29, 2016 18:07 |
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skooma512 posted:I'm sure people are going to import RCT1 and 2 maps in PC at some point This guy seems to be doing a fair job of that: http://steamcommunity.com/profiles/76561197983488932/myworkshopfiles/?appid=493340&p=1&numperpage=30 Not many screenshots so it's tricky to tell, but he has at least included a rather faithful reproduction of the park entrance (whether he made it or not is another matter)
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# ? Dec 29, 2016 18:55 |
Segmentation Fault posted:Good to know. I'm upgrading my GPU to a GTX1060 and I've heard about performance issues within this game, I wanted to make sure that my aging CPU is still up to task like it is with most other games. I'm fully expecting Planet Coaster to do a lot more stuff with the CPU however. I got a 1060 last night. My frames went from 20 with a 760 to 60 on high on the career map. My processor is a 2500k. Im sure this is CPU intensive and Ive yet to have a mature park, but it definitely helped
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# ? Dec 29, 2016 18:59 |
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It seems like a lot of slowdown happens for people when they load up on props/scenery which means that it probably is more GPU than you guys think, although yeah once you've got tons of guests CPU probably comes into play.
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# ? Dec 29, 2016 19:02 |
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I have made a questionable decision.
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# ? Dec 30, 2016 05:05 |
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I hope the ride up is free, but the ride down costs at least $10. Put an ATM up there to really milk those fuckers
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# ? Dec 30, 2016 06:57 |
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Apparently, guest AI isn't capable of doing that. Or at least they weren't on launch. I remember someone in this thread trying that but it wasn't working for them.
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# ? Dec 30, 2016 07:30 |
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Dark_Swordmaster posted:Apparently, guest AI isn't capable of doing that. Or at least they weren't on launch. I remember someone in this thread trying that but it wasn't working for them.
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# ? Dec 30, 2016 08:03 |
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They do seem to recognize that Monorail > Iron Horse > Star Wheel is a valid path, but I think they have trouble riding the monorail through an empty but open station to get back to the entrance.
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# ? Dec 30, 2016 12:48 |
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Here is my current park. I have sunk about 10 hours into it and it so far has 2 rides. GOTY. I am really pleased with Trusty Friend's building bc it has a little walkable upstairs area with shops and, boy, lemme tell ya, getting paths to go down exactly where they are supposed to go down is the most difficult minigame them of all.
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# ? Dec 30, 2016 23:23 |
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I'm digging that "They Live meets Akihabara" theme.Mu. posted:I am really pleased with Trusty Friend's building bc it has a little walkable upstairs area with shops and, boy, lemme tell ya, getting paths to go down exactly where they are supposed to go down is the most difficult minigame them of all.
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# ? Dec 30, 2016 23:27 |
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You guys watched the NerdCubed pathing video, right? Has some relevant info.
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# ? Dec 31, 2016 00:04 |
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Oddball question. I play on lower graphics settings and there's a lot of texture flickering with overlapping objects. Is there a setting that I can increase that will eliminate the flickering or do I gotta just place everything correctly? Thanks!
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# ? Dec 31, 2016 05:47 |
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Dareon posted:
How high up/down can you go? I was thinking about making a park made up of floating islands around a central tower if I ever got this game.
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# ? Dec 31, 2016 06:35 |
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SLICK GOKU BABY posted:Oddball question. I play on lower graphics settings and there's a lot of texture flickering with overlapping objects. Is there a setting that I can increase that will eliminate the flickering or do I gotta just place everything correctly? Thanks! The second one.
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# ? Dec 31, 2016 06:53 |
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# ? Jun 10, 2024 09:10 |
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I'm slowly figuring out how to use the building tools. Would kill for letter shapes though, not just signs. And being able to bake paths into blueprints. http://steamcommunity.com/sharedfiles/filedetails/?id=830670373
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# ? Dec 31, 2016 07:41 |